Game:Captain Hook: Difference between revisions
BraviDunno (talk | contribs) |
BraviDunno (talk | contribs) |
||
Line 238: | Line 238: | ||
When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk. | When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk. | ||
The same strategy can be used while playing as Riku in Reverse/Rebirth. One may use Attack Bracer to safely use Dark Mode sleights. If intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range. | The same strategy can be used while playing as Riku in Reverse/Rebirth. One may use Attack Bracer to safely use Dark Mode sleights during All Zeroes. If intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck |
Revision as of 19:31, 22 August 2024
Captain Hook | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese | フック | ||||||||||||||||
Rōmaji | Fukku | ||||||||||||||||
Translation | Hook | ||||||||||||||||
Origin | Peter Pan (1953) | ||||||||||||||||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts Birth by Sleep | ||||||||||||||||
|
HP | STR | DEF | MP rec | EXP | |||
Neverland | 900 | 27 | 21 | 42 | 3400 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.25 | x0.5 | ||||
Rewards | |||||||
Ars Arcanum Ansem's Report 9 | |||||||
World(s) | |||||||
Neverland |
HP | STR | DEF | MP rec | EXP | |||
Neverland | 900 | 24 | 20 | 46 | 3400 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.25 | x0.5 | ||||
Rewards | |||||||
Ars Arcanum Ansem's Report 9 | |||||||
World(s) | |||||||
Neverland |
HP | STR | DEF | MP rec | EXP | |||
Neverland | 900 | 27 | 21 | 42 | 3400 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.25 | x0.5 | ||||
Rewards | |||||||
Ars Arcanum Ansem's Report 9 | |||||||
World(s) | |||||||
Neverland |
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 439 | 4 | 432 | |||
3F | B10F | 478 | 5 | 692 | |||
4F | B9F | 517 | 6 | 951 | |||
5F | B8F | 556 | 7 | 1211 | |||
7F | B6F | 634 | 10 | 1730 | |||
8F | B5F | 673 | 11 | 1989 | |||
9F | B4F | 712 | 12 | 2249 | |||
10F | B3F | 751 | 13 | 2508 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x0.5 | x0 | x0.5 | |||
Stun | Percentage | Stop | |||||
x0.5 | x0 | x0 | |||||
Warp | Bind | Confuse | Terror | ||||
x0 | x1.0 | x0 | x0 | ||||
World(s) | |||||||
Neverland | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Second Chance | 3 uses | 35 CP | |||||
Description | |||||||
Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 509 | 382 | 5 | 232 | ||||
3F | B10F | 568 | 426 | 6 | 392 | ||||
4F | B9F | 617 | 463 | 7 | 551 | ||||
5F | B8F | 697 | 523 | 8 | 611 | ||||
7F | B6F | 744 | 558 | 13 | 1630 | ||||
8F | B5F | 809 | 607 | 14 | 1789 | ||||
9F | B4F | 874 | 656 | 15 | 1849 | ||||
10F | B3F | 939 | 704 | 16 | 2008 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x0.5 | x0 | x0.5 | |||||
Stun | Percentage | Stop | Warp | ||||||
x0.5 | x0 | x0 | x0 | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
x1.0 | x0 | x0 | x1.0 | x1.0 | |||||
Duel Stats | No. of Cards | Time | |||||||
7 cards | 8 s | ||||||||
World(s) | |||||||||
Neverland | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Second Chance | 3 uses | 35 CP | |||||||
Description | |||||||||
Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. | |||||||||
Location | HP | EXP | Strength | Defense | |
Never Land | 700 | 0 | 23 | 14 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x0 | x0
| |||
Rewards | |||||
Pixie Petal, Peter Pan (D-Link), Skull Board | |||||
World(s) | |||||
Never Land |
Captain Hook is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts Birth by Sleep. He is fought in Neverland.
Strategy
Kingdom Hearts
If Sora is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the Battleship Heartless, because if one is destroyed another will replace it immediately.
Focus on Captain Hook, and make sure to have Aero cast on Sora while doing so. If Sora's HP falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts a Fire spell on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to avoid this.
Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use Thunder as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.
If you're having difficulties, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used items before going back to the battle, as well as not needing to redo the previous fight after a Game Over. The rewards for winning are Ansem's Report 9 and the Ars Arcanum ability.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Letter x Swing (×の字振り x no Ji Furi ) |
None | x0.02[KH I] x0.005[KH I FM] |
4 | Repellable (Recoil: 40) | ||
Hook swings his sword in the shape of the letter x. | ||||||
Rush Thrust (突進突き Tosshin Tsuki ) |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Hook swings his sword twice, then thrusts while moving forward. | ||||||
Disorderly Thrust (乱れ突き Midare Tsuki ) |
None | x0 | 10 | Repellable (Recoil: 100) | ||
Hook swings his sword quickly and repeatedly. | ||||||
Guard Counter (ガードカウンター Gādo Kauntā ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Hook blocks an attack with his hand, then thrusts his sword. | ||||||
Rising Thrust (上昇突き Jōshō Tsuki ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Hook swings his sword while jumping up. | ||||||
Aerial Rush (空中突進 Kūchū Tosshin ) |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Hook runs through the air in a panic when his rear is on fire. | ||||||
Requires using a fire-elemental attack or spell on Hook. | ||||||
Present Bomb (プレゼント爆弾 Purezento Bakudan ) |
Fire | x0 | 6 | Returnable (Recoil: 0) | ||
Hook throws an exploding present. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories
Captain Hook uses almost the same moves as he does in Kingdom Hearts. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora/Riku. The ship which serves as arena frequently tilts from one side to another, making approaching Hook more or less difficult depending on the situation, and making Hook's attacks potentially push the player character further away than normal or making it easier or harder to close the distance in.
While playing as Sora, be sure to have enough Card Points, 0 cards and Cure cards stocked in the deck. If using Friend cards, only use the Goofy card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. It is possible to use the Fire Raid sleight from a certain distance to land several hits on him, dealing heavy damage in the process, but one should mind the tilted arena when getting the right position.
When Hook's All Zeroes enemy card is active, avoid using sleights as they can easily get card broken. One can continuously break his cards one by one, but if Sora doesn't have the Attack Bracer card active, breaking Hook's card may cause him to retaliate with another card break by a 0 card. If one uses a strategy that relies on using magic or summon sleights such as Firaga or Omnislash, one can wait until Hook decides to reload his deck for his enemy card to wear off.
When playing as Riku in Reverse/Rebirth, one can take advantage of the All Zeroes enemy card's effect to keep breaking cards and enter Dark Mode quickly, but once in such mode, wait until the enemy's card wears off before attacking with sleights. Keep the Mickey card for emergency.
- Deck
- Attacks
Kingdom Hearts Re:Chain of Memories
Captain Hook uses almost the same moves as he does in the previous games, but now has access to a new sleight Barrel Blast. It is recommended to cardbreak it as the sleight lasts for quite a while. The arena now does not tilt as much as in the original game, and only serves a purpose for Barrel Blast.
He is still very weak to fire, making the sheer repetitive use of Firaga very useful to end the fight quickly.
When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk.
The same strategy can be used while playing as Riku in Reverse/Rebirth. One may use Attack Bracer to safely use Dark Mode sleights during All Zeroes. If intending to use Holy Burst/Inverse Burst, do so only when Hook is within close range.
- Deck
- Attacks
Kingdom Hearts Birth by Sleep
Captain Hook appears as a boss for Ventus. He retains the same moveset as in Kingdom Hearts, but the fight is easier as Hook cannot summon any allies. Additionally Hook isn't immune to thunder and he staggers from fire in this game without being weak to it. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by gliding around the island. Another attack consists of throwing present-shaped bombs.
The battle takes place near water with the Crocodile swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any fire-based attacks or the Firestorm Command Style, he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against Zero Gravity spells. As Hook can also be stunned, Stun Block is helpful to equip. The Wingblade Command Style is quite useful in this fight.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Rush Thrust (突進突き Tosshin Tsuki ) |
Physical | — | 1.0 (x3) | O | ||
Hook thrusts 2 times with his rapier, then thrusts a third time while stepping forward. The rapier leaves a red trail. | ||||||
Disorderly Thrust (乱れ突き Midare Tsuki ) |
Physical | — | 1.0 per hit | O | ||
Hook swings his rapier while moving forward. The rapier leaves a green trail. | ||||||
Rush Letter X Swing (突進Xの字振り Tosshin X no Ji Furi ) |
Physical | — | 1.5 per hit | O | ||
After getting angry and his face turning red, Hook runs around swinging his rapier in the shape of the letter X. The rapier leaves a green trail. | ||||||
Counterattack Jump Cut (反撃ジャンプ斬り Hangeki Janpu-giri ) |
Physical | — | 1.5 | O | ||
Hook jumps and swings his rapier down. | ||||||
Used after a successful block. | ||||||
Present Bomb (small) (プレゼント爆弾(小) Purezento Bakudan (ko) ) |
Fire | — | 1.5 (x3) | O | ||
Hook throws 3 present-shaped bombs. The bombs explode when they hit the ground. | ||||||
Present Bomb (large) (プレゼント爆弾(大) Purezento Bakudan (dai) ) |
Neutral | — | 2.0 | X | ||
Hook throws a huge present-shaped bomb. The bomb causes a giant explosion when it hits the ground or the sea. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Crocodile
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Bite (かみつき Kamitsuki ) |
Physical | — | 2.0 | △ | ||
The Crocodile leaps out of the sea and bites. Can also hit Captain Hook. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Videos
Captain Hook – Kingdom Hearts | Captain Hook – Kingdom Hearts Chain of Memories | Captain Hook – Kingdom Hearts Chain of Memories (R/R) |
---|---|---|
Captain Hook – Kingdom Hearts Re:Chain of Memories | Captain Hook – Kingdom Hearts Re:Chain of Memories (R/R) | Captain Hook – Kingdom Hearts Birth by Sleep (Ventus) |