Game:Hercules: Difference between revisions
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Hercules is unarguably a much easier opponent than in ''Kingdom Hearts'', and constant attacking should enable an quick victory. | Hercules is unarguably a much easier opponent than in ''Kingdom Hearts'', and constant attacking should enable an quick victory. | ||
{{atk-o|kh2}} | {{atk-o|kh2}} | ||
{{atk|{{nihongo|'''Punch'''|パンチ|<br>Panchi}}|Physical | {{atk|col=3|{{nihongo|'''Punch'''|パンチ|<br>Panchi}}|Physical|x2.0|△|Swings his arm around, and punches while stepping forward.}} | ||
{{atk|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}}|Physical | {{atk|col=3|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}}|Physical|x3.0|X|Gathers fighting spirit in his fist, and punches while stepping forward.}} | ||
{{atk|{{nihongo|'''Headbutt Rush'''|頭突き突進|<br>Zudzuki Tosshin}}|Physical | {{atk|col=3|{{nihongo|'''Headbutt Rush'''|頭突き突進|<br>Zudzuki Tosshin}}|Physical|x4.0<br>Hit 2+: x1.0|△|Runs around head-first.}} | ||
{{atk|{{nihongo|'''Detonation Attack'''|起爆アタック|<br>Kibaku Atakku}}|None | {{atk|col=3|{{nihongo|'''Detonation Attack'''|起爆アタック|<br>Kibaku Atakku}}|None|x2.0|X|Jumps and hits the floor, creating a shock wave.}} | ||
{{atk-c|kh2}} | {{atk-c|kh2}} | ||
Latest revision as of 20:25, 2 June 2024
Hercules | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese | ヘラクレス | |||||||||||
Rōmaji | Herakuresu | |||||||||||
Translation | Herakles | |||||||||||
Origin | Hercules (1997) | |||||||||||
Games | Kingdom Hearts Kingdom Hearts II | |||||||||||
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 450 | 29 | 23 | 44 | 700[1] | ||
After rescue | 750 | 35 | 27 | 53 | 1000[1] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.01 | x0.01 | x0.01 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[2] | x0.3[3] | x0.5 | x0.5 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 1: Hercules |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 450 | 27 | 20 | 48 | 700[1] | ||
After rescue | 750 | 31 | 20 | 56 | 1000[1] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.01 | x0.01 | x0.01 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.5 | x0.5 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 1: Hercules |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 450 | 29 | 23 | 44 | 700 | ||
After rescue | 750 | 35 | 27 | 53 | 1000 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.01 | x0.01 | x0.01 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04[2] | x0.3[3] | x0.5 | x0.5 | ||||
Seed(s)
| |||||||
Hercules Cup |
• Seed 1: Hercules |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 10: Hercules | ||||
1290 | 39 | 22 | |||
Titan Paradox Cup |
• Match 10: Hercules | ||||
2250 | 70 | 41 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×0.5 | ×0.5 | |||
Thunder | Dark | Neutral | |||
×0.5 | ×0.5 | ×0.5 |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 10: Hercules | ||||
1290 | 42 | 24 | |||
Titan Paradox Cup |
• Match 10: Hercules | ||||
2250 | 70 | 41 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×0.5 | ×0.5 | |||
Thunder | Dark | Neutral | |||
×0.5 | ×0.5 | ×1.0 |
Hercules is a boss who can be fought in the Hercules Cup of Olympus Coliseum in Kingdom Hearts. For this battle, Sora asks Hercules to fight him one-on-one, in a friendly competition. He is also fought in the Titan Cup and Titan Paradox Cup in Kingdom Hearts II.
Strategy[edit]
Kingdom Hearts[edit]
In all modes, Sora battles Hercules one-on-one. Hercules spends most of the battle covered in a golden aura, which makes him invincible. Barrels will frequently spawn in the arena; Hercules will lose his aura if struck by a barrel. The best time to throw a barrel at him is when he pauses to taunt; while it isn't necessary to wait for him to stop, it is more likely to hit him when he does. Sora should throw the barrel at close-range to attack him directly afterwards. Alternately another good method to deal damage to Hercules is to cast Stop magic, followed up by a special attack such as Ars Arcanum or Strike Raid. Use Dodge Roll to evade his punches, and jump to safety when he punches the ground to regain his glow.
When Hercules is back on his feet, watch out for his counterattacks. Note that almost all the time, when he is made vulnerable by a barrel, he counters with a punch. Evade it, and then hit him. Occasionally, when Sora throws a barrel at him, he will be stunned. Take advantage and land a few blows on him. Use Glide to float around and dodge his charging attack, or use Guard to stop him and leave him vulnerable. Periodically, Hercules will do a spinning tornado attack, which destroys all barrels on the field, which will reappear seconds later. After Hercules finishes his attack, he'll get dizzy and if he isn't glowing, vulnerable to attacks.
If he isn't glowing when he uses these attacks, Sora can stop him by counterattacking, however, it would probably be wiser to wait for him to stop moving, and then repeat the strategy all over again. After defeating Hercules once during the Hercules Cup, Sora will gain 100 EXP from then on for defeating him.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Punch (パンチ Panchi ) |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Punches while moving forward. | ||||||
Spinning Sword Technique (回転剣技 Kaiten Kengi ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Swings his sword while spinning sideways. | ||||||
Headbutt Rush (頭突き突進 Zudzuki Tosshin ) |
None | x0.02 | 4 | Repellable (Recoil: 50) | ||
Headbutts while running around. | ||||||
Detonation Attack (起爆アタック Kibaku Atakku ) |
Fist | None | x0 | 8 | Repellable (Recoil: 100)
| |
Shock wave | None | — | 6 | — | ||
Jumps and hits the ground, creating a shock wave. | ||||||
Starts glowing yellow when using the attack. | ||||||
Burst of Energy (エナジーバースト Enajī Bāsuto , lit. "Energy Burst") |
None | — | 8 | — | ||
Forcefully emits light around him. | ||||||
Starts glowing yellow when using the attack. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts II[edit]
Hercules uses almost the same moves from Kingdom Hearts (except for the spinning tornado attack), and this time there is no yellow glow around his body, making him open to attacks. The only time a yellow glow is seen is when he is about to charge up for a powerful punch.
Evade the attacks he makes—use Dodge Roll and Glide as best as possible, and do not be shy about using physical attacks. Reflect magic works very well for almost every attack he does. It is also possible to block an attack with Guard, then use Counterguard (if available).
Hercules is unarguably a much easier opponent than in Kingdom Hearts, and constant attacking should enable an quick victory.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Punch (パンチ Panchi ) |
Physical | x2.0 | △ | |||
Swings his arm around, and punches while stepping forward. | ||||||
Charge Punch (チャージパンチ Chāji Panchi ) |
Physical | x3.0 | X | |||
Gathers fighting spirit in his fist, and punches while stepping forward. | ||||||
Headbutt Rush (頭突き突進 Zudzuki Tosshin ) |
Physical | x4.0 Hit 2+: x1.0 |
△ | |||
Runs around head-first. | ||||||
Detonation Attack (起爆アタック Kibaku Atakku ) |
None | x2.0 | X | |||
Jumps and hits the floor, creating a shock wave. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Videos[edit]
Hercules – Kingdom Hearts | Hercules – Kingdom Hearts II |
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