Kingdom Hearts Final Mix
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Kingdom Hearts II Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
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Kingdom Hearts III
Kingdom Hearts III Re Mind
Kingdom Hearts Melody of Memory

Game:Xemnas: Difference between revisions

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After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to dodge roll forwards when the nearest buiding falls in front of him. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the white building directed at him, he can trigger the [[Nightmare's End]] [[Reality Shift]].
After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to dodge roll forwards when the nearest buiding falls in front of him. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the white building directed at him, he can trigger the [[Nightmare's End]] [[Reality Shift]].


If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. Sora's first hit will cause Xemnas to sigh and rally after some time will have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody does so. Using [[Sliding Dive]] from the last rail isn't recommended as it counts as a first hit too. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose.  
If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. Sora's first hit will cause Xemnas to sigh and rally after some time will have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody does so. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose.  


If Nightmare's End fails or isn't used, Sora will take damage and the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal until he eventually starts using Building Throw again. If Sora immediately kicks him with either Sonic Impact or Double Impact, he will repeat the Building Throw phase again. In the rare case Sora gets defeated during the gliding phase because of the building but gets resurrected by [[Auto-Life]], he will essentially get soft-locked until his Drop Gauge gets depleted, with Xemnas staying intangible and immobile.  
If Nightmare's End fails or isn't used, Sora will take damage and the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal until he eventually starts using Building Throw again. If Sora immediately kicks him with either Sonic Impact or Double Impact, he will repeat the Building Throw phase again. In the rare case Sora gets defeated during the gliding phase because of the building but gets resurrected by [[Auto-Life]], he will essentially get soft-locked until his Drop Gauge gets depleted, with Xemnas staying intangible and immobile.  

Revision as of 06:31, 13 October 2023

Unknown

Mysterious Figure KHFM.png

Japanese 謎の男
Rōmaji Nazo no Otoko
Translation Enigmatic Man

Type Organization XIII
Game Kingdom Hearts Final Mix
Variations
Xemnas
Xemnas's Data Rematch
Themes Header.png

KH tracks
Battle theme - Disappeared
Unknown

Kingdom Hearts
A mysterious figure who appeared in Hollow Bastion.

HP STR DEF MP rec EXP
Hollow Bastion 1500 46 46 70 12000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0.01 x0 x0.5 x0.5
Rewards
EXP Necklace, Ansem's Report 13
World(s)
Hollow Bastion
Xemnas

Xemnas KHII.png

Xemnas (Final Form)

Xemnas

Japanese ゼムナス
Rōmaji Zemunasu

Type Organization XIII
Games Kingdom Hearts II
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Themes Header.png

KHII tracks
Battle theme - Disappeared
KH3D tracks
Battle theme - L'Oscurità dell'Ignoto
KHIII tracks
Battle theme - Hearts as One
Battle theme - Forza Finale
Enemy Card
Xemnas (card).png
Ability Duration Cost
Quick Barrier 3 reloads 65 CP
Description
When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
Obtained
[1]

Location HP Strength Defense EXP
The World That Never Was 1500 45 26 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
First
Sora: Max MP +10
Secret Ansem Report 13
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 1500 45 26 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
First
Sora: Max HP +5, Max MP +10
Secret Ansem Report 13

Second
Sora: Drive gauge +1
Riku: Max HP +25
World(s)
The World That Never Was
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
The World That Never Was 38 2080 0 60 59 29
40 2167 0 63 62 30
Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
Maximum HP +20
Worlds
The World That Never Was
Location HP Strength Defense EXP
Keyblade Graveyard 1800 59 30 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.8 ×0.8 ×0 ×0.8
Aero Dark Neutral Rapid-fire
×0.8 ×0.8 ×0.5 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 7 ×0.5 24

Rewards
Sora: Max HP +10[2]
World(s)
Keyblade Graveyard
Xemnas (Dragon Form)

Xemnas (Dragon) 1st Fight KHII.png

Japanese ゼムナス(ドラゴン)
Translation Xemnas (Dragon)

Type Organization XIII
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - A Fight to the Death
Cylinder

Xemnas (Dragon) Cylinder KHII.png

Japanese ユ=ット
Translation Unit

Type Organization XIII
Game Kingdom Hearts II

Location HP Strength Defense EXP
The World That Never Was 20 45 26 0
Physical Fire Blizzard
Thunder Dark Neutral
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 16 45 26 0
Physical Fire Blizzard
Thunder Dark Neutral
World(s)
The World That Never Was
Bomb Bell B

Bomb Bell B KHII.png

Japanese フローティングマインB
Rōmaji Furōtingu Main B
Translation Floating Mine B

Type Gummi Nobody
Game Kingdom Hearts II

Location HP Strength Defense EXP
The World That Never Was 100 45 26 80
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 50 45 26 60
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Energy Core

Xemnas (Dragon) Energy Core KHII.png

Japanese エネルギーコア

Type Organization XIII
Game Kingdom Hearts II
Location HP Strength Defense EXP
The World That Never Was 1000 45 26 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
World(s)
The World That Never Was
Xemnas (Armored Controller)

Xemnas (Armored Controller, Battle) KHII.png

Japanese ゼムナス(鎧)
Rōmaji Zemunasu (Yoroi)
Translation Xemnas (Armor)

Type Organization XIII
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Darkness of the Unknown

Location HP Strength Defense EXP
The World That Never Was 1000 45 26 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 1000 45 26 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Xemnas (Dragon Form)

Xemnas (Dragon) 2nd Fight KHII.png

Japanese ゼムナス(ドラゴン)
Translation Xemnas (Dragon)

Type Organization XIII
Game Kingdom Hearts II

Location HP Strength Defense EXP
The World That Never Was
First part
1200 45 26 0
The World That Never Was
All other parts
1500 45 26 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was
First part
600 45 26 0
The World That Never Was
Second and third parts
1200 45 26 0
The World That Never Was
Fourth and fifth parts
1000 45 26 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Bomb Bell B

Bomb Bell B KHII.png

Japanese フローティングマインB
Rōmaji Furōtingu Main B
Translation Floating Mine B

Type Gummi Nobody
Game Kingdom Hearts II

Location HP Strength Defense EXP
The World That Never Was 100 45 26 80
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 50 45 26 60
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Speeder B

Speeder B KHII.png

Japanese スピーダーB
Rōmaji Supīdā B

Type Gummi Nobody
Game Kingdom Hearts II

Location HP Strength Defense EXP
The World That Never Was 100 45 26 80
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 50 45 26 60
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Spiked Roller B

Spiked Roller B KHII.png

Japanese ミサイラーB
Rōmaji Misairā B
Translation Missiler B

Type Gummi Nobody
Game Kingdom Hearts II

Location HP Strength Defense EXP
The World That Never Was 100 45 26 80
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 50 45 26 60
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Xemnas (Dragon Form)

Xemnas (Dragon) 3rd Fight KHII.png

Japanese ゼムナス(ドラゴン)
Translation Xemnas (Dragon Form)

Type Organization XIII
Game Kingdom Hearts II
Xemnas (Armored Controller)

Xemnas (Armored Controller, Battle) KHII.png

Japanese ゼムナス(鎧)
Rōmaji Zemunasu (Yoroi)
Translation Xemnas (Armor)

Type Organization XIII
Game Kingdom Hearts II

Location HP Strength Defense EXP
The World That Never Was 1000 45 26 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×0.5
World(s)
The World That Never Was
Location HP Strength Defense EXP
The World That Never Was 1000 45 26 0
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
World(s)
The World That Never Was
Xemnas's Recreated Data

Xemnas

Xemnas, as seen during the data rematch fight of the New Organization XIII Event in January 2019.

Xemnas

Japanese ゼムナスの再現データ
Rōmaji Zemunasu no Saigen Dēta
Translation Xemnas's Recreated Data

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Kingdom Hearts III Re Mind
Themes Header.png

KHII tracks
Battle theme - Disappeared
KHIII tracks
Battle theme - L'Oscurità dell'Ignoto -Xemnas-
Location HP Strength Defense EXP
Radiant Garden
Garden of Assemblage
3400 86 51 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0 ×0.5 ×1.0

Rewards
Power Boost
World(s)
Radiant Garden
Location HP Strength Defense EXP
Radiant Garden 3000 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.5 ×0.5 ×0 ×0.5
Aero Dark Neutral Rapid-fire
×0.5 ×0.5 ×0.4 ?
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
? 7 ?

Rewards
Power Weight
World(s)
Radiant Garden
"I can not feel—sorrow... No matter what misery befalls the worlds. No matter what you think, what you feel, or how you exist."
—Xemnas to Sora and co.

Xemnas is the leader of Organization XIII, and is fought as a boss in Kingdom Hearts Final Mix and the final boss of Kingdom Hearts II and Sora's story in Kingdom Hearts 3D: Dream Drop Distance.

In Kingdom Hearts Final Mix, he challenges Sora at Hollow Bastion, while in Kingdom Hearts II he fights Sora at both Memory's Contortion and within Kingdom Hearts itself.

In Kingdom Hearts 3D: Dream Drop Distance, he battles Sora in The World That Never Was.

In Kingdom Hearts III, he battles Sora, Riku, and Mickey alongside Ansem, Seeker of Darkness and Young Xehanort at the Keyblade Graveyard. A data replica of him is also an optional boss in Kingdom Hearts III Re Mind.

Design

Xemnas commands a gigantic and draconian battleship during several parts of his final battle with Sora and Riku. The dragon has a small main body, a long, segmented neck, and a round head with numerous tall, thin spikes lining it. Its mouth is somewhat beak-like and Xemnas, covered in Keyblade Armor, sits on a throne on the top of the head. The throne is adorned with large spikes and other additives that resemble the Nobody emblem, and large, seemingly organic, orange objects connect Xemnas to the battleship. The dragon's wings are thin, angular, and each is emblazoned with a black Nobody symbol at the joint. Each wing also has several thin, black and white "feathers" with tips resembling the Nobody logo. Its thin arms end in three-fingered, segmented hands and each arm is lined by four blue diamond-shaped spikes of increasingly smaller size. In place of legs, the Dragon has two massive, conical engines with two smaller engines on either side of the main ones. It also has a long, thin tail with four conical objects connected to its tip. The dragon is predominantly colored in light shades of silver and metallic blue.

While commanding the dragon, Xemnas dons armor adorned with dozens of Nobody symbols. The shoulder pad on his left shoulder, helmet, crown, boots, knees, and breastplate all sport these designs. His crown and shoulder pad are gold, while the rest of the armor is colored in light shades of blue and silver. He has two silver belts on his waist and what seems to be white feathers on his right shoulder in place of armor. Several cords criss-cross in front of his torso, connecting to massive, oblong pieces of armor worn on each arm. Xemnas's faceplate is beak-like in structure and he wears clawed, metal gloves. He also wears black pants underneath the armor. Perhaps the most striking features of this armor are the oddly-shaped "sleeves" that are attached to each of Xemnas's arms. They are a mixture of red, orange, yellow, and white. He also wears a massive, similarly-colored cape that seems to connect him to the dragon. This armored form, referred to as the Armored Controller, bears a striking resemblance to No Heart.

In the final section of his battle with Sora and Riku, Xemnas's appearance is unchanged, save for his cloak. His once all-black cloak is now a white one covered in black designs, many of which resemble the Nobody logo.

The Armored Controller's name reflects the armor Xemnas wears and his command over the dragon.

Early concepts for the Xemnas battle included two gargantuan Nobodies in place of the dragon, formed from Dark City rather than the Castle That Never Was: King (キング Kingu?), which had a vaguely humanoid upper body adorned in Nobody sigils and wore an immense crown, and Kentauros (ケンタロウス Kentarousu?), which resembled a dilapidated version of the King attached to a quadrupedal lower body, with the crown becoming a spiked ruff.

Strategies

Kingdom Hearts Final Mix

At the start of the battle, immediately Lock-On to Xemnas, summon Tinker Bell, and prepare any variant of Aero available (preferably as a shortcut). This will minimize the damage Xemnas can do to Sora. He will immediately execute an energy-ball attack, which explodes into orb-like, damaging force fields. While it is advised that Sora has his most powerful abilities equipped, be careful at close range, as Xemnas will counter with a damaging shield technique or a powerful slashing combo. As Sora must also be wary of his MP, Elixirs and Megalixirs are strongly recommended.

After about three-quarters of Xemnas's pink HP bar have been depleted, he will begin to teleport around the battlefield, ultimately increasing his speed. Escape his energy ball or slash/shield attack by keeping track of the dark cloud that surrounds him; it is possible to stun him with Gravity-based attacks before he reappears. He also gains a deadly ability in which he curses Sora and the party, draining their health and changing the Command Menu into a rapid roulette solely showing Shock and Release. Wait for Release to appear in the menu before selecting the command to end the curse. If Shock is chosen, Sora's health falls considerably. Tinker Bell can revive Sora to full health if he falls, but that means that once the curse is dispelled, Curaga is more essential. To avoid this attack, Dodge Roll at just the right moment when Xemnas teleports, or cast Curaga, as Leaf Bracer will shield Sora from getting cursed.

Once Xemnas hits his orange HP Bar, however, the battle difficulty increases even further. Xemnas will summon a ring of blue Ethereal Blades in the air before him, which fire at Sora when Xemnas gives the command. This technique can be avoided through the use of Dodge Roll. When his yellow bar is almost completely depleted, Xemnas will unleash his ultimate attack, which resembles All-Vanity. He will shroud the field in darkness, surround himself with energy, and fire long-range lasers in all directions. Remain close to Xemnas to avoid as much damage as possible, where he'll only hover in front of Sora and thus one only needs to merely watch for the direction of the lasers in order to properly avoid them. Another option of escape is to use Superglide. Once Xemnas uses his ultimate attack for the first time, his basic attacks become more powerful, and the Ethereal Blades he fires now glow red.

Xemnas also proves more difficult than Sephiroth due to attacking relentlessly, which in turn leaves very little chances to make him flinch from basic combos. Sora can try casting Gravity or using any other Gravity attribute attack (such as Zantetsuken) because if it hits while locked on to Xemnas, he will get stunned by a surge of overloading power causing him to cringe and shiver a bit in pain (Sora will also receive Tech Points). Xemnas can then be attacked, but be ready to use Dodge Roll to avoid his counterattack. The safe way to do this attacks him exactly three hits after Gravity hits him, then Dodge Roll and repeat Gravity. Also, cast the spell on him at the right time, as Xemnas might have a chance of shaking the spell off during an attack, even though Tech Points are gained, there is a chance he will retaliate hard.

Xemnas will only flinch to air combos, so keep that in mind when moving in to attack him, especially if stunned by any Gravity-based damage as aforementioned. Be sure to remove any Combo Plus abilities to access the combo finishers sooner before the battle, enabling Sora to attack with higher chances of not being interrupted. Prepare Curaga just in case Sora needs healing. With good timing, it is also possible to slide past or underneath the energy balls he fires with Sliding Dash. Should that connect, remember to combo from that to use a ground combo finisher if needed.

Xemnas's final phase tends to leave fewer openings to attack him head-on and to stun him, but there's often a free chance to make him flinch whenever he finishes using his strongest attack.

Technique Element Tech Power Bonus Guard?
Spark Wall (スパークウォール
Supāku Wōru
?)
Thunder x0 6 Blockable (Recoil: 100)
Xemnas summons a wall in front of him that repels attacks.
Counter Attack (Right Hand Blade) (カウンター攻撃(右手ブレード)
Kauntā Kougeki (Migite Burēdo)
?)
Thunder x0 6 Blockable (Recoil: 100)
Xemnas slashes while spinning to the right.
Counter Attack (Kick) (カウンター攻撃(蹴り)
Kauntā Kougeki (Keri)
?)
None x0 6 Blockable (Recoil: 100)
Xemnas kicks while spinning.
Counter Attack (Left Hand Blade) (カウンター攻撃(左手ブレード)
Kauntā Kougeki (Hidarite Burēdo)
?)
Thunder x0 8 Blockable (Recoil: 100)
Xemnas slashes while spinning to the left.
Spark Bomb (スパークボム
Supāku Bomu
?)
Thunder 10
Xemnas fires two blue and white orbs forward.
Spark Shot (Blue) (スパークショット(青)
Supāku Shotto (Ao)
?)
Thunder 6
Xemnas fires a small blue orb at the opponent.
Spark Shot (Red) (スパークショット(赤)
Supāku Shotto (Aka)
?)
Thunder 8
Xemnas fires a small red orb at the opponent.
Dual Blade (Blade) (二刀流攻撃(ブレード)
Nitouryū Kougeki (Burēdo)
?, lit. "Dual-wielding Attack (Blade)")
Thunder x0 10 Blockable (Recoil:100)
Xemnas slashes with a sword in both hands while spinning.
Dual Blade (Kick) (二刀流攻撃(蹴り)
Nitouryū Kougeki (Keri)
?, lit. "Dual-wielding Attack (Kick)")
None x0 10 Blockable (Recoil:100)
Xemnas kicks while wielding a sword in both hands.
Dual Blade (Finish) (二刀流攻撃(フィニッシュ)
Nitouryū Kougeki (Finisshu)
?, lit. "Dual-wielding Attack (Finish)")
Thunder x0 12 Blockable (Recoil:100)
Xemnas gets on his knees and sweeps the opponent off his feet with a sword in both hands.
Laser Shower (レーザーシャワー
Rēzā Shawā
?)
(main) Thunder 12

(sphere) Thunder x0 10

Blockable (Recoil:100)
Xemnas wraps himself in a blue and white orb, and fires lasers around him.

Resembles All-Vanity.
Invitation to Nothingness (無へのいざない
Mu e no Izanai
?)
Dark
Xemnas grabs the opponent with lightning, lifting them in the air.

When hit with Invitation to Nothingness, all commands will be replaced with Shock (ショック Shokku?), and your HP will slowly deplete. The Release (かいほう Kaihō?) command ends the effect, but it rapidly changes positions, and if you select "Shock", you will take additional damage. The speed at which "Release" changes position slows as time goes by.
Invitation to Nothingness (when using "Shock") (無へのいざない(「ショック」実行時)
Mu e no Izanai ("Shokku" Jikkō-ji)
?)
Dark 6
A orb that revolves around the opponent releases an electric shock.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts II

First Battle

When the battle begins, Xemnas will use his Invitation to Nothingness attack, which ensnares Sora in a field of energy that will slowly drain his health, then he teleports to the top of Memory Skyscraper. Sora must rush to the bottom of the building and use the Reaction Command "Facedown" to break the energy field and run up the building after Xemnas. Xemnas will leap down to confront Sora as he nears the top. At this point, one of three Reaction Commands appears depending on how close Sora is to Xemnas. The first is "Clash", where they pass each other harmlessly. The second is "Breakthrough", where Sora attacks Xemnas with a single attack. At the last second, the command changes to "Finish", where Sora attacks Xemnas several times and slams him into the side of the skyscraper. It's recommended to hit Triangle at "Finish". Note that not hitting Xemnas will cause him to deal damage to Sora.

After the sequence ends, Xemnas will begin his normal attack pattern, very akin to how he fights in Kingdom Hearts Final Mix but more limited in terms of moveset. He will teleport in an orb of darkness frequently, emerging to attack Sora rapidly with his Ethereal Blades, spinning, flipping and kicking to attack from all sides. These attacks can be blocked with Guard, or more easily, Reflect. Xemnas will also project a barrier, blocking Sora's attacks and knocking him back. He can be stunned, so Sora can easily connect combos. However, Xemnas tends to teleport away afterward or if Sora attacks him too many times, he will teleport away in the middle of the combo when reaching his retaliation point.

When reduced to 35-10% HP, Xemnas will repeat the opening sequence involving Sora running up Memory Skyscraper. The Reaction Commands for the second time are the same as the first. As he gets weaker, Xemnas teleports more often and more quickly than before.

In Kingdom Hearts II Final Mix, Xemnas's Ethereal Blade attacks have a wider hitbox, his second and subsequent uses of Invitation to Nothingness occur when reduced below 15% HP, and when struck by Invitation to Nothingness, Sora's HP only starts dropping when Xemnas moves to the building.

Technique Element Power Guard?
Spark Wall (スパークウォール
Supāku Wōru
?)
Physical[KH II]
Thunder[KH II FM]
x0.5
Data battle: x1.5
Data battle: Hit 2+: x0.25
Raises a wall that deflects frontal attacks.
Combo Attack (連続攻撃
Renzoku Kōgeki
?)
(Cut) Physical x1.0
Hit 2+: x0.75
Data battle: x0.5

(Kick) Physical x0.5
Hit 2+: x0.25
Slashes to his right, kicks, then slashes to his left.
Dual Blade (二刀流攻撃
Nitōryū Kōgeki
?, lit. "Dual-Wield Attack")
(Cut) Physical x0.1

(Kick) Physical x0.5
Hit 2+: x0.25
Dual-wields and attacks with dance-like slashes and kicks.
Invitation to Nothingness (無へのいざない
Mu e no Izanai
?)
Neutral 1 HP per 0.7 secondsSymbol - Crown.png X
Envelops an opponent with the power of nothingness, dealing continuous damage.
Building Fall (ビル落下攻撃
Biru Rakka Kōgeki
?, lit. "Building Fall Attack")
(Cut & kick) Physical x0.5[KH II]
x2.0[KH II FM]
X

(Other attacks) Physical x1.0[KH II]
x30.0[KH II FM]
X
Attacks five times with slashes and kicks, then deals extra damage to a falling Sora.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Facedown (たちむかう
Tachimukau
?)
Can be used when near the entrance of the building Xemnas climbs while under the effect of Invitation to Nothingness.
Cancel the effect of Invitation to Nothingness and chase Xemnas up the building, starting a sequence in which several Reaction Commands briefly appear. If none of the following Reaction Commands are chosen in time, Sora is struck by Xemnas's Building Fall attack.
Clash (しりぞける
Shirizokeru
?, lit. "Repel")
Can be used after using Facedown.
Sora and Xemnas pass by each other without any further interaction. Appears for 0.5 seconds.
Break Through (うちやぶる
Uchiyaburu
?)
Physical x1.0[KH II]
x5.0[3][KH II FM]
Can be used during the Facedown sequence if Clash wasn't used within 0.5 seconds.
Prevent Xemnas's attack and counterattack. Appears for 0.5 seconds.
Finish (とどめ
Todome
?)
Physical x4.0[KH II]
x15.0[4][KH II FM]
Can be used during the Facedown sequence if Break Through wasn't used within 0.5 seconds.
Slam Xemnas into the building with a combo attack, stunning him. Appears for 0.5 seconds (0.25 seconds in Kingdom Hearts II Final Mix).

Final Battle

Energy Core

As soon as the battle starts, Xemnas begins to bombard Sora with buildings. Use the Reaction Command to avoid damage and then pass through the doorway into the next area. Run forward and use the "Skyscraper" command to reach Xemnas's massive Dragon Ship. Sora must now knock several Bomb Bell B Nobodies into the power generators of the ship and then use "Stunt Dodge" to dodge both the generator's laser attack and explosion upon destruction.

Sora then finds himself in the main core of the ship. Attack the core, dodging aerial attacks from the ship's "claws" and the lesser Nobodies that spawn once the core surrounds itself with a protective barrier. Only by destroying the Nobodies does the core become open to attack once again. Use the "Proceed" Reaction Command to enter the next phase of the battle.

Building
Technique Element Power Guard?
Building Rising Thrust Attack (ビル突き上げ攻撃
Biru Tsukiage Kōgeki
?)
Physical x1.5
Hit 2+: x0.25
A building bursts up from the road surface.
Building Drop Attack (ビル落下攻撃
Biru Rakka Kōgeki
?)
Physical x1.5
A floating building drops down.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Unit
Technique Element Power Guard?
Wave Cannon (波動砲
Hadō Hō
?)
Neutral x6.0
Hit 2+: x1.0 every 0.067 seconds[KH II FM]
X
Fires an extremely powerful beam.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Energy Core
Technique Element Power Guard?
Thrust (突き
Tsuki
?)
Physical x2.0
The dragon strikes with its giant claws.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Slicer (スラッシュ
Surasshu
?, lit. "Slash")
Can be used when near a building protruding from the path in End's Beginning 1.
Slice through the building.
Escablade (ライズセイバー
Raizu Seibā
?, lit. "Rise Saber")
Can be used when near a floating building from underneath in End's Beginning 2.
Slice through the buildings.
Sky Scraper (アサルトアーツ
Asaruto Ātsu
?, lit. "Assault Arts")
Can be used after using Escablade.
Jump to and slash flying buildings. Can be used multiple times.
Stunt Dodge (ドッジスタント
Dojji Sutanto
?, lit. "Dodge Stunt")
Can be used when the Unit's energy gauge is at least 80% full, or the Unit is defeated and a countdown has begun.
Jump onto the scaffolding above to avoid the Unit's Wave Cannon and its dying blast. If the other Unit is still active, Sora jumps toward it; if only one is active, he returns to it; if both are destroyed, he moves onto the next area.
Armored Controller
First Incarnation

After destroying the main core of the Dragon Ship, Sora faces Xemnas in armor. Although he remains sitting on his throne, the Superior wields a massive sword, and can also channel the attacks of the Organization XIII members slain earlier in this game.

When reduced to 70% HP, Xemnas summons five of Demyx's Water Forms, which drop HP prizes on defeat as well as allowing Sora to use the Wild Dance Reaction Command. Xemnas can deploy the weapons of the other previously defeated Organization XIII members as well, including those of Xigbar, Xaldin, Saïx, Axel, and Luxord. Watch for when these weapons appear near Sora to avoid getting caught off guard. Additionally, Luxord's Fair Game can appear to attack Sora if he passes over the image of a card on the floor.

When an attack causes Xemnas to flinch, he counters with Sweep Away, then launches attacks with weapons deployed in various locations. He will also launch two simultaneous attacks with deployed weapons when reduced to 40% HP.

Drive Forms can be used for only this portion of the battle and greatly increase the rate at which Xemnas's HP is depleted. Should Sora fall, King Mickey may appear and give him a second chance.

Second Incarnation

After the fall of the massive Dragon Ship, it rejuvenates and teleports Sora and Riku to an alternate dimension. They fly to the head of the ship, where they find the stationary, armored Xemnas awaiting them yet again. He will attack with a long-range sword swipe as in the last battle, dealing a lot of damage on contact. When reduced to the HP thresholds of 80%, 50%, and 30%, Xemnas blows Sora and Riku far away and fortifies his defenses with a giant shield. The first and second time Xemnas uses this attack, the shields will automatically deactivate after two minutes.

Xemnas will bombard Sora with lasers and buildings, so use the Reaction Commands to get back to the ship. Failure to do so will result in Xemnas blowing Sora away and dealing minor damage. Once this is done, immediately and repetitively use Aerial Dodge in order to dodge Xemnas's next tactic, which allows him to summon snowflake-shaped energy that fires lasers and is unavoidable. Should this not be done, Sora can attempt Aerial Dodge again or merely allow damage and then fall to the point where he can safely glide back to the ship.

When Xemnas is reduced to 50% HP, these lasers will continue to fire as Sora grapples with Xemnas. Be aware that he may summon a damaging shield, just as he did in his previous battles. Regardless of his Drive Form levels, Sora has full access to each Form's ability, allowing easier movement and dodging. Riku will also heal Sora with Cure Potion if his HP falls below critical.

In Kingdom Hearts II Final Mix, Xemnas's Laser and Magic Circle Laser attacks have a wider hitbox.

Technique Element Power Guard?
Sweep Away (なぎ払い
Nagiharai
?)
Physical x2.0
Hit 2+: x0.1
X
Sweeps with sword in right hand.
Spark Wall (スパークウォール
Supāku Wōru
?)
Thunder x1.5
Hit 2+: x0.25
X
Raises a wall that deflects frontal attacks.
Spear Attack (ヤリ攻撃
Yari Kōgeki
?)
(Attack 1) Physical x1.0
Hit 2+: x0.2

(Attack 2) Physical x1.0
Several spears rain down in succession, spin around, then drop down all at once. Used in first battle.
Chakram Attack (チャクラム攻撃
Chakuramu Kōgeki
?)
Physical x1.0
Hit 2+: x0.3
Fiery chakram circles and attacks target. Used in first battle.
Water Form (水の分身攻撃
Mizu no Bunshin Kōgeki
?, lit. "Water Clone Attack")
Blizzard x1.0
Water clone continuously attacks with its lower half. Used in first battle.
Card Attack (カード攻撃
Kādo Kōgeki
?)
Physical x0.25
Card spins sideways and cuts through opponents. Used in first battle.
Large Sword Attack (大剣攻撃
Daiken Kōgeki
?)
(Shockwave) Neutral x1.0 X

(Explosion) Neutral x0.5
Hit 5+: x0.25
X
A claymore drops down and unleashes shock waves and explosions. Used in first battle.
Shot (ショット
Shotto
?)
Neutral x0.25 O
Arrowgun rapidly fires seven shots.
Building Attack (ビル攻撃
Biru Kōgeki
?)
Physical x2.0
Hit 2+: x0.25
Throws buildings.
Lasers (レーザー
Rēzā
?)
Neutral x1.0
Hit 2+: x0.1
X
Fires ten red lasers at Sora.
Magic Laser (魔法陣レーザー
Mahōjin Rēzā
?)
Neutral x1.0
Hit 2+: x0.1
X
Forms a magic circle in the air that fires lasers.
Shield Shock (シールドショック
Shīrudo Shokku
?)
Neutral x1.5 X
Shield knocks back anything that touches it.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Wild Dance (ワイルドダンス
Wairudo Dansu
?)
Physical x1.0 Can be used during the first battle when near a musical note-shaped water clone.
Grab a water clone and attack surrounding enemies. The grabbed water clone vanishes after the attack. Acts as a finisher.
Riding Shot (ライドショット
Raido Shotto
?)
Can be used in the second battle when near a drifting, non-spinning building.
Riku fastens onto one of the buildings summoned by Xemnas as Sora knocks the building towards Xemnas with his Keyblade.
Meteor Rain (メテオレイン
Meteo Rein
?)
Can be used after using Riding Shot.
Riku slices the building into pieces and uses the pieces to break Xemnas's shield.
Xemnas (Dragon Form)
Xemnas (Dragon) 3rd Fight (Shielded) KHII.png

This fight pits Sora and Riku in a Gummi Ship-style battle on a Sidecar Glider against a massive Dragon Ship, which is piloted by Xemnas. Only three commands are available on the menu: Attack, Drain, and Shoot. Use Drain when enemy ships fire lasers at Sora and Riku, filling the Charge Gauge. If this gauge is filled, Triangle can be used to fire a powerful Reaction Command, "Mega-Laser". This attack will, if not completely, drain large portions of the ship's HP without fail. If Bomb Bells appear near Sora, he can press Square to fire lasers to deal damage, but the Attack option offers higher accuracy. The shoot should only be used against enemies that are out of range. All enemies that bombard the ship via Shoot deal massive damage.

Sora must first tackle the Dragon Ship's tail. Utilizing a combo of the commands mentioned above, this should hardly be a challenge. Xemnas may fire a large array of missiles and since Sora cannot heal in this battle, be sure to dodge by flying in circles to each corner of the screen.

After destroying the tail, Sora must defeat the "legs" of the ship. "Mega-Laser" will come in handy here and also fly in circles to dodge the snowflake-shaped lasers that are fired. After defeating both of these limbs, Sora can proceed to the wings.

Before the first wing can be destroyed, Xemnas will fire "snowflake lasers" as well as missiles. Both tactics can be dodged via flying to each screen corner. Once this is done, the command process repeats itself yet again. Defeat both wings in order to clear the battle and progress.

Xemnas (Dragon Form)
Technique Element Power Guard?
Magic Laser (魔法陣レーザー
Mahōjin Rēzā
?)
Neutral x0.01
Hit 2-6: x0
X
Forms a magic circle in the air that fires lasers.
Missile (ミサイル
Misairu
?)
Neutral x0.5
Hit 2+: x0.25
X
Fires a multitude of missiles at Sora.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Bomb Bell B

If the Bomb Bell B remains undamaged for six seconds after spawning, it moves to where Sora was at that time and uses Explosion. If it approaches, move away to avoid its blast.

Technique Element Power Guard?
Explosion (爆発
Bakuhatsu
?)
Neutral x0.5
Hit 2+: x0.25
X
Approaches Sora and explodes.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Speeder B

The Speeder B uses its Shot attack while moving forward, flies off-screen, then does a U-turn to return. If you see it fire its lasers, be sure to absorb them with the Drain barrier.

Technique Element Power Guard?
Shot (ショット
Shotto
?)
Neutral x0.5
Hit 2+: x0.25
X
Fires three purple lasers.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Spiked Roller B

When the Spiked Roller B appears, it hovers in place and uses Homing Laser, then flies away immediately afterward. Its Homing Laser is quick enough to hit Sora as the Drain barrier forms, so don't hesitate to set up Drain in advance.

Technique Element Power Guard?
Tracking Laser (追尾レーザー
Tsuibi Rēzā
?)
Neutral x0.5
Hit 2+: x0.25
X
Fires a laser at Sora.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Final Form
Xemnas (Final Form)
Xemnas in his Final Form.
"If light and darkness are eternal, then surely we nothings must be the same... Eternal!"
—Xemnas to Sora and Riku

Xemnas will first throw Sora and Riku into the air, leading to a series of aerial slash attacks and roundhouse kicks. It is possible, however, to avoid being thrown in the air if Sora has Reflega in the shortcut menu and uses it immediately after the battle begins. These tactics can be dodged by using the "Reversal" Reaction Command. To deal minor damage to Xemnas as he teleports around, manually select the Trinity Limit ability. This approach would then lead to the "Block" Reaction Command. It is also possible for a cinematic to play where Xemnas knocks Sora's Keyblade away. At this time, activate the Reaction Command "Defend", where Riku tosses Sora's Keyblade back to him and they both force Xemnas away.

Eventually, Xemnas will allow Sora and Riku to the dropdown. He will then teleport around the battle area, shooting threads of dark energy that can be dodged via Reversal. When Xemnas reappears, he uses a clone in an attempt to trick Sora. Attacking the wrong Xemnas will result in the true Superior slashing with his Interdiction or dealing a devastating roundhouse kick.

As his HP depletes, Xemnas will shoot energy balls that explode to both block and cause damage. When Xemnas's HP is reduced to 50%, he begins to teleport rapidly, encircling Sora and Riku with lasers continuously and in various configurations. He and his clone may then appear together or separately to shoot at Sora. These moves can be avoided via Reflega or Guard and if willing to be wasteful while possibly dealing damage, a Limit. Once these tactics are completed, Xemnas will trap Sora, slowly draining his HP. This forces the player to control Riku, who only can jump, cast Dark Aura, and attack. While Xemnas drains Sora, his clone will attack Riku with energy balls, slashes, and even the damaging shield tactic. The clone can be annoying, but Dark Aura will stun him just a little. Use this time to run to the real Xemnas and Sora, using Dark Aura every three steps until close to the true Xemnas. Jump to him and execute the Reaction Command in order to free Sora, stunning Xemnas. This leaves Xemnas open to major damage. However, the attack can be completely avoided: when Xemnas says, "Can you spare a heart?", cast Reflect or initiate a Limit just as Xemnas casts his curse on Sora. If Sora is out of MP, a well-timed Dodge Roll can also evade this attack, though this is only recommended when out of MP as it requires very precise timing.

Xemnas will then repeat the throwing technique used at the battle's start, as well as his normal attack pattern. When reduced to 10% HP, Xemnas uses his Multi Shot attack; he fills the battlefield with lasers, shrouding the area in darkness. At this point, repeatedly mash X and Triangle in order to keep Sora and Riku alive. Failure to do so will spell certain death. Once the area is cleared of lasers after 30 seconds, a brief cinematic is shown, eventually permanently stunning Xemnas and reducing his HP to 1. From there, simply perform a combo finisher, magic, or a Limit to finish Xemnas off.

Riku will heal Sora when his HP is low. Items still should be brought into battle, as it is best to be hit by Xemnas's drain attack with a full bar of HP. Ethers are also good for restoring much-needed MP. While Xemnas's final attack brings him to 1 HP, Sora can deplete his HP to 1 before the attack is executed as well. Riku cannot die in this battle, because he is needed for the entire battle. The only time that Riku can die is when Xemnas starts to drain Sora's HP. If Riku is defeated before he reaches Sora, it is a Game Over.

In Kingdom Hearts HD 2.5 ReMIX, the "Reversal" Reaction Command can show up less frequently. The best way to avoid Xemnas's Invitation to Nothingness in this version is to activate Session, providing Sora and Riku invincibility during the attack. This problem was fixed in Kingdom Hearts HD 1.5 + 2.5 ReMIX.

In Kingdom Hearts II Final Mix, Xemnas's Spark Wall attack knocks Riku to the side, and he recovers from flinching more quickly. Additionally, Thorn Beam has a larger hitbox and the Reversal Reaction Command is displayed for a longer period.

Data Rematch

The Data Rematch against Xemnas has two phases. The first recreates Sora's one-on-one duel in Memory's Contortion, while the second recreates the final phase of the final battle. Riku joins the party after the first phase, giving Sora a chance to change his equipment between battles. If Sora is defeated in the second phase, he will have to redo the first phase.

For the first phase, simply use the same strategy used against the real Xemnas. However, there are four differences. The first three are simple: Xemnas has more health, doesn't use Invitation to Nothingness on Sora until reduced to 30% HP, and is left with 1 HP if Sora uses Finish during Facedown. The fourth is the addition of an enhanced Dual Blade attack when Xemnas gets close to half health, where the arena darkens and he follows Sora closely, thereby making it much more difficult to evade his attack.

For the second phase, use the same strategy used in the final battle against the real Xemnas. However, Xemnas's pattern is different. For instance, he now uses the Invitation to Nothingness multiple times. Sora should bring Elixirs and Hi-Potions to the fight for healing. If Sora is in Limit Form, Xemnas forgoes using Bind Attack and instead begins his attack sequence where he throws Sora into the air.

Xemnas uses his Bind Attack when reduced to 75% HP, begins using his Shot attack when reduced to 50%, and uses Multi Shot when reduced to 5% HP.

Technique Element Power Guard?
Blade Attack (ブレード攻撃
Burēdo Kōgeki
?)
Physical x1.5 X
Slashes with blades; slashing patterns may vary.
Thorn Beam (イバラビーム
Ibara Bīmu
?)
Neutral x0.25 X
Fires thorn-like beams.
If blocked by Reflect spells, the counter blast from it doesn't occur.
Kick (キック
Kikku
?)
Physical x1.5
Attacks with roundhouse kicks, foot sweeps and somersault kicks.
Shot (ショット,
Shotto)
Thunder x0.25
Arranges red lasers in the air and fires them.
Spark Bomb (スパークボム
Supāku Bomu
?)
Dark[KH II]
Thunder[KH II FM]
x1.5 X
Fires two light spheres that explode.
Spark Wall (スパークウォール
Supāku Wōru
?)
Thunder x1.0 X
Raises a wall that deflects frontal attacks.
Multi Shot (全方位ショット
Zenhōi Shotto
?, lit. "Omnidirectional Shot")
Thunder x0.25
Arranges countless red lasers around opponents and fires them.
Bind Attack (拘束攻撃
Kōsoku Kōgeki
?)
Neutral 1 HP every 1.1 seconds X
Restrains Sora and deals continuous damage to him.
Weapon Drop (武器落とし攻撃
Buki Otoshi Kōgeki
?, lit. "Weapon Drop Attack")
Physical x3.0 X
Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Reversal (スライドターン
Suraido Tān
?, lit. "Slide Turn")
Can be used when approached by Thorn Beams.
If Xemnas fires his beams in mid-air, dodge them by soaring above; if Xemnas fires his beams while on the ground, dodge them by moving quickly as they approach.
Block (ふせぐ
Fusegu
?)
Can be used when Xemnas uses his Weapon Drop attack.
Sora and Riku narrowly dodge a powerful spinning attack Xemnas unleashes.
Rescue (すくいだす
Sukuidasu
?)
Can be used while controlling Riku and near Sora as he is caught in Xemnas's Bind Attack.
Interrupt Xemnas's attack and free Sora, who returns to the player's control afterward.
Reflect (リフレクト
Rifurekuto
?)
Can be used during Xemnas's Multi Shot attack.
Riku rapidly deflects the barrage of lasers shot by Xemnas. An identical command replaces Sora's Attack command, which allows Sora to deflect lasers. Both buttons need to be pressed continuously to avoid damage.

Kingdom Hearts 3D: Dream Drop Distance

At the start of the battle, Xemnas will use Building Throw at Sora while teleporting to the end of the arena, then follows by three more buildings. Perform carefully-timed Slide Rolls to avoid them and reach Xemnas quickly. If left alone during his normal phase, he will casually walk up to Sora like in prior games but will start to actively attack in response to Sora's offense.

Xemnas is incredibly swift and frequently travels around the battlefield either inside an impenetrable sphere of darkness or by teleporting from place to place, attempting to catch Sora from behind, and may also use it relentlessly in order to completely nullify his attacks. He fights with moves that are mainly seen in the final fight from the previous game, with the exception of the shields and the sphere teleports which are seen in the first fight. As soon as Xemnas reappears from the dark sphere, Lock-On to him and press Y or Square to guard against the ensuing Dual Blade or Flying Dual Blade, leaving him open to Sora's Counter Rush. Beware that Xemnas can still counter attack after a Counter Rush. The use of Sliding Sidewinder is also efficient at interrupting, staggering and repelling Xemnas. If he isn't using the sphere teleports and is instead idling, one can use Firaga Burst combined with either powerful Unison Attacks like Decussation, or commands with extended combos like Ars Arcanum, stunlocking Xemnas and dealing up to 3HP bars of damage, especially when buffed with Spirit Roar. As with all bosses, a deck of alternating Balloon- and Cure-type spells can also easily win the battle.

Xemnas's most lethal move surrounds Sora with Shots, where he should leap over them with High Jump and either use the Air Slide/Sonic Impact/Double Impact combo or perform Superglide. The position of the Shots circle and aiming will always match Sora's so it is advised to keep moving and land only when they're all gone. When Xemnas traps Sora in a cage of Spark Walls, simply High Jump over them and either Super Glide or repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of Shots. One other trick is to climb the walls with Flowmotion, jump while moving around to dodge the Shots and attack near Xemnas with Shock Dive to deal damage. In the case where he creates the four walls while near Sora, he can just Block the Shots and Counter Rush, interrupting and knocking Xemnas back. He may try to suddenly defend himself with a single Spark Wall from time to time to knock Sora back, but if possible he can either stay away from it to avoid getting interrupted or allow it to knock him backwards so that he can perform Payback Raid, as the knock back deals only 1HP of damage.

After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to dodge roll forwards when the nearest buiding falls in front of him. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the white building directed at him, he can trigger the Nightmare's End Reality Shift.

If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. Sora's first hit will cause Xemnas to sigh and rally after some time will have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody does so. Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks), making Sliding Sidewinder almost useless for its aforementioned purpose.

If Nightmare's End fails or isn't used, Sora will take damage and the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal until he eventually starts using Building Throw again. If Sora immediately kicks him with either Sonic Impact or Double Impact, he will repeat the Building Throw phase again. In the rare case Sora gets defeated during the gliding phase because of the building but gets resurrected by Auto-Life, he will essentially get soft-locked until his Drop Gauge gets depleted, with Xemnas staying intangible and immobile.

In any case, resume the Guard and Counter Rush and use the same combos as usual to finish Xemnas off.

It is advised to bring two Curaga commands into battle to ensure maximum healing potential and cancel out the wait for command reload time should Sora's HP need replenishing. Also bring Spirits that have Curaga and the Haste Support Magic to not have problems with the reload time, while having ones that can cast Spirit Roar in order for Sora's damage to increase temporarily, and, combined with his best commands, allowing him to wipe out up to 3 or 4 of the enemy's HP bars. Use Flowmotion to Sora's advantage, and the battle should end with minimal difficulty. It is a necessity to enter this fight with a full Drop Gauge (after using one to two Drop-Me-Nots), especially at lower levels.

Technique Element Status Power Block?
Dual Blade (二刀流攻撃
Nitōryū Kōgeki
?, lit. "Dual-Wield Attack")
Attack Command Physical 0.8 per hit O
With a weapon in each hand, swings them in various movements, and performs roundhouse kicks.
Flying Dual Blade (飛翔二刀
Hishō Nitō
?)
Attack Command Physical 0.8 per hit O
With a weapon in each hand, rushes forward while gliding low in the air, and swings his weapons around.
Shot (ショット
Shotto
?)
Magic Command Physical 0.4 per hit
Fires red bullets from his hand continuously at Sora, or places them around him while aimed and following his position, and fires them all at once, dealing potentially huge damage.

He may follow up with a quick swing after having fired the bullets around Sora.
Spark Wall (スパークウォール
Supāku Wōru
?)
Attack Command None 0 X
Summons a wall in front of Sora that blows away anyone who touches it immediately after it appears, or four around him on all sides that block all attacks and movement.

He follows up with "Shot" fired at Sora after surrounding him with walls.
Building Throw (ビル投げ
Biru Nage
?)
Attack Command None 1.0 per hit △ (side) / X (front)
Teleports to either the edge of the arena or beyond it, levitating, and throws buildings as follows. Xemnas is invincible during the attack.
  • One building : it will slide across the arena horizontally and roll into the void.
  • Two buildings : they will roll vertically across the arena in an X-shaped trajectory.
  • Three buildings : they will bounce horizontally forwards across the arena.

He ends by throwing a final building that tilts the arena, then throws four regular buildings and finally a white building.

Only used in the following cases:
  • At the outset of the fight : only two, followed by three buildings are sent.
  • At lower than half HP : all three throws are sent, and in a random order, then the final building is thrown, Nightmare's End can be used to destroy the white building.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III

Xemnas is fought alongside Ansem, Seeker of Darkness and Young Xehanort. It is recommended to take him out last since he is the fastest and most aggressive out of them, making it difficult to land a combo. Xemnas will attack with his Ethereal Blades and hand-to-hand combat, employing a rapid slashing blade combo and swinging his Ethereal Blades in a helicopter-like manner before unleashing a burst of energy from his Ethereal Blades as well as spinning energy kicks, and can launch four energy balls and quickly move around while creating orbs that fire lasers. As his health decreases, Xemnas teleports more often to avoid attacks.

Each member will have a dark aura surrounding them, meaning they'll only attack Sora each time they disappear and reappear with a specific order of attacks. For Xemnas, Young Xehanort will release missiles of ice followed by Ansem's cage of dark claws that will launch Sora into the air and Xemnas using his rolling attack. Jump to avoid the dark cage and block the icicles and Xemnas's attack. Xemnas can release Ethereal lasers that can be blocked. Right as he launches the energy orbs, Airstep to him right away, as they cannot explode upon contact, to get a good combo. The end of his combos can be blocked and Sora can use Risk Dodge. When half of his health is down, or while the leader, his combos last longer and his finishing move will launch his victims into the air. During the cyclone sequence, each member will use a specific order of attacks. If Xemnas is the only one left, he'll first fire several Ethereal lasers that surround Sora, but can be difficult to block, then he'll do a normal combo followed by his rolling attack. He is immune to thunder magic, so use any other offensive spell to attack from a distance. Keeping Riku and Mickey alive is wise as they can do double and triple damage when attacking together. When they try to combo Sora's target, it would be wise to let them land their own. The Magic Carousel Attraction appears as well.

Technique Element Status Power Block? Repel LV
Aerial Combo (エリアルコンボ
Eriaru Konbo
?)
(combo) Physical 0.3 (thrust 0.4) + 0.5 2

(cross-swing) Physical 1.2 △ (Risk Dodge)

3
(rising spin) Physical 0.2 per hit 2
(kick) Physical 1.0 △ (Risk Dodge) 3
After performing 1-3 combos of right swing → left swing, thrust → sweep, and roundhouse kick → foot sweep, perform a dual-blade cross swing or kick after a rising spin, with the latter being used during Leader Cooperation or if below 50% HP.
Shot (ショット
Shotto
?)
ThunderSymbol - Crown.png 0.1 per hitSymbol - Crown.png
Flies around and arranges light projectiles in a circle; once Xemnas finishes this and warps away, each projectile fires one-by-one. Can be blocked from behind.
Spark Bomb (スパークボム
Supāku Bomu
?)
Dark 0.5 per hit
Fires four light spheres that explode.
Dead End (デッドエンド
Deddo Endo
?)
(charge) Physical 0.7 2

(x-swing) Aero 2.5

Spins vertically and charges. When the thrust hits Sora, he makes an X onto the ground and raises his blade.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Techniques used by all enemies[note 1]
Technique Element Status Power Block? Repel LV
Annihilation (アナイアレイション
Anaiareishon
?)
Physical 1.5 per hit 2
Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
  • Leader Cooperation (リーダー連携 Rīdā Renkei?): One enemy is designated as the leader. The non-leaders attack first, then the leader after them; the order depends on those remaining. When Leader Cooperation is used, one enemy is designated the "leader"; the leader is surrounded by an aura and targets Sora until the next use of Leader Cooperation. The initial leader is the one with the lowest maximum HP in terms of percentage, and they rotate between each other. When only one enemy remains, they automatically become the leader and use of Leader Cooperation is discontinued.
  1. ^ Only in the Tower of Endings

Kingdom Hearts III Re Mind

In addition to fighting alongside Ansem and Young Xehanort as in the base game, Xemnas also briefly fights alongside Saïx for the second phase of his battle. Here, the player plays as Roxas, and has Lea and Xion as allies. Xemnas retains his attacks from the main fight, except the player can use the Thinking of You team attack.

When fought alongside Ansem and Young Xehanort, the fight is nearly identical except the Faith Volley and True End team attacks are available.

Data Rematch

Xemnas's data is not only much stronger and with more HP but has also acquired several new attacks, making him much more deadly. He retains his old Ethereal Blades slashing combo and helicopter attack as well as his energy kick, but has gained new melee attacks: he can perform a leaping kick with both legs, which can be enhanced with a burst of energy, and also a straight kick as well as also gaining more sword combos. Xemnas has also gained the ability to use his old barrier ability, which can be broken with a single attack but damages Sora if he is thrust into it, and Twilight Thorns that do not damage but cannot be blocked and will launch Sora into the air, allowing Xemnas to easily catch Sora off-guard.

After a certain amount of Xemnas's health has been depleted, he will unleash his ultimate attack. He first surrounds the entire arena with darkness as Twilight Thorns begin to suddenly materialize out of nowhere, allowing Xemnas to force Sora into the air without Sora being able to react. Eventually, Xemnas will create thousands of Ethereal Blades and launch them as projectiles while also randomly attacking until the stage returns to normal; the red Ethereal Blades can be blocked, but the blue ones cannot so be sure to roll out of the way upon seeing one. Before the first barrage, Xemnas will use his quick three-hit combos before throwing Sora with his Twilight Thorns. Block immediately when he teleports. After his first barrage, he will go with his slower two-hit kick combos before throwing Sora. Sora should time his guards to block all his kicks.

After the second salvo, Xemnas will immediately teleport for an unblockable X-shaped slash. Dodge Roll out of the way. Afterwards, Xemnas will use quick two-hit sword combos before throwing Sora, twice in succession, and follow with the unblockable X-shaped slash. The first barrage of Ethereal Blades are blockable, but the second barrage sends out blue Ethereal Blades after the first few red blades. The last barrage will shoot blue blades first and then shoot another few blue blades after a few following red blades. The last salvo will always leave Sora stunned afterward if he's not in a form or doesn't have Stun Protection and Xemnas will teleport in for the unblockable X-shaped slash, but Sora will recover before it comes. Dodge Roll out of the way and get in a combo on Xemnas.

Kingdom Hearts Melody of Memory

Videos

Unknown – Kingdom Hearts Final Mix Xemnas – Kingdom Hearts II
Xemnas (Armored Controller) I – Kingdom Hearts II Xemnas (Dragon Form) – Kingdom Hearts II
Xemnas (Armored Controller) II – Kingdom Hearts II Xemnas (Final Form) – Kingdom Hearts II
Xemnas's Replica Data – Kingdom Hearts II Final Mix Xemnas – Kingdom Hearts Dream Drop Distance HD (Sora)
Ansem, Xemnas, and Young Xehanort – Kingdom Hearts III Xemnas – Kingdom Hearts III
Xemnas and Saïx – Kingdom Hearts III Re Mind Ansem, Xemnas, and Young Xehanort – Kingdom Hearts III Re Mind
Xemnas's Recreated Data – Kingdom Hearts III Re Mind

Gallery

Notes and references

  1. ^ Becomes available after clearing Kingdom Hearts II Final Mix in the original Japanese version, clearing "Sora's Story" and "Reverse/Rebirth" in the original English version, and completing Kingdom Hearts 358/2 Days in Kingdom Hearts HD 1.5 ReMIX.
  2. ^ Shared with Ansem and Young Xehanort
  3. ^ x4.5 when fighting Xemnas's Replica Data.
  4. ^ Reduces Xemnas's HP to 1 when fighting Xemnas's Replica Data.