Jafar (Genie): Difference between revisions
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|ReCOMAP2=13 | |ReCOMAP2=13 | ||
|ReCOMEXP2=132 | |ReCOMEXP2=132 | ||
|ReCOMHP3=550{{SS}} | |ReCOMHP3=550{{SS}}<br>609{{RR}} | ||
|ReCOMAP3=15 | |ReCOMAP3=15 | ||
|ReCOMEXP3=272 | |ReCOMEXP3=272 | ||
|ReCOMHP4=620{{SS}} | |ReCOMHP4=620{{SS}}<br>658{{RR}} | ||
|ReCOMAP4=17 | |ReCOMAP4=17 | ||
|ReCOMEXP4=311 | |ReCOMEXP4=311 | ||
|ReCOMHP5=690{{SS}} | |ReCOMHP5=690{{SS}}<br>707{{RR}} | ||
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Revision as of 16:47, 5 October 2023
Jafar (Genie) | |||||||||||||||||||||||||||
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Japanese | ジャファー魔人化 魔人ジャファー | ||||||||||||||||||||||||||
Rōmaji | Jafā Majinka Majin Jafā | ||||||||||||||||||||||||||
Homeworld | Agrabah | ||||||||||||||||||||||||||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts coded Kingdom Hearts Union χ | ||||||||||||||||||||||||||
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Jafar (Genie)
|
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Kingdom Hearts |
With his last wish he became an all-powerful Genie himself, but he forgot that all genies share the same fate: To serve whoever controls their lamp. In the end, his lamp became his prison. He played the villain in "Aladdin" (1992). |
Kingdom Hearts Chain of Memories |
Sora's Story Jafar's genie form. After taking the magic lamp from Aladdin, Jafar wished for the powers of a genie and tried to do us in. Reverse/Rebirth A sorcerer and also Agrabah's royal vizier, transformed by magic. Jafar appeared before Riku as a token of the indelible darkness in his heart. |
Kingdom Hearts II |
Aladdin (1992) When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler. Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more. |
Kingdom Hearts Re:coded |
Jafar, after using Pete's fake lamp to transform. The beams he shoots will afflict you with Slow, but you can turn the tables; block the beams and bounce them toward Iago to slow the bird down and create an opportunity to strike. |
Kingdom Hearts Union χ |
Genie Jafar Aladdin (1992) An all-powerful genie. Jafar steals the lamp and uses his final wish to achieve this transformation. |
HP | STR | DEF | MP rec | EXP | |||
Agrabah | 750 | 18 | 15 | 29 | 730 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.5 | x0.5 | ||||
Rewards | |||||||
Power of fire Ansem's Report 1 Hit the lamp with a combo finisher while Iago is resting (high probability) (1) HP prize x5, (5) HP prize x3 Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability) (2) MP prize x5, (15) MP prize x3 | |||||||
World(s) | |||||||
Agrabah |
HP | STR | DEF | MP rec | EXP | |||
Agrabah | 750 | 17 | 14 | 29 | 730 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.5 | x0.5 | ||||
Rewards | |||||||
Power of fire Ansem's Report 1 Hit the lamp with a combo finisher while Iago is resting (high probability) (1) HP prize x5, (5) HP prize x3 Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability) (2) MP prize x5, (15) MP prize x3 | |||||||
World(s) | |||||||
Agrabah |
HP | STR | DEF | MP rec | EXP | |||
Agrabah | 750 | 17 | 15 | 29 | 730 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.5 | x0.5 | ||||
Rewards | |||||||
Power of fire Ansem's Report 1 Hit the lamp with a combo finisher while Iago is resting (high probability) (1) HP prize x5, (5) HP prize x1 Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability) (2) MP prize x5, (15) MP prize x1 | |||||||
World(s) | |||||||
Agrabah |
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 548 | 6 | 232 | |||
3F | B10F | 597 | 8 | 372 | |||
4F | B9F | 646 | 10 | 511 | |||
5F | B8F | 695 | 12 | 651 | |||
6F | B7F | 744 | 14 | 790 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||
Stun | Percentage | Stop | |||||
x0 | x0 | x0 | |||||
Warp | Bind | Confuse | Terror | ||||
x0 | x0 | x0 | x0 | ||||
World(s) | |||||||
Agrabah | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Attack Bracer | 20 attacks | 65 CP | |||||
Description | |||||||
Stop enemies from breaking attack cards you use. | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 480[SS] 560[R/R] |
Expression error: Unrecognized word "sup". | 13 | 132 | ||||
3F | B10F | 550[SS] 609[R/R] |
Expression error: Unrecognized word "sup". | 15 | 272 | ||||
4F | B9F | 620[SS] 658[R/R] |
Expression error: Unrecognized word "sup". | 17 | 311 | ||||
5F | B8F | 690[SS] 707[R/R] |
Expression error: Unrecognized word "sup". | 19 | 351 | ||||
6F | B7F | 760 | 570 | 21 | 490 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||||
Stun | Percentage | Stop | Warp | ||||||
x0 | x0 | x0 | x0 | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
x0 | x0 | x0 | x0 | x0 | |||||
Duel Stats | No. of Cards | Time | |||||||
5 cards | 6 s | ||||||||
World(s) | |||||||||
Agrabah | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Attack Bracer | 20 attacks | 65 CP | |||||||
Description | |||||||||
Stop enemies from breaking attack cards you use. | |||||||||
Location | HP | Strength | Defense | EXP | ||
Agrabah Episode 2 |
840[1] | 37 | 21 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×0.5
| ||||
Rewards | ||||||
Sora: Fire element, Wishing Lamp | ||||||
World(s) | ||||||
Agrabah |
Location | HP | Strength | Defense | EXP | ||
Agrabah Episode 2 |
840[1] | 37 | 21 | 0 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×0.5 | ×0.5 | ||||
Thunder | Dark | Neutral | ||||
×0.5 | ×0.5 | ×1.0
| ||||
Rewards | ||||||
Sora: Fire element, Wishing Lamp | ||||||
World(s) | ||||||
Agrabah |
Jafar is a boss that is found in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, Kingdom Hearts Re:coded, and Kingdom Hearts Union χ. He is one of the bosses at Agrabah, and assumes a Genie form.
Journal entry
Kingdom Hearts coded
The all-powerful genie Jafar became by using the power of the magic lamp. He sought to conquer Agrabah, and with Iago at his side nearly triumped over Sora. In the end, though, he was imprisoned within his own lamp.
Strategies
Kingdom Hearts
Having assumed the form of a gigantic genie, Jafar picks up massive fireballs to throw at the party. Sora can do damage to Jafar in two ways - by going up to Jafar to damage him with the Keyblade or his new Blizzara spell, or the safer route of damaging the lamp, which Iago carries around the room. Lock onto the lamp carried by Iago to attack it repeatedly. To avoid damage from Jafar's fireball attacks, use Dodge Roll, and cast Aero on Donald and Goofy. Alternatively, Sora may use Guard to fend off the fireball attacks.
Jafar will also lean in and attack Sora if he's too close, either by swiping at him, pounding the ground with his hand, or using flaming fists to job Sora. Striking his hand at this time will stun him for a few seconds, but doing so against the pounding the ground attack causes Jafar to shoot fire beams from his eyes at Sora. If left alone for too long, he may even cast a Cure spell on Iago, but this has no effect.
Upon victory, Fire is upgraded to Fira and Ansem Report 1 is obtained.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Shake Off (振り払い Furiharai ) |
None | — | 6[KH I] 8[KH I FM] |
— | ||
Swings left or right hand sideways. | ||||||
Left Hook (左フック Hidari Fukku ) |
None[KH I] Fire[KH I FM] |
— | 8[KH I] 10[KH I FM] |
— | ||
Covers left hand in fire and swings it sideways. | ||||||
Knuckle Hammer (ナックルハンマー Nakkuru Hanmā ) |
None[KH I] Fire[KH I FM] |
— | 8[KH I] 10[KH I FM] |
— | ||
Covers right hand in fire and swings it down. | ||||||
Lava Throw (溶岩投げ Yōgan Nage ) |
Fire | x0.05[KH I] x0[KH I FM] |
10[KH I] 12[KH I FM] |
Cancellable (Recoil: 20)[KH I] (Recoil: 99)[KH I FM] | ||
Throws a gigantic clump of lava. | ||||||
Thundara (サンダラ Sandara ) |
Thunder | — | 10 | Preventable[3] (Recoil: 0) | ||
Fires a beam from his eyes. | ||||||
Cure (ケアル Kearu ) |
— | — | — | — | ||
Attempts to restore Iago's HP. Since Iago has no HP, it has no effect. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories
Sora's Story
Jafar uses the same moves as he does in Kingdom Hearts, but with more time in between attacks. Just as in the first game, attacking Jafar will not deal any damage: Sora has to hit Iago, who is carrying the lamp. As Sora cannot use Guard in this battle, it is best to Dodge Roll away from his fireballs, or break Jafar's cards. Keep any Sleights to use for the lamp. Like all other boss battles, heal when necessary.
Reverse/Rebirth
In Reverse/Rebirth, keep the King Mickey card as the third card for a sleight if Riku's HP is running low and he cannot break Jafar's attacks. Also, the Maleficent enemy card can help, as it boosts Riku's strength without slowing down his reload speed (since Riku can reload his cards instantly). It is recommended to refrain from entering Dark Mode, as the auto-target will land on Jafar and Riku will attempt to attack him instead of the lamp.
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Jafar (Genie) [KH CoM] |
◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | X | |
Jafar (Genie) [KH Re:CoM] (Sora) |
◯ | X | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | X | |
Jafar (Genie) [KH Re:CoM] (Riku) |
◯ | X | ◯ | X | X | ◯ | X | X | ◯ | X |
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Shake Off (振り払い Furiharai )[KH Re:CoM] |
Physical | — | x1.2 | (Sora: 7, 8; Riku: 8) | |
Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away. | |||||
Left Hook (左フック Hidari Fukku )[KH Re:CoM] |
Fire | — | x1.2 | (Sora: 7, 8; Riku: 8) | |
Only used when the opponent is close. Performs a hook with a flaming fist. Can be dodged by moving away. | |||||
Knuckle Hammer (ナックルハンマー Nakkuru Hanmā ) |
Physical[KH CoM] Fire[KH Re:CoM] |
— | x1.0[KH CoM] x1.5[KH Re:CoM] |
(Sora: 7, 8; Riku: 8) | |
Used only when the opponent is close. Ascends, then slams a giant fist on the ground.[KH CoM] Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.[KH Re:CoM] | |||||
Lava Throw (溶岩投げ Yōgan Nage ) |
Fire | — | x2.0 | (Sora: 0, 2~7; Riku: 0, 5, 8[4]) | |
Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent.[KH CoM] Only used when the opponent is far. Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent. When his HP falls below 30%, the attack has a power of x1.5, but the rock shatters when hitting the foothold, causing the fragments to attack the surroundings.[KH Re:CoM] | |||||
Beam (ビーム Bīmu ) |
Lightning | — | x1.0[5][KH CoM] x1.0[KH Re:CoM] |
(Sora: 0, 2~7; Riku: 0, 5, 8) | |
Fires a beam from his eyes. If the footholds are the same height, the beam will move forward along the footholds.[KH CoM] Only used when the opponent is far. Fires a ray of light from his eyes that follows the opponent for about 4 seconds. The ray can be avoided by hiding behind a step.[KH Re:CoM] | |||||
Anger Beam (怒りビーム Ikari Bīmu )[KH Re:CoM] |
Lightning | — | x1.0 | (Sora: 7, 8; Riku: 8) | |
Used immediately after lowering all footholds. Fires a ray of light from his eyes that follows the opponent for about 8 seconds. |
Kingdom Hearts II
Sora fights Jafar in the sky above Agrabah. Sora can exploit the entire field to his advantage, but he spends the entire fight on the Carpet, which may cause some maneuverability issues. The buildings and debris that encircle Jafar can also deal substantial damage to Sora.
Jafar has several attacks in this battle—a fist swing, fireballs, lightning bolts (signified when he starts chanting), pillars (only when he has the hand aura), and capturing and immobilizing Sora, making him unable to move (and invincible to the fist swing). All of these attacks can be guarded with Reflect magic.
Unlike previous battles against Jafar, Sora now attack him directly instead of attacking his lamp. Jafar's weak points are his head and torso. Depleting Jafar's torso health will leave him stunned and activate a Reaction Command that will allow Sora to spin Jafar around and stun him even longer. Attacking the head without stunning him first is possible, but not recommended, as Jafar will likely stun and repel Sora before he can perform any finishers to do real damage. Jafar's hands can be attacked, however their HP is reduced to 0 when the torso's HP is depleted. Be wary after using Spin Burst, as Jafar will counter with his Binding attack when he recovers. When reduced to 70% HP, Jafar starts using his Rubble Rush and Firaga attacks, and his Binding attack can be used outside of counterattacks.
Below 40% HP, Jafar alternates between using his Thundaga and Firaga attacks simultaneously, and every now and then (usually when he snares Sora), Jafar will shift Sora to another dimension. Debris will be flung against Sora and if he does not guard himself against it, his HP will be greatly reduced. This can be avoided, however, by flying around (mainly in circles as well as up and down) constantly. Sora will likely get hit, but not as much as he would remaining idle. Sora can also completely avoid this part by casting Reflect when Jafar says, "You will never escape". Use physical attacks as much as possible, and heal when necessary.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Spin Around (振りまわし Furimawashi ) |
(Arms) | Physical | — | x2.0 Hit 2+: x0.25 |
△
| |
(Abdomen) | Physical | — | x0.1 | △ | ||
Swings both arms around while spinning sideways. | ||||||
Rubble Attack (ガレキ攻撃 Gareki Kōgeki ) |
Physical | — | x0.5 Hit 2+: x0.1 |
X | ||
Towertop debris flies around at high speed. | ||||||
Rubble Rush (ガレキラッシュ Gareki Rasshu ) |
Physical | — | x0.25 Hit 2+: x0.1 |
△ | ||
Lots of debris emerges and flies around. | ||||||
Firaga (ファイガ Faiga , lit. "Figa") |
Fire | — | x1.0 | △ | ||
Fireballs are shot forward continuously. | ||||||
Thundaga (サンダガ Sandaga ) |
Thunder | — | x1.0 | △ | ||
Rains down lightning directly above Sora. | ||||||
Paralysis (金縛り Kanashibari ) |
Physical | — | x0 | X | ||
Emits light from his eyes and temporarily paralyses Sora. | ||||||
Aura Generation (オーラ発生 Ōra Hassei ) |
Physical | — | x1.0 | △ | ||
Envelops both hands in an aura and swings forward. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Roll Up (ロールアップ Rōru Appu ) |
— | — | Can be used when near the tip of Jafar's tail while he's crouched over and stunned. Grab Jafar's genie-tail and wrap him up. | ||||
Spin Burst (スピンバースト Supin Bāsuto ) |
— | — | Can be used after using Roll Up. Spin Jafar around and around, dazing him. |
Kingdom Hearts coded
Sora battles Jafar after entering the Keyhole in Episode 5 of Kingdom Hearts coded. Iago is also present during the fight and holds Jafar's lamp.
Kingdom Hearts Re:coded
In this battle, Data-Sora must again attack Iago who is holding the lamp, instead of Jafar. He is fought in two phases.
During the first phase of the battle, Iago will just fly around the arena while Jafar attacks Sora by throwing fireballs and "blinking" a purple orb. The fireball will deal major damage, so be prepared to dodge it. The purple ball can inflict Slow on Sora making moving around difficult, so be sure to block it. It'll hit Jafar instead and will make Iago Slow. Jafar will also summon two Bandits.
During the second phase of the battle, bug blox will appear around the arena, providing steppingstones needed for Data-Sora to reach Iago. Iago will be exhausted on the second phase and he will stay in one of the corners of the arena. Jump all the way above and strike him. If enough damage is dealt, he will fly at a high speed away from Sora. So he must chase Iago down to deal more damage. This time, Jafar won't use the purple orb nor summon any Bandits anymore. Instead, he uses a new attack in which he throws a fireball above, only to fall down to Data-Sora without warning. Be sure to heal when necessary.
Videos
Jafar (Genie) – Kingdom Hearts | |
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Jafar (Genie) – Kingdom Hearts Chain of Memories | Jafar (Genie) – Kingdom Hearts Chain of Memories (R/R) |
Jafar (Genie) – Kingdom Hearts Re:Chain of Memories | Jafar (Genie) – Kingdom Hearts Re:Chain of Memories (R/R) |
Jafar (Genie) – Kingdom Hearts II | |
Jafar (Genie) – Kingdom Hearts coded | Jafar (Genie) – Kingdom Hearts Re:coded |
Notes and references
- Entelechy
- Agrabah
- Disney characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts coded characters
- Kingdom Hearts Union χ characters
- Kingdom Hearts bosses
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II bosses
- Kingdom Hearts coded bosses
- Disney bosses
- Antagonists
- Kingdom Hearts Union χ bosses