Master Form: Difference between revisions
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==Strategy== | ==Strategy== | ||
With its aerial fighting style, Master Form is especially useful against airborne enemies. | With its aerial fighting style, Master Form is especially useful against airborne enemies. The [[Hero's Crest]] Keyblade is a solid choice for this form due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics. | ||
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. [[ | Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the [[Drive Converter]] and [[Jackpot]] abilities, which can be acquired through leveling up and by respectively equipping the [[Sweet Memories]] (''Kingdom Hearts II Final Mix'' only) and [[Wishing Lamp]] Keyblades, he can continuously use the Stop Dice and Begin Game [[Reaction Commands]] on [[Gambler]]s to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the [[Land of Dragons]], as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked, making it another solid spot to train Master Form. | ||
In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked | |||
When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes. | When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes. |
Revision as of 16:47, 23 September 2020
Master Form | ||
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"A Form that handles both the Keyblade and magic." | ||
Japanese | マスターフォーム | |
Rōmaji | Masutā Fōmu
| |
Growth Ability | Aerial Dodge | |
Drive Gauges | 4 | |
Allies Required | Both |
Master Form |
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Kingdom Hearts Unchained χ |
KINGDOM HEARTS II (2005) This form lets Sora wield two Keyblades and boosts his magic. |
Master Form is a Drive Form that handles both the Keyblade and magic which appears in Kingdom Hearts II. It uses both of your party members, and consumes four of Sora's Drive Bars. It represents the fusion of Valor Form and Wisdom Form,[1] and is obtained when Sora reunites with King Mickey at Hollow Bastion. Its emblem is a yellow saltire.
Mechanics
Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his Growth Ability.
Master Form gains experience by collecting Drive Orbs; one point for each small orb and three points for each large orb. Leveling up upgrades the form's Growth Ability, Aerial Dodge, for both itself and Sora's standard form. Leveling up Master Form also grants Auto Master and two Air Combo Plus abilities to Sora's standard form.
Abilities
Action Ability | |||
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Ability | Unlocked | Description | |
Master Strike | Lv1 | Unleashes a powerful finishing combo move that successively attacks a single target. | |
Master Magic | Lv1 | Powers up magic. | |
Disaster | Lv1 | Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. | |
Auto Master | Lv2 (Standard) | Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. | |
Growth Ability | |||
Ability | Unlocked | Description | |
Aerial Dodge LV1 | Lv1 Lv3 (Standard) |
Press in midair to jump again. It is useful for dodging enemy attacks. | |
Aerial Dodge LV2 | Lv3 Lv5 (Standard) |
Press in midair to jump again. It is useful for dodging enemy attacks. | |
Aerial Dodge LV3 | Lv5 Lv7 (Standard) |
Press in midair to jump again. It is useful for dodging enemy attacks. | |
Aerial Dodge MAX | Lv7 | Press in midair to jump again. It is useful for dodging enemy attacks. | |
Support Ability | |||
Ability | Unlocked | Description | |
Synch Blade | Lv1 | Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. | |
Endless Magic | Lv1 | Unleashes magic combos endlessly. | |
Air Combo Plus | Lv1 Lv4 (Standard) Lv6 (Standard) |
Increases maximum combo by 1 when in midair. Equip more to enable more combos. | |
Draw | Lv1 | Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | |
MP Hastera | Lv1 | Greatly increases MP restoration speed after MP is fully consumed. |
Strategy
With its aerial fighting style, Master Form is especially useful against airborne enemies. The Hero's Crest Keyblade is a solid choice for this form due to its Air Combo Boost ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the Drive Converter and Jackpot abilities, which can be acquired through leveling up and by respectively equipping the Sweet Memories (Kingdom Hearts II Final Mix only) and Wishing Lamp Keyblades, he can continuously use the Stop Dice and Begin Game Reaction Commands on Gamblers to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: Oathkeeper, Bond of Flame, and Ultima Weapon. Hollow Bastion is a great place to train, as well as the Land of Dragons, as the explosives drop drive orbs as well. Crimson Jazzes and Morning Stars in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In Kingdom Hearts II Final Mix, the balloons within the Cavern of Remembrance drop Drive Orbs when attacked, making it another solid spot to train Master Form.
When using Master Form for proper combat, it is best to equip balanced Keyblades. The Fatal Crest Keyblade allows Master Form to engage in endless combos due to its Berserk Charge ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form gauge depletes.
Notes and references
- ^ Yen Sid's mirror: "An image of you possessing all abilities flows into your mind."
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |