Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts HD 2.5 ReMIX

Wisdom Form: Difference between revisions

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==Mechanics==
==Mechanics==
Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.
Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged but weak projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.


Wisdom Form gains experience for every Heartless defeated. Levelling up upgrades the form's Growth Ability, [[Quick Run]], for both itself and Sora's standard form. The standard form is also granted the [[Auto Wisdom]], [[MP Rage]] and [[MP Haste]] abilities through level ups.
Wisdom Form gains experience for every Heartless defeated. Leveling up upgrades the form's Growth Ability, [[Quick Run]], for both itself and Sora's standard form. The standard form is also granted the [[Auto Wisdom]], [[MP Rage]] and [[MP Haste]] abilities through level ups.


===Abilities===
===Abilities===
Line 86: Line 86:


==Strategy==
==Strategy==
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power as well. Always be prepared to cast Cure, as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire.  
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power as well. Always be prepared to cast Cure, as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire, but suffers however from a weaker damage output compared to other attacks. Make sure you and your other ally have Ethers and Elixirs to keep using your stronger magic, along with MP Rage and MP Haste.


Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the Drive Gauge and a Save Point for refilling the MP Gauge. Most Heartless here can be defeated in a few strikes of Thunder or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the World That Never Was. Shadows appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the drive gauge.
Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the Drive Gauge and a Save Point for refilling the MP Gauge. Most Heartless here can be defeated in a few strikes of Thunder or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the World That Never Was. Shadows appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the drive gauge(Or when you first arrive, your allies are there so your Drive refills to MAX automatically without having to leave).


==Notes and references==
==Notes and references==

Revision as of 19:41, 9 January 2016

Wisdom Form

"A Form specializing in magic attacks."
Japanese ウィズダムフォーム Sora Wisdom Sprite KHII.png
Wisdom Form Orb KHII.png
Rōmaji Wizudamu Fōmu

Growth Ability Quick Run
Drive Gauges 3
Allies Required Donald


Wisdom Form is a Drive Form specializing in magical attacks which appears in Kingdom Hearts II. It uses Donald Duck and consumes three of Sora's Drive Bars. It represents Sora's magic[1] and is obtained along with the Monochrome Keyblade when Sora clears Timeless River. Its emblem is a blue flame.

Appearance

Main article: Form:Sora

Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves. Sora wields only one Keyblade in this form. While in Wisdom Form, specks of light float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary. Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches his height. The official artwork shows Sora's sleeves with the blue flames emblems, but in-game the sleeves have the Master Form's saltire emblem. Kingdom Hearts II Final Mix uses the correct emblem.

Mechanics

Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged but weak projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.

Wisdom Form gains experience for every Heartless defeated. Leveling up upgrades the form's Growth Ability, Quick Run, for both itself and Sora's standard form. The standard form is also granted the Auto Wisdom, MP Rage and MP Haste abilities through level ups.

Abilities

Basic Attacks
Ability Attribute Description
Three shots Other Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.
Multiple shots Other Combo finisher that shoots a flurry of projectiles from the tip of the Keyblade.
Action Ability
Ability Unlocked Description
Wisdom Shot Lv1 Changes the command Attack to Shoot.
Mobile Action Lv1 Actions will be enabled while moving.
Magic Haste Lv1 Shortens magic casting time and enables rapid magic combos.
Magic Spice Lv1 Powers up the finishing move of magic combos.
Retaliating Slash Lv1 When knocked down, quickly regains balance and counterattacks with Square.
Auto Wisdom Lv2 (Standard) Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable.
Growth Ability
Ability Unlocked Description
Quick Run LV1 Lv1
Lv3 (Standard)
Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run LV2 Lv3
Lv5 (Standard)
Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run LV3 Lv5
Lv7 (Standard)
Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run MAX Lv7 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Support Ability
Ability Unlocked Description
MP Hastega Lv1 Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
MP Hastega[KH II FM] Lv1 Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
Combo Plus[KH II] Lv1 Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
MP Rage Lv4 (Standard) Restores MP relative to the amount of damage taken. Equip more to increase the effect.
MP Haste Lv6 (Standard) Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect.

Strategy

Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the Hot Rod. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power as well. Always be prepared to cast Cure, as Donald is unable to help in this manner. The Fatal Crest should be equipped when using Wisdom Form in combat, as it boosts Magic, and its Berserk Charge allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the Mushroom XIII, owing to the attack's range and rapid fire, but suffers however from a weaker damage output compared to other attacks. Make sure you and your other ally have Ethers and Elixirs to keep using your stronger magic, along with MP Rage and MP Haste.

Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in Timeless River, a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the Drive Gauge and a Save Point for refilling the MP Gauge. Most Heartless here can be defeated in a few strikes of Thunder or a few Wisdom Shots, so the best Keyblade to equip is the Oathkeeper for its Form Boost ability. Another great place to train is the city portion of the World That Never Was. Shadows appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the drive gauge(Or when you first arrive, your allies are there so your Drive refills to MAX automatically without having to leave).

Notes and references

  1. ^ Yen Sid's mirror: "An image of you utilizing your magic to its fullest flows into your mind."

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