Prizes: Difference between revisions
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<b>DRAFT</b> | |||
{{Expand|create=Verify names, add descriptions, images, etc.}} | |||
{{nihongo|'''Prizes'''|プライズ|Puraizu}}, sometimes called '''orbs''', are recurring minor items and drops that appear throughout the ''{{c|Kingdom Hearts|series}}'' series. They come in a variety of forms and often serve as restorative items, currency, or collectables. | |||
Prizes may appear when minor enemies are defeated, certain boss enemies take set amounts of damage, or certain [[props]] are attacked. In addition, some allies or [[summon]]s may generate prizes during battle. Dropped prizes are gathered by walking or standing over them. In ''[[Kingdom Hearts Re:coded]]'', prizes are gathered automatically. | |||
Some abilities may be equipped to increase the number of prizes dropped, such as [[Jackpot]], or to enhance their effects, such as [[HP Prize Plus]]. In ''Kingdom Hearts Re:coded'', the [[Prize Cheat]] in the [[Stat Matrix]] alters the drop rate of prizes in proportion to enemy strength. Equipping [[Treasure Magnet]] makes it easier to gather dropped prizes. | |||
==Recurring Prizes== | |||
===HP Prizes=== | |||
[[File:HP Orb KHII.png|right]] | |||
'''HP Prizes''', also called '''HP Orbs'', are depicted as bright green orbs, sometimes outlined in red. They fill the player's HP gauge, and their effect can be enhanced by abilities such as [[Prize Power]]. HP prizes appear in every game in the ''Kingdom Hearts'' series. In ''[[Kingdom Hearts: Chain of Memories]]'', HP orbs are not dropped by enemies and are only obtained by interacting with props in the many rooms of [[Castle Oblivion]]. | |||
Aside from being dropped by enemies and certain props, HP prizes are generated by the [[Paradise]] and [[Lucky Bounty]] [[sleight]]s, [[Aladdin]]'s [[Quickplay]] ability, and [[Stitch]]'s ukulele. In ''[[Kingdom Hearts Birth by Sleep]]'', the [[HP Prize Plus]] ability increases the number of HP prizes enemies drop, and the [[Energy Magnet]] command draws HP prizes out of enemies. In ''[[Kingdom Hearts 358/2 Days]]'', the [[Block Bonus]] ability may generate HP prizes on a successful [[block]]. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', the HP Showers [[Forecast]] increases the number of HP prizes enemies drop. | |||
{{-}} | |||
===Munny=== | |||
{{Main|Munny}} | |||
[[File:Munny KHII.png|right]] | |||
'''Munny''' is the primary recurring currency in the ''Kingdom Hearts'' series, and it is represented by gold octahedrons. Munny appears in every game, with the exception of ''[[Kingdom Hearts: Chain of Memories]]'', and it is used to purchase items, commands, equipment or ingredients at shops. In ''[[Kingdom Hearts 358/2 Days]]'', munny is used solely for [[panel synthesis]], with normal purchases made with [[Heart Point]]s. Panels can still be sold to the [[Moogle]] in exchange for munny. | |||
Aside from being dropped by enemies and certain props, munny can be generated by the [[Steal Munny]] ability in ''[[Kingdom Hearts Re:coded]]''. The [[Munny Plus]] ability in ''[[Kingdom Hearts Birth by Sleep]]'' and the Munnystorm [[Forecast]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' double the amount of munny enemies drop. | |||
<gallery> | |||
File:Munny KH.png|Munny as it appears in ''Kingdom Hearts'' and ''Kingdom Hearts Re:coded''. | |||
</gallery> | |||
{{-}} | |||
===MP Orbs=== | |||
[[File:MP Orb.png|right]] | |||
'''MP Orbs''' fill the player character's MP gauge. They appear in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]'' and are depicted as transparent, bubble-like orbs with a small, red-tinted bubble at each center. | |||
In ''{{c|Kingdom Hearts|game}}'', [[Bambi]]'s [[Paradise]] ability generates MP orbs regularly. The ghostly spirits that haunt the [[Underworld]] drop MP orbs when struck, and attacking [[Kurt Zisa]]'s bubble shield and the [[Grim Reaper]]'s cursed form released MP orbs. | |||
{{-}} | |||
===Olympus Coliseum prizes=== | |||
{{sec-stub}} | |||
{{-}} | |||
===Hunny orbs=== | |||
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==''Kingdom Hearts: Chain of Memories''== | |||
===Experience prizes=== | |||
In ''[[Kingdom Hearts: Chain of Memories]]'', defeated enemies drop prizes that grant [[experience]]. Although experience is present in every game, ''Chain of Memories'' is the only game in which experience takes a physical form that must be actively collected. They come in a variety of shapes, including blue octahedrons, red jewels, and silver pearls, which come in various sizes. | |||
===Moogle Point orbs=== | |||
{{Main|Moogle Points}} | |||
[[File:Moogle Points KHCOM.png|thumb|right]] | |||
'''Moogle Points''' are the currency of ''[[Kingdom Hearts Chain of Memories]]'', used to purchase [[cards]] at [[Moogle Shop]]s, and they are depicted as red orbs. Small orbs are worth 4 points, and large orbs are worth 10 points. Moogle Point orbs are obtained by smashing and jumping onto various objects throughout each room in [[Castle Oblivion]], defeating [[White Mushroom]]s and [[Black Fungus|Black Fungi]] in battle, or using the [[Sandstorm]] or [[Hummingbird]] sleights. Moogle Points can be lost by slipping on a banana while fighting a [[Bouncywild]]. | |||
{{-}} | |||
==''Kingdom Hearts II''== | |||
===Drive orbs=== | |||
[[File:Drive Orb.png|right]] | |||
'''Drive Orbs''' fill the [[Drive Gauge]] in ''[[Kingdom Hearts II]]'' and are depicted as swirling yellow orbs. While in a [[Drive Form]] or using a [[summon]], Drive orbs slightly fill the Form and Summon gauges, respectively. Collecting Drive orbs while in [[Master Form]] earns experience for the form. | |||
Many props in [[the Land of Dragons]] and [[Beast's Castle]] drop Drive orbs when destroyed, and the [[Cavern of Remembrance]] contains several balloon-like objects that drop Drive orbs when attacked, each before a [[Growth ability]] challenge. Additionally, the [[Drive Converter]] ability converts dropped munny into Drive orbs. | |||
While executing [[Trinity Limit]] in ''[[Kingdom Hearts II]]'', with Donald and Goofy in the party, the "Major Drive" command launches a spray of Drive orbs at enemies. This is purely a visual effect, however, and this does not deplete the Drive Gauge. | |||
The [[Drive Recovery]], [[High Drive Recovery]], and [[Limit Recharge]] items resemble Drive orbs. | |||
{{-}} | |||
===Struggle=== | |||
{{sec-stub}} | |||
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===Morale orbs=== | |||
{{sec-stub}} | |||
{{-}} | |||
===Cluster orbs=== | |||
{{sec-stub}} | |||
===Mushroom No. 3 prizes=== | |||
During the duel against [[No. 3]], it drops prizes that must be collected quickly before they disappear. They are depicted as transparent bubbles, surrounding a purple and blue orb with an orange four-pointed star in the center. | |||
==''Kingdom Hearts Birth by Sleep''== | |||
===D-Link Prizes=== | |||
{{Main|Dimension Link}} | |||
'''D-Link Prizes''' fill the D-Link gauge in ''[[Kingdom Hearts Birth By Sleep]]'' and are depicted as light blue octahedrons. The [[Link Prize Plus]] ability increases the number of D-Link prizes enemies drop. Additionally, the [[D-Link Magnet]] command draws D-Link prizes out of enemies. | |||
{{-}} | |||
===Jelly Glee Tea=== | |||
{{sec-stub}} | |||
{{-}} | |||
==''Kingdom Hearts Re:coded''== | |||
===SP Prizes=== | |||
'''SP Prizes''' appear in the [[System Sector]]s in ''[[Kingdom Hearts Re:coded]]'' and are depicted as shiny yellow orbs with horizontal rings. They award System Points (SP), and they are earned by destroying [[Bug Blox]] and defeating enemies within the Sector. | |||
SP may be wagered on a floor challenge for extra SP, and SP are exchanged for [[Stat Chip]]s, {{c|Deck Command|RCO}}s, or other items at the end of the Sector. | |||
{{-}} | |||
===Score prizes=== | |||
'''Score prizes''' appear in the [[Keyhole]] areas of ''[[Kingdom Hearts Re:coded]]'' and are represented by dark green orbs. They are typically dropped upon defeating enemies or destroying Bug Blox. | |||
Scores may be boosted by retaining a high HP and defeating the boss in record times. Getting a sufficiently high score earns various rewards, as detailed in the [[World Scorecard]]. | |||
{{-}} | |||
===Timer prizes=== | |||
'''Timer prizes''' appear in [[Agrabah]] and the Agrabah room in [[Castle Oblivion]]. They add time to the clock while [[Data-Sora]] chases after [[Iago]], and they are depicted as red and white clocks. They are dropped upon defeating enemies and destroying Bug Blox. Timer prizes come in three different sizes that add one, five, and ten seconds to the clock, respectively. | |||
{{-}} | |||
===Data prizes=== | |||
[[File:Matrix Orb.png|right]] | |||
'''Data prizes''' appear within [[Data-Riku]]'s datascape in [[Hollow Bastion II]]. They restore portions of [[Data-Sora]]'s [[Matrix Power]] and are depicted as blue orbs that come in two sizes, restoring 1% and 3%, respectively. They are dropped upon defeating [[Prize Bug]]s and breaking [[Prize Blox]]. | |||
{{-}} | |||
==''Kingdom Hearts: Dream Drop Distance''== | |||
===Droplets=== | |||
'''Droplets''' are dropped by defeated [[Nightmare]]s and are depicted as purple droplets. They reward Drop Points (DP) which are used to redeem prizes, including items, commands, and temporary stat boosts, at the Relay Bonus screen after the player drops. They are dropped upon defeating most enemies. | |||
===Dive prizes=== | |||
Gold star prizes appear in [[Dive Mode]]. The prizes increase the end score for the Dive and are sometimes also required as part of a dive's goal. Large prizes, depicted as large gold stars with small gold orbs at their points are worth more than regular prizes. | |||
===Magic prizes=== | |||
'''Magic prizes''' appear in [[Dive Mode]], in set locations of specific dives. When picked up, they award the player either the [[Mega Flare]] or [[Laser Spin]] special magic attack. Magic prizes containing Mega Flare are depicted as large orange orbs with several yellow shapes inside, while magic prizes containing Laser Spin are depicted as large green orbs with several bright-green lasers inside. | |||
==Prize Boxes== | |||
'''Prize Boxes''' are enemy drops that contain items, including usable items, weapons, synthesis materials, or commands. They appear in every game aside from ''[[Kingdom Hearts Chain of Memories]]'', and they are typically depicted as rounded pods or chests that come in a variety of designs and colors. Prize boxes are dropped more rarely than normal prizes, but the drop rate can be increased by equipping abilities such as [[Lucky Strike]]. In ''[[Kingdom Hearts Re:coded]]'', the [[Loot Cheat]] in the [[Stat Matrix]] increases the drop rate of items in exchange for lowering [[Data-Sora]] maximum HP. In ''[[Kingdom Hearts: Dream Drop Distance]]'', the Treasure Front [[Forecast]] increases the amount of Prize Boxes enemies drop. | |||
<gallery> | |||
File:Dropped Item (Basic) KHII.png | |||
File:Dropped Item (Advanced) KHII.png | |||
File:Dropped Synthesis Item KHII.png | |||
File:Dropped Item KHBBS.png | |||
File:Dropped Command KHBBS.png | |||
File:Dropped Crystal KHBBS.png | |||
File:Dropped Ice Cream Ingredient KHBBS.png | |||
</gallery> | |||
{{-}} | |||
{{Mechanics}} |
Revision as of 15:27, 18 February 2013
DRAFT
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
Prizes (プライズ Puraizu ), sometimes called orbs, are recurring minor items and drops that appear throughout the Kingdom Hearts series. They come in a variety of forms and often serve as restorative items, currency, or collectables.
Prizes may appear when minor enemies are defeated, certain boss enemies take set amounts of damage, or certain props are attacked. In addition, some allies or summons may generate prizes during battle. Dropped prizes are gathered by walking or standing over them. In Kingdom Hearts Re:coded, prizes are gathered automatically.
Some abilities may be equipped to increase the number of prizes dropped, such as Jackpot, or to enhance their effects, such as HP Prize Plus. In Kingdom Hearts Re:coded, the Prize Cheat in the Stat Matrix alters the drop rate of prizes in proportion to enemy strength. Equipping Treasure Magnet makes it easier to gather dropped prizes.
Recurring Prizes
HP Prizes
'HP Prizes, also called HP Orbs, are depicted as bright green orbs, sometimes outlined in red. They fill the player's HP gauge, and their effect can be enhanced by abilities such as Prize Power. HP prizes appear in every game in the Kingdom Hearts series. In Kingdom Hearts: Chain of Memories, HP orbs are not dropped by enemies and are only obtained by interacting with props in the many rooms of Castle Oblivion.
Aside from being dropped by enemies and certain props, HP prizes are generated by the Paradise and Lucky Bounty sleights, Aladdin's Quickplay ability, and Stitch's ukulele. In Kingdom Hearts Birth by Sleep, the HP Prize Plus ability increases the number of HP prizes enemies drop, and the Energy Magnet command draws HP prizes out of enemies. In Kingdom Hearts 358/2 Days, the Block Bonus ability may generate HP prizes on a successful block. In Kingdom Hearts 3D: Dream Drop Distance, the HP Showers Forecast increases the number of HP prizes enemies drop.
Munny
Munny is the primary recurring currency in the Kingdom Hearts series, and it is represented by gold octahedrons. Munny appears in every game, with the exception of Kingdom Hearts: Chain of Memories, and it is used to purchase items, commands, equipment or ingredients at shops. In Kingdom Hearts 358/2 Days, munny is used solely for panel synthesis, with normal purchases made with Heart Points. Panels can still be sold to the Moogle in exchange for munny.
Aside from being dropped by enemies and certain props, munny can be generated by the Steal Munny ability in Kingdom Hearts Re:coded. The Munny Plus ability in Kingdom Hearts Birth by Sleep and the Munnystorm Forecast in Kingdom Hearts 3D: Dream Drop Distance double the amount of munny enemies drop.
MP Orbs
MP Orbs fill the player character's MP gauge. They appear in Kingdom Hearts and Kingdom Hearts II and are depicted as transparent, bubble-like orbs with a small, red-tinted bubble at each center.
In Kingdom Hearts, Bambi's Paradise ability generates MP orbs regularly. The ghostly spirits that haunt the Underworld drop MP orbs when struck, and attacking Kurt Zisa's bubble shield and the Grim Reaper's cursed form released MP orbs.
Olympus Coliseum prizes
Hunny orbs
Kingdom Hearts: Chain of Memories
Experience prizes
In Kingdom Hearts: Chain of Memories, defeated enemies drop prizes that grant experience. Although experience is present in every game, Chain of Memories is the only game in which experience takes a physical form that must be actively collected. They come in a variety of shapes, including blue octahedrons, red jewels, and silver pearls, which come in various sizes.
Moogle Point orbs
Moogle Points are the currency of Kingdom Hearts Chain of Memories, used to purchase cards at Moogle Shops, and they are depicted as red orbs. Small orbs are worth 4 points, and large orbs are worth 10 points. Moogle Point orbs are obtained by smashing and jumping onto various objects throughout each room in Castle Oblivion, defeating White Mushrooms and Black Fungi in battle, or using the Sandstorm or Hummingbird sleights. Moogle Points can be lost by slipping on a banana while fighting a Bouncywild.
Kingdom Hearts II
Drive orbs
Drive Orbs fill the Drive Gauge in Kingdom Hearts II and are depicted as swirling yellow orbs. While in a Drive Form or using a summon, Drive orbs slightly fill the Form and Summon gauges, respectively. Collecting Drive orbs while in Master Form earns experience for the form.
Many props in the Land of Dragons and Beast's Castle drop Drive orbs when destroyed, and the Cavern of Remembrance contains several balloon-like objects that drop Drive orbs when attacked, each before a Growth ability challenge. Additionally, the Drive Converter ability converts dropped munny into Drive orbs.
While executing Trinity Limit in Kingdom Hearts II, with Donald and Goofy in the party, the "Major Drive" command launches a spray of Drive orbs at enemies. This is purely a visual effect, however, and this does not deplete the Drive Gauge.
The Drive Recovery, High Drive Recovery, and Limit Recharge items resemble Drive orbs.
Struggle
Morale orbs
Cluster orbs
Mushroom No. 3 prizes
During the duel against No. 3, it drops prizes that must be collected quickly before they disappear. They are depicted as transparent bubbles, surrounding a purple and blue orb with an orange four-pointed star in the center.
Kingdom Hearts Birth by Sleep
D-Link Prizes
D-Link Prizes fill the D-Link gauge in Kingdom Hearts Birth By Sleep and are depicted as light blue octahedrons. The Link Prize Plus ability increases the number of D-Link prizes enemies drop. Additionally, the D-Link Magnet command draws D-Link prizes out of enemies.
Jelly Glee Tea
Kingdom Hearts Re:coded
SP Prizes
SP Prizes appear in the System Sectors in Kingdom Hearts Re:coded and are depicted as shiny yellow orbs with horizontal rings. They award System Points (SP), and they are earned by destroying Bug Blox and defeating enemies within the Sector.
SP may be wagered on a floor challenge for extra SP, and SP are exchanged for Stat Chips, Deck Commands, or other items at the end of the Sector.
Score prizes
Score prizes appear in the Keyhole areas of Kingdom Hearts Re:coded and are represented by dark green orbs. They are typically dropped upon defeating enemies or destroying Bug Blox.
Scores may be boosted by retaining a high HP and defeating the boss in record times. Getting a sufficiently high score earns various rewards, as detailed in the World Scorecard.
Timer prizes
Timer prizes appear in Agrabah and the Agrabah room in Castle Oblivion. They add time to the clock while Data-Sora chases after Iago, and they are depicted as red and white clocks. They are dropped upon defeating enemies and destroying Bug Blox. Timer prizes come in three different sizes that add one, five, and ten seconds to the clock, respectively.
Data prizes
Data prizes appear within Data-Riku's datascape in Hollow Bastion II. They restore portions of Data-Sora's Matrix Power and are depicted as blue orbs that come in two sizes, restoring 1% and 3%, respectively. They are dropped upon defeating Prize Bugs and breaking Prize Blox.
Kingdom Hearts: Dream Drop Distance
Droplets
Droplets are dropped by defeated Nightmares and are depicted as purple droplets. They reward Drop Points (DP) which are used to redeem prizes, including items, commands, and temporary stat boosts, at the Relay Bonus screen after the player drops. They are dropped upon defeating most enemies.
Dive prizes
Gold star prizes appear in Dive Mode. The prizes increase the end score for the Dive and are sometimes also required as part of a dive's goal. Large prizes, depicted as large gold stars with small gold orbs at their points are worth more than regular prizes.
Magic prizes
Magic prizes appear in Dive Mode, in set locations of specific dives. When picked up, they award the player either the Mega Flare or Laser Spin special magic attack. Magic prizes containing Mega Flare are depicted as large orange orbs with several yellow shapes inside, while magic prizes containing Laser Spin are depicted as large green orbs with several bright-green lasers inside.
Prize Boxes
Prize Boxes are enemy drops that contain items, including usable items, weapons, synthesis materials, or commands. They appear in every game aside from Kingdom Hearts Chain of Memories, and they are typically depicted as rounded pods or chests that come in a variety of designs and colors. Prize boxes are dropped more rarely than normal prizes, but the drop rate can be increased by equipping abilities such as Lucky Strike. In Kingdom Hearts Re:coded, the Loot Cheat in the Stat Matrix increases the drop rate of items in exchange for lowering Data-Sora maximum HP. In Kingdom Hearts: Dream Drop Distance, the Treasure Front Forecast increases the amount of Prize Boxes enemies drop.