Doorknob: Difference between revisions
Superdog1123 (talk | contribs) (Moved Journal trivia to a Journal note. Not sure about the wording though...) |
(actually, it's straight-up untrue; the journal says nothing about sora & co. entering wonderland through that door, and in the movie it does lead to wonderland) |
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==Journal Entries== | ==Journal Entries== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
''A talking doorknob in the door to Wonderland. To enter, you must turn him | ''A talking doorknob in the door to Wonderland. To enter, you must turn him--and "One good turn deserves another," as he would say.'' | ||
''Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story.'' | ''Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story.'' | ||
Line 42: | Line 42: | ||
*"''Good night! I need a bit more sleep.''" | *"''Good night! I need a bit more sleep.''" | ||
*"''Why don't you try the bottle... over there?''" | *"''Why don't you try the bottle... over there?''" | ||
{{-}} | {{-}} |
Revision as of 02:33, 11 January 2011
Template:InfoCharacter The Doorknob appears in Kingdom Hearts, Kingdom Hearts 358/2 Days, and Kingdom Hearts coded. The Doorknob's mouth contains the Keyhole to Wonderland.
Journal Entries
Kingdom Hearts
A talking doorknob in the door to Wonderland. To enter, you must turn him--and "One good turn deserves another," as he would say.
Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story.
Story
Kingdom Hearts
Sora, Donald, and Goofy followed the White Rabbit into the Bizzare Room. As soon as they enter, they see that the White Rabbit has shrunk and ran through a small door. Sora and his friends look at the door and wonder how the White Rabbit got so small. Much to their surprise, the Doorknob starts talking and tells them to try the bottle on the table, then goes back to sleep. Much later, Sora comes back to the room and defeats the Trickmaster. The Doorknob wakes up after the battle and yawns to reveal Wonderland's Keyhole, which is inside of his mouth. Afterward, the Doorknob goes back to sleep.
Kingdom Hearts 358/2 Days
When Roxas first visits Wonderland and enters the Bizarre Room, he is originally trying to find the White Rabbit that ran past him, but finds the Doorknob instead. The Doorknob tells Roxas that the Rabbit drank from the bottle on the table. Roxas, being confused, asks the Doorknob about the White Rabbit and the door, but the Doorknob is fast asleep and won’t answer.
Appearance
The Doorknob is, true to his name, a sentient, gold door handle. His escutcheon plate is shaped like an elongated trapezoid with a semi-circle bump on the bottom and a curly design on the top, giving the Doorknob the appearance of having a chin and hair, respectively. A gold screw on each bottom corner of the plate keeps the Doorknob attached to his door. He has close-set, beady yellow eyes and what seem to be black "eyebrows", though these may actually be engravings on the Doorknob's plate rather than hair. The Doorknob's prominent bulbous nose is actually the knob part of a doorknob, the part that is turned to open the door, something the Doorknob doesn't pretend to enjoy. His mouth is the keyhole part of a doorknob (as well as the Keyhole of Wonderland), though it is not fixed in place like it should be; the Doorknob has no problems moving his "lips" to talk.
Personality
The Doorknob is not particularly helpful, caring only about getting sleep. He is lazy, quite obviously, as a short cutscene is always played when approaching him that shows the Doorknob snoring. He does, however, offer some help, as he tells Sora that he is too big, and that he will need to drink the potion. He is also rather acerbic, as shown when Goofy offers a pleasurable "G'mornin" in Kingdom Hearts and he bluntly says, "Goodnight! I need a bit more sleep."
Origin
The Doorknob first appeared in Walt Disney's 1951 film "Alice in Wonderland" as a minor character. Like its game counterpart, he only had a few spoken lines near the beginning and the end. Interestingly enough, there is no Doorknob in the original Lewis Carroll novel.
Quotes
- "What a racket. How's a doorknob to get any sleep? *YAWN*"
- "No, you're simply too big."
- "Must you be so loud? You woke me up!"
- "Good night! I need a bit more sleep."
- "Why don't you try the bottle... over there?"