Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts Birth by Sleep

Level: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS}}
'''Level''', simply put, is how powerful you are. The higher your level is, the more damage you will do with magic and physical attacks, your defense, HP, and MP will increase, and you will learn more spells to cast.
'''Level''' is a numerical representation of a character's battle experience. In the Kingdom Hearts series, a character accrues Experience Points when enemies are defeated (regardless of if they are in the active party), and when enough Experience has been gained, the character "Levels Up." Each game rewards leveling up differently.[[File:KHLvup.png|frame|The information shown upon acquiring a Level Up in Kingdom Hearts]]
 
To level up, you must gain experience. Experience is gained by defeating enemies, unless the form or situation you are in requires a different method. Each game rewards leveling up differently.


The maximum level in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts 358/2 Days]]'' is 100, whereas in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep]]'' the maximum level is 99. <!-- What is the maximum level in Kingdom Hearts coded? -->
The maximum level in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts 358/2 Days]]'' is 100, whereas in ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep]]'' the maximum level is 99. <!-- What is the maximum level in Kingdom Hearts coded? -->


==Leveling up==
==Leveling up==
Listed below are all the rewards you can get for each individual game. This includes level up rewards for not just [[Sora]], but also for [[Donald Duck|Donald]] and [[Goofy]], except where noted.
Upon gaining a Level Up, a character is granted a boost to one of their attributes, and sometimes coupled with a new Ability or equipment expansion. Listed below are all the rewards you can get for each individual game. This includes level up rewards for not just [[Sora]], but also for [[Donald Duck|Donald]] and [[Goofy]], except where noted.


===''Kingdom Hearts''===
===''Kingdom Hearts''===
#Increase in [[Hit Points|Health Points]].  
#Increase in [[Hit Points|Hit Points]].  
#Increase in Magic Points.  
#Increase in Magic Points.  
#Increase in [[Strength]].
#Increase in [[Strength]].
#Increase in [[Defense]].
#Increase in [[Defense]].
#Increase in [[AP|Ability Points]]
#Increase in [[AP|Ability Points]]
#Gain a new [[ability]].
#Gain a new [[Ability]].
#Increase in [[accessory]] slots.
#Increase in [[Accessory]] slots.
#Increase in item slots.
#Increase in Item slots.


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
In ''Kingdom Hearts: Chain of Memories'', the player is presented with three choices upon leveling up. The choices available depend on whether that option has been selected in the past and whether Sora or Riku are being played.
In ''Kingdom Hearts: Chain of Memories'', the player is presented with three choices upon leveling up. The choices available depend on whether that option has been selected in the past and whether Sora or Riku are being played.  
====Sora====
[[File:Sora's_Level_up_System.jpg|thumb|Sora's Level up System in Kingdom Hearts Re:Chain of Memories]]
[[File:Sora's_Level_up_System.jpg|thumb|Sora's Level up System in Kingdom Hearts Re:Chain of Memories]]
====Sora====
Sora can increase his HP, Card Points to allow him to create bigger decks, or every three levels, he can learn a new Sleight for use in battle. If a Sleight is not chosen upon the current Level Up, it will stay available as a choice for each new Level until it is selected.
#Increase in HP.  
#Increase in HP.  
#Increase in Card Points.
#Increase in Card Points.
#Gain a new [[Sleight]].
#Learn a new [[Sleight]].


[[File:Level_up_System.jpg|thumb|Riku's Level up System in ''Kingdom Hearts Re:Chain of Memories'']]
====Riku====
====Riku====
[[File:Level_up_System.jpg|thumb|Riku's Level up System in ''Kingdom Hearts Re:Chain of Memories'']]
Riku can increase his HP, his attack power to deal more damage, or increase his Dark Points, allowing him to stay in his exclusive Dark Mode for a longer period of time.
#Increase in HP
#Increase in HP
#Increase in [[AP|Attack Points]]
#Increase in [[AP|Attack Points]]
#Increase in DP, or Darkness Points.
#Increase in DP, or Darkness Points.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
In Kingdom Hearts II the only way to gain HP, MP, and certain abilities is to defeat bosses, which hugely differs from the other games in the series.
In Kingdom Hearts II the only way to gain HP, MP, and certain abilities is to complete scripted battles and earn the "Get Bonus", which hugely differs from the other games in the series.
#Increase in Strength.
#Increase in Strength.
#Increase in Defense.
#Increase in Defense.
#Increase in [[Magic]] (Only Sora and Donald)
#Increase in [[Magic]] (Only Sora and Donald)
#Increase in Ability Points
#Increase in Ability Points
#Gain a new ability.
#Gain a new Ability.
 
 


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
In ''Kingdom Hearts 358/2 Days'', although a level is gained each time enough EXP is amassed, Roxas does not actually increase in level at that point. Instead, he automatically obtains a [[Level Up]] panel, which increases his level when installed into a panel slot or by itself. There are also link panels that double, triple and quadruple the levels gained from the LV Up panels linked to them.
In ''Kingdom Hearts 358/2 Days'', although a level is gained each time enough Experience is amassed, the character does not actually increase in level at that point. Instead, they receive a [[Level Up]] panel, which increases the character's level when installed into a panel slot or by itself. There are also link panels that double, triple and quadruple the levels gained from the LV Up panels linked to them.


==Bonus Level==
==Bonus Level==
Bonus Levels are rewards that are only received in ''Kingdom Hearts II'', because no experience is gained from bosses. Sora, Donald, Goofy and (if applicable) a fourth party member will receive a Bonus Level after a boss fight in ''Kingdom Hearts II''. All magic spells received are for the entire group, but some abilities are exclusive to certain characters.
The Bonus Level is a reward system exclusive to ''Kingdom Hearts II'', because no experience is gained from bosses. Sora, Donald, Goofy and (if applicable) a fourth party member will receive a Bonus Level after each boss fight in ''Kingdom Hearts II'', receiving a "Get Bonus."  The original Kingdom Hearts didn't have this particular system, instead just giving the player certain rewards upon completing scripted events.


===''Kingdom Hearts''===
===''Kingdom Hearts''===
#A new [[Magic|spell]] or upgrade to it.
#A new [[Magic|spell]] or upgrade to an existing one (for Sora and Donald).
#A new ability.
#A new Ability.
#A new accessory.
#A new Accessory.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
#Increase in Hit Points.  
#Increase in Hit Points.  
#Increase in Magic Points.  
#Increase in Magic Points.  
#More [[armor]] slots.
#More [[Armor]] slots.
#More [[accessory]] slots.
#More [[Accessory]] slots.
#More item slots.  
#More Item slots.  
#A new spell or upgrade to it.
#A new spell or upgrade to an existing one.
#An extra [[Drive Gauge]]. (Only Sora)
#An extra [[Drive Gauge]]. (Only Sora)


==Form Level==
==Form Level==
Every form (except for [[AntiForm]]) has a separate level, which experience for is gained by different means than the regular form's "kill enemies" rule, and can only be gained if the conditions are fulfilled while in that form. At levels 3, 5, and 7, you get an upgrade to that Form's Growth ability and to Sora's growth ability corresponding to the same form (at level 3 you gain the ability, 5 and 7 upgrade it). Forms can have Growth abilities up to Max Level, and regular Sora can only have it up to level 3.
Every Drive Form (except for [[AntiForm]]) can be upgraded as well, which can only be Leveled Up by gaining a separate form of Experience, which is only accumulated under certain circumstances while in that specific Form. As a Form levels up, it acquires another Form gauge (allowing Sora to stay in the Form longer), and its Growth ability will also be upgraded. Sora will also receive Abilities to use outside of a given Form as well, like MP Haste learned from Wisdom, and  the Growth ability of a corresponding Form (at Form Level 3 you gain the ability, and at 5 and 7 it Levels Up). Forms can have Growth abilities up to the Max Level (7), while Sora can only have the ability up to level 3.  
 
You also gain an ability for Sora when the Form Levels up to levels 4 and 6, and is in most cases the only way to get them. These abilities are added to Sora's regular abilities list. In every level, you also gain a Form Gauge upgrade which increases the time Sora can remain in a Drive Form.


{|cellspacing="0" cellpadding="5" border="1" align="center"
{|cellspacing="0" cellpadding="5" border="1" align="center"
Line 137: Line 148:
|<font color="white">Can't gain experience.
|<font color="white">Can't gain experience.
|}
|}


==Summon Level==
==Summon Level==
Line 143: Line 155:


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
In ''Kingdom Hearts II'', Summons can be leveled up by using any one of them. You earn one summon experience point for every Summon Gauge bar that is consumed during a summon. Once enough points are gained the Summon Gauge increases so summons can stay out longer.  
In ''Kingdom Hearts II'', Summons can be leveled up by using any one of them. You earn one point of summon experience for every Summon Gauge that is consumed while a Summon is on the field. Once enough points are gained the Summon Gauge increases so any Summon can stay out longer.  


{{KH series}}
{{KH series}}
[[Category:Game elements]]
[[Category:Game elements]]

Revision as of 21:15, 18 August 2010

Level is a numerical representation of a character's battle experience. In the Kingdom Hearts series, a character accrues Experience Points when enemies are defeated (regardless of if they are in the active party), and when enough Experience has been gained, the character "Levels Up." Each game rewards leveling up differently.

File:KHLvup.png
The information shown upon acquiring a Level Up in Kingdom Hearts

The maximum level in Kingdom Hearts and Kingdom Hearts 358/2 Days is 100, whereas in Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep the maximum level is 99.

Leveling up

Upon gaining a Level Up, a character is granted a boost to one of their attributes, and sometimes coupled with a new Ability or equipment expansion. Listed below are all the rewards you can get for each individual game. This includes level up rewards for not just Sora, but also for Donald and Goofy, except where noted.

Kingdom Hearts

  1. Increase in Hit Points.
  2. Increase in Magic Points.
  3. Increase in Strength.
  4. Increase in Defense.
  5. Increase in Ability Points
  6. Gain a new Ability.
  7. Increase in Accessory slots.
  8. Increase in Item slots.

Kingdom Hearts: Chain of Memories

In Kingdom Hearts: Chain of Memories, the player is presented with three choices upon leveling up. The choices available depend on whether that option has been selected in the past and whether Sora or Riku are being played.

File:Sora's Level up System.jpg
Sora's Level up System in Kingdom Hearts Re:Chain of Memories

Sora

Sora can increase his HP, Card Points to allow him to create bigger decks, or every three levels, he can learn a new Sleight for use in battle. If a Sleight is not chosen upon the current Level Up, it will stay available as a choice for each new Level until it is selected.

  1. Increase in HP.
  2. Increase in Card Points.
  3. Learn a new Sleight.



File:Level up System.jpg
Riku's Level up System in Kingdom Hearts Re:Chain of Memories

Riku

Riku can increase his HP, his attack power to deal more damage, or increase his Dark Points, allowing him to stay in his exclusive Dark Mode for a longer period of time.

  1. Increase in HP
  2. Increase in Attack Points
  3. Increase in DP, or Darkness Points.




Kingdom Hearts II

In Kingdom Hearts II the only way to gain HP, MP, and certain abilities is to complete scripted battles and earn the "Get Bonus", which hugely differs from the other games in the series.

  1. Increase in Strength.
  2. Increase in Defense.
  3. Increase in Magic (Only Sora and Donald)
  4. Increase in Ability Points
  5. Gain a new Ability.


Kingdom Hearts 358/2 Days

In Kingdom Hearts 358/2 Days, although a level is gained each time enough Experience is amassed, the character does not actually increase in level at that point. Instead, they receive a Level Up panel, which increases the character's level when installed into a panel slot or by itself. There are also link panels that double, triple and quadruple the levels gained from the LV Up panels linked to them.

Bonus Level

The Bonus Level is a reward system exclusive to Kingdom Hearts II, because no experience is gained from bosses. Sora, Donald, Goofy and (if applicable) a fourth party member will receive a Bonus Level after each boss fight in Kingdom Hearts II, receiving a "Get Bonus." The original Kingdom Hearts didn't have this particular system, instead just giving the player certain rewards upon completing scripted events.

Kingdom Hearts

  1. A new spell or upgrade to an existing one (for Sora and Donald).
  2. A new Ability.
  3. A new Accessory.

Kingdom Hearts II

  1. Increase in Hit Points.
  2. Increase in Magic Points.
  3. More Armor slots.
  4. More Accessory slots.
  5. More Item slots.
  6. A new spell or upgrade to an existing one.
  7. An extra Drive Gauge. (Only Sora)


Form Level

Every Drive Form (except for AntiForm) can be upgraded as well, which can only be Leveled Up by gaining a separate form of Experience, which is only accumulated under certain circumstances while in that specific Form. As a Form levels up, it acquires another Form gauge (allowing Sora to stay in the Form longer), and its Growth ability will also be upgraded. Sora will also receive Abilities to use outside of a given Form as well, like MP Haste learned from Wisdom, and the Growth ability of a corresponding Form (at Form Level 3 you gain the ability, and at 5 and 7 it Levels Up). Forms can have Growth abilities up to the Max Level (7), while Sora can only have the ability up to level 3.

Form Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Method of Leveling up
Valor Form Starting Auto-Valor High Jump Lv2 (VF), Lv1 (Reg) Combo Plus High Jump Lv3 (VF), Lv2 (Reg) Combo Plus High Jump LvMAX (VF), Lv3 (Reg) Each hit landed = 1 EXP
Wisdom Form Starting Auto-Wisdom Quick Run Lv2 (WF), Lv1 (Reg) MP Rage Quick Run Lv3 (WF), Lv2 (Reg) MP Haste Quick Run LvMAX (WF), Lv3 (Reg) Each Heartless defeated = 1 EXP
Limit Form Starting Auto-Limit Dodge Roll Lv2 (LF), Lv1 (Reg) Draw. Dodge Roll Lv3 (LF), Lv2 (Reg) Lucky Lucky. Dodge Roll LvMAX (LF), Lv3 (Reg) Each Limit Command successfully executed = 1 EXP
Master Form Starting Auto-Master Aerial Dodge Lv2 (MF), Lv1 (Reg) Aerial Combo Plus Aerial Dodge Lv3 (MF), Lv2 (Reg) Aerial Combo Plus Aerial Dodge LvMAX (MF), Lv3 (Reg) Pick a small Drive Orb = 1 EXP, big one = 3 EXP
Final Form Starting Auto-Final Glide Lv2 (FF), Lv1 (Reg) Form Boost Glide Lv3 (FF), Lv2 (Reg) Form Boost Glide LvMAX (FF), Lv3 (Reg) Each Nobody defeated = 1 EXP
AntiForm Starting Can't level up. Can't level up. Can't level up. Can't level up. Can't level up. Can't level up. Can't gain experience.


Summon Level

Kingdom Hearts

There is no way to level up your summons in Kingdom Hearts, but you can increase the amount of time the stay on the field by equipping the Cheer ability to Sora, Donald, and Goofy.

Kingdom Hearts II

In Kingdom Hearts II, Summons can be leveled up by using any one of them. You earn one point of summon experience for every Summon Gauge that is consumed while a Summon is on the field. Once enough points are gained the Summon Gauge increases so any Summon can stay out longer.