Gunz: Difference between revisions
KrytenKoro (talk | contribs) |
No edit summary |
||
Line 53: | Line 53: | ||
==Design== | ==Design== | ||
The Günz shield is comprised of two sky blue semi-circles, surrounded by a pale yellow "S" shape. The outer edges of this shield are lined by navy blue spikes. Most of these spikes, except for the three bottom ones, are small and triangular in shape. The bottom three spikes are quite large, shaped like the spikes on the Nobody sigil, and have sky blue tips. | The Günz shield is comprised of two sky blue semi-circles, surrounded by a pale yellow "S" shape. The outer edges of this shield are lined by navy blue spikes. Most of these spikes, except for the three bottom ones, are small and triangular in shape. The bottom three spikes are quite large, shaped like the spikes on the Nobody sigil, and have sky blue tips. | ||
==Gameplay== | ==Gameplay== | ||
The Günz shield offers Vexen long and powerful combos. The ground combo begins with a forward thrust with the Günz shield. The second attack is a very short and simple jab to Vexen's left. The combo finisher then ends with a long-range forward toss of the Günz shield; Vexen then stills it, gives it a small push forward from afar, and then the ground combo ends. The aerial combo begins with a short downward strike, then Vexen will perform a right-to-left swing strike. The aerial combo then will end with a quick circular orbit of the Günz shield around Vexen in the air. These combos are all the same for the Günz+. | The Günz shield offers Vexen long and powerful combos. The ground combo begins with a forward thrust with the Günz shield. The second attack is a very short and simple jab to Vexen's left. The combo finisher then ends with a long-range forward toss of the Günz shield; Vexen then stills it, gives it a small push forward from afar, and then the ground combo ends. The aerial combo begins with a short downward strike, then Vexen will perform a right-to-left swing strike. The aerial combo then will end with a quick circular orbit of the Günz shield around Vexen in the air. These combos are all the same for the Günz+. |
Revision as of 06:51, 29 May 2010
Kingdom Hearts 358/2 Days Günz | |||||
---|---|---|---|---|---|
"A weapon that lets you string together faster, much longer ground combos." | |||||
Japanese | ギュンツ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+22 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +8 | +2 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Combo Boost 2: Combo-Block | |||||
Obtained | |||||
Lift Gear ③ (Vexen) |
Kingdom Hearts 358/2 Days Günz+ | |||||
---|---|---|---|---|---|
"An upgraded Gunz. Lets you string together faster, much longer ground combos." | |||||
Japanese | ギュンツ+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+48 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +6 | +2 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Power 2: Chain Time | |||||
Obtained | |||||
Lift Gear+ ③ (Vexen) |
Günz (ギュンツ Gyuntsu ) is a weapon that can be used by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to Günz+.
Design
The Günz shield is comprised of two sky blue semi-circles, surrounded by a pale yellow "S" shape. The outer edges of this shield are lined by navy blue spikes. Most of these spikes, except for the three bottom ones, are small and triangular in shape. The bottom three spikes are quite large, shaped like the spikes on the Nobody sigil, and have sky blue tips.
Gameplay
The Günz shield offers Vexen long and powerful combos. The ground combo begins with a forward thrust with the Günz shield. The second attack is a very short and simple jab to Vexen's left. The combo finisher then ends with a long-range forward toss of the Günz shield; Vexen then stills it, gives it a small push forward from afar, and then the ground combo ends. The aerial combo begins with a short downward strike, then Vexen will perform a right-to-left swing strike. The aerial combo then will end with a quick circular orbit of the Günz shield around Vexen in the air. These combos are all the same for the Günz+.
Etymology
Günz is one of three of Vexen's weapons whose name deviates from a glacial period. The other two are Mindel and Würm.
Lift Gear |
---|
Judgment | Gullwing | Paladin | Gunz | Terrene | Mystic Album | Crater | Prometheus | Power Chord | Temperance | Pseudo Silene | Irrégulier | Abyssal Tide Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |