99 Puppies: Difference between revisions
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{{Character | {{Character | ||
|name=99 Puppies | |name=99 Puppies | ||
|image=[[File:99 Puppies | |image=[[File:99 Puppies KH.png]] | ||
|katakana=子犬 | |katakana=子犬 | ||
|romaji=Koinu | |romaji=Koinu |
Revision as of 17:25, 24 May 2023
99 Puppies | ||
---|---|---|
Japanese | 子犬 | |
Rōmaji | Koinu | |
Translation | Puppies | |
Homeworld | Unknown Traverse Town | |
Origin | 101 Dalmatians (1961) | |
Game | Kingdom Hearts |
99 Puppies
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Kingdom Hearts |
Pongo and Perdita's puppies. When they work together, they can be tough to beat. Ever since their world was destroyed by the darkness, they've been trying to get back together again. They were first spotted on-screen in "101 Dalmatians" (1961). |
The 99 Puppies are characters who appear in Kingdom Hearts. Sora is given the task of finding them in various worlds. It is not a requirement to find all of the puppies in Kingdom Hearts, but doing so yields various rewards, which includes unlocking the secret ending on normal and Final Mix difficulties, an Aero upgrade, as well as a full Gummi Block collection.
Story
Kingdom Hearts
The puppies originally resided in a currently unnamed world, raised by two adult dalmatians, Pongo and Perdita. At some point, the dalmatians' world was destroyed and the puppies were separated from their parents. During the chaos of their world's destruction, the puppies were somehow bundled into groups of three, and were separated across the various worlds in the universe.
During his journey, Sora finds and frees each group of puppies, sending them to Traverse Town, where Pongo and Perdita had found a temporary home.
Other Appearances
Kingdom Hearts Re:coded
Puppies can be found randomly on scratch cards in the Avatar Menu. Revealing a "Lucky Puppy" square will award 1 puppy, and collecting all 99 puppies will also award the Finish Command D-Firaga.
Locations
World | Numbers | Location | Notes |
---|---|---|---|
Traverse Town | 1, 2, 3 | Mystical House | On the island across from Merlin's house. Glide can be used to fly over to the rock, though Mermaid Kick can also be used to "jump" onto it. |
4, 5, 6 | Alleyway | Behind a wall of crates. Use Trinity Charge to break through. | |
7, 8, 9 | Item Workshop | Use Trinity Ladder to get in. | |
10, 11, 12 | Secret Waterway | Use Trinity Charge to break through the sewer gate. | |
Wonderland | 13, 14, 15 | Queen's Castle | On the left hedge. Reachable by going through the exit in the upside-down Bizarre Room.[KH I] On the right hedge. Reachable by going through a hidden exit from Lotus Forest or using High Jump.[KH I FM] |
16, 17, 18 | Lotus Forest | On one of the raised lilypads. | |
19, 20, 21 | Tea Party Garden | On the arched entrance. High Jump and Glide are required. Enter via door in the Lotus Forest above the pond. | |
58, 59, 60 | Queen's Castle[KH I] | On the right hand hedge. High Jump is required. | |
Lotus Forest[KH I FM] | Use the entrance to the Bizarre Room located above the entrance to the Tea Party Garden. In there, the player will find a picture frame they must activate that will take them back to the Lotus Forest. Cast Thunder on the string of flowers to receive the chest. | ||
Olympus Coliseum | 22, 23, 24 | Coliseum Gates | Use Trinity Jump under the right hand statue. |
Deep Jungle | 25, 26, 27 | Hippos' Lagoon | On the last islet in the marsh. Glide recommended, but not needed. |
28, 29, 30 | Vines 2 | Reached by climbing the ivy in the marsh. | |
31, 32, 33 | Climbing Trees[KH I] | Use Trinity Jump. | |
Waterfall Cavern[KH I FM] | |||
34, 35, 36 | Camp | Use Trinity Jump. | |
Agrabah | 37, 38, 39 | Aladdin's House[KH I] | |
Treasure Room[KH I FM] | |||
46, 47, 48 | Palace Gates[KH I] | High Jump and Glide required. | |
Hidden Room[KH I FM] | Use Trinity Push in the Hall, or High Jump and Glide. | ||
49, 50, 51 | Cave: Entrance | High Jump and Glide required. | |
52, 53, 54 | Treasure Room[KH I] | ||
Palace Gates[KH I FM] | High Jump required. | ||
Monstro | 55, 56, 57 | Chamber 3 | On one of the mid-level ledges.[KH I] On a platform that can be reached by a barrel.[KH I FM] |
73, 74, 75 | Mouth | On top of debris. Requires High Jump to reach. | |
76, 77, 78 | Chamber 3[KH I] | On a platform that can be reached by a barrel. | |
Chamber 6[KH I FM] | |||
79, 80, 81 | Chamber 5 | On a barrel on one of the higher platforms in the area. | |
Halloween Town | 40, 41, 42 | Bridge[KH I] | On a platform to the left of the gate. |
Oogie's Manor/Manor Ruins[KH I FM] | Go up to the Evil Playroom. It's about halfway up, behind a sealed door along a section of bridge. This door will open automatically, but only after hitting the crank in the Evil Playroom. If this chest is not opened before defeating Oogie's Manor, it can be found in the Manor Ruins in a small alcove toward the center of the room. | ||
64, 65, 66 | Cemetery | After defeating Oogie's Manor, search for a secret doorway. Go in the newly accessible door to find the chest. | |
67, 68, 69 | Guillotine Square[KH I] | Check under the staircase of Jack's House. | |
Moonlight Hill[KH I FM] | Use Trinity Detect. | ||
70, 71, 72 | Guillotine Square | Use Glide to reach the mouth of a grey pumpkin-like tower. | |
Neverland | 43, 44, 45 | Clock Tower[KH I] | In a corner of the Clock Tower. |
Deck[KH I FM] | Use Trinity Detect on the Deck. | ||
82, 83, 84 | Ship: Hold | When flying, on a beam near the top of the room. | |
85, 86, 87 | Ship: Hold | Use Trinity Push on a door. | |
88, 89, 90 | Captain's Cabin | ||
Hollow Bastion | 61, 62, 63 | Grand Hall | On a left ledge near the Keyhole, during Sora's second visit. |
91, 92, 93 | Rising Falls | At the bottom of the area, on top of the water, by the rocks.[KH I] On one of the floating platforms.[KH I FM] | |
94, 95, 96 | Castle Gates | Cast Gravity to lower the floating platform. | |
97, 98, 99 | High Tower[KH I] | Cast Gravity to lower a floating platform. | |
Lift Stop[KH I FM] | This section of the room is unlocked by completing the library puzzle. The chest is floating and must be brought down by casting Gravity. |
Rewards
# of puppies | Reward |
---|---|
12 | Curaga-G |
21 | Firaga-G |
30 | Thundara-G |
42 | Mythril Shard |
51 | Torn Page, Mythril |
60 | Megalixir |
72 | Orichalcum |
81 | Ultima-G |
90 | Ribbon[KH I] / Tech Boost[KH I FM] |
99 | Power of wind, Full Gummi set |
Designs
The most notable thing about these dalmatians is that they wear different colored collars to signify their genders; females wear blue collars, whereas the males' collars are red.
Puppy No. 5 is actually Patch (パッチ Pacchi ), No. 6 is Rolly (ローリー Rōrī ), and No. 12 is Lucky (ラッキー Rakkī ) (the puppy who sits in front of the television set). Puppy No. 13 is Pepper (ペッパー Peppā ), No. 23 is Penny (ペニー Penī ), and No. 69 is Freckles (フレックルス Furekkurusu ).[1]
Personalities
As there are ninety-nine of them, the puppies have varied personalities. Their common traits include hyperactive, childlike behavior. They all enjoy watching television, but are all very well-disciplined by their parents. In the Dining Room in the Dalmatian's House, one puppy will happily follow Sora through the room, proving they seem to like Sora.
Origin
The 99 Puppies are based on their appearance in Walt Disney's 1961 film One Hundred and One Dalmatians, which was in turn based on the 1956 book The Hundred and One Dalmatians by Dodie Smith. The puppies' main characteristics, along with some of their names, remained for the transition from book to film. However, the film added two dalmatian pups to the book's original count of ninety-seven; in the original book, two additional adult dalmatians round off the total one-hundred-and-one, as the four adults were merged into Pongo and Perdita for the film.
In the film, Pongo and Perdita have fifteen puppies. These puppies are later kidnapped by Cruella Deville alongside eighty-four additional puppies to be killed and skinned for dalmatian-skinned clothing. After the defeat of Cruella, owners Roger and Anita decide to adopt the additional puppies, bringing the grand total of dalmatians to one-hundred-and-one.
Gallery
Notes and references
- ^ Kingdom Hearts Ultimania, page 131