Dive to the Heart: Difference between revisions
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Ven's pillar is similar to Roxas' in ''Kingdom Hearts II''; it features Ven instead of Sora,and displays the landscape of [[The Gathering Place]] on the bottom, with five copies of the good luck charms made by [[Aqua]] on the top. Black versions of the symbol found on Master Eraqus, Terra, Aqua and Ven's clothing encircle the pillar in green circles. | Ven's pillar is similar to Roxas' in ''Kingdom Hearts II''; it features Ven instead of Sora,and displays the landscape of [[The Gathering Place]] on the bottom, with five copies of the good luck charms made by [[Aqua]] on the top. Black versions of the symbol found on Master Eraqus, Terra, Aqua and Ven's clothing encircle the pillar in green circles. | ||
In the Jump Festa 2010 trailer, Terra and Aqua have shown to be falling into a dark entity in their own Awakening, followed by a series of Keyblades | In the Jump Festa 2010 trailer, Terra and Aqua have shown to be falling into a dark entity in their own Awakening, followed by a series of Keyblades, while Ventus is falling alone. | ||
===''[[Kingdom Hearts]]''=== | ===''[[Kingdom Hearts]]''=== |
Revision as of 10:43, 5 January 2010
Template:World Box The Awakening or Dive into the Heart is a location which appears in Kingdom Hearts and Kingdom Hearts II. The Awakening may also appear in Kingdom Hearts Birth by Sleep as a recent trailer revealed Ventus falling, shattering one of the circular Awakening floors. It is framed as a world within a dream[1], though the events which occur within it have a real effect on the waking world, and in one instance they are actually observed by outside forces.[2] In terms of gameplay, the purpose of the Awakening is to serve as a tutorial level, where the player will learn the controls of the game, choose how their character will grow, and fight their first boss. The player is guided through the Awakening by an inaudible, unseen "voice" whose identity is uncertain.[3]
To reinforce the dreamlike setting of the Awakening, Sora and Roxas both reach it by falling into an ocean. However, instead of drowning they find that they can breathe, and land upon an ocean floor which erupts into doves, revealing the Awakening. In Roxas's case, this first Awakening is merely a memory of Sora's, and he enters his true awakening three days later. The Awakening is composed of several enormous, illuminated stained-glass pillars known as "Stations", rising from unseen depths. Each Station has a unique shade, depicts a specific set of characters, and has its own specific part in the tutorial. In the first game, there is an additional area of the Awakening based on the Destiny Islands. The background music, "Dive Into the Heart (Destati)", initially begins quietly and hard to hear, but grows in intensity as Sora or Roxas approach the final pillar, where they fight a manifestation of the darkness within them. At the end of their battle with the creature the Awakening is consumed by the darkness emanating from it, dragging Sora or Roxas with it, but they either wake up or are rescued.
Story
Kingdom Hearts Birth By Sleep
In a recent scan, a picture of Ventus falling through darkness was shown. Later, in the December commercial, Ven's Awakening pillar is briefly seen, then shatters. Notably, Ven is not seen on the pillar when it shatters, but only appears after and proceeds to fall. Two objects are seen sticking out.
Ven's pillar is similar to Roxas' in Kingdom Hearts II; it features Ven instead of Sora,and displays the landscape of The Gathering Place on the bottom, with five copies of the good luck charms made by Aqua on the top. Black versions of the symbol found on Master Eraqus, Terra, Aqua and Ven's clothing encircle the pillar in green circles.
In the Jump Festa 2010 trailer, Terra and Aqua have shown to be falling into a dark entity in their own Awakening, followed by a series of Keyblades, while Ventus is falling alone.
Kingdom Hearts
Each of the Stations depict the Princesses of Heart and characters related to them. The four that are clearly shown are asleep, perhaps signifying their comatose state in Hollow Bastion.
- The first pillar, shaded green, depicts Snow White, the Seven Dwarfs, the forest animals, and The Queen in her hag form. While Snow White is asleep, all the other characters are depicted as awake.
- The second pillar, shaded violet, depicts a sleeping Cinderella.
- The third pillar, shaded pink, depicts three princess silhouettes, representing the three free Princesses of Heart, Alice, Jasmine, and Kairi.
- The fourth pillar, shaded red, depicts a sleeping Aurora and silhouettes of Flora, Fauna, and Merryweather.
- The final pillar, shaded yellow, depicts Belle, The Beast, and his servants. While Belle and the servants are asleep, The Beast is depicted as awake, signifying his freedom.
On the first pillar, Sora is taught to walk, then is shown three weapons, the Dream Sword, the Dream Shield, and the Dream Rod. He is directed to choose one and discard another, and his choice determines his specialty, initial stats, and ability growth throughout the game. After choosing, the Station shatters and Sora falls to the second pillar, where he first encounters Shadows, and is taught about battling and its rewards. The Station then sinks into darkness, and Sora awakens on the third pillar, where he is taught how to examine and interact with objects. By opening a treasure chest, moving a crate, and destroying a barrel, he materializes a door that leads to a dream version of Destiny Islands, where Sora meets facsimiles of his friends, Tidus, Wakka, and Selphie, which ask him enigmatic questions that determine how he gains experience throughout the game.
On the fourth pillar, Sora is again attacked by Shadows, but after defeating them the first Save Point is revealed, as well as floating steps to the final pillar. However, the steps vanish as he climbs them, trapping him on the fifth pillar. As he approaches a strange light, his shadow grows and becomes his Darkside; though he fights it, its darkness swallows him, and he reawakens on the Destiny Islands.
The door reappears, this time on Destiny Islands, when the island is attacked by the Heartless, revealing that it is in fact the world's Keyhole. It reappears a final time with the false Destiny Islands at the Final Rest within End of the World, but this time contains the final confrontation with Ansem, and Kingdom Hearts itself.
Kingdom Hearts II
On the 3rd day of his story, Roxas encounters a Dusk in the Sandlot and is sucked into his Awakening. Like Sora's, Roxas's Awakening consists of five stained glass pillars, but each of these depict the same image of Sora, Riku, Kairi, Donald Duck, and Goofy at the Destiny Islands, and the pillars are divided between only three Stations. While Sora is asleep, the others are all depicted as awake, even though Donald Duck and Goofy are resting in Twilight Town with Sora. Roxas awakens on the Station of Serenity, where he chooses between the Dream Sword, Dream Shield, and Dream Rod. While this choice determines the order in which he learns abilities as before, the weapon he chooses is immediately transformed into the Kingdom Key (This is different than in the original Kingdom Hearts Awakening as he does not have to give anything up in exchange for his weapon). He goes through a door to the Station of Calling, consisting of three pillars shaded blue, green, and red and connected by floating stairs. Here, he encounters Dusk and learns about Reaction Commands and treasures. Going through another door, he enters the Station of Awakening, and finds an apparition of himself in his Black Cloak which soon becomes his Twilight Thorn. Similar to Sora's Awakening, after defeating the Twilight Thorn, Roxas and his Awakening are consumed by darkness, but unlike Sora, Roxas is rescued by Naminé at the last minute.
Much later, as Sora approaches Memory's Skyscraper, Roxas reawakens inside him and takes him to the Station of Awakening, where they battle and come to peace with each other. This arena is replicated in the Garden of Assemblage for the fight against Roxas's Replica Data.
Kingdom Hearts coded
Data Sora wakes up in a digital version of the Awakening similar to Kingdom Hearts. He meets a black-coated Jiminy's Journal incarnation who then disappears. There are some minor differences from the usual Awakening in Kingdom Hearts coded, such as a physical being is the speaker and Sora does not fight the Darkside here.
Treasures
Kingdom Hearts
Type | Items Found | Locations | Notes |
---|---|---|---|
Regular | Potion | Open the chest to make the box disappear. After pushing the box, destroy it with your weapon and the potion is inside. |
Kingdom Hearts II
Type | Items Found | Locations | Notes |
---|---|---|---|
Regular | Potion x 2 | Station of Serenity, Station of Calling |
Music
Trivia
- In Roxas's Awakening Sora's eyes are closed, showing that he is asleep, while Kairi and Riku's are open, showing that they are awake; strangely, Donald and Goofy's eyes are still open, even though they are asleep as well.
Notes
- ^ Based upon the music of the area, its gameplay purpose, and the strange way of speaking used by those within it (a manner also used by the remembered characters of Chain of Memories), it is possible that the Awakening is in fact Sora's heart. This would even explain why the Princesses of Heart are depicted on the pillars.
- ^ The Organization observes and comments upon Sora's battle with Roxas in the Station of Awakening.
- ^ Throughout the Kingdom Hearts series, there are only three characters who have "spoken" like the mysterious voice: Mickey Mouse, Ansem, and DiZ. It is unlikely that Ansem is the voice, as every other time he speaks in this manner he insults or criticizes Sora, and it is unlikely that it is DiZ, as he did not yet know that Sora was the Keyblade wielder. In Final Mix, Riku encounters a similar voice after his body is taken by Ansem, and he identifies it as belonging to Mickey; thus, it is quite likely that Mickey, already on a quest for the Keyblade and its wielder, is the one who was speaking to Sora.