Kingdom Hearts 3D: Dream Drop Distance

Staggerceps: Difference between revisions

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{{game|DDD}}
{{game|DDD}}
{{Expand|create=Journal entry, expand Design and add Abilites}}
{{Expand|create=Journal entry, expand Design}}
{{Enemy
{{Enemy
  |name=Staggerceps
  |name=Staggerceps
Line 32: Line 32:
  |DDDdisp1=Heavy Hitter
  |DDDdisp1=Heavy Hitter
  |DDDdesc1=Melee attacks and Lockdown Shot from the normal range
  |DDDdesc1=Melee attacks and Lockdown Shot from the normal range
  |DDDpet1=
  |DDDdispab=body
  |DDDnudge1=
  |DDDdispac=face
|DDDdispad=face
  |DDDdisp2=Grenadier
  |DDDdisp2=Grenadier
  |DDDdesc2=Supporting attacks using Mortar
  |DDDdesc2=Supporting attacks using Mortar
  |DDDpet2=
  |DDDdispba=body
  |DDDnudge2=
  |DDDdispbc=face
|DDDdispbd=face
  |DDDdisp3=Launcher
  |DDDdisp3=Launcher
  |DDDdesc3=Favors attacks with Magic Shot
  |DDDdesc3=Favors attacks with Magic Shot
  |DDDpet3=
  |DDDdispca=face
  |DDDnudge3=
  |DDDdispcb=body
|DDDdipscd=body
  |DDDdisp4=Backup
  |DDDdisp4=Backup
  |DDDdesc4=Support style using Capture Shot and healing allies
  |DDDdesc4=Support style using Capture Shot and healing allies
  |DDDpet4=
  |DDDdispda=body
  |DDDnudge4=
  |DDDdispdb=body
|DDDdispdc=face
|DDDNLVL1=20
|DDDNLVL1=20
|DDDNLVL2=24
|DDDNLVL2=24
Line 85: Line 89:
===Etymology===
===Etymology===
The Dream Eater's name combines the Japanese words for {{Nihongo|"scissors"|鋏|hasami}} and {{Nihongo|"stag beetle"|鍬形虫|kuwagatamushi}}.
The Dream Eater's name combines the Japanese words for {{Nihongo|"scissors"|鋏|hasami}} and {{Nihongo|"stag beetle"|鍬形虫|kuwagatamushi}}.
==Strategy==
{{sec-stub}}


==Abilities==
==Abilities==
===Ability Links===
===Ability Link===
;Defense
{{AbilityLink
*[[Link Block]]
|DDDname=Staggerceps
|icon1=defense
|prize1=Link Block
|icon2=attack
|prize2=Zantetsuken
|icon3=attack
|prize3=Collision Magnet
|icon4=magic
|prize4=Blizzara
|prize5=HP Boost
|prize6=HP Boost
|prize7=Attack Boost
|prize8=Defense Boost
|prize9=Dark Screen
|prize10=Dark Screen
|prize11=Dark Screen
|prize12=Light Screen
|prize13=Light Screen
|prize14=Light Screen
|prize15=Defender
|icon16=support
|prize16=Combo Plus
|A2color=#FF1493
|A2image=Start Icon KH3D.png
|A2background=Ability Link (Right).svg
|B2name=Link Block
|B2type=Defense Command
|B2lp=10 LP
|B2color=#E6E6FA
|B2image=Icon Defense KHBBS.png
|B2background=Ability Link (Left+Right+Down).svg
|B3name=HP Boost
|B3type=Stat Ability
|B3lp=30 LP
|B3color=#E6E6FA
|B3image=Ability Icon 2 KH3D.png
|B3background=Ability Link (Up+Down).svg
|B4link=
|B4name=Checkpoint
|B4type=Quota
|B4lp=Link x2
|B4color=#E6E6FA
|B4image=Quota Icon 2 KH3D.png
|B4background=Ability Link (Up+Down).svg
|B5link=Defender (ability)
|B5name=Defender
|B5type=Stat Ability
|B5lp=150 LP
|B5color=#E6E6FA
|B5image=Ability Icon 1 KH3D.png
|B5background=Ability Link (Up).svg
|C1link=Combo Plus
|C1name=Combo Plus<ref name="purple">Becomes available when in Hard Hitter disposition.</ref>
|C1type=Stat Ability
|C1lp=200 LP
|C1color=#8A2EB2
|C1image=Ability Icon 4 KH3D.png
|C1background=Ability Link (Right).svg
|C2name=Attack Boost
|C2type=Stat Ability
|C2lp=100 LP
|C2color=#E6E6FA
|C2image=Ability Icon 3 KH3D.png
|C2background=Ability Link (Left+Right).svg
|C3name=Light Screen
|C3type=Stat Ability
|C3lp=20 LP
|C3color=#E6E6FA
|C3image=Ability Icon 1 KH3D.png
|C3background=Ability Link (Right).svg
|D1link=Dark Screen
|D1name=Dark Screen<ref name="purple"/>
|D1type=Stat Ability
|D1lp=60 LP
|D1color=#8A2EB2
|D1image=Ability Icon 1 KH3D.png
|D1background=Ability Link (Left+Down).svg
|D2name=Collision Magnet
|D2type=Attack Command
|D2lp=150 LP
|D2color=#E6E6FA
|D2image=Command Icon 1 KH3D.png
|D2background=Ability Link (Up+Left+Down).svg
|D3name=Dark Screen
|D3type=Stat Ability
|D3lp=20 LP
|D3color=#E6E6FA
|D3image=Ability Icon 1 KH3D.png
|D3background=Ability Link (Up+Left+Down).svg
|D4name=Dark Screen
|D4type=Stat Ability
|D4lp=40 LP
|D4color=#E6E6FA
|D4image=Ability Icon 1 KH3D.png
|D4background=Ability Link (Up+Right+Down).svg
|D5link=
|D5name=Secret: Green
|D5type=Secret
|D5lp=10 LP
|D5color=#E6E6FA
|D5image=Secret Icon 1 KH3D.png
|D5background=Ability Link (Up+Down).svg
|D6link=Light Screen
|D6name=Light Screen<ref name="D5">Becomes available after unlocking Secret: Green at D-5.</ref>
|D6type=Stat Ability
|D6lp=60 LP
|D6color=#228B22
|D6image=Ability Icon 1 KH3D.png
|D6background=Ability Link (Up+Right).svg
|E3link=Light Screen
|E3name=Light Screen<ref name="E4">Becomes available after unlocking Secret: Green at E-4.</ref>
|E3type=Stat Ability
|E3lp=40 LP
|E3color=#228B22
|E3image=Ability Icon 1 KH3D.png
|E3background=Ability Link (Right+Down).svg
|E4link=
|E4name=Secret: Green
|E4type=Secret
|E4lp=10 LP
|E4color=#E6E6FA
|E4image=Secret Icon 1 KH3D.png
|E4background=Ability Link (Up+Left+Down).svg
|E5link=HP Boost
|E5name=HP Boost<ref name="E4"/>
|E5type=Stat Ability
|E5lp=50 LP
|E5color=#228B22
|E5image=Ability Icon 2 KH3D.png
|E5background=Ability Link (Up+Right).svg
|E6link=
|E6name=Checkpoint<ref name="D5"/>
|E6type=Quota
|E6lp=Level 25
|E6color=#228B22
|E6image=Quota Icon 1 KH3D.png
|E6background=Ability Link (Left+Right).svg
|F3link=Defense Boost
|F3name=Defense Boost<ref name="E4"/>
|F3type=Stat Ability
|F3lp=100 LP
|F3color=#228B22
|F3image=Ability Icon 7 KH3D.png
|F3background=Ability Link (Left).svg
|F5link=Blizzara
|F5name=Blizzara<ref name="E4"/>
|F5type=Magic Command
|F5lp=100 LP
|F5color=#228B22
|F5image=Command Icon 2 KH3D.png
|F5background=Ability Link (Left).svg
|F6link=Zantetsuken
|F6name=Zantetsuken<ref name="D5"/>
|F6type=Attack Command
|F6lp=400 LP
|F6color=#228B22
|F6image=Command Icon 1 KH3D.png
|F6background=Ability Link (Left).svg
}}


;Commands
===Attacks===
*[[Zantetsuken]]
{|class="wikitable" style="text-align:center" width="90%"
*[[Collision Magnet]]
|rowspan="2" style="background:#DE98FF" width="28%"|'''Attack'''
*[[Blizzara]]
|rowspan="2" style="background:#DE98FF" width="5%"|'''Element'''
|rowspan="2" style="background:#DE98FF" width="3%"|'''Level'''
|colspan="4" style="background:#DE98FF"|'''Dispositions'''
|-
|width="8%" style="background:#D8BFD8"|'''Heavy Hitter'''
|width="8%" style="background:#D8BFD8"|'''Grenadier'''
|width="8%" style="background:#D8BFD8"|'''Launcher'''
|width="8%" style="background:#D8BFD8"|'''Backup'''
|-
|{{Nihongo|'''[[Capture Shot]]'''|捕縛ショット|Hobaku shotto}}
|Physical
|1
|✔
|—
|✔
|—
|-
|{{Nihongo|'''[[Torso Shot]]'''|ムネショット|Mune Shotto|lit. "Breast Shot"}}
|Physical
|1
|—
|✔
|✔
|✔
|-
|{{nihongo|'''[[Lockdown Shot]]'''|封印ショット|Fūin Shotto|lit. "Seal Shot"}}
|Physical
|1
|✔
|—
|✔
|—
|-
|{{nihongo|'''[[Mortar]]'''|迫撃ショット|Hakugeki Shotto|lit. "Mortar Shot"}}
|Physical
|1
|✔
|✔
|—
|—
|-
|{{nihongo|'''[[Magic Shot]]'''|魔法ショット|Mahō Shotto}}
|Fire/Blizzard/Thunder<ref>Will randomly shoot a Fire-, Blizzard-, or Thunder-elemental shot.</ref>
|1
|—
|—
|✔
|—
|-
|{{nihongo|'''[[Support Shot]]'''|支援ショット|Shien Shotto}}
|Physical
|1
|—
|—
|—
|✔
|-
|{{Nihongo|'''[[Mine Control]]'''|地雷ショット|Jirai Shotto|lit. "Mine Shot"}}
|Physical
|1
|✔
|—
|—
|✔
|}


;Stats
===Flick Rush===
*[[HP Boost]]
{|class="wikitable" style="text-align:center" width="90%"
*[[Attack Boost]]
|style="background:#DE98FF" width="8%"|'''Attack'''
*[[Defense Boost]]
|style="background:#DE98FF" width="8%"|'''[[Capture Shot]]'''
*[[Dark Screen]]
|style="background:#DE98FF" width="8%"|'''[[Torso Shot]]'''
*[[Light Screen]]
|style="background:#DE98FF" width="8%"|'''[[Lockdown Shot]]'''
*[[Defender]]
|style="background:#DE98FF" width="8%"|'''[[Mortar]]'''
;Support
|style="background:#DE98FF" width="8%"|'''[[Fire Shot]]'''
*[[Combo Plus]]
|style="background:#DE98FF" width="8%"|'''[[Thunder Shot]]'''
|style="background:#DE98FF" width="8%"|'''[[Blizzard Shot]]'''
|style="background:#DE98FF" width="8%"|'''[[Mine Control]]'''
|style="background:#DE98FF" width="8%"|'''[[Ice Zone]]'''
|-
|style="background:#D8BFD8"|'''Heavy Hitter'''
|30%
|—
|10%
|25%
|5%
|5%
|5%
|20%
|{{st}}
|-
|style="background:#D8BFD8"|'''Grenadier'''
|15%
|40%
|5%
|25%
|5%
|5%
|5%
|—
|{{st}}
|-
|style="background:#D8BFD8"|'''Launcher'''
|30%
|30%
|—
|—
|10%
|10%
|10%
|10%
|{{st}}
|-
|style="background:#D8BFD8"|'''Backup'''
|15%
|35%
|5%
|5%
|5%
|5%
|5%
|25%
|{{st}}
|}


==Recipe==
==Recipe==
Line 122: Line 399:
*The sixth recipe is a rank A recipe.
*The sixth recipe is a rank A recipe.
**1 [[Epic Fantasy]] + 3 [[Grim Fantasy]]
**1 [[Epic Fantasy]] + 3 [[Grim Fantasy]]
==Notes and references==
{{reflist|1}}
{{enemy-stub}}
{{enemy-stub}}


{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

Revision as of 14:39, 7 December 2014

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Improve it by adding what you know about the following issues.

Template:Enemy The Staggerceps is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance.

Design

Template:Section-stub

Etymology

The Dream Eater's name combines the Japanese words for "scissors" ( hasami?) and "stag beetle" (鍬形虫 kuwagatamushi?).

Strategy

Abilities

Ability Link

Staggerceps's Ability Link
  A B C D E F G H
1
2
3
4
5
6
Location Type Name Requirement
B-2 Defense Command Link Block 10 LP
B-3 Stat Ability HP Boost 30 LP
B-4 Quota Checkpoint Link x2
B-5 Stat Ability Defender 150 LP
C-1 Stat Ability Combo Plus[1] 200 LP
C-2 Stat Ability Attack Boost 100 LP
C-3 Stat Ability Light Screen 20 LP
D-1 Stat Ability Dark Screen[1] 60 LP
D-2 Attack Command Collision Magnet 150 LP
D-3 Stat Ability Dark Screen 20 LP
D-4 Stat Ability Dark Screen 40 LP
D-5 Secret Secret: Green 10 LP
D-6 Stat Ability Light Screen[2] 60 LP
E-3 Stat Ability Light Screen[3] 40 LP
E-4 Secret Secret: Green 10 LP
E-5 Stat Ability HP Boost[3] 50 LP
E-6 Quota Checkpoint[2] Level 25
F-3 Stat Ability Defense Boost[3] 100 LP
F-5 Magic Command Blizzara[3] 100 LP
F-6 Attack Command Zantetsuken[2] 400 LP

Attacks

Attack Element Level Dispositions
Heavy Hitter Grenadier Launcher Backup
Capture Shot (捕縛ショット Hobaku shotto?) Physical 1
Torso Shot (ムネショット Mune Shotto?, lit. "Breast Shot") Physical 1
Lockdown Shot (封印ショット Fūin Shotto?, lit. "Seal Shot") Physical 1
Mortar (迫撃ショット Hakugeki Shotto?, lit. "Mortar Shot") Physical 1
Magic Shot (魔法ショット Mahō Shotto?) Fire/Blizzard/Thunder[4] 1
Support Shot (支援ショット Shien Shotto?) Physical 1
Mine Control (地雷ショット Jirai Shotto?, lit. "Mine Shot") Physical 1

Flick Rush

Attack Capture Shot Torso Shot Lockdown Shot Mortar Fire Shot Thunder Shot Blizzard Shot Mine Control Ice Zone
Heavy Hitter 30% 10% 25% 5% 5% 5% 20%
Grenadier 15% 40% 5% 25% 5% 5% 5%
Launcher 30% 30% 10% 10% 10% 10%
Backup 15% 35% 5% 5% 5% 5% 5% 25%

Recipe

Kingdom Hearts 3D: Dream Drop Distance

Riku can obtain the Staggerceps Recipe from a chest at Backstage. The Staggerceps can be created through six different recipes.

Notes and references

  1. ^ a b Becomes available when in Hard Hitter disposition.
  2. ^ a b c Becomes available after unlocking Secret: Green at D-5.
  3. ^ a b c d Becomes available after unlocking Secret: Green at E-4.
  4. ^ Will randomly shoot a Fire-, Blizzard-, or Thunder-elemental shot.