Kingdom Hearts II
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Master Form: Difference between revisions

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Master Form allows Sora to wield two Keyblades, and enhances his ability to perform magic spells by combining them with physical attacks. Master Form gains 1 experience point for every small Drive Orb obtained, and gains 3 experience points for every big Drive Orb obtained. Leveling up Master Form will give Sora the ability to use [[Aerial Dodge]] while in Standard Form.
Master Form allows Sora to wield two Keyblades, and enhances his ability to perform magic spells by combining them with physical attacks. Master Form gains 1 experience point for every small Drive Orb obtained, and gains 3 experience points for every big Drive Orb obtained. Leveling up Master Form will give Sora the ability to use [[Aerial Dodge]] while in Standard Form.


==Abilities==
===Abilities===
{|class="wikitable" width="100%"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
|-bgcolor="#daa520"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Attacks
|width="15%" style="text-align:center"|'''Ability'''
|-
|width="70%" style="text-align:center"|'''Description'''
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attack
|-bgcolor="#ffd700"
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attribute
|'''Master Strike'''
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash.
|-
|-bgcolor="#ffd700"
|'''[[Master Strike]]'''||Weapon||
|'''Disaster'''
|-
|A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast.
|'''[[Disaster]]'''||Weapon||
|-bgcolor="#ffd700"
|-
|'''Master Magic'''
|'''[[Master Magic]]'''||Weapon||
|Increases the overall capabilities of Magic attacks.
|-
|}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Action Ability
 
|-
{|width="100%" class="wikitable"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
|-bgcolor="#daa520"
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|width="15%" style="text-align:center"|'''Ability'''
|-
|width="70%" style="text-align:center"|'''Description'''
|colspan="2"|'''Master Strike'''||Unleashes a powerful finishing combo move that successively attacks a single target.
|-bgcolor="#ffd700"
|-
|'''[[Aerial Dodge]]'''
|colspan="2"|'''Master Magic'''||Powers up magic.
|A double jump where Sora does another leap in mid-air, accessible via pressing {{Button|c}}.
|-
|-bgcolor="#ffd700"
|colspan="2"|'''Disaster'''||Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
|'''[[Synch Blade]]'''
|-
|Allows Sora to wield two Keyblades at once.
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability
|-bgcolor="#ffd700"
|-
|'''[[Endless Magic]]'''
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
|Magic combos can continue endlessly.
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-bgcolor="#ffd700"
|-
|'''[[Air Combo Plus]]'''
|colspan="2"|'''[[Aerial Dodge LV1]]'''||
|1 added attack to prolong air combos.
|-
|-bgcolor="#ffd700"
|colspan="2"|'''[[Aerial Dodge LV2]]'''||
|'''[[Draw]]'''
|-
|Attract nearby orbs.
|colspan="2"|'''[[Aerial Dodge LV3]]'''||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|-bgcolor="#ffd700"
|-
|'''MP Hastera'''
|colspan="2"|'''[[Aerial Dodge MAX]]'''||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|MP recharge time is faster 1.5 times than normal.
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Support Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Synch Blade]]'''||Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
|-
|colspan="2"|'''[[Endless Magic]]'''||Unleashes magic combos endlessly.
|-
|colspan="2"|'''[[Air Combo Plus]]'''||Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|-
|colspan="2"|'''[[Air Combo Plus]]'''||Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|-
|colspan="2"|'''[[Draw]]'''||Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
|-
|colspan="2"|'''[[MP Hastera]]'''||Greatly increases MP restoration speed after MP is fully consumed.
|}
|}
{{section-stub}}


==Strategy==
==Strategy==

Revision as of 17:50, 8 September 2012

Master Form

"A Form that handles both the Keyblade and magic."
Japanese マスターフォーム Sora Master Sprite KHII.png
Master Form Orb KHII.png
Rōmaji Masutā Fōmu

Growth Ability Aerial Dodge
Drive Gauges 4
Allies Required Both


Master Form is a Drive Form that handles both the Keyblade and magic which appears in Kingdom Hearts II. It uses both of your party members, and consumes four of Sora's Drive Bars. It represents the fusion of Valor Form and Wisdom Form[1], and is obtained when Sora reunites with King Mickey at Hollow Bastion. Its emblem is a yellow saltire.

Appearance

Main article: Form:Sora

Mechanics

Master Form allows Sora to wield two Keyblades, and enhances his ability to perform magic spells by combining them with physical attacks. Master Form gains 1 experience point for every small Drive Orb obtained, and gains 3 experience points for every big Drive Orb obtained. Leveling up Master Form will give Sora the ability to use Aerial Dodge while in Standard Form.

Abilities

Attacks
Attack Attribute Description
Master Strike Weapon
Disaster Weapon
Master Magic Weapon
Action Ability
Ability Description
Master Strike Unleashes a powerful finishing combo move that successively attacks a single target.
Master Magic Powers up magic.
Disaster Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
Growth Ability
Ability Description
Aerial Dodge LV1
Aerial Dodge LV2
Aerial Dodge LV3 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge MAX Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Support Ability
Ability Description
Synch Blade Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Endless Magic Unleashes magic combos endlessly.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Draw Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
MP Hastera Greatly increases MP restoration speed after MP is fully consumed.

Template:Section-stub

Strategy

Master Form is a powerful damage-dealer, proficient with both physical attacks and magic. While in Master Form, Sora moves faster than his normal speed, and becomes able to perform magic without any finishers thanks to the "Endless Magic" ability. His attacks are high very fast and can often stun the enemies. However, Sora also loses all party members, so the player should equip Potions and be prepared to heal.

Since Master Form levels by collecting drive orbs, the player should try and fight enemies that drop lots of orbs and can be defeated quickly. The best Keyblades for training Master Form are the more balanced ones: Oathkeeper, Bond of Flame, and Ultima Weapon. Hollow Bastion is a great place to train, as is the Land of Dragons, as the explosives drop drive orbs as well. Crimson Jazzes and Morning Stars in particular are good prey. It's also a good idea to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight.

Notes and References

  1. ^ Yen Sid's mirror: "An image of you possessing all abilities flows into your mind."