Flowmotion: Difference between revisions
Chitalian8 (talk | contribs) (Pretty sure I got those buttons right.) |
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{{Game|DDD}} | {{Game|DDD}} | ||
{{Expand|create= Everything}} | {{Expand|create= Everything}} | ||
{{nihongo|'''Flowmotion'''|フリーフローアクション|Furī Furō Akushon|lit. "Free Flow Action"}} is | {{nihongo|'''Flowmotion'''|フリーフローアクション|Furī Furō Akushon|lit. "Free Flow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows [[Sora]] and [[Riku]] to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents. | ||
When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and two lights of the same color orbit them while leaving behind light trails. | |||
==Story== | |||
<!--ADD ANY I MISSED | |||
*Neku uses Flowmotion after meeting Sora | |||
*Riku uses Flowmotion to catch up w/ Spellican | |||
--> | |||
{{sec-stub}} | |||
==Mechanics== | ==Mechanics== | ||
Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other | Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, just as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. | ||
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use<!--DOES IT HAVE ITS OWN NAME--> an enhanced Air Slide to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a<!--DOES IT HAVE ITS OWN NAME--> midair high jump that boosts the user to a great height, or {{button|DSA}} to use a <!--REPLACE WITH DUBBED TERM-->'''{{nihongo|Free Flow Attack|フリーフローアタック|Furī Furō Atakku}}''', which depends on the Flowmotion action the player is using. | |||
<!--==List of Flowmotion actions== | |||
==List of Flowmotion attacks==--> | |||
{{stub}} | {{stub}} | ||
{{ | {{Mechanics}} |
Revision as of 04:34, 3 July 2012
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Flowmotion (フリーフローアクション Furī Furō Akushon , lit. "Free Flow Action") is a gameplay mechanic that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows Sora and Riku to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and two lights of the same color orbit them while leaving behind light trails.
Story
Mechanics
Flowmotion is activated by pressing to Dodge Roll or Air Slide into a wall or other interactive object, or by landing on certain environmental features, just as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it.
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press to use an enhanced Air Slide to travel long distances or transition to another Flowmotion-compatible surface, to perform a midair high jump that boosts the user to a great height, or to use a Free Flow Attack (フリーフローアタック Furī Furō Atakku ), which depends on the Flowmotion action the player is using.