Reality Shift: Difference between revisions
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|[[File:Slingshot logo KH3D.png]]<br>{{nihongo|'''Slingshot'''|スリングショット|Suringushōtto}} | |[[File:Slingshot logo KH3D.png]]<br>{{nihongo|'''Slingshot'''|スリングショット|Suringushōtto}} | ||
| The Reality Shift of [[Traverse Town]]. When used, the targeted enemy or object appears in a bubble on the touchscreen. The player can drag the bubble around to move a targeting reticule across the field. Upon release, the enemy or object is flung across the field, striking the targeted point and damaging any enemies nearby. If an enemy is flung by Slingshot, it also takes significant damage. Slingshot can also be used to destroy stacks of boxes in the different areas of Traverse Town, or stacks of packages in the [[Traverse Town#Post Office|Post Office]] area, to reveal [[Treasure Chest]]s. | | The Reality Shift of [[Traverse Town]]. When used, the targeted enemy or object appears in a bubble on the touchscreen. The player can drag the bubble around to move a targeting reticule across the field. Upon release, the enemy or object is flung across the field, striking the targeted point and damaging any enemies nearby. If an enemy is flung by Slingshot, it also takes significant damage. Slingshot can also be used to destroy stacks of boxes in the different areas of Traverse Town, or stacks of packages in the [[Traverse Town#Post Office|Post Office]] area, to reveal [[Treasure Chest]]s. | ||
|[[Traverse Town]] | |[[File:Traverse Town KH3D.png|center|110px|link=Traverse Town]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Holy Rope logo KH3D.png]]<br>{{nihongo|'''Holy Rope'''|ホーリーロープ|Hōrīrōpu}} | |[[File:Holy Rope logo KH3D.png]]<br>{{nihongo|'''Holy Rope'''|ホーリーロープ|Hōrīrōpu}} | ||
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During Riku's battle against [[Bullet Gargoyle]], activating Holy Rope creates demon-head icons on the touchscreen. Using the icons to draw a loop around the Bullet Gargoyle will deal damage to it. | During Riku's battle against [[Bullet Gargoyle]], activating Holy Rope creates demon-head icons on the touchscreen. Using the icons to draw a loop around the Bullet Gargoyle will deal damage to it. | ||
|[[La Cité des Cloches]] | |[[File:La Cité des Cloches KH3D.png|center|110px|link=La Cité des Cloches]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Code Break logo KH3D.png]]<br>{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} | |[[File:Code Break logo KH3D.png]]<br>{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} | ||
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Certain commands in Code Break such as "ENERGY JAMMER" are necessary to win the battle. Other commands such as "TRANSPORT" are used to change CLU's Recognizers to neutral Recognizers, as well as "UNLOCK" allowing passage into the lower portions of the [[The Grid#Underground Dock|Underground Dock]] area.--> | Certain commands in Code Break such as "ENERGY JAMMER" are necessary to win the battle. Other commands such as "TRANSPORT" are used to change CLU's Recognizers to neutral Recognizers, as well as "UNLOCK" allowing passage into the lower portions of the [[The Grid#Underground Dock|Underground Dock]] area.--> | ||
|[[The Grid]] | |[[File:The Grid KH3D.png|center|110px|link=The Grid]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Popping Bubble logo KH3D.png]]<br>{{nihongo|'''Popping Bubble'''|ポッピングバブル|Poppingu Baburu}} | |[[File:Popping Bubble logo KH3D.png]]<br>{{nihongo|'''Popping Bubble'''|ポッピングバブル|Poppingu Baburu}} | ||
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After the first phase of Sora's battle against the [[Kinkin Lobster]], the player is required to use Popping Bubble on [[Monstro]] in order to continue the battle. | After the first phase of Sora's battle against the [[Kinkin Lobster]], the player is required to use Popping Bubble on [[Monstro]] in order to continue the battle. | ||
|[[Prankster's Paradise]] | |[[File:Prankster's Paradise KH3D.png|center|110px|link=Prankster's Paradise]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Wonder Comic logo KH3D.png]]<br>{{nihongo|'''Wonder Comic'''|ワンダーコミック|Wandā Komikku}} | |[[File:Wonder Comic logo KH3D.png]]<br>{{nihongo|'''Wonder Comic'''|ワンダーコミック|Wandā Komikku}} | ||
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During Sora's battle against [[Pete]] and the [[Beagle Boys]], the player is required to use Wonder Comic on the three Beagle Boys after each has been defeated to force Pete to join the battle, and then again against Pete to finish the battle. | During Sora's battle against [[Pete]] and the [[Beagle Boys]], the player is required to use Wonder Comic on the three Beagle Boys after each has been defeated to force Pete to join the battle, and then again against Pete to finish the battle. | ||
|[[Country of the Musketeers]] | |[[File:Country of the Musketeers KH3D.png|center|110px|link=Country of the Musketeers]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Fantasmic logo KH3D.png]]<br>{{nihongo|'''Fantasmic'''|ファンタズミック|Fantazumikku}} | |[[File:Fantasmic logo KH3D.png]]<br>{{nihongo|'''Fantasmic'''|ファンタズミック|Fantazumikku}} | ||
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Fantasmic is used on wine goblets or musical notes that appear in different locations across Symphony of Sorcery to change the nearby environment in various ways, such as creating cloud platforms and rainbow paths or changing the weather. | Fantasmic is used on wine goblets or musical notes that appear in different locations across Symphony of Sorcery to change the nearby environment in various ways, such as creating cloud platforms and rainbow paths or changing the weather. | ||
|[[Symphony of Sorcery]] | |[[File:Symphony of Sorcery KH3D.png|center|110px|link=Symphony of Sorcery]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Nightmare Break logo KH3D.png]]<br>{{nihongo|'''Nightmare Break'''|ナイトメアブレイク|Naitomea Bureiku}} | |[[File:Nightmare Break logo KH3D.png]]<br>{{nihongo|'''Nightmare Break'''|ナイトメアブレイク|Naitomea Bureiku}} | ||
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Its counterpart for Riku is Mirage Split, which has the same mechanic and effect as Nightmare Break. (See [[#Mirage Split|below]].) | Its counterpart for Riku is Mirage Split, which has the same mechanic and effect as Nightmare Break. (See [[#Mirage Split|below]].) | ||
|[[The World That Never Was]] | |[[File:The World That Never Was KH3D.png|center|110px|link=The World That Never Was]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Mirage Split logo KH3D.png]]<br>{{nihongo|'''Mirage Split'''|ミラージュスプリット|Mirāju Supuritto}} | |[[File:Mirage Split logo KH3D.png]]<br>{{nihongo|'''Mirage Split'''|ミラージュスプリット|Mirāju Supuritto}} | ||
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Its counterpart for Sora is Nightmare Break, which has the same mechanic and effect as Mirage Split. (See [[#Nightmare Break|above]].) | Its counterpart for Sora is Nightmare Break, which has the same mechanic and effect as Mirage Split. (See [[#Nightmare Break|above]].) | ||
|[[The World That Never Was]] | |[[File:The World That Never Was KH3D.png|center|110px|link=The World That Never Was]] | ||
|-bgcolor="#FFC0CB" | |-bgcolor="#FFC0CB" | ||
|[[File:Spirit Rope logo KH3D.png]]<br>{{nihongo|'''Spirit Rope'''|スピリットロープ|Supiritto Rōpu}} | |[[File:Spirit Rope logo KH3D.png]]<br>{{nihongo|'''Spirit Rope'''|スピリットロープ|Supiritto Rōpu}} | ||
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The rope that appears is made up of Spirit Dream Eater symbols. | The rope that appears is made up of Spirit Dream Eater symbols. | ||
|[[The World That Never Was]] | |[[File:The World That Never Was KH3D.png|center|110px|link=The World That Never Was]] | ||
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Revision as of 07:09, 14 June 2012
Gawrsh, aren't we here because of the picture?
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Please upload a picture of Gameplay images and animations (if available). |
Reality Shift (リアリティシフト Riariti Shifuto ) is a gameplay element that appears in Kingdom Hearts 3D: Dream Drop Distance. When an enemy or a certain object in the field is marked by a pink, oval-shaped reticule, the player can press and simultaneously or swipe downwards on the touchscreen to activate the Reality Shift, which requires players to complete an action on the Nintendo 3DS's touchscreen. Reality Shifts can be used to damage nearby enemies or to interact with the field, often allowing access to new areas. involves swiping the stylus of the Nintendo 3DS across the bottom screen or tapping in certain areas on the bottom screen. When the Reality Shift is activated, Sora or Riku dives into the bottom screen, and the action on the top screen is paused until the action is completed. Additionally, the character is invincible until the effect of the Reality Shift is over.
Each world appearing in Dream Drop Distance has a particular Reality Shift associated with it.
List Of Reality Shifts
Name | Description | World |
File:Slingshot logo KH3D.png Slingshot (スリングショット Suringushōtto ) |
The Reality Shift of Traverse Town. When used, the targeted enemy or object appears in a bubble on the touchscreen. The player can drag the bubble around to move a targeting reticule across the field. Upon release, the enemy or object is flung across the field, striking the targeted point and damaging any enemies nearby. If an enemy is flung by Slingshot, it also takes significant damage. Slingshot can also be used to destroy stacks of boxes in the different areas of Traverse Town, or stacks of packages in the Post Office area, to reveal Treasure Chests. | |
File:Holy Rope logo KH3D.png Holy Rope (ホーリーロープ Hōrīrōpu ) |
The Reality Shift of La Cité des Cloches. When used on an enemy, Dream Eater icons appear on the touchscreen, representing the enemies on the field. The player must draw a continuous line connecting the icons. Once finished, the line becomes a rope connecting the Dream Eaters, and Sora or Riku slide along the rope, dealing damage to the Dream Eaters along the way. If a loop is created with the rope, Sora or Riku will make two circuits around the loop, dealing extra damage.
Holy Rope can also be used on the floating white orbs that appear throughout La Cité des Cloches to quickly traverse large distances or reach out-of-the-way places on the field map. During Riku's battle against Bullet Gargoyle, activating Holy Rope creates demon-head icons on the touchscreen. Using the icons to draw a loop around the Bullet Gargoyle will deal damage to it. |
|
File:Code Break logo KH3D.png Code Break (コードブレイク Kōdo Bureiku ) |
The Reality Shift of The Grid. When activated, lines of ever-changing data appear on the touchscreen. Occassionally, specific colored words or word fragments appear within the data. The player can tap these keywords to freeze them onscreen. When all the necessary words of a single color have been tapped, a subroutine named by the combined keyword appears on the top screen, then disappears as it takes effect.
There are several subroutines than can be activated, some only against certain targets. For example, "SWITCH TARGET" will cause a Dream Eater, Black Guard, or turret to attack your enemies for a period of time.
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File:Popping Bubble logo KH3D.png Popping Bubble (ポッピングバブル Poppingu Baburu ) |
The Reality Shift of Prankster's Paradise. When activated, the target appears on the outside of a ring on the touchscreen. The player must pull the bubble in the center of the ring in the opposite direction of the target to spray bubbles at it as it moves. After the target has been sprayed for long enough, it is enveloped in a bubble and returns to the top screen. Sora or Riku then stands on top of the bubble, which can be moved freely around the field, picking up other objects or Dream Eaters by touching them.
After the first phase of Sora's battle against the Kinkin Lobster, the player is required to use Popping Bubble on Monstro in order to continue the battle. |
|
File:Wonder Comic logo KH3D.png Wonder Comic (ワンダーコミック Wandā Komikku ) |
The Reality Shift of Country of the Musketeers. When activated, the target appears in the center of a Three Musketeers comic book on the touchscreen. The player must swipe the touchscreen in the manner and direction indicated by arrows that appear on the page, in a straight motion or a spiralling motion. After a few of these, the target will be launched back to the field.
During Sora's battle against Pete and the Beagle Boys, the player is required to use Wonder Comic on the three Beagle Boys after each has been defeated to force Pete to join the battle, and then again against Pete to finish the battle. |
|
File:Fantasmic logo KH3D.png Fantasmic (ファンタズミック Fantazumikku ) |
[5] The Reality Shift of Symphony of Sorcery. When activated, the player must complete a rhythm game on the touchscreen, tapping the blue icons and dragging the purple icon with the correct timing. Each successful action launches fireworks to the top screen, damaging nearby enemies.
Fantasmic is used on wine goblets or musical notes that appear in different locations across Symphony of Sorcery to change the nearby environment in various ways, such as creating cloud platforms and rainbow paths or changing the weather. |
|
File:Nightmare Break logo KH3D.png Nightmare Break (ナイトメアブレイク Naitomea Bureiku ) |
A Reality Shift used exclusively by Sora in The World That Never Was. When activated, the player must swipe through the white chains on the touchscreen as they move across the screen in three swipes or less. When done successfully, an image of Riku appears, Sora and Riku each summon a colorful Keyblade, and they combine the two to form a giant blade, which they swing together in a series of enormous sword strokes.
Sora can use Nightmare Break to destroy tall skyscrapers in his path, including during his battle with Xemnas. Its counterpart for Riku is Mirage Split, which has the same mechanic and effect as Nightmare Break. (See below.) |
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File:Mirage Split logo KH3D.png Mirage Split (ミラージュスプリット Mirāju Supuritto ) |
The Reality Shift used exclusively by Riku in The World That Never Was. When activated, the player must swipe through the white pods on the touchscreen as they move across the screen in three swipes or less. When done successfully, an image of Sora appears, Sora and Riku each summon a colorful Keyblade, and they combine the two to form a giant blade, which they swing together in a series of enormous sword strokes.
Riku can use Mirage Split to activate a number of devices in the World That Never Was, which open new areas. Mirage Split must be used during the battle against Young Xehanort after his health has been depleted during the first stage of the battle. Its counterpart for Sora is Nightmare Break, which has the same mechanic and effect as Mirage Split. (See above.) |
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File:Spirit Rope logo KH3D.png Spirit Rope (スピリットロープ Supiritto Rōpu ) |
A special Reality Shift that appears only a single time in The World That Never Was. It is identical to Holy Rope, in both mechanics and function. (See above.) Riku activates it with a Spirit Komory Bat in order to reach the Castle That Never Was.
The rope that appears is made up of Spirit Dream Eater symbols. |