Kingdom Hearts Birth by Sleep

Villains' Vendetta: Difference between revisions

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==Enemies==
==Enemies==
===Unversed===
Basicly all you are fighting are the bosses from every single arena match EXCEPT the Mimic Master(THANK GOD!)
Starting with the Iron imprisoner then the Cursed Carriage, Wheel Master, Iron Imprisoner II, Iron Imprisoner III, Trinity Armor, then finally Iron Imprisoner III. Now this may seem easy but it is not. They are more powerful than before. And not to mention the Iron Imprisoners are really annoying.
===Strategy===
Ok, he strategy is the same for each character(technicly) and all you basicly need is Curaga, Faith, Salvation, or two high/mega potion slots. Preferably i chose faith since it fully heals you and hurts enemies, but it leaves you vulnerable while your casting it, much like salvation, except it keeps yoou vulnerable for a lesser ammount of time.
ok s all you really have to do is hit and run. basic geurilla tactics. but for iron imprisoner I,(or any other Iron Imprisoners that do the multi laser stalk-thing) use a shotlock while theyre doing hat, then keep dodge rolling, cartwheeling, etc., etc. while it does its fire attacks and when it summons the cage attack to refil your focus gauge.(also damage Syphoon ablity is highly recomended.)for the Ice collossus just stay at itd leg and attack most, if not all, his attacks wont hit you. wheel master just hi & shotlock & heal upon nesicary. for trinity armor just attack and dodge. and when it does its laser just stay under it and it wont hit you. but dont attack while under(under most circumstances) do that and you will receive the Ultima Keyblade.
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Revision as of 23:05, 24 November 2010

Villains' Vendetta
★★★★★


Katakana 覇者の復讐

Romaji Hasha no Fukushū
Arena Level 30
Rounds 8
Medals 750
Bonus Challenge '
'
Medal Bonus Medals x

Rewards Terra: Ultima Weapon
Ventus: Ultima Weapon
Aqua: Ultima Weapon
Other Battles
Day of Reckoning | Wheels of Misfortune | Risky Riches
Weaver Fever | Sinister Sentinel | Dead Ringer | Combined Threat
Treasure Tussle | Harsh Punishment | A Time to Chill | Copycat Crisis
Keepers of the Arena | Villains' Vendetta
Monster of the Sea | Light's Lessons | Peering into Darkness
Round Enemies

1 Iron Imprisoner I
2 Cursed Coach
3 Wheel Master
4 Iron Imprisoner II
5 Ice Colossus
6 Iron Imprisoner III
7 Trinity Armor
8 Iron Imprisoner IV

Villains' Vendetta is the thirteenth and final battle of the Mirage Arena in Kingdom Hearts Birth by Sleep.

Enemies

Basicly all you are fighting are the bosses from every single arena match EXCEPT the Mimic Master(THANK GOD!) Starting with the Iron imprisoner then the Cursed Carriage, Wheel Master, Iron Imprisoner II, Iron Imprisoner III, Trinity Armor, then finally Iron Imprisoner III. Now this may seem easy but it is not. They are more powerful than before. And not to mention the Iron Imprisoners are really annoying.

Strategy

Ok, he strategy is the same for each character(technicly) and all you basicly need is Curaga, Faith, Salvation, or two high/mega potion slots. Preferably i chose faith since it fully heals you and hurts enemies, but it leaves you vulnerable while your casting it, much like salvation, except it keeps yoou vulnerable for a lesser ammount of time. ok s all you really have to do is hit and run. basic geurilla tactics. but for iron imprisoner I,(or any other Iron Imprisoners that do the multi laser stalk-thing) use a shotlock while theyre doing hat, then keep dodge rolling, cartwheeling, etc., etc. while it does its fire attacks and when it summons the cage attack to refil your focus gauge.(also damage Syphoon ablity is highly recomended.)for the Ice collossus just stay at itd leg and attack most, if not all, his attacks wont hit you. wheel master just hi & shotlock & heal upon nesicary. for trinity armor just attack and dodge. and when it does its laser just stay under it and it wont hit you. but dont attack while under(under most circumstances) do that and you will receive the Ultima Keyblade.

Somebodies