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Treasure Magnet: Difference between revisions

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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|DDD|DHD|KH3}}
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.
{{nihongo|'''Treasure Magnet'''|ドロー|Dorō|lit. "Draw"}}, dubbed as '''Draw''' in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to attract dropped [[prizes]] and items from a greater distance away. Powering up the ability increases the range of the effect.


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In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 {{AP}} to equip.
In ''Kingdom Hearts'', Treasure Magnet is a {{c|support ability|KH}} that costs 2 {{AP}} to equip.


In ''Kingdom Hearts Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads.
In ''Kingdom Hearts Chain of Memories'', Draw is an [[enemy card]] effect that costs 10 CP to add to the deck and lasts for five reloads. In ''Kingdom Hearts Chain of Memories'', it allows the user to collect prizes from anywhere on the field, and slightly increases the range at which Cards can be picked up. In ''Kingdom Hearts Re:Chain of Memories'', it increases the range at which prizes and Cards can be picked up. The effect ends as soon as the last enemy is defeated.


In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times.
In ''[[Kingdom Hearts II]]'', Draw is a {{c|support ability|KH2}} that costs 3 AP to equip. It is also a [[Gummi Ability]] that costs 4 AP to equip and can be equipped up to two times.
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
In ''[[Kingdom Hearts III]]'', Treasure Magnet is a {{c|support ability|kh3}} that costs 1 AP to equip. It extends the distance that prizes can be drawn in from, adding 3 meters with one ability equipped and 6 meters with two or more abilities equipped.


==Learning Treasure Magnet==
==Learning Treasure Magnet==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Treasure Magnet at levels 12 and 30 with the [[Dream Rod]], levels 27 and 39 with the [[Dream Shield]], and levels 33 and 60 with the [[Dream Sword]].
*[[Sora]] learns Treasure Magnet at levels 33 and 60 with the [[Dream Sword]], levels 12 and 30 with the [[Dream Rod]], and levels 27 and 39 with the [[Dream Shield]].{{KH}}
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*Sora learns Treasure Magnet at levels 36 and 75 with the Dream Sword, levels 9 and 72 with the Dream Rod, and levels 30 and 57 with the Dream Shield.{{FM}}
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
*[[Donald]] learns Treasure Magnet at levels 30 and 45.{{KH}}
*Donald learns Treasure Magnet at levels 24 and 39.{{FM}}
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.{{KH}}
*Goofy learns Treasure Magnet at levels 18 and 51.{{FM}}
*[[Aladdin]] has Treasure Magnet as a default ability.
*[[Aladdin]] has Treasure Magnet as a default ability.
*[[Jack Skellington]] has Treasure Magnet as a default ability.
*[[Jack Skellington]] has Treasure Magnet as a default ability.
*[[Peter Pan]] has Treasure Magnet as a default ability.
*[[Peter Pan]] has Treasure Magnet as a default ability.
===''Kingdom Hearts Final Mix''===
*Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
*Donald learns Treasure Magnet at levels 34 and 39.
*Goofy learns Treasure Magnet at levels 18 and 51.
*Aladdin has Treasure Magnet as a default ability.
*Jack Skellington has Treasure Magnet as a default ability.
*Peter Pan has Treasure Magnet as a default ability.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
*Sora learns Draw at level 28 with the Dream Sword, level 25 with the Dream Rod, and level 47 with the Dream Shield.
*Donald learns Draw after saving the [[Medallion]].
*Donald learns Draw after saving the [[Medallion]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
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*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].{{FMII}}
*Sora learns Draw once [[Limit Form]] reaches level 4.{{FMII}}
*[[Limit Form]] has Draw as a default ability.{{FMII}}
*Master Form has an additional copy of Draw as a default ability.{{FMII}}


====Gummi====
====Gummi Ability====
[[File:GA Draw.png|left]]
[[File:GA Draw.png|right]]
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in [[Ancient Highway]] LV3.
*Draw is available as a [[Gummi Ability]] after completing Mission 1 of [[Sunlight Storm]] with a rank of E or above.
*Draw is available as a Gummi Ability after completing [[Sunlight Storm]] LV1 with a rank of E or above.
{{-}}
 
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up [[Limit Form]] to level four.
*Donald learns Draw after defending the Medallion on board the ''Interceptor''.
*Goofy learns Draw after defeating the Grim Reaper on board the ''Black Pearl''.
*[[Limit Form]] has Draw as a default ability.
*Master Form has two copies of Draw as default abilities.
*Mulan has Draw as a default ability.
*Jack Sparrow has three copies of Draw as default abilities.
*The Follow the Wind has Draw as its Equipment Ability.
*The Draw Ring has Draw as its Equipment Ability.
 
====Gummi====
[[File:GA Draw.png|left]]
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
*Draw is available as a [[Gummi Ability]] after completing Mission 1 of [[Sunlight Storm]] with a rank of E or above.
{{-}}
{{-}}


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*Sora and Riku can purchase Treasure Magnet from the [[Woeflower]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Woeflower]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points.
*Sora and Riku can purchase Treasure Magnet from the [[Yoggy Ram]] Ability Link for 50 Link Points.
===''Kingdom Hearts III''===
*Sora learns Treasure Magnet at level 3.
*Sora learns Treasure Magnet after scoring 23,000 or more points on the [[Orange Flan]] mini-game.
*Donald has Treasure Magnet as a default ability.
*Goofy has Treasure Magnet as a default ability.
*[[Hercules]] has Treasure Magnet as a default ability.
*[[Rapunzel]] has Treasure Magnet as a default ability.
*[[Flynn]] has Treasure Magnet as a default ability.
*[[Mike]] has Treasure Magnet as a default ability.
*Jack has Treasure Magnet as a default ability.
*Riku has two copies of Treasure Magnet as default abilities.
*[[Aqua]] has two copies of Treasure Magnet as default abilities.
*The [[Kingdom Key]] has Treasure Magnet as its equipment ability.
*The [[Junior Medal]] has Treasure Magnet as its equipment ability.
==Other appearances==
===''Kingdom Hearts Trading Card Game''===
In the ''[[Kingdom Hearts Trading Card Game]]'', Draw is the technique of {{ns|TCG|Bouncywild}} and {{ns|TCG|Angel Star}} Cards. When a Card with Draw is played, that player may draw one card.
==See also==
*[[Master Treasure Magnet]]
*[[Magic Treasure Magnet]]


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[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 17:47, 18 August 2024

Treasure Magnet (ドロー Dorō?, lit. "Draw"), dubbed as Draw in Kingdom Hearts Chain of Memories and Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It allows the user to attract dropped prizes and items from a greater distance away. Powering up the ability increases the range of the effect.

Mechanics[edit]

In Kingdom Hearts, Treasure Magnet is a support ability that costs 2 AP to equip.

In Kingdom Hearts Chain of Memories, Draw is an enemy card effect that costs 10 CP to add to the deck and lasts for five reloads. In Kingdom Hearts Chain of Memories, it allows the user to collect prizes from anywhere on the field, and slightly increases the range at which Cards can be picked up. In Kingdom Hearts Re:Chain of Memories, it increases the range at which prizes and Cards can be picked up. The effect ends as soon as the last enemy is defeated.

In Kingdom Hearts II, Draw is a support ability that costs 3 AP to equip. It is also a Gummi Ability that costs 4 AP to equip and can be equipped up to two times.

In Kingdom Hearts 358/2 Days, Treasure Magnet is an ability panel that can be leveled up from Treasure Magnet LV1 to Treasure Magnet LV2 and Treasure Magnet LV3 by linking T. Magnet LV+ Ⓛ (ドローアップⓁ Dorō Appu Ⓛ?, lit. "Draw Up Ⓛ") panels to it.

In Kingdom Hearts Birth by Sleep, Treasure Magnet is a prize ability that can be installed up to five times.

In Kingdom Hearts 3D: Dream Drop Distance, Treasure Magnet is a support ability that can be equipped up to five times.

In Kingdom Hearts III, Treasure Magnet is a support ability that costs 1 AP to equip. It extends the distance that prizes can be drawn in from, adding 3 meters with one ability equipped and 6 meters with two or more abilities equipped.

Learning Treasure Magnet[edit]

Kingdom Hearts[edit]

  • Sora learns Treasure Magnet at levels 33 and 60 with the Dream Sword, levels 12 and 30 with the Dream Rod, and levels 27 and 39 with the Dream Shield.[KH I]
  • Sora learns Treasure Magnet at levels 36 and 75 with the Dream Sword, levels 9 and 72 with the Dream Rod, and levels 30 and 57 with the Dream Shield.[KH I FM]
  • Donald learns Treasure Magnet at levels 30 and 45.[KH I]
  • Donald learns Treasure Magnet at levels 24 and 39.[KH I FM]
  • Goofy learns Treasure Magnet at levels 18 and 42.[KH I]
  • Goofy learns Treasure Magnet at levels 18 and 51.[KH I FM]
  • Aladdin has Treasure Magnet as a default ability.
  • Jack Skellington has Treasure Magnet as a default ability.
  • Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts Chain of Memories[edit]

  • The Bouncywild card has Draw as its effect.
  • The Black Fungus enemy card can randomly activate Draw.
  • The Darkside enemy card can mimic an enemy's Draw.

Kingdom Hearts II[edit]

Gummi Ability[edit]

GA Draw.png

Kingdom Hearts 358/2 Days[edit]

  • Treasure Magnet KHD.png Treasure Magnet is a clear bonus for Mission 29.
  • Treasure Magnet KHD.png Treasure Magnet ③ can be purchased for 1500 Heart Points once Roxas is promoted to Expert rank.
  • T. Magnet LV+ KHD.png T. Magnet LV+ Ⓛ can be purchased for 800 Heart Points and once again for 1600 Heart Points once Roxas is promoted to Master rank.

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D Dream Drop Distance[edit]

  • Sora and Riku can purchase Treasure Magnet from the Cyber Yog Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Drak Quack Ability Link for 25 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Ducky Goose Ability Link for 25 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Ghostabocky Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Jestabocky Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Toximander Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Woeflower Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Yoggy Ram Ability Link for 50 Link Points.

Kingdom Hearts III[edit]

  • Sora learns Treasure Magnet at level 3.
  • Sora learns Treasure Magnet after scoring 23,000 or more points on the Orange Flan mini-game.
  • Donald has Treasure Magnet as a default ability.
  • Goofy has Treasure Magnet as a default ability.
  • Hercules has Treasure Magnet as a default ability.
  • Rapunzel has Treasure Magnet as a default ability.
  • Flynn has Treasure Magnet as a default ability.
  • Mike has Treasure Magnet as a default ability.
  • Jack has Treasure Magnet as a default ability.
  • Riku has two copies of Treasure Magnet as default abilities.
  • Aqua has two copies of Treasure Magnet as default abilities.
  • The Kingdom Key has Treasure Magnet as its equipment ability.
  • The Junior Medal has Treasure Magnet as its equipment ability.

Other appearances[edit]

Kingdom Hearts Trading Card Game[edit]

In the Kingdom Hearts Trading Card Game, Draw is the technique of Bouncywild and Angel Star Cards. When a Card with Draw is played, that player may draw one card.

See also[edit]