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[[Image:Master Form.png|thumb|Sora in Master Form, wielding the [[Kingdom Key]] and [[Oblivion]] [[keyblade]]s.]]
{{Suite|Master Form}}
{{Game|KH2|FM2|FA}}
{{DriveForm
|name=Master Form
|kana=マスターフォーム
|romaji=Masutā Fōmu
|fr=Forme Maîtrise
|es=Forma Maestra
|ability=Aerial Dodge
|drive=4
|allies=Both
|exp2=60
|exp3=240
|exp4=456
|exp5=726
|exp6=1050
|exp7=1500
|bonus2=Auto Master
|bonus4=Air Combo Plus
|bonus6=Air Combo Plus
|fmexp2=40
|fmexp3=120
|fmexp4=260
|fmexp5=484
|fmexp6=932
|fmexp7=1600
|desc=A Form that handles both the Keyblade and magic.
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic.
|style=kh2
}}
'''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]] and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire.


'''Master Form''' is a [[Drive Form]] of Sora from ''[[Kingdom Hearts]]''.
==Design==
Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in:
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a yellow tint.
*In [[Halloween Town]], Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left.
*In [[Christmas Town]]{{FMII}}, Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses.
*In [[Space Paranoids]], Sora's circuitry becomes yellow.


Earned when you reunite with King Mickey, Master Form is like a hybrid between the [[Valor Form|Valor]] and [[Wisdom Form|Wisdom]] forms [[Sora]] can become.
When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.


==Leveling Up==
==Mechanics==
Leveling up Master Form is somewhat easy as gaining EXP gives you more time to gain more EXP.  Sora must collect [[Drive Orb|Drive Orbs]] to gain experience while in this form, and since gaining them boosts the time you have in that form the leveling up quickens.  Master Form's growth ability is Aerial Dodge, a second jump performed in midair that is mostly long range, giving Sora little more height.
Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his [[Growth Ability]].


==Other Information==
Master Form gains [[experience]] by collecting [[Drive Orb]]s; one point for each small orb and three points for each large orb. [[Level]]ing up upgrades the form's Growth Ability, [[Aerial Dodge]], for both itself and Sora's standard form. Leveling up Master Form also grants [[Auto Master]] and two [[Air Combo Plus]] [[abilities]] to Sora's standard form.
Master Form bears a yellow and black color scheme. It is the last drive form that Sora gains through the story, apart from Final Form (which is not given to him by anybody, and the screen showing that a new form has been gained does not appear). The symbols on his pants are three black crosses arranged in a fancy overlapping pattern.


==Abilities==
===Abilities===
===Actions===
{{frm-atk-o|o=*|kh2=*}}
*Master Strike
{{frm-atk|{{nihongo|'''Left-Right Swing'''|マスター左右振り|<br>Masutā Sayū-furi|lit. "Master Left and Right Swing"}}|att|Physical|x0.33→x0.65→x0.33|0.38→0.78→0.38|O→△→△|X→O→O}}
A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash similar to [[Valor Form]]'s Sonic End.
{{frm-atk|{{nihongo|'''Backflip Swing'''|マスター宙返り振り|<br>Masutā Chūgaeri-furi|lit. "Master Somersault Swing"}}|att|Physical|x0.33→x0.33→x0.65|0.38→0.38→0.78|O→O→△|X→X→O}}
{{frm-atk|{{nihongo|'''V-H Swing'''|マスター縦横振り|<br>Masutā Jūō-furi|lit. "Master Horizontal and Vertical Swing"}}|att|Physical|x0.33→x0.65|0.38→0.78|O→△|X→O}}
{{frm-atk-m|kh2=*|{{nihongo|'''Auto Magic Attack'''|オート魔法攻撃|<br>Ōto Mahō Kōgeki}}|Fire/Blizzard|att|Physical|x0.33→x0.5|0.38→0.6|△|X|A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.|Other magic|att|Physical|x0.25|0.3|△|X}}
{{frm-atk-o|kh2=*|aa=*}}
{{frm-atk|l=*|Master Strike|att|Physical|x0.25→x0.5→x0.25→x0.25<br>→x0.5→x0.25→x0.5→x0.5<br>→x0.25→x0.65→x1.5|0.3→0.6→0.3→0.3<br>→0.6→0.3→0.6→0.6<br>→0.3→0.78→1.8|△|O|11=Unleashes a powerful finishing combo move that successively attacks a single target.}}
{{frm-abi|Master Magic|Powers up magic.}}
{{frm-atk-m|kh2=*|l=*|Disaster|Whirlwind|att|Neutral|x0.1|0.12|X|O|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.|Blow away|att|Neutral|x1.5|1.8|X|O}}
{{frm-grw-o}}
{{frm-grw|Aerial Dodge LV1|1|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-grw|Aerial Dodge LV2|3|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-grw|Aerial Dodge LV3|5|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-grw|Aerial Dodge MAX|7|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-abi-o|kh2|sa=*}}
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
{{frm-abi|Endless Magic|Unleashes magic combos endlessly.}}
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
{{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.}}
{{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.|{{FMII}}}}
{{frm-abi|MP Hastera|Greatly increases [[MP]] restoration speed after MP is fully consumed.}}
{{Atk-c}}


*Disaster
==Strategy==
A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. The player can move Sora in this mode to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast.
With its aerial fighting style, Master Form is especially useful against airborne enemies. The [[Hero's Crest]] Keyblade is a solid choice for this form due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.


*Magic Master
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the [[Drive Converter]] and [[Jackpot]] abilities, which can be acquired through leveling up and by respectively equipping the [[Sweet Memories]] (''Kingdom Hearts II Final Mix'' only) and [[Wishing Lamp]] Keyblades, he can continuously use the Stop Dice and Begin Game [[Reaction Commands]] on [[Gambler]]s to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the [[Land of Dragons]], as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked, making it another solid spot to train Master Form.
Description: Magic is powered up.


===Growth===
When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes.
*Aerial Dodge
Description: If you press X in the air, you can jump once more. At the same time you are guarded against enemies.


===Support===
==Notes and references==
*Synch Blade
{{reflist}}
Description: Sora can wield two blades at once to fight in a dual-wielding style.


*Air Combo Plus
Description: Increase the probability of attacking, thus prolonging air combos.
*Endless Magic
Description: Magic combos can continue indefinitely.
*Draw
Description: Absorb nearby orbs.
*MP Hastega
Description: MP recharge time is faster 1.25 times than normal.
----
'''Pros'''
Powerful finishers, many-hit combos, balanced enhancement of magic and melee.
'''Cons'''
This form has all-aerial attacks (he hurls himself into the air as he makes his first swing), and each hit that makes its mark raises Sora slightly higher into the air. For hitting smaller, grounded, or farther away enemies, this can make it difficult to perform your entire combo.
{{Form}}
{{Form}}
[[Category: Drive Forms]]

Latest revision as of 03:13, 24 July 2024

Master Form

"A Form that handles both the Keyblade and magic."
Japanese マスターフォーム Sora Master Sprite KHII.png
Master Form Orb KHII.png
Rōmaji Masutā Fōmu

Growth Ability Aerial Dodge
Drive Gauges 4
Allies Required Both

LV EXP Bonus
Sora Master Form
LV1 0 Aerial Dodge LV1
LV2 60 Auto Master Form Gauge +1
LV3 240 Aerial Dodge LV1 Form Gauge +1
Aerial Dodge LV2
LV4 456 Air Combo Plus Form Gauge +1
LV5 726 Aerial Dodge LV2 Form Gauge +1
Aerial Dodge LV3
LV6 1050 Air Combo Plus Form Gauge +1
LV7 1500 Aerial Dodge LV3 Form Gauge +1
Aerial Dodge MAX

LV EXP Bonus
Sora Master Form
LV1 0 Aerial Dodge LV1
LV2 40 Auto Master Form Gauge +1
LV3 120 Aerial Dodge LV1 Form Gauge +1
Aerial Dodge LV2
LV4 260 Air Combo Plus Form Gauge +1
LV5 484 Aerial Dodge LV2 Form Gauge +1
Aerial Dodge LV3
LV6 932 Air Combo Plus Form Gauge +1
LV7 1600 Aerial Dodge LV3 Form Gauge +1
Aerial Dodge MAX

Master Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form lets Sora wield two Keyblades and boosts his magic.

Master Form is a Drive Form that handles both the Keyblade and magic which appears in Kingdom Hearts II. It uses both party members and consumes four of Sora's Drive Bars. It represents the fusion of Valor Form and Wisdom Form,[1] and is obtained when Sora reunites with King Mickey at Hollow Bastion. Its emblem is a yellow saltire.

Design[edit]

Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in:

  • In Timeless River, Sora's appearance does not change. However, his HUD sprite gains a yellow tint.
  • In Halloween Town, Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left.
  • In Christmas Town[KH II FM], Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses.
  • In Space Paranoids, Sora's circuitry becomes yellow.

When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.

Mechanics[edit]

Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his Growth Ability.

Master Form gains experience by collecting Drive Orbs; one point for each small orb and three points for each large orb. Leveling up upgrades the form's Growth Ability, Aerial Dodge, for both itself and Sora's standard form. Leveling up Master Form also grants Auto Master and two Air Combo Plus abilities to Sora's standard form.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Left-Right Swing (マスター左右振り
Masutā Sayū-furi
?, lit. "Master Left and Right Swing")
Attack Command Physical x0.33→x0.65→x0.33 0.38→0.78→0.38 O→△→△ X→O→O
Backflip Swing (マスター宙返り振り
Masutā Chūgaeri-furi
?, lit. "Master Somersault Swing")
Attack Command Physical x0.33→x0.33→x0.65 0.38→0.38→0.78 O→O→△ X→X→O
V-H Swing (マスター縦横振り
Masutā Jūō-furi
?, lit. "Master Horizontal and Vertical Swing")
Attack Command Physical x0.33→x0.65 0.38→0.78 O→△ X→O
Auto Magic Attack (オート魔法攻撃
Ōto Mahō Kōgeki
?)
Fire/Blizzard Attack Command Physical x0.33→x0.5 0.38→0.6 X

Other magic Attack Command Physical x0.25 0.3 X
A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Master Strike Attack Command Physical x0.25→x0.5→x0.25→x0.25
→x0.5→x0.25→x0.5→x0.5
→x0.25→x0.65→x1.5
0.3→0.6→0.3→0.3
→0.6→0.3→0.6→0.6
→0.3→0.78→1.8
O
Unleashes a powerful finishing combo move that successively attacks a single target.
Master Magic Powers up magic.
Disaster Whirlwind Attack Command Neutral x0.1 0.12 X O

Blow away Attack Command Neutral x1.5 1.8 X O
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
Growth Abilities
Ability LV Learned Description
Aerial Dodge LV1 LV1 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge LV2 LV3 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge LV3 LV5 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge MAX LV7 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Support Abilities
Ability Description
Synch Blade Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Endless Magic Unleashes magic combos endlessly.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Draw Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
Draw[KH II FM] Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
MP Hastera Greatly increases MP restoration speed after MP is fully consumed.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

With its aerial fighting style, Master Form is especially useful against airborne enemies. The Hero's Crest Keyblade is a solid choice for this form due to its Air Combo Boost ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.

Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the Drive Converter and Jackpot abilities, which can be acquired through leveling up and by respectively equipping the Sweet Memories (Kingdom Hearts II Final Mix only) and Wishing Lamp Keyblades, he can continuously use the Stop Dice and Begin Game Reaction Commands on Gamblers to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: Oathkeeper, Bond of Flame, and Ultima Weapon. Hollow Bastion is a great place to train, as well as the Land of Dragons, as the explosives drop drive orbs as well. Crimson Jazzes and Morning Stars in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In Kingdom Hearts II Final Mix, the balloons within the Cavern of Remembrance drop Drive Orbs when attacked, making it another solid spot to train Master Form.

When using Master Form for proper combat, it is best to equip balanced Keyblades. The Fatal Crest Keyblade allows Master Form to engage in endless combos due to its Berserk Charge ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form gauge depletes.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you possessing all abilities flows into your mind."