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{{Game|KH2|FM2}}
{{game|KH2|FM2}}
[[File:SoraWisdom.png|150px]]
{{suite|Wisdom Form}}
{{nihongo|'''Wisdom Form'''|ウィズダムフォーム|Wizudamu Fōmu}} is a [[Drive Form]] from ''[[Kingdom Hearts II]]''.
{{DriveForm
|name=Wisdom Form
|kana=ウィズダムフォーム
|romaji=Wizudamu Fōmu
|fr=Forme Sagesse
|es=Forma Sabia
|ability=Quick Run
|drive=3
|allies=Donald
|desc=A Form specializing in magic attacks.
|exp2=20
|exp3=80
|exp4=152
|exp5=242
|exp6=350
|exp7=500
|bonus2=Auto Wisdom
|bonus4=MP Rage
|bonus6=MP Haste
|fmexp2=12
|fmexp3=36
|fmexp4=84
|fmexp5=160
|fmexp6=293
|fmexp7=450
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora specialize in magic and glide quickly along the ground.
|style=kh2
}}
'''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Donald Duck]] and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[magic]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your magic to its fullest flows into your mind."</ref> and is obtained along with the [[Monochrome]] [[Keyblade]] when Sora clears [[Timeless River]]. Its emblem is a blue flame.


Sora's Wisdom Form, unlike his [[Valor Form]], relies entirely on magic. This [[Drive Form]] is learned after Sora completes his adventure at the [[Timeless River]], and restores peace to [[Disney Castle]], also after hearing [[Merlin]] say, "Think wisely!" possibly inspiring the name. In order to obtain this form, Sora fuses with [[Donald Duck|Donald]]. While fighting in this form, Sora can use the ability called "Quick Run" to dash rapidly, which occasionally serves as an ability to dodge attacks or travel through areas quickly. In this form, Sora does not physically attack with the Keyblade, but instead shoots bullets of magic that home in on the enemy, making it very difficult for them to dodge. He does not walk either, but slides across the ground instead. Since Wisdom Form specializes in magical attacks, it is the weakest of Sora's Drive Forms in terms of attack power, but its spell casting should not be underestimated. Like [[Valor Form]], Wisdom Form consumes three Drive Bars.
==Design==
{{Main|Form:Sora}}
Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves.<ref>In the original version of ''Kingdom Hearts II'', Sora's sleeves erroneously bear [[Master Form]]'s emblem. This is corrected in ''[[Kingdom Hearts II Final Mix]]''.</ref> Wisdom Form changes designs depending on the world he is in:
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a blue tint.
*In [[Halloween Town]], Sora's mask is changed into a {{ff|Blue Mage}}.
*In [[Christmas Town]]{{FMII}}, Sora's hat and the back of his shirt sport a blue flame.
*In [[Space Paranoids]], Sora's circuitry becomes a deep blue.


==Leveling Up==
Sora wields only one Keyblade in this form. While in Wisdom Form, specks of [[light]] float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.  
Upgrading Wisdom Form is slightly harder than [[Valor Form]], as Wisdom's level is upgraded by the destruction of a Heartless in order to gain experience. One Heartless defeated in Wisdom Form equals one experience point.


The best place to level up Wisdom Form is within the [[Timeless River#Windows to the Past|Windows to the Past]]. There are many Heartless within each room, and they are all fairly weak. As an added plus, you are very close to the world exit, allowing you to fully refill your Drive Gauge. While the Dark City sections of [[The World That Never Was]] may seem like a good alternative, the enemies there are at a higher level, and take too long to materialize. Using [[Magnega]] will destroy many Heartless at once, allowing you to focus on any stragglers.
Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches its height.
By leveling up the Wisdom Form, Sora will develop the ability [[Quick Run]], which allows him to move quickly over a short distance. Sora also gets MP Rage at level four Wisdom Form and MP Haste at level six.


It is recommended not to level up Wisdom Form in the residential area of [[Radiant Garden]], as groups of magic-resistant Heartless reside there.
==Mechanics==
Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged but weak projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.


==Abilities==
Wisdom Form gains [[experience]] for every [[Heartless]] defeated. Leveling up upgrades the form's [[Growth Ability]], [[Quick Run]], for both itself and Sora's standard form. The standard form is also granted the [[Auto Wisdom]], [[MP Rage]] and [[MP Haste]] [[abilities]] through [[level]] ups.
===Actions===
{|width="100%" class="wikitable"
|-bgcolor="#4169e1"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#1e90ff"
|'''Wisdom Shot'''
|The attack command becomes shoot, allowing Sora to fire projectiles at the enemies.
|-bgcolor="#1e90ff"
|'''Mobile Action'''
|Actions can be executed while moving.
|-bgcolor="#1e90ff"
|'''Magic Haste'''
|Magic spells requires less time to execute, thus allowing faster Magic combos.
|-bgcolor="#1e90ff"
|'''Magic Spice'''
|Magic combo finishers are powered up, either inflicting more damage or curing more HP.
|-bgcolor="#1e90ff"
|'''Retaliating Slash'''
|When knocked into the air, pressing square will allow Sora to spray several Wisdom shots down on enemies.
|}


===Abilities===
{{Frm-atk-o|o=*|kh2=*}}
{{frm-atk|{{nihongo|'''Ground Shot'''|地上ショット|<br>Chijō Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
{{frm-atk|{{nihongo|'''Finishing Shot'''|地上フィニッシュショット|<br>Chijō Finisshu Shotto|lit. "Ground Finish Shot"}}|mag|Neutral|x0.25{{note|x0.5 on third rapid-fire}}{{KHII}}<br>x0.2{{note|x1.0 on third rapid-fire}}{{FMII}}|0.16{{note|0.32 on third rapid-fire}}|X|O|11=Combo finisher. Shoots a flurry of projectiles from the tip of the Keyblade.}}
{{frm-atk|{{nihongo|'''Midair Shot'''|空中ショット|<br>Kūchū Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
{{frm-atk-o|kh2=*|aa=*}}
{{frm-abi|l=*|Wisdom Shot|Changes the command Attack to Shoot.}}
{{frm-abi|l=*|Mobile Action|Actions will be enabled while moving.}}
{{frm-abi|l=*|Magic Haste|Shortens magic casting time and enables rapid magic combos.}}
{{frm-abi|l=*|Magic Spice|Powers up the finishing move of magic combos.}}
{{frm-atk|l=*|Retaliating Slash|mag|Neutral|x0.25|0.16|X|X→X→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
{{frm-grw-o}}
{{frm-grw|l=*|Quick Run LV1|1|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-grw|l=*|Quick Run LV2|3|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-grw|l=*|Quick Run LV3|5|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-grw|l=*|Quick Run MAX|7|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
{{frm-abi-o|kh2|sa=*}}
{{frm-abi|l=*|MP Hastega|Increases [[MP]] restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.}}
{{frm-abi|MP Hastega|Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.|{{FMII}}}}
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.|{{KHII}}}}
{{Atk-c}}


===Growth===
==Strategy==
{|width="100%" class="wikitable"
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]], or have [[defense]] against physical attacks, such as [[Large Bodies]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His spell casting is sped up and all his magic finishers increase in power as well and gain new, enhanced properties. Always be mindful of [[Reflect]] for defense in place of [[Guard]], and be prepared to cast [[Cure]], as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire, but suffers from a naturally weaker damage output compared to other attacks. Make sure the party has [[Ether]]s and [[Elixir]]s to keep using stronger magic, along with MP Rage and MP Haste.
|-bgcolor="#4169e1"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#1e90ff"
|'''[[Quick Run]]'''
|Sora performs a quick dash on the ground.
|}


Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the [[Drive Gauge]] and a [[Save Point]] for refilling the [[MP Gauge]] from any of the rooms. Most Heartless here can be defeated in with minimal spell casting or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the [[World That Never Was]]. [[Shadow]]s appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the Drive Gauge.


===Support===
When using Wisdom Form for proper combat, it is best to equip Keyblades with high Magic [[stats]], as all of Sora's attacks, including the basic Wisdom Shot, are magical in nature. Alternatively, Keyblades that boost Sora's Magic damage in one way or another, such as [[Bond of Flame]], [[Mysterious Abyss]], or [[Photon Debugger]], as well as Keyblades that benefit his MP like [[Circle of Life]], are useful as well.
{|width="100%" class="wikitable"
|-bgcolor="#4169e1"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#1e90ff"
|'''Combo Plus'''
|1 added attack to prolong ground combos.
|-bgcolor="#1e90ff"
|'''MP Hastega'''
|MP recharges 1.75 times faster than normal.
|}


==Other appearances==
===''Super Smash Bros. Ultimate''===
[[File:Sora (Wisdom Form) SSBU.png|right|200px|Sora's Wisdom Form in ''Super Smash Bros. Ultimate''.]]
Sora's Wisdom Form appears in ''[[Super Smash Bros. Ultimate]]'' as an outfit variation for Sora. In this game, Wisdom Form's design is modified to fit Sora's ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit.
{{-}}


----
==Notes and references==
'''Pros'''<br />
{{reflist}}
*Good enhancements in Magic casting.
*Actions can be executed while moving around.
*Long range attacks, bullets slightly home.
*Hard for enemies to hit while moving around.
*Spells can be cast extremely quickly.
*Has the greatest magic haste of any form.
*Magic shot flies straight through frontal defenses, such as those of [[Large Body|Large Bodies]].
*MAX Quick Run is the second fastest movement Sora currently has (the first being using Aerial Dodge LV3 and quickly following with Glide LV3.
 
'''Cons'''
*Hit and run tactics are needed when Sora is out of MP. Though with Wisdom's MP Hastega ability, this period is not overly long.
*Attacking is difficult when close up (midair, small enemies close to Sora, such as [[Rapid Thruster]]s).
*Wisdom is firmly planted on the ground; any form of attack will not help it stay in the air long.
*During Quick Run, Sora is vulnerable to attacks.
 
==Representation==
Donald combines with Sora to represent his magical capabilities, and his potential to use powers other than just his strength.
 
==Mirror Description==
In [[Yen Sid]]'s tower the mirror second to most right describes Wisdom Form as "An image of you utilizing your magic to its fullest flows into your mind."
 
==Appearance==
Wisdom Form turns Sora's clothing blue and black, with blue flames on his pants. The Wisdom Form is one of the two forms that wield one keyblade, the other one being [[Limit Form]], which is only available in ''[[Kingdom Hearts II Final Mix+|Kingdom Hearts II Final Mix]]''. In any world while in Wisdom Form, specks of light hover around Sora's legs. There is also a blue magical mist surrounding Sora's feet and turns into two light blue wisps, one rising from each foot, when Sora slides across of landscape. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.
 
*'''[[Halloween Town]]:''' Sora's mask changes into one that arguably resembles a Black Mage from the ''Final Fantasy'' series.
*'''[[Christmas Town]]:''' A blue flame appears on Sora's santa hat and on the back of his shirt.
*'''[[Space Paranoids]]:''' Sora's circuit lines turn a darker shade of blue.
*'''[[Timeless River]]:''' Sora's health icon gets a light blue tint.
 
==Helpful Hints==
*As this form only levels when it defeats a Heartless, the best place to level it up is where there are many weak Heartless, close together. For example, the four scenes in Timeless River contain many Heartless that are weak to magic and can quickly be taken down with Thunder or Fire spells, in The World That Never Was there is an abundance of weak Shadows and Neoshadows where you can fight, The Great Maw next to the Crystal Fissure at Hollow Bastion and the door to Disney Castle can be used to immediately refill your Drive Gauge without having to go back to your Gummi Ship. Note to those who play ''Final Mix'': Shadows and Neoshadows are only available in the lower levels of The World That Never Was before saving clear data. Once clear data is saved, the enemies that appear in these areas are Nobodies, and so leveling up of Wisdom Form cannot be done in The World That Never Was.
*Alternatively, just as for [[Valor Form]], Wisdom Form can be leveled up by training in the [[Chasm of Challenges]] in [[Agrabah]]. The key is to defeat all Heartless within the time limit while in Wisdom Form. If your Drive Gauge is higher than 5, you may attempt the trials twice. Either way, once you are done, head to the nearby [[Save Point]], exit and re-enter the world using the same Save Point to replenish your Drive Gauge so that you may continue training.
*When releasing the Blizzard combo finish, it is better to be farther away from your opponent, as the shots begin homing after traveling some distance.
*Adding Ultima Weapon to Wisdom Form seems to only upgrade magic recovery to Hasteja, increasing it to two times (Haste, Hastera, Hastega, Hasteja). Circle of Life does something between 1.75 times and 2 times, and thus, would be a good alternative if you still do not have the Ultima Weapon.
* With its unending long range shots, quickness of casting magic (especially Reflega), and ability to dodge away at a high speed, Wisdom Form can be used to defeat some bosses cheaply.
* Also, you can level up quickly through Radiant Garden by starting at Merlin's House, and fighting to the start of the part, to the great maw. Make sure to stop by the restoration site because the nights give easy exp! If your gauge stays at max most of the time, you should be able to rack up at least 70-80 kills.
* A good place to level up this form is [[Space Paranoids]], on the solar sailer
 
==Gallery==
<gallery>
File:Halloweentown Wisdom.jpg|Sora's Wisdom Form in Halloween Town
</gallery>
 
==Trivia==
*The official artwork shows Sora's sleeves with blue flames, but in-game the sleeves have the same design as the [[Master Form]]'s. This seems to be a mistake, as Square-Enix changed the sleeves in ''Kingdom Hearts II Final Mix'' back to the original blue flames.
*Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches his height.
*Along with [[Limit Form]], this is the only form without [[Synch Blade]] (excluding Anti-Form, in which you don't get any Keyblades).
*The only time Sora actually stands is when he lands from a jump.
*In this form, Sora's ability to slide across the ground covers his entire body, with him sliding across the ground on his back during some combos.
*Wisdom Form is the only form with only one combo finisher.
{{-}}
[[fr:Forme Sagesse]]


{{Form}}
{{Form}}
[[Category:Drive Forms]]
[[Category:Forms]]

Latest revision as of 00:51, 16 May 2024

Wisdom Form

"A Form specializing in magic attacks."
Japanese ウィズダムフォーム Sora Wisdom Sprite KHII.png
Wisdom Form Orb KHII.png
Rōmaji Wizudamu Fōmu

Growth Ability Quick Run
Drive Gauges 3
Allies Required Donald

LV EXP Bonus
Sora Wisdom Form
LV1 0 Quick Run LV1
LV2 20 Auto Wisdom Form Gauge +1
LV3 80 Quick Run LV1 Form Gauge +1
Quick Run LV2
LV4 152 MP Rage Form Gauge +1
LV5 242 Quick Run LV2 Form Gauge +1
Quick Run LV3
LV6 350 MP Haste Form Gauge +1
LV7 500 Quick Run LV3 Form Gauge +1
Quick Run MAX

LV EXP Bonus
Sora Wisdom Form
LV1 0 Quick Run LV1
LV2 12 Auto Wisdom Form Gauge +1
LV3 36 Quick Run LV1 Form Gauge +1
Quick Run LV2
LV4 84 MP Rage Form Gauge +1
LV5 160 Quick Run LV2 Form Gauge +1
Quick Run LV3
LV6 293 MP Haste Form Gauge +1
LV7 450 Quick Run LV3 Form Gauge +1
Quick Run MAX

Wisdom Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form lets Sora specialize in magic and glide quickly along the ground.

Wisdom Form is a Drive Form specializing in magical attacks which appears in Kingdom Hearts II. It uses Donald Duck and consumes three of Sora's Drive Bars. It represents Sora's magic[1] and is obtained along with the Monochrome Keyblade when Sora clears Timeless River. Its emblem is a blue flame.

Design[edit]

Main article: Form:Sora

Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves.[2] Wisdom Form changes designs depending on the world he is in:

Sora wields only one Keyblade in this form. While in Wisdom Form, specks of light float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.

Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches its height.

Mechanics[edit]

Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged but weak projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.

Wisdom Form gains experience for every Heartless defeated. Leveling up upgrades the form's Growth Ability, Quick Run, for both itself and Sora's standard form. The standard form is also granted the Auto Wisdom, MP Rage and MP Haste abilities through level ups.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Ground Shot (地上ショット
Chijō Shotto
?)
Magic Command Neutral x0.25[KH II]
x0.2→x0.2→x0.25[KH II FM]
0.16 X X→X→O
Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.
Finishing Shot (地上フィニッシュショット
Chijō Finisshu Shotto
?, lit. "Ground Finish Shot")
Magic Command Neutral x0.25Symbol - Crown.png[KH II]
x0.2Symbol - Crown.png[KH II FM]
0.16Symbol - Crown.png X O
Combo finisher. Shoots a flurry of projectiles from the tip of the Keyblade.
Midair Shot (空中ショット
Kūchū Shotto
?)
Magic Command Neutral x0.25[KH II]
x0.2→x0.2→x0.25[KH II FM]
0.16 X X→X→O
Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Wisdom Shot Changes the command Attack to Shoot.
Mobile Action Actions will be enabled while moving.
Magic Haste Shortens magic casting time and enables rapid magic combos.
Magic Spice Powers up the finishing move of magic combos.
Retaliating Slash Magic Command Neutral x0.25 0.16 X X→X→O
When knocked down, quickly regains balance and counterattacks with Square.
Growth Abilities
Ability LV Learned Description
Quick Run LV1 LV1 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run LV2 LV3 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run LV3 LV5 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run MAX LV7 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Support Abilities
Ability Description
MP Hastega Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
MP Hastega[KH II FM] Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
Combo Plus[KH II] Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the Hot Rod, or have defense against physical attacks, such as Large Bodies. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His spell casting is sped up and all his magic finishers increase in power as well and gain new, enhanced properties. Always be mindful of Reflect for defense in place of Guard, and be prepared to cast Cure, as Donald is unable to help in this manner. The Fatal Crest should be equipped when using Wisdom Form in combat, as it boosts Magic, and its Berserk Charge allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the Mushroom XIII, owing to the attack's range and rapid fire, but suffers from a naturally weaker damage output compared to other attacks. Make sure the party has Ethers and Elixirs to keep using stronger magic, along with MP Rage and MP Haste.

Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in Timeless River, a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the Drive Gauge and a Save Point for refilling the MP Gauge from any of the rooms. Most Heartless here can be defeated in with minimal spell casting or a few Wisdom Shots, so the best Keyblade to equip is the Oathkeeper for its Form Boost ability. Another great place to train is the city portion of the World That Never Was. Shadows appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the Drive Gauge.

When using Wisdom Form for proper combat, it is best to equip Keyblades with high Magic stats, as all of Sora's attacks, including the basic Wisdom Shot, are magical in nature. Alternatively, Keyblades that boost Sora's Magic damage in one way or another, such as Bond of Flame, Mysterious Abyss, or Photon Debugger, as well as Keyblades that benefit his MP like Circle of Life, are useful as well.

Other appearances[edit]

Super Smash Bros. Ultimate[edit]

Sora's Wisdom Form in Super Smash Bros. Ultimate.

Sora's Wisdom Form appears in Super Smash Bros. Ultimate as an outfit variation for Sora. In this game, Wisdom Form's design is modified to fit Sora's Kingdom Hearts 3D: Dream Drop Distance outfit.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you utilizing your magic to its fullest flows into your mind."
  2. ^ In the original version of Kingdom Hearts II, Sora's sleeves erroneously bear Master Form's emblem. This is corrected in Kingdom Hearts II Final Mix.