Kingdom Hearts Birth by Sleep
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Royal Board: Difference between revisions

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{{game|BBS|FMB|HD2}}
{{game|BBS|FMB}}
{{expand|create=Bonus List}}
{{InfoCommandBoard
The {{nihongo|'''Royal Board'''|ロイヤルボード|Roiyaru Bōdo}} is a [[Command Board]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is unlocked after completing [[Castle of Dreams]]. Unlike the other boards, only one character appears to challenge you: [[Cinderella]]. She appears in her rags for Ventus's and Aqua's stories, but in her ballgown for Terra's.
|name=Royal Board
|image=Royal Board Map
|desc=The perfect fit, if you're looking to play against Cinderella.
|katakana=ロイヤルボード
|romaji=Roiyaru Bōdo
|world=Castle of Dreams
|opponent1=[[Cinderella]] (Casual Wear)<ref>Only available in Ventus and Aqua's scenarios.</ref>
|opponent2=[[Cinderella]] (Dress)<ref>Only available in Terra's scenario.</ref>
|unlocked=Complete Castle of Dreams.
|goal1=6000
|goal2=14000
|goal3=22000
|start=1000
|checkpanel=350
|initrate=2%
|increase=4%
|maxrate=10%
}}
The '''Royal Board''' is a [[Command Board]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is shaped like a glass slipper.


==Players==
==Special Panel==
<gallery>
The Royal Board's Special Panel is {{nihongo|'''Bibbidi-Bobbidi-Boo'''|ビビディ・バビディ・ブゥ!|Bibidi Babidi Buu!}}. When activated, the [[Fairy Godmother]] appears, recites the incantation "Bibbidi-Bobbidi-Boo" and imbues a dice with magic. The player then rolls the die and collects an amount of GP, equal to the number on the die multiplied by 200.
File:Cinderella (Ballgown) KHBBS.png|[[Cinderella]] (Ballgown)
 
File:Cinderella (Rags) KHBBS.png|[[Cinderella]] (Rags)
After [[Disney Town]] has been visited, Captain Justice and Captain Dark can also be triggered on the Special Panels at random.
</gallery>


==Bonuses==
==Layout==
===Normal play===
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:60%"
*[[Meteor Shower]] (Becomes Fire Dash after obtaining Meteor Shower)
!colspan="4"|[[File:Royal Board Full Map KHBBS.png|700px]]
*[[Focus Block]] (Terra and Ventus, disappears after being acquired)
|-style="{{style|bbs|a}}"
*[[Focus Barrier]] (Aqua)
!style="width:7%"|Key
*[[Fire Dash]]
!style="width:31%"|Normal reward
*[[Stun Edge]] (Terra and Ventus)
!style="width:31%"|Limited reward
*[[Wishing Edge]] (Aqua)
!style="width:31%"|Mirage Arena reward
*[[Blackout]]
|-
*[[Stop]]
|1
*[[Bind]]
|[[Stun Edge]]
*[[Fire]]
|[[Wishing Edge]] (Aqua only)
*[[Thunder]]
|—
{{section-stub}}
|-
|2
|[[Focus Barrier]] (Aqua only)
|[[Focus Block]] (Terra and Ventus only)
|—
|-
|3
|[[Fire Dash]]
|[[Meteor Shower]]
|—
|-
|4
|[[Fire]] (60%) / [[Thunder]] (40%)
|—
|—
|-
|5
|[[Bind]] (40%) / [[Stop]] (40%) / [[Blackout]] (20%)
|—
|—
|}


===Mirage Arena===
==Opponent command cards==
*None
{{tab|o-center}}
{{tab|Cinderella (Casual Wear)}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
|-style="{{style|bbs|a}}"
!style="width:100px"|Type
!Command
!Lv
!Quantity
|-
!rowspan="6"|Attack
|[[Barrier Surge]]<ref name="V">In Ventus' scenario, this command is only used when playing in the Mirage Arena.</ref>
|1
|4
|-
|rowspan="2"|[[Wishing Edge]]<ref name="V"/>
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Stun Edge]]
|1
|2
|-
|2
|2
|-
|[[Confusion Strike]]
|1
|4
|-
!rowspan="12"|Magic
|[[Blizzard]]
|1
|4
|-
|rowspan="2"|[[Thunder]]
|1
|3
|-
|2
|1
|-
|[[Zero Gravity]]
|1
|4
|-
|rowspan="2"|[[Magnet]]
|1
|2
|-
|2
|2
|-
|rowspan="2"|[[Aero]]
|1
|2
|-
|2
|2
|-
|rowspan="2"|[[Bind]]
|1
|2
|-
|2
|2
|-
|rowspan="2"|[[Stop]]
|1
|3
|-
|2
|1
|-
!rowspan="4"|Other
|rowspan="2"|[[Focus Block]]<ref name="A">In Aqua's scenario, this command is only used when playing in the Mirage Arena.</ref>
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Focus Barrier]]<ref name="V"/>
|1
|2
|-
|2
|2
|}
{{tab|c}}{{tab|Cinderella (Dress)}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
|-style="{{style|bbs|a}}"
!style="width:100px"|Type
!Command
!Lv
!Quantity
|-
!rowspan="6"|Attack
|[[Barrier Surge]]<ref name="T">This command is only used when playing in the Mirage Arena.</ref>
|1
|4
|-
|rowspan="2"|[[Wishing Edge]]<ref name="T"/>
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Stun Edge]]
|1
|2
|-
|2
|2
|-
|[[Confusion Strike]]
|1
|4
|-
!rowspan="12"|Magic
|[[Blizzard]]
|1
|4
|-
|rowspan="2"|[[Thunder]]
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Zero Gravity]]
|1
|3
|-
|2
|1
|-
|[[Magnet]]
|1
|2
|-
|rowspan="2"|[[Aero]]
|1
|2
|-
|2
|2
|-
|rowspan="2"|[[Bind]]
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Stop]]
|1
|3
|-
|2
|1
|-
!rowspan="4"|Other
|rowspan="2"|[[Focus Block]]
|1
|3
|-
|2
|1
|-
|rowspan="2"|[[Focus Barrier]]<ref name="T"/>
|1
|3
|-
|2
|1
|}
{{tab|c}}{{tab|c}}


==Strategy==
==Strategy==
There are two optional routes, that are recommended, to choose from on this board:
There are two optional routes, that are recommended, to choose from on this board:


;Option 1
With the first, the player may choose to head right and ride the Prize Cube to the red Check Panel. Following that, they should head straight up and pass the blue Check Panel. Depending on the number they roll from that point, they may either take the shortest route to the yellow Check Panel, or land on the Special Panel. After passing the yellow Check Panel, they must head downwards to the green Check Panel, and to the starting point immediately afterwards.
The player may choose to head right and ride the Prize Cube to the red Check Panel. Following that, he should head straight up and pass the blue Check Panel. Depending on the number he rolls from that point, he may either take the shortest route to the yellow Check Panel, or land on the Special Panel. After passing the yellow Check Panel, he must head downwards to the green Check Panel, and to the starting point immediately afterwards.


;Option 2
The other option is the player chooses to head left and pass the green Check Panel. Following that, they must head upwards and pass the yellow Check Panel. Depending on the number they roll from that point, the player may either take the shortest route to the blue Check Panel, or land on the Special Panel. After passing the yellow Check Panel, the player must head downwards to the red Check Panel, and to the starting point immediately afterwards. If the player is not confident in passing through the Damage Panels after the red Check Panel, the Two Dice hand may prove useful.
The player may choose to head left and pass the green Check Panel. Following that, he must head upwards and pass the yellow Check Panel. Depending on the number he rolls from that point, the player may either take the shortest route to the blue Check Panel, or land on the Special Panel. After passing the yellow Check Panel, the player must head downwards to the red Check Panel, and to the starting point immediately afterwards. If the player is not confident in passing through the Damage Panels after the red Check Panel, the Two Dice hand may prove useful.


Taking either route would depend on the number the player rolls, as well as whether the Prize Cubes have been used.
Deciding which route to take depends on the number the player rolls, as well as whether the Prize Cubes have been used.


Bear in mind that Cinderella will use Joker's Fortune when she has the opportunity.
Bear in mind that Cinderella will use Joker's Fortune when she has the opportunity.
==Special Panel==
The special panel for this board is '''Bibbidi-Bobbidi-Boo'''. When activated, the [[Fairy Godmother]] appears, recites the incantation "Bibbidi-Bobbidi-Boo" and imbues a die with magic. The player then rolls the die, and the amount of GP he collects from it is 200 multiplied by the number on the die.
Captain Justice and Captain Dark may also be triggered on the Special Panels at random, once the player has completed the story at [[Disney Town]].


==Gallery==
==Gallery==
<gallery>
<gallery>
File:CoD Board Prize Cube.png|The Royal Board's unique Prize Cube
File:CoD Board Prize Cube.png|The Royal Board's Prize Cube panel.
File:CoD Board Dice Cube.png|The Royal Board Dice
File:CoD Board Dice Cube.png|The Royal Board's dice.
File:RB Board Map.png|Map of the Royal Board
</gallery>
</gallery>
==Notes and references==
{{reflist}}
{{Minigames}}


[[Category:Kingdom Hearts Birth by Sleep Command Boards]]
[[Category:Kingdom Hearts Birth by Sleep Command Boards]]

Latest revision as of 17:07, 18 May 2023

Royal Board
Royal Board Map KHBBS.png
The perfect fit, if you're looking to play against Cinderella.
Japanese ロイヤルボード
Rōmaji Roiyaru Bōdo
World Castle of Dreams
Opponents Cinderella (Casual Wear)[2]
Cinderella (Dress)[1]
Unlocked
Complete Castle of Dreams.
Stats
GP Goals 6000
14000
22000
Starting GP 1000
Checkpoint panel
GP reward
350
GP Up panel
Initial rate 2%
Increase 4%
MAX rate 10%

The Royal Board is a Command Board in Kingdom Hearts Birth by Sleep. It is shaped like a glass slipper.

Special Panel[edit]

The Royal Board's Special Panel is Bibbidi-Bobbidi-Boo (ビビディ・バビディ・ブゥ! Bibidi Babidi Buu!?). When activated, the Fairy Godmother appears, recites the incantation "Bibbidi-Bobbidi-Boo" and imbues a dice with magic. The player then rolls the die and collects an amount of GP, equal to the number on the die multiplied by 200.

After Disney Town has been visited, Captain Justice and Captain Dark can also be triggered on the Special Panels at random.

Layout[edit]

Needs transparent background
Key Normal reward Limited reward Mirage Arena reward
1 Stun Edge Wishing Edge (Aqua only)
2 Focus Barrier (Aqua only) Focus Block (Terra and Ventus only)
3 Fire Dash Meteor Shower
4 Fire (60%) / Thunder (40%)
5 Bind (40%) / Stop (40%) / Blackout (20%)

Opponent command cards[edit]

Type Command Lv Quantity
Attack Barrier Surge[3] 1 4
Wishing Edge[3] 1 3
2 1
Stun Edge 1 2
2 2
Confusion Strike 1 4
Magic Blizzard 1 4
Thunder 1 3
2 1
Zero Gravity 1 4
Magnet 1 2
2 2
Aero 1 2
2 2
Bind 1 2
2 2
Stop 1 3
2 1
Other Focus Block[4] 1 3
2 1
Focus Barrier[3] 1 2
2 2
Type Command Lv Quantity
Attack Barrier Surge[5] 1 4
Wishing Edge[5] 1 3
2 1
Stun Edge 1 2
2 2
Confusion Strike 1 4
Magic Blizzard 1 4
Thunder 1 3
2 1
Zero Gravity 1 3
2 1
Magnet 1 2
Aero 1 2
2 2
Bind 1 3
2 1
Stop 1 3
2 1
Other Focus Block 1 3
2 1
Focus Barrier[5] 1 3
2 1

Strategy[edit]

There are two optional routes, that are recommended, to choose from on this board:

With the first, the player may choose to head right and ride the Prize Cube to the red Check Panel. Following that, they should head straight up and pass the blue Check Panel. Depending on the number they roll from that point, they may either take the shortest route to the yellow Check Panel, or land on the Special Panel. After passing the yellow Check Panel, they must head downwards to the green Check Panel, and to the starting point immediately afterwards.

The other option is the player chooses to head left and pass the green Check Panel. Following that, they must head upwards and pass the yellow Check Panel. Depending on the number they roll from that point, the player may either take the shortest route to the blue Check Panel, or land on the Special Panel. After passing the yellow Check Panel, the player must head downwards to the red Check Panel, and to the starting point immediately afterwards. If the player is not confident in passing through the Damage Panels after the red Check Panel, the Two Dice hand may prove useful.

Deciding which route to take depends on the number the player rolls, as well as whether the Prize Cubes have been used.

Bear in mind that Cinderella will use Joker's Fortune when she has the opportunity.

Gallery[edit]

Notes and references[edit]

  1. ^ Only available in Terra's scenario.
  2. ^ Only available in Ventus and Aqua's scenarios.
  3. ^ a b c In Ventus' scenario, this command is only used when playing in the Mirage Arena.
  4. ^ In Aqua's scenario, this command is only used when playing in the Mirage Arena.
  5. ^ a b c This command is only used when playing in the Mirage Arena.