Master Form: Difference between revisions
m (Reverted edits by SneaselSawashiro (talk) to last revision by KrytenKoro) |
No edit summary |
||
(48 intermediate revisions by 28 users not shown) | |||
Line 1: | Line 1: | ||
{{Suite|Master Form}} | |||
{{Game|KH2|FM2|FA}} | {{Game|KH2|FM2|FA}} | ||
{{DriveForm | {{DriveForm | ||
Line 5: | Line 6: | ||
|romaji=Masutā Fōmu | |romaji=Masutā Fōmu | ||
|fr=Forme Maîtrise | |fr=Forme Maîtrise | ||
|es= | |es=Forma Maestra | ||
|ability=Aerial Dodge | |ability=Aerial Dodge | ||
|drive=4 | |drive=4 | ||
|allies=Both | |allies=Both | ||
|exp2=60 | |||
|exp3=240 | |||
|exp4=456 | |||
|exp5=726 | |||
|exp6=1050 | |||
|exp7=1500 | |||
|bonus2=Auto Master | |||
|bonus4=Air Combo Plus | |||
|bonus6=Air Combo Plus | |||
|fmexp2=40 | |||
|fmexp3=120 | |||
|fmexp4=260 | |||
|fmexp5=484 | |||
|fmexp6=932 | |||
|fmexp7=1600 | |||
|desc=A Form that handles both the Keyblade and magic. | |desc=A Form that handles both the Keyblade and magic. | ||
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic. | |||
|style=kh2 | |||
}} | }} | ||
'''Master Form''' is a [[Drive Form]] that handles both the Keyblade and magic which appears in ''[[Kingdom Hearts II]]''. It uses both | '''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]] and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire. | ||
==Design== | |||
Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in: | |||
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a yellow tint. | |||
*In [[Halloween Town]], Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left. | |||
*In [[Christmas Town]]{{FMII}}, Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses. | |||
*In [[Space Paranoids]], Sora's circuitry becomes yellow. | |||
When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it. | |||
==Mechanics== | ==Mechanics== | ||
Master Form allows Sora to wield two Keyblades, and | Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his [[Growth Ability]]. | ||
Master Form gains [[experience]] by collecting [[Drive Orb]]s; one point for each small orb and three points for each large orb. [[Level]]ing up upgrades the form's Growth Ability, [[Aerial Dodge]], for both itself and Sora's standard form. Leveling up Master Form also grants [[Auto Master]] and two [[Air Combo Plus]] [[abilities]] to Sora's standard form. | |||
===Abilities=== | ===Abilities=== | ||
{ | {{frm-atk-o|o=*|kh2=*}} | ||
{{frm-atk|{{nihongo|'''Left-Right Swing'''|マスター左右振り|<br>Masutā Sayū-furi|lit. "Master Left and Right Swing"}}|att|Physical|x0.33→x0.65→x0.33|0.38→0.78→0.38|O→△→△|X→O→O}} | |||
|- | {{frm-atk|{{nihongo|'''Backflip Swing'''|マスター宙返り振り|<br>Masutā Chūgaeri-furi|lit. "Master Somersault Swing"}}|att|Physical|x0.33→x0.33→x0.65|0.38→0.38→0.78|O→O→△|X→X→O}} | ||
{{frm-atk|{{nihongo|'''V-H Swing'''|マスター縦横振り|<br>Masutā Jūō-furi|lit. "Master Horizontal and Vertical Swing"}}|att|Physical|x0.33→x0.65|0.38→0.78|O→△|X→O}} | |||
{{frm-atk-m|kh2=*|{{nihongo|'''Auto Magic Attack'''|オート魔法攻撃|<br>Ōto Mahō Kōgeki}}|Fire/Blizzard|att|Physical|x0.33→x0.5|0.38→0.6|△|X|A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.|Other magic|att|Physical|x0.25|0.3|△|X}} | |||
{{frm-atk-o|kh2=*|aa=*}} | |||
{{frm-atk|l=*|Master Strike|att|Physical|x0.25→x0.5→x0.25→x0.25<br>→x0.5→x0.25→x0.5→x0.5<br>→x0.25→x0.65→x1.5|0.3→0.6→0.3→0.3<br>→0.6→0.3→0.6→0.6<br>→0.3→0.78→1.8|△|O|11=Unleashes a powerful finishing combo move that successively attacks a single target.}} | |||
|''' | {{frm-abi|Master Magic|Powers up magic.}} | ||
| | {{frm-atk-m|kh2=*|l=*|Disaster|Whirlwind|att|Neutral|x0.1|0.12|X|O|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.|Blow away|att|Neutral|x1.5|1.8|X|O}} | ||
|''' | {{frm-grw-o}} | ||
| | {{frm-grw|Aerial Dodge LV1|1|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | ||
|''' | {{frm-grw|Aerial Dodge LV2|3|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | ||
| | {{frm-grw|Aerial Dodge LV3|5|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | ||
{{frm-grw|Aerial Dodge MAX|7|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}} | |||
{{frm-abi-o|kh2|sa=*}} | |||
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}} | |||
{{frm-abi|Endless Magic|Unleashes magic combos endlessly.}} | |||
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}} | |||
| | {{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}} | ||
{{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.}} | |||
| | {{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.|{{FMII}}}} | ||
| | {{frm-abi|MP Hastera|Greatly increases [[MP]] restoration speed after MP is fully consumed.}} | ||
| | {{Atk-c}} | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
{{ | |||
==Strategy== | ==Strategy== | ||
Master Form is a | With its aerial fighting style, Master Form is especially useful against airborne enemies. The [[Hero's Crest]] Keyblade is a solid choice for this form due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics. | ||
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the [[Drive Converter]] and [[Jackpot]] abilities, which can be acquired through leveling up and by respectively equipping the [[Sweet Memories]] (''Kingdom Hearts II Final Mix'' only) and [[Wishing Lamp]] Keyblades, he can continuously use the Stop Dice and Begin Game [[Reaction Commands]] on [[Gambler]]s to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the [[Land of Dragons]], as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked, making it another solid spot to train Master Form. | |||
When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes. | |||
==Notes and references== | |||
{{reflist}} | |||
{{Form}} | {{Form}} |
Latest revision as of 03:13, 24 July 2024
Master Form | ||
---|---|---|
"A Form that handles both the Keyblade and magic." | ||
Japanese | マスターフォーム | |
Rōmaji | Masutā Fōmu
| |
Growth Ability | Aerial Dodge | |
Drive Gauges | 4 | |
Allies Required | Both |
LV | EXP | Bonus | |
---|---|---|---|
Sora | Master Form | ||
LV1 | 0 | — | Aerial Dodge LV1 |
LV2 | 60 | Auto Master | Form Gauge +1 |
LV3 | 240 | Aerial Dodge LV1 | Form Gauge +1 Aerial Dodge LV2 |
LV4 | 456 | Air Combo Plus | Form Gauge +1 |
LV5 | 726 | Aerial Dodge LV2 | Form Gauge +1 Aerial Dodge LV3 |
LV6 | 1050 | Air Combo Plus | Form Gauge +1 |
LV7 | 1500 | Aerial Dodge LV3 | Form Gauge +1 Aerial Dodge MAX |
LV | EXP | Bonus | |
---|---|---|---|
Sora | Master Form | ||
LV1 | 0 | — | Aerial Dodge LV1 |
LV2 | 40 | Auto Master | Form Gauge +1 |
LV3 | 120 | Aerial Dodge LV1 | Form Gauge +1 Aerial Dodge LV2 |
LV4 | 260 | Air Combo Plus | Form Gauge +1 |
LV5 | 484 | Aerial Dodge LV2 | Form Gauge +1 Aerial Dodge LV3 |
LV6 | 932 | Air Combo Plus | Form Gauge +1 |
LV7 | 1600 | Aerial Dodge LV3 | Form Gauge +1 Aerial Dodge MAX |
Master Form |
---|
Kingdom Hearts Unchained χ |
KINGDOM HEARTS II (2005) This form lets Sora wield two Keyblades and boosts his magic. |
Master Form is a Drive Form that handles both the Keyblade and magic which appears in Kingdom Hearts II. It uses both party members and consumes four of Sora's Drive Bars. It represents the fusion of Valor Form and Wisdom Form,[1] and is obtained when Sora reunites with King Mickey at Hollow Bastion. Its emblem is a yellow saltire.
Design[edit]
Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in:
- In Timeless River, Sora's appearance does not change. However, his HUD sprite gains a yellow tint.
- In Halloween Town, Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left.
- In Christmas Town[KH II FM], Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses.
- In Space Paranoids, Sora's circuitry becomes yellow.
When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.
Mechanics[edit]
Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his Growth Ability.
Master Form gains experience by collecting Drive Orbs; one point for each small orb and three points for each large orb. Leveling up upgrades the form's Growth Ability, Aerial Dodge, for both itself and Sora's standard form. Leveling up Master Form also grants Auto Master and two Air Combo Plus abilities to Sora's standard form.
Abilities[edit]
Form Actions | |||||||||
---|---|---|---|---|---|---|---|---|---|
Attack | Attribute | Power Multiplier |
Form Value |
Guard? | Finisher? | ||||
Left-Right Swing (マスター左右振り Masutā Sayū-furi , lit. "Master Left and Right Swing") |
Physical | x0.33→x0.65→x0.33 | 0.38→0.78→0.38 | O→△→△ | X→O→O | ||||
Backflip Swing (マスター宙返り振り Masutā Chūgaeri-furi , lit. "Master Somersault Swing") |
Physical | x0.33→x0.33→x0.65 | 0.38→0.38→0.78 | O→O→△ | X→X→O | ||||
V-H Swing (マスター縦横振り Masutā Jūō-furi , lit. "Master Horizontal and Vertical Swing") |
Physical | x0.33→x0.65 | 0.38→0.78 | O→△ | X→O | ||||
Auto Magic Attack (オート魔法攻撃 Ōto Mahō Kōgeki ) |
Fire/Blizzard | Physical | x0.33→x0.5 | 0.38→0.6 | △ | X
| |||
Other magic | Physical | x0.25 | 0.3 | △ | X | ||||
A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell. | |||||||||
Action Abilities | |||||||||
Attack | Attribute | Power Multiplier |
Form Value |
Guard? | Finisher? | ||||
Master Strike | Physical | x0.25→x0.5→x0.25→x0.25 →x0.5→x0.25→x0.5→x0.5 →x0.25→x0.65→x1.5 |
0.3→0.6→0.3→0.3 →0.6→0.3→0.6→0.6 →0.3→0.78→1.8 |
△ | O | ||||
Unleashes a powerful finishing combo move that successively attacks a single target. | |||||||||
Master Magic | Powers up magic. | ||||||||
Disaster | Whirlwind | Neutral | x0.1 | 0.12 | X | O
| |||
Blow away | Neutral | x1.5 | 1.8 | X | O | ||||
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. | |||||||||
Growth Abilities | |||||||||
Ability | LV Learned | Description | |||||||
Aerial Dodge LV1 | LV1 | Press in midair to jump again. It is useful for dodging enemy attacks. | |||||||
Aerial Dodge LV2 | LV3 | Press in midair to jump again. It is useful for dodging enemy attacks. | |||||||
Aerial Dodge LV3 | LV5 | Press in midair to jump again. It is useful for dodging enemy attacks. | |||||||
Aerial Dodge MAX | LV7 | Press in midair to jump again. It is useful for dodging enemy attacks. | |||||||
Support Abilities | |||||||||
Ability | Description | ||||||||
Synch Blade | Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. | ||||||||
Endless Magic | Unleashes magic combos endlessly. | ||||||||
Air Combo Plus | Increases maximum combo by 1 when in midair. Equip more to enable more combos. | ||||||||
Air Combo Plus | Increases maximum combo by 1 when in midair. Equip more to enable more combos. | ||||||||
Draw | Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | ||||||||
Draw[KH II FM] | Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | ||||||||
MP Hastera | Greatly increases MP restoration speed after MP is fully consumed. | ||||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Strategy[edit]
With its aerial fighting style, Master Form is especially useful against airborne enemies. The Hero's Crest Keyblade is a solid choice for this form due to its Air Combo Boost ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the Drive Converter and Jackpot abilities, which can be acquired through leveling up and by respectively equipping the Sweet Memories (Kingdom Hearts II Final Mix only) and Wishing Lamp Keyblades, he can continuously use the Stop Dice and Begin Game Reaction Commands on Gamblers to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: Oathkeeper, Bond of Flame, and Ultima Weapon. Hollow Bastion is a great place to train, as well as the Land of Dragons, as the explosives drop drive orbs as well. Crimson Jazzes and Morning Stars in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In Kingdom Hearts II Final Mix, the balloons within the Cavern of Remembrance drop Drive Orbs when attacked, making it another solid spot to train Master Form.
When using Master Form for proper combat, it is best to equip balanced Keyblades. The Fatal Crest Keyblade allows Master Form to engage in endless combos due to its Berserk Charge ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form gauge depletes.
Notes and references[edit]
- ^ Yen Sid's mirror: "An image of you possessing all abilities flows into your mind."
Forms |
---|
Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |