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(For God's sake, use the bloody FULL NAME! Numbers less than 10 are written out, all Heartless but Ansem are genderless, and this entire section needs to be improved, if not the entire article!)
 
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{{game|KH1|FM1}}
{{game|KH1|FM1|FA}}
{{Enemy
{{Character
  |name=Kurt Zisa
  |name=Kurt Zisa
  |katakana=カート・ジーサ
  |katakana=カート・ジーサ
Line 10: Line 10:
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=HeartlessBoss
  |spec=HeartlessBoss
|s1=Savage Vanguard
|s2=Savage Vanguard Ω
  |journalKH=Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.
  |journalKH=Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.
  |KHHP1=N/A
|KHloc1=Agrabah
  |KHATK1=N/A
  |KHHP1=1500
  |KHDEF1=N/A
  |KHATK1=42
  |KHMP1=N/A
  |KHDEF1=34
  |KHEXP1=N/A
  |KHMP1=64
|KHHP2=1500
  |KHEXP1=20000
  |KHATK2=42
  |FMEXP1=10000
  |KHDEF2=34
  |FMtab=*
|KHMP2=64
|KHEXP2=20000
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
Line 30: Line 30:
  |KHother=x0.5
  |KHother=x0.5
  |KHworld=Agrabah
  |KHworld=Agrabah
|KHreward='''When breaking an orb in Kurt Zisa's hands'''<br>(1) HP prize x15, (5) HP prize x5<br>Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)<br><br>'''When hitting the Reflect Barrier with a weapon'''<br>(2) MP prize x5, (15) MP prize x1
|FMreward=[[Zantetsuken]]<br>[[Ansem's Report 11]]<br><br>'''When breaking an orb in Kurt Zisa's hands'''<br>(1) HP prize x15, (5) HP prize x5<br>Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)<br><br>'''When hitting the Reflect Barrier with a weapon'''<br>(2) MP prize x5, (15) MP prize x1
|KHbattlefile=The Deep End KHHD.ogg
|KHbattlename=The Deep End
}}
}}
The '''Kurt Zisa''' is an Emblem [[Heartless]] that is found in the North American, PAL, and ''[[Kingdom Hearts Final Mix|Final Mix]]'' versions of ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. It is one of the bosses at [[Agrabah]].
'''Kurt Zisa''' is an [[Emblem Heartless]] that is found in the international and ''[[Kingdom Hearts Final Mix|Final Mix]]'' versions of ''{{c|Kingdom Hearts|game}}''. It is one of the bosses in [[Agrabah]].


==Story==
==Story==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Kurt Zisa emerged from the [[Final Keyhole]] after it was opened by the [[Princesses of Heart]], and went straight to Agrabah. The [[Carpet]] soon encountered it in the desert, and flew back to [[Aladdin]]'s House, where [[Sora]] and his friends find it. It leads them back to the wastelands, where they are attacked by the Kurt Zisa, but it is defeated after a violent battle.
Kurt Zisa emerges from the [[Final Keyhole]] after it is opened by the [[Princesses of Heart]], and it goes straight to Agrabah. The [[Carpet]] soon encounters Kurt Zisa in the desert, and it flies back to [[Aladdin]]'s House, where [[Sora]] and his friends find it. It leads them back to the desert, where Kurt Zisa attacks them. However, after an intense battle, Kurt Zisa is defeated by Sora and his friends, leaving behind a piece of [[Ansem's Report]].


==Design==
==Design==
A six-armed beast, the Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.
A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.  


For as fierce as Kurt Zisa looks, it deals most of its damage with its {{W|Khopesh}}es, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other.
Despite its fearsome appearance, Kurt Zisa deals most of its damage with its ''{{W|khopesh}}es'', two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. The spinning blade attack is identical to the attack of [[Luna Bandit]]s.


Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest held two months prior to the game's American release.
Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the North American release of ''Kingdom Hearts''.


==Strategy==
==Strategy==
;Attacks
Kurt Zisa alternates between two forms during the battle. It starts in the {{nihongo|'''Silence Form'''|サイレス形態|Sairesu Keitai}}. At the start of the Silence Form, Kurt Zisa will use Silence to seal the party's magic and summons. Kurt Zisa wields two glowing orbs in its hands, which need to be attacked. Once the orbs are destroyed, Kurt Zisa will be momentarily stunned by falling over and sitting down, leaving its head and an unveiled diamond within its jaws vulnerable to attacks. In this state, Kurt Zisa can only use its Bite attack.
*'''Silencega''': Kurt Zisa will Silence Sora's party as soon as the battle starts, preventing Sora and his friends from casting magic spells and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silencega again.
*'''Dash''': If Sora's party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
*'''Sword Spin''': Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging Sora and friends.
*'''Spinning Wheel''': Kurt Zisa leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Kurt Zisa won't use these spinning attacks until he has taken a certain amount of damage and is in the first form you encounter him in.
*'''Neck Whip''': Kurt Zisa flails its neck wildly while defenseless, though the attack can be easily deflected and make it flinch. This attack, however, also makes it harder to hit it.
*'''Fire Orb''': Sometimes while it has its anti-physical shield up, a sigil appears on its shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard and actually damage its shield.
*'''Tornado''': Kurt Zisa raises its arms and summons a tornado around Sora. Roll through it with correct timing and it will not pursue Sora.
*'''Gravity Balls''': Orbs of dark energy fly out of the ground and bounce around. Kurt Zisa can also summon and throw larger balls directly at Sora during this time.
*'''Gravity Falls''': Kurt Zisa jumps up into the air and sents a powerful wave of gravity, which can easily kill Sora and his allies if caught in it for too long.


Kurt Zisa is a skilled warrior, proficient in swordplay and magic. It can twirl its swords around to deflect attacks and slash enemies. It can also use a spin attack, both horizontal and vertical. It is also a skilled spellcaster, able to defend itself with an anti-physical shield of energy. It can also create a tornado by lifting its hands and create fireballs to act as mines.
After a little while Kurt Zisa will enter its {{nihongo|'''Reflect Barrier Form'''|リフレクトバリア形態|Rifurekuto Baria Keitai}}. At the start of this form, Kurt Zisa summons a barrier around itself which blocks all physical attacks. The only way to harm it is by casting magic or deflecting projectiles back at it. Attacking the barrier with physical attacks makes it drop MP prizes. Once the shield is destroyed, Kurt Zisa will once again become stunned. After a while, it will go back to its Silence Form.


Kurt Zisa fights in three phases, each one granting him different attacks.
Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon [[Tinker Bell]] right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silence is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, Aerora and Aeroga allow Sora to inflict more damage on Kurt Zisa when in range of its hands or head.


In stage one, Kurt Zisa wields two glowing spheres in each of its top hands. [[Magic]] is unusable for the group, even for Sora. Kurt Zisa uses nothing but physical attacks in this form. The spheres in its hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage two.
Another strategy to get past its shield mode quickly is to summon [[Mushu]] or [[Dumbo]] and use [[Fire]], [[Showtime]], or [[Splash]] to break through the magic shield. Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.
 
{{atk-o|kh1}}
In stage two, Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, Kurt Zisa will turn into stage three.
{{atk|{{nihongo|'''Trample Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 100)|Jumps from far away and stomps.|Used in Silence Form.}}
 
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Holds its blades in front of its body and thrusts forward.|Used in Silence Form.}}
In stage three, Kurt Zisa will protect itself with a shield and float. As it hovers around the arena, it will summon tornadoes to cause damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting fireballs it summons back at it. [[Summon]] and [[Thunder]] spells work well against the shield. If attacked physically, the shield will drop MP balls. When the shield is destroyed, Kurt Zisa will go into stage two again. After a while, stage one will commence again. If the player wants to save MP and doesn't really care about time, he or she should wait until Kurt Zisa summons fireballs and then hit them. They will automatically go towards Kurt Zisa, track its movement, and damage the protective barrier.
{{atk|{{nihongo|'''Windmill Slash'''|風車斬|<br>Fūshazan}}|None|x0|4|Repellable<br>(Recoil: 100)|Spins the blades in its hands while turning its body left and right.|Used in Silence Form.}}
 
{{atk|{{nihongo|'''Floating Dance'''|浮遊乱舞|<br>Fuyū Ranbu}}|None|—|10|—|Spins while flying in the air, and rushes towards the opponent.|Used in Silence Form.}}
The battle continues like this until Kurt Zisa is defeated.
{{atk|{{nihongo|'''Firaga Bomb'''|ファイガボム|<br>Faiga Bomu|lit. "Figa Bomb"}}|Fire|x0|4|Returnable<br>(Recoil: 0)|Shoots a number of exploding fireballs into the air.|Used in Reflect Barrier Form.}}
 
{{atk|{{nihongo|'''Sandstorm'''|サンドストーム|<br>Sandosutōmu}}|None|—|6|—|Summons four sand pillars around the opponent.|Used in Reflect Barrier Form.}}
Since Kurt Zisa is a rather difficult boss to defeat, it is highly suggested to Summon [[Tinker Bell]] right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of [[Aero]] you have before Silencega is cast so damage from Kurt Zisa's attacks are reduced while your magic is sealed. Having Aerora or Aeroga allows you to inflict more damage on Kurt Zisa if the shield is in range of Kurt Zisa's hands or head, as well.
{{atk|{{nihongo|'''Thundara Ball'''|サンダラボール|<br>Sandara Bōru}}|Thunder|x0|8|Returnable<br>(Recoil: 99)|Lightning bullets appear from the ground and fly towards the opponent.|Used in Reflect Barrier Form.}}
 
{{atk|{{nihongo|'''Thundaga Ball'''|サンダガボール|<br>Sandaga Bōru}}|Thunder|x0|12|Returnable<br>(Recoil: 99)|One large lightning bullet appears from the ground and flies towards the opponent.|Used in Reflect Barrier Form.}}
Another strategy to get past its shield mode quickly is to either summon [[Mushu]], [[Genie]], or [[Dumbo]] and use Water, [[Fire]], or Showtime to nail through Zisa's shield.
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|None|x0.01|0|Repellable<br>(Recoil: 1)|Vigorously moves its head and bites repeatedly.|Used when stunned.}}
 
{{atk|{{nihongo|'''Silence'''|サイレス|<br>Sairesu}}|—|—|—|—|Seals the opponent's magic.|Starts Silence Form. Applies to Sora's summon as well. Ends when Kurt Zisa's orbs are destroyed.}}
Alternatively, the player can summon [[Bambi]] and nail it with offensive spells while he supports you with magic orbs.
{{atk-c|kh1|note=Kurt Zisa alternates between either Silence Form or Reflect Barrier Form, after recovering from stun.<br>During Reflect Barrier Form, Kurt Zisa is immune to Weapon attacks.}}


==Video==
==Video==
<center>
{| class="video"
{|border="1" style="text-align:center; border:2px solid"
! Kurt Zisa ''[[Kingdom Hearts]]''
|style="border-radius:10px"|'''Kurt Zisa'''''
|-
|-
|style="border:1px solid #FFFFFF"|<youtube width="320" height="240">B_wY9-K0IpM</youtube>
| {{#widget:YouTube|id=quMw-86Dynw|width=320|height=240}}
|}
|}
</center>


==Trivia==
==Gallery==
*Interestingly, the spinning blade attack is identical to the attack of [[Luna Bandit]]s, and both base the attack on Abis Mal's henchmen bandits from the Aladdin television series, specifically in the episode entitled "Air Feathered Friends," who could become tornadoes using magical feathers, and held their swords like Kurt Zisa does.
<gallery>
*In ''[[Kingdom Hearts 358/2 Days]]'', when Xion uses a [[Organization XIII Device]] in Agrabah to absorb Sora's latent memories of that world, she takes on a [[Game:Xion#Third Form|form]] which strongly resembles Kurt Zisa.
File:Kurt Zisa (Portrait) KH.png|Kurt Zisa's journal portrait in ''Kingdom Hearts''.
{{-}}
Kurt Zisa (Portrait) KHHD.png|Kurt Zisa's journal portrait in ''Kingdom Hearts HD 1.5 ReMIX''.
</gallery>
 
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}
{{OptionalBossDirectory}}
{{OptionalBossDirectory}}
[[Category:Agrabah]]
[[Category:Agrabah]]

Latest revision as of 17:37, 14 October 2024

Kurt Zisa

Kurt Zisa from Kingdom Hearts

Japanese カート・ジーサ
Rōmaji Kāto Jīsa

Type Emblem Heartless
Game Kingdom Hearts
Variations
Savage Vanguard
Savage Vanguard Ω
Themes Header.png

KH tracks
Battle theme - The Deep End
Kurt Zisa

Kingdom Hearts
Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.
HP STR DEF MP rec EXP
Agrabah 1500 42 34 64 20000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
When breaking an orb in Kurt Zisa's hands
(1) HP prize x15, (5) HP prize x5
Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)

When hitting the Reflect Barrier with a weapon
(2) MP prize x5, (15) MP prize x1
World(s)
Agrabah

HP STR DEF MP rec EXP
Agrabah 1500 42 34 64 10000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
Zantetsuken
Ansem's Report 11

When breaking an orb in Kurt Zisa's hands
(1) HP prize x15, (5) HP prize x5
Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)

When hitting the Reflect Barrier with a weapon
(2) MP prize x5, (15) MP prize x1
World(s)
Agrabah

Kurt Zisa is an Emblem Heartless that is found in the international and Final Mix versions of Kingdom Hearts. It is one of the bosses in Agrabah.

Story[edit]

Kingdom Hearts[edit]

Kurt Zisa emerges from the Final Keyhole after it is opened by the Princesses of Heart, and it goes straight to Agrabah. The Carpet soon encounters Kurt Zisa in the desert, and it flies back to Aladdin's House, where Sora and his friends find it. It leads them back to the desert, where Kurt Zisa attacks them. However, after an intense battle, Kurt Zisa is defeated by Sora and his friends, leaving behind a piece of Ansem's Report.

Design[edit]

A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on Jafar's staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.

Despite its fearsome appearance, Kurt Zisa deals most of its damage with its khopeshes, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. The spinning blade attack is identical to the attack of Luna Bandits.

Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "KINGDOM HEARTS: Name-In-Game" contest, which was held two months prior to the North American release of Kingdom Hearts.

Strategy[edit]

Kurt Zisa alternates between two forms during the battle. It starts in the Silence Form (サイレス形態 Sairesu Keitai?). At the start of the Silence Form, Kurt Zisa will use Silence to seal the party's magic and summons. Kurt Zisa wields two glowing orbs in its hands, which need to be attacked. Once the orbs are destroyed, Kurt Zisa will be momentarily stunned by falling over and sitting down, leaving its head and an unveiled diamond within its jaws vulnerable to attacks. In this state, Kurt Zisa can only use its Bite attack.

After a little while Kurt Zisa will enter its Reflect Barrier Form (リフレクトバリア形態 Rifurekuto Baria Keitai?). At the start of this form, Kurt Zisa summons a barrier around itself which blocks all physical attacks. The only way to harm it is by casting magic or deflecting projectiles back at it. Attacking the barrier with physical attacks makes it drop MP prizes. Once the shield is destroyed, Kurt Zisa will once again become stunned. After a while, it will go back to its Silence Form.

Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon Tinker Bell right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silence is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, Aerora and Aeroga allow Sora to inflict more damage on Kurt Zisa when in range of its hands or head.

Another strategy to get past its shield mode quickly is to summon Mushu or Dumbo and use Fire, Showtime, or Splash to break through the magic shield. Alternatively, Sora can summon Bambi and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.

Technique Element Tech Power Bonus Guard?
Trample Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
None x0 2 Repellable
(Recoil: 100)
Jumps from far away and stomps.
Used in Silence Form.
Rush (突進
Tosshin
?)
None x0 6 Repellable
(Recoil: 100)
Holds its blades in front of its body and thrusts forward.
Used in Silence Form.
Windmill Slash (風車斬
Fūshazan
?)
None x0 4 Repellable
(Recoil: 100)
Spins the blades in its hands while turning its body left and right.
Used in Silence Form.
Floating Dance (浮遊乱舞
Fuyū Ranbu
?)
None 10
Spins while flying in the air, and rushes towards the opponent.
Used in Silence Form.
Firaga Bomb (ファイガボム
Faiga Bomu
?, lit. "Figa Bomb")
Fire x0 4 Returnable
(Recoil: 0)
Shoots a number of exploding fireballs into the air.
Used in Reflect Barrier Form.
Sandstorm (サンドストーム
Sandosutōmu
?)
None 6
Summons four sand pillars around the opponent.
Used in Reflect Barrier Form.
Thundara Ball (サンダラボール
Sandara Bōru
?)
Thunder x0 8 Returnable
(Recoil: 99)
Lightning bullets appear from the ground and fly towards the opponent.
Used in Reflect Barrier Form.
Thundaga Ball (サンダガボール
Sandaga Bōru
?)
Thunder x0 12 Returnable
(Recoil: 99)
One large lightning bullet appears from the ground and flies towards the opponent.
Used in Reflect Barrier Form.
Bite (かみつき
Kamitsuki
?)
None x0.01 0 Repellable
(Recoil: 1)
Vigorously moves its head and bites repeatedly.
Used when stunned.
Silence (サイレス
Sairesu
?)
Seals the opponent's magic.
Starts Silence Form. Applies to Sora's summon as well. Ends when Kurt Zisa's orbs are destroyed.

Kurt Zisa alternates between either Silence Form or Reflect Barrier Form, after recovering from stun.
During Reflect Barrier Form, Kurt Zisa is immune to Weapon attacks.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Video[edit]

Kurt Zisa – Kingdom Hearts

Gallery[edit]