Commantis: Difference between revisions
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{{game|DDD}} | {{game|DDD|DHD}} | ||
{{ | {{Character | ||
|name=Commantis | |name=Commantis | ||
|fr=Commantis | |||
|de=Kommandoschrecke | |||
|katakana=エレカマキリ | |katakana=エレカマキリ | ||
|romaji= | |romaji=Erekamakiri | ||
| | |jpname=Elekamakiri | ||
|image=[[File:Commantis KH3D.png|300px]] | |image=[[File:Commantis KH3D.png|300px]] | ||
|game1=Kingdom Hearts 3D: Dream Drop Distance | |game1=Kingdom Hearts 3D: Dream Drop Distance | ||
Line 10: | Line 12: | ||
|spec=DreamEaterBoss | |spec=DreamEaterBoss | ||
|journalDDD=A persistent customer that attacks by firing discs and light ribbons.<br>You can wear it down, but it will get right back up as soon as it's done recharging. | |journalDDD=A persistent customer that attacks by firing discs and light ribbons.<br>You can wear it down, but it will get right back up as soon as it's done recharging. | ||
|DDDbattlename=Gigabyte Mantis | |DDDbattlename=Keyblade Cycle | ||
| | |DDDbattlefile=Keyblade Cycle KH3D.ogg | ||
|DDDbattlename2=Gigabyte Mantis | |||
|DDDbattlefile2=Gigabyte Mantis KH3D.ogg | |||
|DDDBRloc1=The Grid | |||
|DDDBRLVL1=14 | |||
|DDDBRHP1=366.8 | |||
|DDDBRreal1=<span style="font-size:8pt">When recovering</span><ref name="real">Attempts to recover at 66%, 33% of its max HP, and at 1HP. Effect: "ENERGY JAMMER".</ref> | |||
|DDDBRSTR1=16.0 | |||
|DDDBRMAG1=14.5 | |||
|DDDBRDEF1=7.5 | |||
|DDDBREXP1=0 | |||
|DDDBRloc2=The Grid | |||
|DDDBRenc2=(Portal) | |||
|DDDBRLVL2=18 | |||
|DDDBRHP2=778.8 | |||
|DDDBRreal2=<span style="font-size:8pt">When recovering</span><ref name="real"/> | |||
|DDDBRSTR2=37.3 | |||
|DDDBRMAG2=34.3 | |||
|DDDBRDEF2=12.7 | |||
|DDDBREXP2=0 | |||
|DDDBRfire=x0.80 | |||
|DDDBRbliz=x1.30 | |||
|DDDBRthun=x0.40 | |||
|DDDBRwater=x0.80 | |||
|DDDBRlight=x0.80 | |||
|DDDBRdark=x0.80 | |||
|DDDBRmini=x0 | |||
|DDDBRblind=x0 | |||
|DDDBRconf=x0 | |||
|DDDBRbind=x0 | |||
|DDDBRpois=x0 | |||
|DDDBRslow=x1.0 | |||
|DDDBRsleep=x0 | |||
|DDDBRstop=x0 | |||
|DDDBRstun=x0 | |||
|DDDBRigni=x0 | |||
|DDDBRfree=x0 | |||
|DDDBRtime=x0 | |||
|DDDBRzero=x0 | |||
|DDDBRmagn=x0 | |||
|DDDBRzant=x0 | |||
|DDDBRrewards='''First Battle'''<br>Maximum HP +20<br>'''Secret Portal'''<br>Maximum HP +10 | |||
|DDDBRworlds=The Grid | |||
|DDDBRreac1=30 (10s) | |||
|DDDBRreac2=60 (10s) | |||
}} | }} | ||
The '''Commantis''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It serves as a boss for [[Riku]] in [[The Grid]]. | The '''Commantis''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It serves as a boss for [[Riku]] in [[The Grid]]. | ||
==Story== | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | |||
When [[Riku]] is captured by the [[Black Guard]]s, he is sent to the [[Light Cycle]] arena, where [[CLU]] pits him against various other Black Guards in a Light Cycle battle. After Riku takes out some of the guards on their Light Cycles, the Commantis appears from above to eliminate him, presumably summoned by CLU. After Riku defeats the Dream Eater on his Light Cycle, it flies off into the sky. Riku blasts a heart-shaped hole in the arena wall and escapes. | |||
Later, when Riku, [[Sam Flynn]], his father [[Kevin Flynn|Kevin]], and [[Quorra]] arrive at the Portal, they find CLU waiting for them. He accuses Kevin of breaking his promise that the two of them would change the world together, and he summons the Commantis to demonstrate the applications at his disposal. Kevin is surprised by this, but Riku calmly steps forward and challenges the Dream Eater to battle. Although the Commantis uses CLU's ship to recharge its energy several times, Riku manages to defeat and derezz it. | |||
==Design== | ==Design== | ||
The Commantis has a triangular face with a semi-circular orange protrusion behind its head resembling half an [[Identity Disk]], it connects to the main head with two smaller, rectangular protrusions that are blue and have a yellow line running in between. The Dream Eater | The Commantis has a triangular face with a semi-circular orange protrusion behind its head resembling half an [[Identity Disk]], it connects to the main head with two smaller, rectangular protrusions that are blue and have a yellow line running in between. The Dream Eater has two black lines extending from the black-eye slots down to the mouth, within the eye slots it has two large red circular eyes. Its face is colored green blending to chartreuse, while its mouth and antennae are colored a dull metal blue, a yellow segment is located between the antennae. The Nightmare emblem is located on its chest, right beneath its neck. | ||
The Dream Eater's body is shaped just like a mantis, it has a metal-colored body with orange circuitry running through it, its two long arms are replaced by swords that blend from a dull grey to green. Its body ends in the middle of a large circular blade that resembles a {{W|spinner}}. It is colored similar to the face of the Dream Eater. | The Dream Eater's body is shaped just like a mantis, it has a metal-colored body with orange circuitry running through it, its two long arms are replaced by swords that blend from a dull grey to green. Its body ends in the middle of a large circular blade that resembles a {{W|spinner}}, reminding of an Identity Disk as used by Programms on The Grid. It is colored similar to the face of the Dream Eater. | ||
{{nihongo||螳螂| | Its Japanese name is a portmanteau of {{nihongo||エレキ|ereki}}, common Japanese shorthand for "electricity", and {{nihongo||螳螂|kamakiri}}, the Japanese word for {{W|praying mantis}}. Its English name is a portmanteau of "command" and "mantis". | ||
== | ==Strategy== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
====Light Cycle==== | |||
The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku and then drilling forward, dealing high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process. | |||
Whenever the boss is in front of Riku, he should shoot it down with Assault Shot. When it is behind him, he should instead use his ribbon to cut it down. | |||
<!-- | |||
When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.--> | |||
====Portal==== | |||
The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything. Riku should prioritize the use of Blizzard-elemental attacks, as it is Commantis's main elemental weakness. | |||
{{atk-o|ddd}} | |||
{{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}} | |||
{{atk|{{nihongo|'''Disc Splash'''|ディスクスプラッシュ|<br>Disuku Supurasshu}}|{{AT|mag}} Thunder|—|0.4 x4|△|Used when legs are vertical. Releases 4 discs from the back of its legs that fly in a curve.}} | |||
{{atk|{{nihongo|'''Wheel Attack'''|ホイールアタック|<br>Hoīru Atakku}}|{{AT|att}} Thunder|—|2.0|△|Used when legs are vertical. Moves to the outer perimeter, and circles around at high speed, attacking with the ribbon it generates.}} | |||
{{atk|{{nihongo|'''Spinning Movement'''|回転移動|<br>Kaiten Idō}}|{{AT|att}} Physical|—|1.0|△|Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs.}} | |||
{{atk|{{nihongo|'''Disc Shot'''|ディスクショット|<br>Disuku Shotto}}|{{AT|mag}} Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}} | |||
{{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|{{AT|mag}} Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|{{AT|mag}} Physical|Sleep (100%/0.6s)|0|△}} | |||
{{atk-c|note=At 66%, 33% of its max HP, and at 1HP, the Commantis will freeze and regain its health while invulnerable to damage for about 12 seconds, however becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. In the event where Riku does not successfully use it in time, the Commantis will recover 33% HP.}} | |||
==Gallery== | |||
<gallery> | |||
File:Commantis (Red) (Art) 02.png|Concept art of the Commantis' red form. | |||
File:Commantis (Red) (Art).png|Concept art of the Commantis' alternate red form. | |||
File:Commantis (Blue) (Art) 02.png|Concept art of the Commantis' blue form. | |||
File:Commantis (Blue) (Art).png|Concept art of the Commantis' alternate blue form. | |||
</gallery> | |||
==Video== | |||
{{ | {| class="video" | ||
! Commantis – ''Kingdom Hearts Dream Drop Distance HD'' (Riku) | |||
|- | |||
| {{#widget:YouTube|id=di4BqDHgK4s|width=320|height=240}} | |||
|} | |||
==Notes and references== | |||
{{reflist}} | |||
{{DreamEaterDirectory}} | {{DreamEaterDirectory}} |
Latest revision as of 16:09, 13 May 2024
Commantis | |||||||||
---|---|---|---|---|---|---|---|---|---|
Japanese | エレカマキリ | ||||||||
Rōmaji | Erekamakiri | ||||||||
Translation | Elekamakiri
| ||||||||
Type | Nightmare Dream Eater | ||||||||
Game | Kingdom Hearts 3D: Dream Drop Distance | ||||||||
|
Commantis
|
---|
Kingdom Hearts 3D: Dream Drop Distance |
A persistent customer that attacks by firing discs and light ribbons. You can wear it down, but it will get right back up as soon as it's done recharging. |
Location | Level | HP | EXP | Strength | Magic | Defense |
Reaction Endurance | Reality Endurance | |||||
The Grid | 14 | 880 | 0 | 38 | 35 | 18 |
16 | 954 | 0 | 42 | 38 | 20 | |
30 (10s) | When recovering[1] | |||||
The Grid (Portal) | 18 | 2181 | 0 | 104 | 96 | 36 |
20 | 2336 | 0 | 112 | 103 | 38 | |
60 (10s) | When recovering[1] | |||||
Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
x0.80 | x1.30 | x0.40 | x0.80 | x0.80 | x0.80 | |
Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
x0 | x0 | x0 | x0 | x0 | x0 | |
Confuse | Poison | Magnet | Slow | Ignite | Bind | |
x0 | x0 | x0 | x1.0 | x0 | x0 | |
Zero Gravity | Time Bomb | Zantetsuken | ||||
x0 | x0 | x0 | ||||
Rewards | ||||||
First Battle Maximum HP +20 Secret Portal Maximum HP +10 | ||||||
Worlds | ||||||
The Grid |
The Commantis is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance. It serves as a boss for Riku in The Grid.
Story[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
When Riku is captured by the Black Guards, he is sent to the Light Cycle arena, where CLU pits him against various other Black Guards in a Light Cycle battle. After Riku takes out some of the guards on their Light Cycles, the Commantis appears from above to eliminate him, presumably summoned by CLU. After Riku defeats the Dream Eater on his Light Cycle, it flies off into the sky. Riku blasts a heart-shaped hole in the arena wall and escapes.
Later, when Riku, Sam Flynn, his father Kevin, and Quorra arrive at the Portal, they find CLU waiting for them. He accuses Kevin of breaking his promise that the two of them would change the world together, and he summons the Commantis to demonstrate the applications at his disposal. Kevin is surprised by this, but Riku calmly steps forward and challenges the Dream Eater to battle. Although the Commantis uses CLU's ship to recharge its energy several times, Riku manages to defeat and derezz it.
Design[edit]
The Commantis has a triangular face with a semi-circular orange protrusion behind its head resembling half an Identity Disk, it connects to the main head with two smaller, rectangular protrusions that are blue and have a yellow line running in between. The Dream Eater has two black lines extending from the black-eye slots down to the mouth, within the eye slots it has two large red circular eyes. Its face is colored green blending to chartreuse, while its mouth and antennae are colored a dull metal blue, a yellow segment is located between the antennae. The Nightmare emblem is located on its chest, right beneath its neck.
The Dream Eater's body is shaped just like a mantis, it has a metal-colored body with orange circuitry running through it, its two long arms are replaced by swords that blend from a dull grey to green. Its body ends in the middle of a large circular blade that resembles a spinner, reminding of an Identity Disk as used by Programms on The Grid. It is colored similar to the face of the Dream Eater.
Its Japanese name is a portmanteau of ereki (エレキ ), common Japanese shorthand for "electricity", and kamakiri (螳螂 ), the Japanese word for praying mantis. Its English name is a portmanteau of "command" and "mantis".
Strategy[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
Light Cycle[edit]
The Commantis first faces off against Riku as the final opponent in the Light Cycle arena. It begins by flying behind Riku and then drilling forward, dealing high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process.
Whenever the boss is in front of Riku, he should shoot it down with Assault Shot. When it is behind him, he should instead use his ribbon to cut it down.
Portal[edit]
The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything. Riku should prioritize the use of Blizzard-elemental attacks, as it is Commantis's main elemental weakness.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Disc Slicer (ディスクスライサー Disuku Suraisā ) |
Thunder | — | 0.6 x2 | △ | ||
Used when legs are vertical. Releases discs from both sickles that fly in a curve. | ||||||
Disc Splash (ディスクスプラッシュ Disuku Supurasshu ) |
Thunder | — | 0.4 x4 | △ | ||
Used when legs are vertical. Releases 4 discs from the back of its legs that fly in a curve. | ||||||
Wheel Attack (ホイールアタック Hoīru Atakku ) |
Thunder | — | 2.0 | △ | ||
Used when legs are vertical. Moves to the outer perimeter, and circles around at high speed, attacking with the ribbon it generates. | ||||||
Spinning Movement (回転移動 Kaiten Idō ) |
Physical | — | 1.0 | △ | ||
Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs. | ||||||
Disc Shot (ディスクショット Disuku Shotto ) |
Thunder | — | 0.4 per hit | △ | ||
Used when legs are horizontal. Releases many discs that fly along the ground. | ||||||
Sleep Bomb (スリープボム Surīpu Bomu ) |
Light bullet | Physical | — | 0.3 per hit | △
| |
Explosion | Physical | Sleep (100%/0.6s) | 0 | △ | ||
Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.
| ||||||
At 66%, 33% of its max HP, and at 1HP, the Commantis will freeze and regain its health while invulnerable to damage for about 12 seconds, however becoming vulnerable to Code Break. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. In the event where Riku does not successfully use it in time, the Commantis will recover 33% HP. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Gallery[edit]
Video[edit]
Commantis – Kingdom Hearts Dream Drop Distance HD (Riku) |
---|