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Kingdom Hearts II Final Mix

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{{game|KH2|FM2}}
{{game|KH2|FM2}}
{{cleanup|rewrite abilities based on guide and abilities article}}
{{suite|Wisdom Form}}
{{suite|Wisdom Form}}
{{DriveForm
{{DriveForm
Line 7: Line 6:
|romaji=Wizudamu Fōmu
|romaji=Wizudamu Fōmu
|fr=Forme Sagesse
|fr=Forme Sagesse
|es=la sabiduría forma
|es=Forma Sabia
|ability=Quick Run
|ability=Quick Run
|drive=3  
|drive=3  
|allies=Donald
|allies=Donald
|desc=A Form specializing in magic attacks.
|desc=A Form specializing in magic attacks.
|exp2=20
|exp3=80
|exp4=152
|exp5=242
|exp6=350
|exp7=500
|bonus2=Auto Wisdom
|bonus4=MP Rage
|bonus6=MP Haste
|fmexp2=12
|fmexp3=36
|fmexp4=84
|fmexp5=160
|fmexp6=293
|fmexp7=450
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora specialize in magic and glide quickly along the ground.
|style=kh2
}}
}}
'''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses Donald Duck and consumes three of Sora's Drive Bars. It represents Sora's [[magic]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your magic to its fullest flows into your mind."</ref> and is obtained along with the Monochrome Keyblade when Sora clears [[Timeless River]]. Its emblem is a blue flame.
'''Wisdom Form''' is a [[Drive Form]] specializing in magical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Donald Duck]] and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[magic]]<ref>'''Yen Sid's mirror''': "An image of you utilizing your magic to its fullest flows into your mind."</ref> and is obtained along with the [[Monochrome]] [[Keyblade]] when Sora clears [[Timeless River]]. Its emblem is a blue flame.


==Appearance==
==Design==
Wisdom Form turns Sora's clothing blue and black, with the emblem on his pants and sleeves. Sora wields only one [[Keyblade]] in this form. While in Wisdom Form, specks of light float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary. Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches his height.
{{Main|Form:Sora}}
Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves.<ref>In the original version of ''Kingdom Hearts II'', Sora's sleeves erroneously bear [[Master Form]]'s emblem. This is corrected in ''[[Kingdom Hearts II Final Mix]]''.</ref> Wisdom Form changes designs depending on the world he is in:
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a blue tint.
*In [[Halloween Town]], Sora's mask is changed into a {{ff|Blue Mage}}.
*In [[Christmas Town]]{{FMII}}, Sora's hat and the back of his shirt sport a blue flame.
*In [[Space Paranoids]], Sora's circuitry becomes a deep blue.


The official artwork shows Sora's sleeves with the blue flames emblems, but in-game the sleeves have the [[Master Form]]'s saltire emblem. In ''Kingdom Hearts II Final Mix'' use the correct emblem.
Sora wields only one Keyblade in this form. While in Wisdom Form, specks of [[light]] float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.  


*'''[[Timeless River]]''': Sora's health icon gets a light blue tint.
Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches its height.
*'''[[Halloween Town]]''': Sora's mask changes into one that resembles a Black Mage from the ''Final Fantasy'' series.
*'''[[Christmas Town]]''': The Wisdom Form emblem appears on Sora's santa hat and on the back of his shirt.
*'''[[Space Paranoids]]''': Sora's circuit lines turn a darker shade of blue.
{{-}}


==Mechanics==
==Mechanics==
Wisdom Form is unlocked after completing Timeless River and is activated normally. Wisdom Form gains experience for every Heartless defeated and greatly strengthens Sora's magical ability.
Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged but weak projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.


In Wisdom Form, Sora begins gliding on the ground instead of walking. Also, the 'Attack' command is changed to 'Shoot'. This command makes the Keyblade launch shots that have limited homing properties.
Wisdom Form gains [[experience]] for every [[Heartless]] defeated. Leveling up upgrades the form's [[Growth Ability]], [[Quick Run]], for both itself and Sora's standard form. The standard form is also granted the [[Auto Wisdom]], [[MP Rage]] and [[MP Haste]] [[abilities]] through [[level]] ups.
 
Wisdom Form is based on magical abilities. In this form, the player can do quickly magic combos with powerful magic combo finishes. It also increases magic strength. The 'Shoot' command is less powerful than the 'Attack' and 'Magic' commands, so, it is better to use during MP charge, when magic isn't usable. Although, Wisdom Form gives Sora the MP Hastega ability what makes this period much shorter. Also, with the Mobile Action ability and the use of long ranged attacks, this form is the better for the hit & run strategy. So if you need the most out of your magic or just need some medium range attacks use Wisdom Form.


===Abilities===
===Abilities===
{|width="100%" class="wikitable"
{{Frm-atk-o|o=*|kh2=*}}
|-bgcolor="#4169e1"
{{frm-atk|{{nihongo|'''Ground Shot'''|地上ショット|<br>Chijō Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
|width="15%" style="text-align:center"|'''Ability'''
{{frm-atk|{{nihongo|'''Finishing Shot'''|地上フィニッシュショット|<br>Chijō Finisshu Shotto|lit. "Ground Finish Shot"}}|mag|Neutral|x0.25{{note|x0.5 on third rapid-fire}}{{KHII}}<br>x0.2{{note|x1.0 on third rapid-fire}}{{FMII}}|0.16{{note|0.32 on third rapid-fire}}|X|O|11=Combo finisher. Shoots a flurry of projectiles from the tip of the Keyblade.}}
|width="70%" style="text-align:center"|'''Description'''
{{frm-atk|{{nihongo|'''Midair Shot'''|空中ショット|<br>Kūchū Shotto}}|mag|Neutral|x0.25{{KHII}}<br>x0.2→x0.2→x0.25{{FMII}}|0.16|X|X→X→O|11=Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.}}
|-bgcolor="#1e90ff"
{{frm-atk-o|kh2=*|aa=*}}
|'''Wisdom Shot'''
{{frm-abi|l=*|Wisdom Shot|Changes the command Attack to Shoot.}}
|The attack command becomes shoot, allowing Sora to fire projectiles at the enemies.
{{frm-abi|l=*|Mobile Action|Actions will be enabled while moving.}}
|-bgcolor="#1e90ff"
{{frm-abi|l=*|Magic Haste|Shortens magic casting time and enables rapid magic combos.}}
|'''Mobile Action'''
{{frm-abi|l=*|Magic Spice|Powers up the finishing move of magic combos.}}
|Actions can be executed while moving.
{{frm-atk|l=*|Retaliating Slash|mag|Neutral|x0.25|0.16|X|X→X→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
|-bgcolor="#1e90ff"
{{frm-grw-o}}
|'''[[Magic Haste]]'''
{{frm-grw|l=*|Quick Run LV1|1|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
|Magic spells requires less time to execute, thus allowing faster Magic combos.
{{frm-grw|l=*|Quick Run LV2|3|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
|-bgcolor="#1e90ff"
{{frm-grw|l=*|Quick Run LV3|5|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
|'''Magic Spice'''
{{frm-grw|l=*|Quick Run MAX|7|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.}}
|Magic combo finishers are powered up, either inflicting more damage or curing more HP.
{{frm-abi-o|kh2|sa=*}}
|-bgcolor="#1e90ff"
{{frm-abi|l=*|MP Hastega|Increases [[MP]] restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.}}
|'''Retaliating Slash'''
{{frm-abi|MP Hastega|Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.|{{FMII}}}}
|When knocked into the air, pressing square will allow Sora to spray several Wisdom shots down on enemies.
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.|{{KHII}}}}
|}
{{Atk-c}}


{|width="100%" class="wikitable"
==Strategy==
|-bgcolor="#4169e1"
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]], or have [[defense]] against physical attacks, such as [[Large Bodies]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His spell casting is sped up and all his magic finishers increase in power as well and gain new, enhanced properties. Always be mindful of [[Reflect]] for defense in place of [[Guard]], and be prepared to cast [[Cure]], as Donald is unable to help in this manner. The [[Fatal Crest]] should be equipped when using Wisdom Form in combat, as it boosts Magic, and its [[Berserk Charge]] allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the [[Mushroom XIII]], owing to the attack's range and rapid fire, but suffers from a naturally weaker damage output compared to other attacks. Make sure the party has [[Ether]]s and [[Elixir]]s to keep using stronger magic, along with MP Rage and MP Haste.
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#1e90ff"
|'''[[Quick Run]]'''
|Sora performs a quick dash on the ground.
|}


{|width="100%" class="wikitable"
Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in [[Timeless River]], a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the [[Drive Gauge]] and a [[Save Point]] for refilling the [[MP Gauge]] from any of the rooms. Most Heartless here can be defeated in with minimal spell casting or a few Wisdom Shots, so the best Keyblade to equip is the [[Oathkeeper]] for its [[Form Boost]] ability. Another great place to train is the city portion of the [[World That Never Was]]. [[Shadow]]s appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the Drive Gauge.
|-bgcolor="#4169e1"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#1e90ff"
|'''Combo Plus'''
|1 added attack to prolong ground combos.
|-bgcolor="#1e90ff"
|'''MP Hastega'''
|MP recharges 1.75 times faster than normal.
|}


When using Wisdom Form for proper combat, it is best to equip Keyblades with high Magic [[stats]], as all of Sora's attacks, including the basic Wisdom Shot, are magical in nature. Alternatively, Keyblades that boost Sora's Magic damage in one way or another, such as [[Bond of Flame]], [[Mysterious Abyss]], or [[Photon Debugger]], as well as Keyblades that benefit his MP like [[Circle of Life]], are useful as well.


==Strategy==
==Other appearances==
Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the [[Hot Rod]]. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power as well. The player should always be prepared to cast Cure, as Donald is unable to help in this manner.
===''Super Smash Bros. Ultimate''===
Since Wisdom Form levels by defeating Heartless, it is best to avoid using it while fighting Nobodies and Pirates. The player should try to defeat enemies as fast as possible by mixing up standard attacks with magic. Setting Goofy's behavior to "Relentless Attack" can help in this way. The best Keyblades for training Wisdom Form are the [[Oathkeeper]], [[Bond of Flame]], [[Ultima Weapon]], and [[Fatal Crest]], as these have high magic stats and helpful abilities. One of the best places to train is [[Hollow Bastion]], as it has plenty of Heartless and numerous save points. The Shadows in [[The World That Never Was]] are also good fodder, as they appear almost indefinitely and are easy to defeat. Although, in ''[[Kingdom Hearts II Final Mix]]'', after defeating [[Xemnas]] for the first time, these Heartless are changed to Nobodies.
[[File:Sora (Wisdom Form) SSBU.png|right|200px|Sora's Wisdom Form in ''Super Smash Bros. Ultimate''.]]
Sora's Wisdom Form appears in ''[[Super Smash Bros. Ultimate]]'' as an outfit variation for Sora. In this game, Wisdom Form's design is modified to fit Sora's ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' outfit.
{{-}}


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}


{{BoxTop}}
{{Form}}
{{Form}}

Latest revision as of 00:51, 16 May 2024

Wisdom Form

"A Form specializing in magic attacks."
Japanese ウィズダムフォーム Sora Wisdom Sprite KHII.png
Wisdom Form Orb KHII.png
Rōmaji Wizudamu Fōmu

Growth Ability Quick Run
Drive Gauges 3
Allies Required Donald

LV EXP Bonus
Sora Wisdom Form
LV1 0 Quick Run LV1
LV2 20 Auto Wisdom Form Gauge +1
LV3 80 Quick Run LV1 Form Gauge +1
Quick Run LV2
LV4 152 MP Rage Form Gauge +1
LV5 242 Quick Run LV2 Form Gauge +1
Quick Run LV3
LV6 350 MP Haste Form Gauge +1
LV7 500 Quick Run LV3 Form Gauge +1
Quick Run MAX

LV EXP Bonus
Sora Wisdom Form
LV1 0 Quick Run LV1
LV2 12 Auto Wisdom Form Gauge +1
LV3 36 Quick Run LV1 Form Gauge +1
Quick Run LV2
LV4 84 MP Rage Form Gauge +1
LV5 160 Quick Run LV2 Form Gauge +1
Quick Run LV3
LV6 293 MP Haste Form Gauge +1
LV7 450 Quick Run LV3 Form Gauge +1
Quick Run MAX

Wisdom Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form lets Sora specialize in magic and glide quickly along the ground.

Wisdom Form is a Drive Form specializing in magical attacks which appears in Kingdom Hearts II. It uses Donald Duck and consumes three of Sora's Drive Bars. It represents Sora's magic[1] and is obtained along with the Monochrome Keyblade when Sora clears Timeless River. Its emblem is a blue flame.

Design[edit]

Main article: Form:Sora

Wisdom Form turns Sora's clothing blue and black, with an emblem, resembling blue flames, on the ends of his pants and sleeves.[2] Wisdom Form changes designs depending on the world he is in:

Sora wields only one Keyblade in this form. While in Wisdom Form, specks of light float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary.

Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches its height.

Mechanics[edit]

Wisdom Form is a magic-oriented form that limits Sora to one Keyblade. In this form, Sora can execute quicker magic combos with stronger finishers. Instead of attacking directly with the Keyblade, Sora shoots rapid, ranged but weak projectiles from the tip of his Keyblade. In terms of mobility, Sora skids across the ground instead of walking and has a very low jump. However, it can also slide across long distances quickly.

Wisdom Form gains experience for every Heartless defeated. Leveling up upgrades the form's Growth Ability, Quick Run, for both itself and Sora's standard form. The standard form is also granted the Auto Wisdom, MP Rage and MP Haste abilities through level ups.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Ground Shot (地上ショット
Chijō Shotto
?)
Magic Command Neutral x0.25[KH II]
x0.2→x0.2→x0.25[KH II FM]
0.16 X X→X→O
Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.
Finishing Shot (地上フィニッシュショット
Chijō Finisshu Shotto
?, lit. "Ground Finish Shot")
Magic Command Neutral x0.25Symbol - Crown.png[KH II]
x0.2Symbol - Crown.png[KH II FM]
0.16Symbol - Crown.png X O
Combo finisher. Shoots a flurry of projectiles from the tip of the Keyblade.
Midair Shot (空中ショット
Kūchū Shotto
?)
Magic Command Neutral x0.25[KH II]
x0.2→x0.2→x0.25[KH II FM]
0.16 X X→X→O
Shoots three consecutive energy projectile with a slight homing effect from the tip of the Keyblade.
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Wisdom Shot Changes the command Attack to Shoot.
Mobile Action Actions will be enabled while moving.
Magic Haste Shortens magic casting time and enables rapid magic combos.
Magic Spice Powers up the finishing move of magic combos.
Retaliating Slash Magic Command Neutral x0.25 0.16 X X→X→O
When knocked down, quickly regains balance and counterattacks with Square.
Growth Abilities
Ability LV Learned Description
Quick Run LV1 LV1 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run LV2 LV3 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run LV3 LV5 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Quick Run MAX LV7 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Support Abilities
Ability Description
MP Hastega Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
MP Hastega[KH II FM] Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.
Combo Plus[KH II] Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

Wisdom Form is very proficient at magic, and is useful against enemies that are hard to defeat at close range, such as the Hot Rod, or have defense against physical attacks, such as Large Bodies. While in Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His spell casting is sped up and all his magic finishers increase in power as well and gain new, enhanced properties. Always be mindful of Reflect for defense in place of Guard, and be prepared to cast Cure, as Donald is unable to help in this manner. The Fatal Crest should be equipped when using Wisdom Form in combat, as it boosts Magic, and its Berserk Charge allows Sora to continually fire Wisdom Shot while his MP is depleted. The form's unique "Shoot" command forms many viable strategies against the Mushroom XIII, owing to the attack's range and rapid fire, but suffers from a naturally weaker damage output compared to other attacks. Make sure the party has Ethers and Elixirs to keep using stronger magic, along with MP Rage and MP Haste.

Since Wisdom Form levels by defeating Heartless, a good place to train it is the windows to the past in Timeless River, a cycle of rooms filled with weak Heartless that allow Sora to go from room to room, quickly respawning the Heartless within, while also having easy access to the World Exit for refilling the Drive Gauge and a Save Point for refilling the MP Gauge from any of the rooms. Most Heartless here can be defeated in with minimal spell casting or a few Wisdom Shots, so the best Keyblade to equip is the Oathkeeper for its Form Boost ability. Another great place to train is the city portion of the World That Never Was. Shadows appear in large numbers and are very weak, also there is a save point at the entrance of the Castle to exit the world to refill the Drive Gauge.

When using Wisdom Form for proper combat, it is best to equip Keyblades with high Magic stats, as all of Sora's attacks, including the basic Wisdom Shot, are magical in nature. Alternatively, Keyblades that boost Sora's Magic damage in one way or another, such as Bond of Flame, Mysterious Abyss, or Photon Debugger, as well as Keyblades that benefit his MP like Circle of Life, are useful as well.

Other appearances[edit]

Super Smash Bros. Ultimate[edit]

Sora's Wisdom Form in Super Smash Bros. Ultimate.

Sora's Wisdom Form appears in Super Smash Bros. Ultimate as an outfit variation for Sora. In this game, Wisdom Form's design is modified to fit Sora's Kingdom Hearts 3D: Dream Drop Distance outfit.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you utilizing your magic to its fullest flows into your mind."
  2. ^ In the original version of Kingdom Hearts II, Sora's sleeves erroneously bear Master Form's emblem. This is corrected in Kingdom Hearts II Final Mix.