Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts III
Kingdom Hearts Melody of Memory

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{{game|DDD}}
{{game|DDD|DHD|KH3|MOM}}
{{Unreleased}}
{{youmay|the Dream Eater|[[Kooma Panda (Gummi Ship)|the Gummi Ship Blueprint]]}}
{{translation}}
{{Character
{{stub|we have enough for a rudimentary infobox, design, and other appearances}}
  |name=Kooma Panda
{{Enemy
  |name=Kuma Panda
  |katakana=クマパンダー
  |katakana=クマパンダー
  |romaji=Kuma Pandā
  |romaji=Kuma Pandā
  |nightmareimage=[[File:Kuma Panda (Nightmare) KH3D.png|300x300px]]
|de=Kumapanda
  |image=[[File:Kuma Panda (Spirit) KH3D.png|300x300px]]
|fr=Kooma Panda
  |nightmareimage=[[File:Kooma Panda (Nightmare) KH3D.png|300x300px]]
  |image=[[File:Kooma Panda (Spirit) KH3D.png|300x300px]]
|rareimage=[[File:Kooma Panda (Rare) KH3D.png|300x300px]]
  |game1=Kingdom Hearts 3D: Dream Drop Distance
  |game1=Kingdom Hearts 3D: Dream Drop Distance
|game2=Kingdom Hearts Melody of Memory
  |type=Spirit/Nightmare
  |type=Spirit/Nightmare
  |spec=DreamEater
  |spec=DreamEater
|s1=Ursa Circus
|journalDDD= The bigger they are, the harder they claw... It'll take more than a few punches to the paunch to make this lumbering panda see stars.
|DDDSEXP=1.03
|DDDSHP=46.8
|DDDSSTR=10.2
|DDDSMAG=7.9
|DDDSDEF=6.9
|DDDfire=x1.05
|DDDbliz=x1.05
|DDDthun=x1.05
|DDDwater=x1.05
|DDDdark=x1.05
|DDDlight=x1.05
|DDDlink=Swing Fling
|DDDatt=Physical
|DDDstyle=Physical/Light
|DDDdream=Vibrant Fantasy
|DDDdisp1=Boxer
|DDDdesc1=Mostly uses Panda Punch to engage
|DDDdispab=head
|DDDdispac=belly and arms or back and tail
|DDDdispad=belly and arms or back and tail
|DDDdisp2=Wrestler
|DDDdesc2=Mostly uses Kooma Tackle to engage
|DDDdispba=belly and arms
|DDDdispbc=head or back and tail
|DDDdispbd=head or back and tail
|DDDdisp3=Bruiser
|DDDdesc3=Adds Tea Table attack to repertoire
|DDDdispca=back and tail
|DDDdispcb=back and tail
|DDDdispcd=head or belly and arms
|DDDdisp4=Grappler
|DDDdesc4=Only does close-range attacks; never leaves its enemy alone
|DDDdispda=head or back and tail
|DDDdispdb=head or back and tail
|DDDdispdc=belly and arms
|DDDreac=*
|DDDNLVL1=3
|DDDNLVL2=6
|DDDNLVL3=8
|DDDNLVL4=12
|DDDNLVL5=14
|DDDNLVL6=18
|DDDNLVL7=18
|DDDNLVL8=20
|DDDNLVL9=20
|DDDNLVL10=24
|DDDNLVL11=26
|DDDNLVL12=30
|DDDNLVL13=34
|DDDNLVL14=36
|DDDNloc1=Traverse Town
|DDDNloc2=La Cité des Cloches
|DDDNloc3=The Grid
|DDDNloc4=Prankster's Paradise
|DDDNloc5=Traverse Town
|DDDNenc5=(Portal)
|DDDNloc6=Country of the Musketeers
|DDDNloc7=Symphony of Sorcery
|DDDRLVL1=3
|DDDRLVL2=6
|DDDRLVL3=18
|DDDRLVL4=20
|DDDRLVL5=20
|DDDRLVL6=24
|DDDRloc1=Traverse Town
|DDDRenc1=(Portal)
|DDDRloc2=Prankster's Paradise
|DDDRenc2=(Portal)
|DDDRloc3=Traverse Town
|DDDRenc3=(Portal)
|DDDNHP=56.1
|DDDNSTR=11.4
|DDDNMAG=8.8
|DDDNDEF=5.0
|DDDNEXP=1.5
|DDDRHP=84.2
|DDDRSTR=20.5
|DDDRMAG=15.8
|DDDRDEF=7.6
|DDDREXP=3.0
|DDDNtime=x1.0
|DDDNigni=x1.0
|DDDNpois=x1.0
|DDDNmagn=x1.0
|DDDNstun=x1.0
|DDDNsleep=x1.0
|DDDNconf=x1.0
|DDDNblind=x1.0
|DDDNbind=x1.0
|DDDNzero=x1.0
|DDDNzant=x1.0
|DDDNmini=x1.0
|DDDNstop=x1.0
|DDDNslow=x0
|DDDNfree=x1.0
|DDDNimmunities=Slow
|DDDNrewards=HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%)<br>Confetti Candy (3%), Treasure Goggles (1%)<!-- Balloon during the trampoline fight in PP as Sora. {{fact}}--><br>Vibrant Figment (12%), Intrepid Figment (6%)
|DDDRrewards=HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%)<br>Confetti Candy (3%), Treasure Goggles (1%)<br>Vibrant Figment (16%), Vibrant Fancy (8%)
|DDDNworlds=Traverse Town, La Cité des Cloches, The Grid,<br>Prankster's Paradise, Country of the Musketeers,<br>Symphony of Sorcery
|DDDRworlds=Traverse Town (Special Portal)<br>Prankster's Paradise (Special Portal)
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|Traverse&nbsp;in&nbsp;Trance}}, {{ns|Game|Hand&nbsp;to&nbsp;Hand}}, {{ns|Game|La&nbsp;Cloche}}, {{ns|Game|Le&nbsp;Sanctuaire}}, {{ns|Game|Access&nbsp;the&nbsp;Grid}}, {{ns|Game|Digital&nbsp;Domination}}, {{ns|Game|The&nbsp;Fun&nbsp;Fair}}, {{ns|Game|Prankster's&nbsp;Party}}, {{ns|Game|One&nbsp;for&nbsp;All}}, {{ns|Game|All for One (track)|All&nbsp;for&nbsp;One}}, {{ns|Game|Majestic&nbsp;Wings}}, {{ns|Game|The&nbsp;Eye&nbsp;of&nbsp;Darkness}}, {{ns|Game|CALLING -KINGDOM MIX-|CALLING&nbsp;&#8209;KINGDOM&nbsp;MIX&#8209;}}
}}
}}
The '''Kuma Panda''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
The '''Kooma Panda''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
 
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
When [[Riku]] and [[Joshua]] arrive at the {{c|Second District|trt}}, [[Beat]] appears and claims that after defeating Joshua, he and [[Rhyme]] would be able to go back to where they belong, and despite being warned by him, Beat summons a Kooma Panda to fight Joshua. However, the Spirit, alongside several Nightmares, attacks Riku instead.
 
After finishing the [[Mark of Mastery exam]], Sora returns to Traverse Town to thank the Spirits that aided him on his journey. When he arrives, no one seems to be there. After a few moments, a multitude of Spirits start appearing to welcome him, including a Kooma Panda.


==Design==
==Design==
{{section-stub}}
The Kooma Panda is a rotund bear-like Dream Eater. Its Emblem is on its chest.
 
The Kooma Panda's name uses the Japanese word for {{Nihongo|"bear"|熊|kuma}}, which its English name spells phonetically.


==Other appearances==
===Spirit===
As a Spirit, it has a bright yellow head, with an orange muzzle and a round black nose. It also has two yellow eyes with a black line running through them, and black eye-slots surrounding its eyes. On top of its head it has round black ears with a bright blue center. It also has a large round yellow torso that blends into turquoise closer to the bottom. It has blue arms and yellow hands which blend into red. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby dark blue legs, as well as flat stubby grey feet.
 
===Nightmare===
As a Nightmare, it has a bright blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has black arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby black legs, as well as flat stubby dull turquoise feet.
 
===Rare===
As a Rare Nightmare, it has a similar color scheme to its Nightmare version. It has an even brighter blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has blue and lime arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby blue legs, as well as flat stubby dull blue feet.
 
==Strategy==
The Kooma Panda is the only Spirit that can be fought outside of Link Portals.
 
The Kooma Panda is a slow, but tough Dream Eater with a lot of HP. Weaker attacks won't faze it, but combo finishers or strong commands will send it reeling. It usually closes the distance with a multi-hit punch with a long wind-up - when this attack is coming, prepare to block.
 
If the Panda is walking directly towards the player, it is most likely going to use its Tea-Table Flip, where it lifts and flips a piece of earth from under the player. This comes out surprisingly quickly, so the player needs good reflexes to dodge it. More rarely, it can perform a jumping slam attack, which is easy to see coming and can be blocked or dodged.
 
After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.
 
The Kooma Panda blinks with a red color when taking damage, but those faced at the Circus take that red shade by default and blink with their default color when taking damage.
{{Atk-o|nm}}
{{Atk|col=5|{{nihongo|'''[[Panda Punch]]'''|尾パンダパンチ|<br>Panda Panchi}}
|1
|{{AT|att}} Physical
|—
|0.5<ref>Increases to 0.75 at Level 19 and 1.0 at Level 34.</ref>
|?
|—
|The damage and charging distance increases at Level 19 and Level 34.
}}
{{Atk|col=5|{{nihongo|'''[[Tea Table Flip]]'''|ちゃぶ台返し|<br>Chibudai-gaeshi|lit. "Table Flip"}}
|1
|{{AT|att}} Physical
|Stun (100%/2s) <ref>The knockback caused by the end of the attack doesn't cause Stun.</ref>
|1.0 x2
|?
}}
{{Atk-m|col=5|{{nihongo|'''[[Rear-ender]]'''|ヒップダイヴ|<br>Hippu Daivu|lit. "Hip Dive"}}
|Main body
|1
|{{AT|att}} Physical
|—
|1.5
|?
|—
|The range of the shock wave increases at Level 12 and Level 30. Causes shockwaves on the trampolines when used in the Circus.
|Shockwave
|1
|{{AT|att}} Physical
|—
|0.75
|?
}}
{{Atk-c}}
 
==Abilities==
===Ability Link===
{{AbilityLink
|DDDname=Kooma Panda
|icon1=attack
|prize1=Circle Raid
|icon2=attack
|prize2=Aerial Slam
|icon3=magic
|prize3=Bind
|prize4=HP Boost
|prize5=HP Boost
|prize6=Item Boost
|prize7=Item Boost
|prize8=Attack Haste
|prize9=Attack Boost
|prize10=Attack Boost
|prize11=Defense Boost
|prize12=Mini Block
|prize13=Blindness Block
|prize14=Confusion Block
|prize15=Bind Block
|icon16=support
|prize16=Combo Plus
|B1color=#FF1493
|B1image=Start Icon KH3D.png
|B1background=Ability Link (Down).svg
|A2name=Bind Block
|A2type=Stat Ability
|A2lp=30 LP
|A2color=#E6E6FA
|A2image=Ability Icon 1 KH3D.png
|A2background=Ability Link (Right+Down).svg
|B2name=Circle Raid
|B2type=Attack Command
|B2lp=10 LP
|B2color=#E6E6FA
|B2image=Command Icon 1 KH3D.png
|B2background=Ability Link (Base).svg
|C2name=HP Boost
|C2type=Stat Ability
|C2lp=30 LP
|C2color=#E6E6FA
|C2image=Ability Icon 2 KH3D.png
|C2background=Ability Link (Left+Right).svg
|D2link=
|D2name=Secret: Green
|D2type=Secret
|D2lp=10 LP
|D2color=#E6E6FA
|D2image=Secret Icon 1 KH3D.png
|D2background=Ability Link (Left+Right).svg
|E2link=Bind
|E2name=Bind<ref group=n name="secret">Becomes available after unlocking Secret: Green at D-2.</ref>
|E2type=Magic Command
|E2lp=50 LP
|E2color=#228B22
|E2image=Command Icon 2 KH3D.png
|E2background=Ability Link (Left+Down).svg
|A3link=
|A3name=Checkpoint
|A3type=Quota
|A3lp=Link x3
|A3color=#E6E6FA
|A3image=Quota Icon 2 KH3D.png
|A3x=5
|A3background=Ability Link (Up+Down).svg
|B3name=Attack Boost
|B3type=Stat Ability
|B3lp=100 LP
|B3color=#E6E6FA
|B3image=Ability Icon 3 KH3D.png
|B3background=Ability Link (Up+Down).svg
|E3link=Item Boost
|E3name=Item Boost<ref group=n name="secret"/>
|E3type=Stat Ability
|E3lp=50 LP
|E3color=#228B22
|E3image=Ability Icon 1 KH3D.png
|E3background=Ability Link (Up+Down).svg
|A4name=Aerial Slam
|A4type=Attack Command
|A4lp=100 LP
|A4color=#E6E6FA
|A4image=Command Icon 1 KH3D.png
|A4background=Ability Link (Up).svg
|B4name=Blindness Block
|B4type=Stat Ability
|B4lp=30 LP
|B4color=#E6E6FA
|B4image=Ability Icon 1 KH3D.png
|B4background=Ability Link (Up+Down).svg
|E4link=
|E4name=Checkpoint<ref group=n name="secret"/>
|E4type=Quota
|E4lp=Level 20
|E4color=#228B22
|E4image=Quota Icon 1 KH3D.png
|E4x=5
|E4background=Ability Link (Up+Right).svg
|F4link=Combo Plus
|F4name=Combo Plus<ref group=n name="secret"/>
|F4type=Support Ability
|F4lp=200 LP
|F4color=#228B22
|F4image=Ability Icon 4 KH3D.png
|F4background=Ability Link (Left).svg
|A5link=Confusion Block
|A5name=Confusion Block<ref group=n name="yellow">Becomes available when in Wrestler disposition.</ref>
|A5type=Stat Ability
|A5lp=30 LP
|A5color=#FFFF00
|A5image=Command Icon 1 KH3D.png
|A5background=Ability Link (Right).svg
|B5name=Item Boost
|B5type=Stat Ability
|B5lp=30 LP
|B5color=#E6E6FA
|B5image=Ability Icon 1 KH3D.png
|B5background=Ability Link (Base).svg
|C5link=HP Boost
|C5name=HP Boost<ref group=n name="yellow"/>
|C5type=Stat Ability
|C5lp=50 LP
|C5color=yellow
|C5image=Ability Icon 2 KH3D.png
|C5background=Ability Link (Left).svg
|A6link=Defense Boost
|A6name=Defense Boost<ref group=n name="blue">Becomes available when in Bruiser disposition.</ref>
|A6type=Stat Ability
|A6lp=100 LP
|A6color=#00CED1
|A6image=Ability Icon 7 KH3D.png
|A6background=Ability Link (Right).svg
|B6name=Mini Block
|B6type=Stat Ability
|B6lp=30 LP
|B6color=#E6E6FA
|B6image=Ability Icon 1 KH3D.png
|B6background=Ability Link (Base).svg
|C6link=Attack Haste
|C6name=Attack Haste<ref group=n name="blue"/>
|C6type=Stat Ability
|C6lp=30 LP
|C6color=#00CED1
|C6image=Ability Icon 1 KH3D.png
|C6background=Ability Link (Left).svg
|B7name=Attack Boost
|B7type=Stat Ability
|B7lp=200 LP
|B7color=#E6E6FA
|B7image=Ability Icon 3 KH3D.png
|B7background=Ability Link (Up).svg
}}
 
===Attacks===
{{DESO|Bx|W|Br|G}}
{{DESL|n=Panda Punch|e=Physical|lv=1|d1=*|d4=*}}
{{DESL|n=Kooma Tackle|e=Physical|lv=1|d2=*|d4=*}}
{{DESL|n=Tea Table Flip|e=Physical|lv=1|d1=*|d3=*}}
{{DESL|n=Rear-ender|e=Physical|lv=1|d1=*|d2=*|d3=*}}
{{DEST|Bx|W|Br|G}}
{{DESLF|n=Panda Punch|e=Physical|lv=1|d1f=30%|d2f=15%|d3f=15%|d4f=40%}}
{{DESLF|n=Kooma Tackle|e=Physical|lv=1|d1f=10%|d2f=35%|d3f=15%|d4f=40%}}
{{DESLF|n=Tea Table Flip|e=Physical|lv=1|d1f=30%|d2f=15%|d3f=35%|d4f=10%}}
{{DESLF|n=Rear-ender|e=Physical|lv=1|d1f=30%|d2f=35%|d3f=35%|d4f=10%}}
{{DESC|n=Faith|e=Light}}
 
==Recipe==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{section-stub}}
The [[Kooma Panda Recipe]] can be obtained by [[Sora]] from the first Special Portal in [[Traverse Town]], or purchased from the [[Medal Shop]] for 80 medals. The Kooma Panda can be created through six different recipes.
 
{{SynthKH3D
|name=Kooma Panda
|rank1=F
|mat11=Rampant Figment|qty11=8
|mat12=Vibrant Fancy|qty12=3
|rank2=E
|mat21=Intrepid Figment|qty21=5
|mat22=Vibrant Fancy|qty22=3
|rank3=D
|mat31=Intrepid Fancy|qty31=3
|mat32=Vibrant Fancy|qty32=4
|rank4=B
|mat41=Intrepid Figment|qty41=4
|mat42=Vibrant Fantasy|qty42=2
|rank5=A
|mat51=Malleable Fantasy|qty51=1
|mat52=Vibrant Fantasy|qty52=2
|rank6=A
|mat61=Intrepid Fancy|qty61=5
|mat62=Vibrant Fantasy|qty62=2
|success6=60%
|chance6=Iceguin Ace
|recipe2=*
}}
 
==Gallery==
<gallery>
File:Kooma Panda (Spirit) (Art).png|Concept art of a Kooma Panda Spirit.
File:Kooma Panda (Nightmare) (Art).png|Concept art of a Kooma Panda Nightmare.
</gallery>


{{enemy-stub}}
==Notes and references==
{{Reflist}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

Latest revision as of 05:19, 2 July 2024

This article is about the Dream Eater.
You may be looking for the Gummi Ship Blueprint.
Kooma Panda

Kooma Panda (Spirit) KH3D.png

Kooma Panda (Nightmare) KH3D.png

Kooma Panda (Rare) KH3D.png

Japanese クマパンダー
Rōmaji Kuma Pandā

Type Spirit Dream Eater
Nightmare Dream Eater
Games Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Melody of Memory
Variations
Ursa Circus
Kooma Panda

Kingdom Hearts 3D: Dream Drop Distance
The bigger they are, the harder they claw... It'll take more than a few punches to the paunch to make this lumbering panda see stars.
EXP Mod Dream Piece Reaction Endurance
1.03 Vibrant Fantasy 3-4 (10s)
HP Strength Magic Defense
46.8 10.2 7.9 6.9
Fire Blizzard Thunder Water Dark Light
x1.05 x1.05 x1.05 x1.05 x1.05 x1.05
Attribute Style Link Attack
Physical Physical/Light Swing Fling
Dispositions
Boxer Mostly uses Panda Punch to engage
To Wrestler: Rub its head
To Bruiser: Poke its belly and arms or back and tail
To Grappler: Rub its belly and arms or back and tail
Wrestler Mostly uses Kooma Tackle to engage
To Boxer: Poke its belly and arms
To Bruiser: Poke its head or back and tail
To Grappler: Rub its head or back and tail
Bruiser Adds Tea Table attack to repertoire
To Boxer: Poke its back and tail
To Wrestler: Rub its back and tail
To Grappler: Rub its head or belly and arms
Grappler Only does close-range attacks; never leaves its enemy alone
To Boxer: Poke its head or back and tail
To Wrestler: Rub its head or back and tail
To Bruiser: Poke its belly and arms
Location Level HP EXP Strength Magic Defense
Traverse Town 3 73 20 15 11 7
6 90 33 18 14 8
6 90 33 18 14 8
8 101 42 21 16 9
La Cité des Cloches 8 101 42 21 16 9
10 112 51 23 18 10
12 123 60 25 19 11
14 135 69 27 21 12
The Grid 14 135 69 27 21 12
16 146 78 30 23 13
18 157 87 32 25 14
20 168 108 34 26 15
Prankster's Paradise 18 157 87 32 25 14
20 168 108 34 26 15
20 168 108 34 26 15
22 180 120 36 28 16
Traverse Town (Portal) 20 168 108 34 26 15
22 180 120 36 28 16
24 191 132 39 30 17
26 202 144 41 32 18
Country of the Musketeers 26 202 144 41 32 18
28 213 156 43 33 19
30 224 168 46 35 20
32 236 180 48 37 21
Symphony of Sorcery 34 247 192 50 39 22
36 258 204 52 40 23
36 258 204 52 40 23
38 269 216 55 42 24
Endurance Reaction Endurance Reality Endurance
3-4 (10s) x1.11 (10s)
Resistances Fire Blizzard Thunder Water Dark Light
x1.05 x1.05 x1.05 x1.05 x1.05 x1.05
Status Effects Stun Mini Sleep Blind Stop Freeze
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Confuse Poison Magnet Slow Ignite Bind
x1.0 x1.0 x1.0 x0 x1.0 x1.0
Zero Gravity Time Bomb Zantetsuken
x1.0 x1.0 x1.0
Rewards
HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%)
Confetti Candy (3%), Treasure Goggles (1%)
Vibrant Figment (12%), Intrepid Figment (6%)
Worlds
Traverse Town, La Cité des Cloches, The Grid,
Prankster's Paradise, Country of the Musketeers,
Symphony of Sorcery
Location Level HP EXP Strength Magic Defense
Traverse Town (Portal) 3 109 39 27 21 10
6 135 66 33 25 12
6 135 66 33 25 12
8 152 84 37 28 14
Prankster's Paradise (Portal) 18 236 174 57 44 21
20 253 216 62 47 23
20 253 216 62 47 23
22 269 240 66 51 24
Traverse Town (Portal) 20 253 216 62 47 23
22 269 240 66 51 24
24 286 264 70 54 26
26 303 288 74 57 27
Endurance Reaction Endurance Reality Endurance
3-4 (10s) x1.11 (10s)
Resistances Fire Blizzard Thunder Water Dark Light
x1.05 x1.05 x1.05 x1.05 x1.05 x1.05
Status Effects Stun Mini Sleep Blind Stop Freeze
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Confuse Poison Magnet Slow Ignite Bind
x1.0 x1.0 x1.0 x0 x1.0 x1.0
Zero Gravity Time Bomb Zantetsuken
x1.0 x1.0 x1.0
Rewards
HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%)
Confetti Candy (3%), Treasure Goggles (1%)
Vibrant Figment (16%), Vibrant Fancy (8%)
Worlds
Traverse Town (Special Portal)
Prankster's Paradise (Special Portal)

The Kooma Panda is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance.

Story[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

When Riku and Joshua arrive at the Second District, Beat appears and claims that after defeating Joshua, he and Rhyme would be able to go back to where they belong, and despite being warned by him, Beat summons a Kooma Panda to fight Joshua. However, the Spirit, alongside several Nightmares, attacks Riku instead.

After finishing the Mark of Mastery exam, Sora returns to Traverse Town to thank the Spirits that aided him on his journey. When he arrives, no one seems to be there. After a few moments, a multitude of Spirits start appearing to welcome him, including a Kooma Panda.

Design[edit]

The Kooma Panda is a rotund bear-like Dream Eater. Its Emblem is on its chest.

The Kooma Panda's name uses the Japanese word for "bear" ( kuma?), which its English name spells phonetically.

Spirit[edit]

As a Spirit, it has a bright yellow head, with an orange muzzle and a round black nose. It also has two yellow eyes with a black line running through them, and black eye-slots surrounding its eyes. On top of its head it has round black ears with a bright blue center. It also has a large round yellow torso that blends into turquoise closer to the bottom. It has blue arms and yellow hands which blend into red. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby dark blue legs, as well as flat stubby grey feet.

Nightmare[edit]

As a Nightmare, it has a bright blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has black arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby black legs, as well as flat stubby dull turquoise feet.

Rare[edit]

As a Rare Nightmare, it has a similar color scheme to its Nightmare version. It has an even brighter blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has blue and lime arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby blue legs, as well as flat stubby dull blue feet.

Strategy[edit]

The Kooma Panda is the only Spirit that can be fought outside of Link Portals.

The Kooma Panda is a slow, but tough Dream Eater with a lot of HP. Weaker attacks won't faze it, but combo finishers or strong commands will send it reeling. It usually closes the distance with a multi-hit punch with a long wind-up - when this attack is coming, prepare to block.

If the Panda is walking directly towards the player, it is most likely going to use its Tea-Table Flip, where it lifts and flips a piece of earth from under the player. This comes out surprisingly quickly, so the player needs good reflexes to dodge it. More rarely, it can perform a jumping slam attack, which is easy to see coming and can be blocked or dodged.

After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.

The Kooma Panda blinks with a red color when taking damage, but those faced at the Circus take that red shade by default and blink with their default color when taking damage.

Technique Enemy Level Element Status Power Block?
Panda Punch (尾パンダパンチ
Panda Panchi
?)
1 Attack Command Physical 0.5[1] ?
The damage and charging distance increases at Level 19 and Level 34.
Tea Table Flip (ちゃぶ台返し
Chibudai-gaeshi
?, lit. "Table Flip")
1 Attack Command Physical Stun (100%/2s) [2] 1.0 x2 ?
Rear-ender (ヒップダイヴ
Hippu Daivu
?, lit. "Hip Dive")
Main body 1 Attack Command Physical 1.5 ?

Shockwave 1 Attack Command Physical 0.75 ?
The range of the shock wave increases at Level 12 and Level 30. Causes shockwaves on the trampolines when used in the Circus.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Abilities[edit]

Ability Link[edit]

Kooma Panda's Ability Link
  A B C D E F G H
1
2
3
4
5
6
7
Location Type Name Requirement
A-2 Stat Ability Bind Block 30 LP
A-3 Quota Checkpoint Link x3
A-4 Attack Command Aerial Slam 100 LP
A-5 Stat Ability Confusion Block[n 1] 30 LP
A-6 Stat Ability Defense Boost[n 2] 100 LP
B-2 Attack Command Circle Raid 10 LP
B-3 Stat Ability Attack Boost 100 LP
B-4 Stat Ability Blindness Block 30 LP
B-5 Stat Ability Item Boost 30 LP
B-6 Stat Ability Mini Block 30 LP
B-7 Stat Ability Attack Boost 200 LP
C-2 Stat Ability HP Boost 30 LP
C-5 Stat Ability HP Boost[n 1] 50 LP
C-6 Stat Ability Attack Haste[n 2] 30 LP
D-2 Secret Secret: Green 10 LP
E-2 Magic Command Bind[n 3] 50 LP
E-3 Stat Ability Item Boost[n 3] 50 LP
E-4 Quota Checkpoint[n 3] Level 20
F-4 Support Ability Combo Plus[n 3] 200 LP
  1. ^ a b Becomes available when in Wrestler disposition.
  2. ^ a b Becomes available when in Bruiser disposition.
  3. ^ a b c d Becomes available after unlocking Secret: Green at D-2.

Attacks[edit]

Name Element Level Disposition
Bx W Br G
Attack icon Panda Punch Physical 1    
Attack icon Kooma Tackle Physical 1    
Attack icon Tea Table Flip Physical 1    
Attack icon Rear-ender Physical 1  
Name Element Level Disposition
Bx W Br G
Attack icon Panda Punch Physical 1 30% 15% 15% 40%
Attack icon Kooma Tackle Physical 1 10% 35% 15% 40%
Attack icon Tea Table Flip Physical 1 30% 15% 35% 10%
Attack icon Rear-ender Physical 1 30% 35% 35% 10%
Magic icon Faith Light 1 Evolved Command

Recipe[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

The Kooma Panda Recipe can be obtained by Sora from the first Special Portal in Traverse Town, or purchased from the Medal Shop for 80 medals. The Kooma Panda can be created through six different recipes.

Kooma Panda (Spirit) KH3D.png Kooma Panda
Rank F rank image Ingredients Rampant Figment KH3D.png Rampant Figment x8
Vibrant Fancy KH3D.png Vibrant Fancy x3

Rank E rank image Recipe KHII.png Ingredients Intrepid Figment KH3D.png Intrepid Figment x5
Vibrant Fancy KH3D.png Vibrant Fancy x3
Rank D rank image Ingredients Intrepid Fancy KH3D.png Intrepid Fancy x3
Vibrant Fancy KH3D.png Vibrant Fancy x4
Rank B rank image Ingredients Intrepid Figment KH3D.png Intrepid Figment x4
Vibrant Fantasy KH3D.png Vibrant Fantasy x2
Rank A rank image Ingredients Malleable Fantasy KH3D.png Malleable Fantasy x1
Vibrant Fantasy KH3D.png Vibrant Fantasy x2
Rank A rank image Ingredients Intrepid Fancy KH3D.png Intrepid Fancy x5
Vibrant Fantasy KH3D.png Vibrant Fantasy x2

Success 60%
Chance Iceguin Ace (Spirit) KH3D.png Iceguin Ace

Gallery[edit]

Notes and references[edit]

  1. ^ Increases to 0.75 at Level 19 and 1.0 at Level 34.
  2. ^ The knockback caused by the end of the attack doesn't cause Stun.