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{{ | {{game|DDD|DHD|KH3|MOM}} | ||
{{ | {{youmay|the Dream Eater|[[Kooma Panda (Gummi Ship)|the Gummi Ship Blueprint]]}} | ||
[[File: | {{Character | ||
{{ | |name=Kooma Panda | ||
The ''' | |katakana=クマパンダー | ||
|romaji=Kuma Pandā | |||
|de=Kumapanda | |||
|fr=Kooma Panda | |||
|nightmareimage=[[File:Kooma Panda (Nightmare) KH3D.png|300x300px]] | |||
|image=[[File:Kooma Panda (Spirit) KH3D.png|300x300px]] | |||
|rareimage=[[File:Kooma Panda (Rare) KH3D.png|300x300px]] | |||
|game1=Kingdom Hearts 3D: Dream Drop Distance | |||
|game2=Kingdom Hearts Melody of Memory | |||
|type=Spirit/Nightmare | |||
|spec=DreamEater | |||
|s1=Ursa Circus | |||
|journalDDD= The bigger they are, the harder they claw... It'll take more than a few punches to the paunch to make this lumbering panda see stars. | |||
|DDDSEXP=1.03 | |||
|DDDSHP=46.8 | |||
|DDDSSTR=10.2 | |||
|DDDSMAG=7.9 | |||
|DDDSDEF=6.9 | |||
|DDDfire=x1.05 | |||
|DDDbliz=x1.05 | |||
|DDDthun=x1.05 | |||
|DDDwater=x1.05 | |||
|DDDdark=x1.05 | |||
|DDDlight=x1.05 | |||
|DDDlink=Swing Fling | |||
|DDDatt=Physical | |||
|DDDstyle=Physical/Light | |||
|DDDdream=Vibrant Fantasy | |||
|DDDdisp1=Boxer | |||
|DDDdesc1=Mostly uses Panda Punch to engage | |||
|DDDdispab=head | |||
|DDDdispac=belly and arms or back and tail | |||
|DDDdispad=belly and arms or back and tail | |||
|DDDdisp2=Wrestler | |||
|DDDdesc2=Mostly uses Kooma Tackle to engage | |||
|DDDdispba=belly and arms | |||
|DDDdispbc=head or back and tail | |||
|DDDdispbd=head or back and tail | |||
|DDDdisp3=Bruiser | |||
|DDDdesc3=Adds Tea Table attack to repertoire | |||
|DDDdispca=back and tail | |||
|DDDdispcb=back and tail | |||
|DDDdispcd=head or belly and arms | |||
|DDDdisp4=Grappler | |||
|DDDdesc4=Only does close-range attacks; never leaves its enemy alone | |||
|DDDdispda=head or back and tail | |||
|DDDdispdb=head or back and tail | |||
|DDDdispdc=belly and arms | |||
|DDDreac=* | |||
|DDDNLVL1=3 | |||
|DDDNLVL2=6 | |||
|DDDNLVL3=8 | |||
|DDDNLVL4=12 | |||
|DDDNLVL5=14 | |||
|DDDNLVL6=18 | |||
|DDDNLVL7=18 | |||
|DDDNLVL8=20 | |||
|DDDNLVL9=20 | |||
|DDDNLVL10=24 | |||
|DDDNLVL11=26 | |||
|DDDNLVL12=30 | |||
|DDDNLVL13=34 | |||
|DDDNLVL14=36 | |||
|DDDNloc1=Traverse Town | |||
|DDDNloc2=La Cité des Cloches | |||
|DDDNloc3=The Grid | |||
|DDDNloc4=Prankster's Paradise | |||
|DDDNloc5=Traverse Town | |||
|DDDNenc5=(Portal) | |||
|DDDNloc6=Country of the Musketeers | |||
|DDDNloc7=Symphony of Sorcery | |||
|DDDRLVL1=3 | |||
|DDDRLVL2=6 | |||
|DDDRLVL3=18 | |||
|DDDRLVL4=20 | |||
|DDDRLVL5=20 | |||
|DDDRLVL6=24 | |||
|DDDRloc1=Traverse Town | |||
|DDDRenc1=(Portal) | |||
|DDDRloc2=Prankster's Paradise | |||
|DDDRenc2=(Portal) | |||
|DDDRloc3=Traverse Town | |||
|DDDRenc3=(Portal) | |||
|DDDNHP=56.1 | |||
|DDDNSTR=11.4 | |||
|DDDNMAG=8.8 | |||
|DDDNDEF=5.0 | |||
|DDDNEXP=1.5 | |||
|DDDRHP=84.2 | |||
|DDDRSTR=20.5 | |||
|DDDRMAG=15.8 | |||
|DDDRDEF=7.6 | |||
|DDDREXP=3.0 | |||
|DDDNtime=x1.0 | |||
|DDDNigni=x1.0 | |||
|DDDNpois=x1.0 | |||
|DDDNmagn=x1.0 | |||
|DDDNstun=x1.0 | |||
|DDDNsleep=x1.0 | |||
|DDDNconf=x1.0 | |||
|DDDNblind=x1.0 | |||
|DDDNbind=x1.0 | |||
|DDDNzero=x1.0 | |||
|DDDNzant=x1.0 | |||
|DDDNmini=x1.0 | |||
|DDDNstop=x1.0 | |||
|DDDNslow=x0 | |||
|DDDNfree=x1.0 | |||
|DDDNimmunities=Slow | |||
|DDDNrewards=HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%)<br>Confetti Candy (3%), Treasure Goggles (1%)<!-- Balloon during the trampoline fight in PP as Sora. {{fact}}--><br>Vibrant Figment (12%), Intrepid Figment (6%) | |||
|DDDRrewards=HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%)<br>Confetti Candy (3%), Treasure Goggles (1%)<br>Vibrant Figment (16%), Vibrant Fancy (8%) | |||
|DDDNworlds=Traverse Town, La Cité des Cloches, The Grid,<br>Prankster's Paradise, Country of the Musketeers,<br>Symphony of Sorcery | |||
|DDDRworlds=Traverse Town (Special Portal)<br>Prankster's Paradise (Special Portal) | |||
|MOMattack=Strong | |||
|MOMground1=Multi-Attack | |||
|MOMstage={{ns|Game|Traverse in Trance}}, {{ns|Game|Hand to Hand}}, {{ns|Game|La Cloche}}, {{ns|Game|Le Sanctuaire}}, {{ns|Game|Access the Grid}}, {{ns|Game|Digital Domination}}, {{ns|Game|The Fun Fair}}, {{ns|Game|Prankster's Party}}, {{ns|Game|One for All}}, {{ns|Game|All for One (track)|All for One}}, {{ns|Game|Majestic Wings}}, {{ns|Game|The Eye of Darkness}}, {{ns|Game|CALLING -KINGDOM MIX-|CALLING ‑KINGDOM MIX‑}} | |||
}} | |||
The '''Kooma Panda''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | |||
==Story== | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | |||
When [[Riku]] and [[Joshua]] arrive at the {{c|Second District|trt}}, [[Beat]] appears and claims that after defeating Joshua, he and [[Rhyme]] would be able to go back to where they belong, and despite being warned by him, Beat summons a Kooma Panda to fight Joshua. However, the Spirit, alongside several Nightmares, attacks Riku instead. | |||
After finishing the [[Mark of Mastery exam]], Sora returns to Traverse Town to thank the Spirits that aided him on his journey. When he arrives, no one seems to be there. After a few moments, a multitude of Spirits start appearing to welcome him, including a Kooma Panda. | |||
==Design== | ==Design== | ||
{{ | The Kooma Panda is a rotund bear-like Dream Eater. Its Emblem is on its chest. | ||
The Kooma Panda's name uses the Japanese word for {{Nihongo|"bear"|熊|kuma}}, which its English name spells phonetically. | |||
===Spirit=== | |||
As a Spirit, it has a bright yellow head, with an orange muzzle and a round black nose. It also has two yellow eyes with a black line running through them, and black eye-slots surrounding its eyes. On top of its head it has round black ears with a bright blue center. It also has a large round yellow torso that blends into turquoise closer to the bottom. It has blue arms and yellow hands which blend into red. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby dark blue legs, as well as flat stubby grey feet. | |||
===Nightmare=== | |||
As a Nightmare, it has a bright blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has black arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby black legs, as well as flat stubby dull turquoise feet. | |||
===Rare=== | |||
As a Rare Nightmare, it has a similar color scheme to its Nightmare version. It has an even brighter blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has blue and lime arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby blue legs, as well as flat stubby dull blue feet. | |||
==Strategy== | |||
The Kooma Panda is the only Spirit that can be fought outside of Link Portals. | |||
The Kooma Panda is a slow, but tough Dream Eater with a lot of HP. Weaker attacks won't faze it, but combo finishers or strong commands will send it reeling. It usually closes the distance with a multi-hit punch with a long wind-up - when this attack is coming, prepare to block. | |||
If the Panda is walking directly towards the player, it is most likely going to use its Tea-Table Flip, where it lifts and flips a piece of earth from under the player. This comes out surprisingly quickly, so the player needs good reflexes to dodge it. More rarely, it can perform a jumping slam attack, which is easy to see coming and can be blocked or dodged. | |||
After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player. | |||
The Kooma Panda blinks with a red color when taking damage, but those faced at the Circus take that red shade by default and blink with their default color when taking damage. | |||
{{Atk-o|nm}} | |||
{{Atk|col=5|{{nihongo|'''[[Panda Punch]]'''|尾パンダパンチ|<br>Panda Panchi}} | |||
|1 | |||
|{{AT|att}} Physical | |||
|— | |||
|0.5<ref>Increases to 0.75 at Level 19 and 1.0 at Level 34.</ref> | |||
|? | |||
|— | |||
|The damage and charging distance increases at Level 19 and Level 34. | |||
}} | |||
{{Atk|col=5|{{nihongo|'''[[Tea Table Flip]]'''|ちゃぶ台返し|<br>Chibudai-gaeshi|lit. "Table Flip"}} | |||
|1 | |||
|{{AT|att}} Physical | |||
|Stun (100%/2s) <ref>The knockback caused by the end of the attack doesn't cause Stun.</ref> | |||
|1.0 x2 | |||
|? | |||
}} | |||
{{Atk-m|col=5|{{nihongo|'''[[Rear-ender]]'''|ヒップダイヴ|<br>Hippu Daivu|lit. "Hip Dive"}} | |||
|Main body | |||
|1 | |||
|{{AT|att}} Physical | |||
|— | |||
|1.5 | |||
|? | |||
|— | |||
|The range of the shock wave increases at Level 12 and Level 30. Causes shockwaves on the trampolines when used in the Circus. | |||
|Shockwave | |||
|1 | |||
|{{AT|att}} Physical | |||
|— | |||
|0.75 | |||
|? | |||
}} | |||
{{Atk-c}} | |||
==Abilities== | |||
===Ability Link=== | |||
{{AbilityLink | |||
|DDDname=Kooma Panda | |||
|icon1=attack | |||
|prize1=Circle Raid | |||
|icon2=attack | |||
|prize2=Aerial Slam | |||
|icon3=magic | |||
|prize3=Bind | |||
|prize4=HP Boost | |||
|prize5=HP Boost | |||
|prize6=Item Boost | |||
|prize7=Item Boost | |||
|prize8=Attack Haste | |||
|prize9=Attack Boost | |||
|prize10=Attack Boost | |||
|prize11=Defense Boost | |||
|prize12=Mini Block | |||
|prize13=Blindness Block | |||
|prize14=Confusion Block | |||
|prize15=Bind Block | |||
|icon16=support | |||
|prize16=Combo Plus | |||
|B1color=#FF1493 | |||
|B1image=Start Icon KH3D.png | |||
|B1background=Ability Link (Down).svg | |||
|A2name=Bind Block | |||
|A2type=Stat Ability | |||
|A2lp=30 LP | |||
|A2color=#E6E6FA | |||
|A2image=Ability Icon 1 KH3D.png | |||
|A2background=Ability Link (Right+Down).svg | |||
|B2name=Circle Raid | |||
|B2type=Attack Command | |||
|B2lp=10 LP | |||
|B2color=#E6E6FA | |||
|B2image=Command Icon 1 KH3D.png | |||
|B2background=Ability Link (Base).svg | |||
|C2name=HP Boost | |||
|C2type=Stat Ability | |||
|C2lp=30 LP | |||
|C2color=#E6E6FA | |||
|C2image=Ability Icon 2 KH3D.png | |||
|C2background=Ability Link (Left+Right).svg | |||
|D2link= | |||
|D2name=Secret: Green | |||
|D2type=Secret | |||
|D2lp=10 LP | |||
|D2color=#E6E6FA | |||
|D2image=Secret Icon 1 KH3D.png | |||
|D2background=Ability Link (Left+Right).svg | |||
|E2link=Bind | |||
|E2name=Bind<ref group=n name="secret">Becomes available after unlocking Secret: Green at D-2.</ref> | |||
|E2type=Magic Command | |||
|E2lp=50 LP | |||
|E2color=#228B22 | |||
|E2image=Command Icon 2 KH3D.png | |||
|E2background=Ability Link (Left+Down).svg | |||
|A3link= | |||
|A3name=Checkpoint | |||
|A3type=Quota | |||
|A3lp=Link x3 | |||
|A3color=#E6E6FA | |||
|A3image=Quota Icon 2 KH3D.png | |||
|A3x=5 | |||
|A3background=Ability Link (Up+Down).svg | |||
|B3name=Attack Boost | |||
|B3type=Stat Ability | |||
|B3lp=100 LP | |||
|B3color=#E6E6FA | |||
|B3image=Ability Icon 3 KH3D.png | |||
|B3background=Ability Link (Up+Down).svg | |||
|E3link=Item Boost | |||
|E3name=Item Boost<ref group=n name="secret"/> | |||
|E3type=Stat Ability | |||
|E3lp=50 LP | |||
|E3color=#228B22 | |||
|E3image=Ability Icon 1 KH3D.png | |||
|E3background=Ability Link (Up+Down).svg | |||
|A4name=Aerial Slam | |||
|A4type=Attack Command | |||
|A4lp=100 LP | |||
|A4color=#E6E6FA | |||
|A4image=Command Icon 1 KH3D.png | |||
|A4background=Ability Link (Up).svg | |||
|B4name=Blindness Block | |||
|B4type=Stat Ability | |||
|B4lp=30 LP | |||
|B4color=#E6E6FA | |||
|B4image=Ability Icon 1 KH3D.png | |||
|B4background=Ability Link (Up+Down).svg | |||
|E4link= | |||
|E4name=Checkpoint<ref group=n name="secret"/> | |||
|E4type=Quota | |||
|E4lp=Level 20 | |||
|E4color=#228B22 | |||
|E4image=Quota Icon 1 KH3D.png | |||
|E4x=5 | |||
|E4background=Ability Link (Up+Right).svg | |||
|F4link=Combo Plus | |||
|F4name=Combo Plus<ref group=n name="secret"/> | |||
|F4type=Support Ability | |||
|F4lp=200 LP | |||
|F4color=#228B22 | |||
|F4image=Ability Icon 4 KH3D.png | |||
|F4background=Ability Link (Left).svg | |||
|A5link=Confusion Block | |||
|A5name=Confusion Block<ref group=n name="yellow">Becomes available when in Wrestler disposition.</ref> | |||
|A5type=Stat Ability | |||
|A5lp=30 LP | |||
|A5color=#FFFF00 | |||
|A5image=Command Icon 1 KH3D.png | |||
|A5background=Ability Link (Right).svg | |||
|B5name=Item Boost | |||
|B5type=Stat Ability | |||
|B5lp=30 LP | |||
|B5color=#E6E6FA | |||
|B5image=Ability Icon 1 KH3D.png | |||
|B5background=Ability Link (Base).svg | |||
|C5link=HP Boost | |||
|C5name=HP Boost<ref group=n name="yellow"/> | |||
|C5type=Stat Ability | |||
|C5lp=50 LP | |||
|C5color=yellow | |||
|C5image=Ability Icon 2 KH3D.png | |||
|C5background=Ability Link (Left).svg | |||
|A6link=Defense Boost | |||
|A6name=Defense Boost<ref group=n name="blue">Becomes available when in Bruiser disposition.</ref> | |||
|A6type=Stat Ability | |||
|A6lp=100 LP | |||
|A6color=#00CED1 | |||
|A6image=Ability Icon 7 KH3D.png | |||
|A6background=Ability Link (Right).svg | |||
|B6name=Mini Block | |||
|B6type=Stat Ability | |||
|B6lp=30 LP | |||
|B6color=#E6E6FA | |||
|B6image=Ability Icon 1 KH3D.png | |||
|B6background=Ability Link (Base).svg | |||
|C6link=Attack Haste | |||
|C6name=Attack Haste<ref group=n name="blue"/> | |||
|C6type=Stat Ability | |||
|C6lp=30 LP | |||
|C6color=#00CED1 | |||
|C6image=Ability Icon 1 KH3D.png | |||
|C6background=Ability Link (Left).svg | |||
|B7name=Attack Boost | |||
|B7type=Stat Ability | |||
|B7lp=200 LP | |||
|B7color=#E6E6FA | |||
|B7image=Ability Icon 3 KH3D.png | |||
|B7background=Ability Link (Up).svg | |||
}} | |||
===Attacks=== | |||
{{DESO|Bx|W|Br|G}} | |||
{{DESL|n=Panda Punch|e=Physical|lv=1|d1=*|d4=*}} | |||
{{DESL|n=Kooma Tackle|e=Physical|lv=1|d2=*|d4=*}} | |||
{{DESL|n=Tea Table Flip|e=Physical|lv=1|d1=*|d3=*}} | |||
{{DESL|n=Rear-ender|e=Physical|lv=1|d1=*|d2=*|d3=*}} | |||
{{DEST|Bx|W|Br|G}} | |||
{{DESLF|n=Panda Punch|e=Physical|lv=1|d1f=30%|d2f=15%|d3f=15%|d4f=40%}} | |||
{{DESLF|n=Kooma Tackle|e=Physical|lv=1|d1f=10%|d2f=35%|d3f=15%|d4f=40%}} | |||
{{DESLF|n=Tea Table Flip|e=Physical|lv=1|d1f=30%|d2f=15%|d3f=35%|d4f=10%}} | |||
{{DESLF|n=Rear-ender|e=Physical|lv=1|d1f=30%|d2f=35%|d3f=35%|d4f=10%}} | |||
{{DESC|n=Faith|e=Light}} | |||
== | ==Recipe== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
{{ | The [[Kooma Panda Recipe]] can be obtained by [[Sora]] from the first Special Portal in [[Traverse Town]], or purchased from the [[Medal Shop]] for 80 medals. The Kooma Panda can be created through six different recipes. | ||
{{SynthKH3D | |||
|name=Kooma Panda | |||
|rank1=F | |||
|mat11=Rampant Figment|qty11=8 | |||
|mat12=Vibrant Fancy|qty12=3 | |||
|rank2=E | |||
|mat21=Intrepid Figment|qty21=5 | |||
|mat22=Vibrant Fancy|qty22=3 | |||
|rank3=D | |||
|mat31=Intrepid Fancy|qty31=3 | |||
|mat32=Vibrant Fancy|qty32=4 | |||
|rank4=B | |||
|mat41=Intrepid Figment|qty41=4 | |||
|mat42=Vibrant Fantasy|qty42=2 | |||
|rank5=A | |||
|mat51=Malleable Fantasy|qty51=1 | |||
|mat52=Vibrant Fantasy|qty52=2 | |||
|rank6=A | |||
|mat61=Intrepid Fancy|qty61=5 | |||
|mat62=Vibrant Fantasy|qty62=2 | |||
|success6=60% | |||
|chance6=Iceguin Ace | |||
|recipe2=* | |||
}} | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File: | File:Kooma Panda (Spirit) (Art).png|Concept art of a Kooma Panda Spirit. | ||
File:Kooma Panda (Nightmare) (Art).png|Concept art of a Kooma Panda Nightmare. | |||
</gallery> | </gallery> | ||
{{ | |||
==Notes and references== | |||
{{Reflist}} | |||
{{DreamEaterDirectory}} | {{DreamEaterDirectory}} |
Latest revision as of 05:19, 2 July 2024
This article is about the Dream Eater. You may be looking for the Gummi Ship Blueprint. |
Kooma Panda | |||
---|---|---|---|
Japanese | クマパンダー | ||
Rōmaji | Kuma Pandā
| ||
Type | Spirit Dream Eater Nightmare Dream Eater | ||
Games | Kingdom Hearts 3D: Dream Drop Distance Kingdom Hearts Melody of Memory | ||
|
Kooma Panda
|
---|
Kingdom Hearts 3D: Dream Drop Distance |
The bigger they are, the harder they claw... It'll take more than a few punches to the paunch to make this lumbering panda see stars. |
EXP Mod | Dream Piece | Reaction Endurance | |||||||||
1.03 | Vibrant Fantasy | 3-4 (10s) | |||||||||
HP | Strength | Magic | Defense | ||||||||
46.8 | 10.2 | 7.9 | 6.9 | ||||||||
Fire | Blizzard | Thunder | Water | Dark | Light | ||||||
x1.05 | x1.05 | x1.05 | x1.05 | x1.05 | x1.05 | ||||||
Attribute | Style | Link Attack | |||||||||
Physical | Physical/Light | Swing Fling | |||||||||
Dispositions | |||||||||||
Boxer | Mostly uses Panda Punch to engage To Wrestler: Rub its head To Bruiser: Poke its belly and arms or back and tail To Grappler: Rub its belly and arms or back and tail | ||||||||||
Wrestler | Mostly uses Kooma Tackle to engage To Boxer: Poke its belly and arms To Bruiser: Poke its head or back and tail To Grappler: Rub its head or back and tail | ||||||||||
Bruiser | Adds Tea Table attack to repertoire To Boxer: Poke its back and tail To Wrestler: Rub its back and tail To Grappler: Rub its head or belly and arms | ||||||||||
Grappler | Only does close-range attacks; never leaves its enemy alone To Boxer: Poke its head or back and tail To Wrestler: Rub its head or back and tail To Bruiser: Poke its belly and arms | ||||||||||
Location | Level | HP | EXP | Strength | Magic | Defense |
Traverse Town | 3 | 73 | 20 | 15 | 11 | 7 |
6 | 90 | 33 | 18 | 14 | 8 | |
6 | 90 | 33 | 18 | 14 | 8 | |
8 | 101 | 42 | 21 | 16 | 9 | |
La Cité des Cloches | 8 | 101 | 42 | 21 | 16 | 9 |
10 | 112 | 51 | 23 | 18 | 10 | |
12 | 123 | 60 | 25 | 19 | 11 | |
14 | 135 | 69 | 27 | 21 | 12 | |
The Grid | 14 | 135 | 69 | 27 | 21 | 12 |
16 | 146 | 78 | 30 | 23 | 13 | |
18 | 157 | 87 | 32 | 25 | 14 | |
20 | 168 | 108 | 34 | 26 | 15 | |
Prankster's Paradise | 18 | 157 | 87 | 32 | 25 | 14 |
20 | 168 | 108 | 34 | 26 | 15 | |
20 | 168 | 108 | 34 | 26 | 15 | |
22 | 180 | 120 | 36 | 28 | 16 | |
Traverse Town (Portal) | 20 | 168 | 108 | 34 | 26 | 15 |
22 | 180 | 120 | 36 | 28 | 16 | |
24 | 191 | 132 | 39 | 30 | 17 | |
26 | 202 | 144 | 41 | 32 | 18 | |
Country of the Musketeers | 26 | 202 | 144 | 41 | 32 | 18 |
28 | 213 | 156 | 43 | 33 | 19 | |
30 | 224 | 168 | 46 | 35 | 20 | |
32 | 236 | 180 | 48 | 37 | 21 | |
Symphony of Sorcery | 34 | 247 | 192 | 50 | 39 | 22 |
36 | 258 | 204 | 52 | 40 | 23 | |
36 | 258 | 204 | 52 | 40 | 23 | |
38 | 269 | 216 | 55 | 42 | 24 | |
Endurance | Reaction Endurance | Reality Endurance | ||||
3-4 (10s) | x1.11 (10s) | |||||
Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
x1.05 | x1.05 | x1.05 | x1.05 | x1.05 | x1.05 | |
Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |
Confuse | Poison | Magnet | Slow | Ignite | Bind | |
x1.0 | x1.0 | x1.0 | x0 | x1.0 | x1.0 | |
Zero Gravity | Time Bomb | Zantetsuken | ||||
x1.0 | x1.0 | x1.0 | ||||
Rewards | ||||||
HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%) Confetti Candy (3%), Treasure Goggles (1%) Vibrant Figment (12%), Intrepid Figment (6%) | ||||||
Worlds | ||||||
Traverse Town, La Cité des Cloches, The Grid, Prankster's Paradise, Country of the Musketeers, Symphony of Sorcery |
Location | Level | HP | EXP | Strength | Magic | Defense |
Traverse Town (Portal) | 3 | 109 | 39 | 27 | 21 | 10 |
6 | 135 | 66 | 33 | 25 | 12 | |
6 | 135 | 66 | 33 | 25 | 12 | |
8 | 152 | 84 | 37 | 28 | 14 | |
Prankster's Paradise (Portal) | 18 | 236 | 174 | 57 | 44 | 21 |
20 | 253 | 216 | 62 | 47 | 23 | |
20 | 253 | 216 | 62 | 47 | 23 | |
22 | 269 | 240 | 66 | 51 | 24 | |
Traverse Town (Portal) | 20 | 253 | 216 | 62 | 47 | 23 |
22 | 269 | 240 | 66 | 51 | 24 | |
24 | 286 | 264 | 70 | 54 | 26 | |
26 | 303 | 288 | 74 | 57 | 27 | |
Endurance | Reaction Endurance | Reality Endurance | ||||
3-4 (10s) | x1.11 (10s) | |||||
Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
x1.05 | x1.05 | x1.05 | x1.05 | x1.05 | x1.05 | |
Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |
Confuse | Poison | Magnet | Slow | Ignite | Bind | |
x1.0 | x1.0 | x1.0 | x0 | x1.0 | x1.0 | |
Zero Gravity | Time Bomb | Zantetsuken | ||||
x1.0 | x1.0 | x1.0 | ||||
Rewards | ||||||
HP Ball x 3 (30%), Big Munny x 1 (40%), Droplet x 3 (30%) Confetti Candy (3%), Treasure Goggles (1%) Vibrant Figment (16%), Vibrant Fancy (8%) | ||||||
Worlds | ||||||
Traverse Town (Special Portal) Prankster's Paradise (Special Portal) |
Attack | Strong |
Type | |
Ground | Multi-Attack |
Music Stages | |
Traverse in Trance, Hand to Hand, La Cloche, Le Sanctuaire, Access the Grid, Digital Domination, The Fun Fair, Prankster's Party, One for All, All for One, Majestic Wings, The Eye of Darkness, CALLING ‑KINGDOM MIX‑ |
The Kooma Panda is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance.
Story[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
When Riku and Joshua arrive at the Second District, Beat appears and claims that after defeating Joshua, he and Rhyme would be able to go back to where they belong, and despite being warned by him, Beat summons a Kooma Panda to fight Joshua. However, the Spirit, alongside several Nightmares, attacks Riku instead.
After finishing the Mark of Mastery exam, Sora returns to Traverse Town to thank the Spirits that aided him on his journey. When he arrives, no one seems to be there. After a few moments, a multitude of Spirits start appearing to welcome him, including a Kooma Panda.
Design[edit]
The Kooma Panda is a rotund bear-like Dream Eater. Its Emblem is on its chest.
The Kooma Panda's name uses the Japanese word for "bear" (熊 kuma ), which its English name spells phonetically.
Spirit[edit]
As a Spirit, it has a bright yellow head, with an orange muzzle and a round black nose. It also has two yellow eyes with a black line running through them, and black eye-slots surrounding its eyes. On top of its head it has round black ears with a bright blue center. It also has a large round yellow torso that blends into turquoise closer to the bottom. It has blue arms and yellow hands which blend into red. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby dark blue legs, as well as flat stubby grey feet.
Nightmare[edit]
As a Nightmare, it has a bright blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has black arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby black legs, as well as flat stubby dull turquoise feet.
Rare[edit]
As a Rare Nightmare, it has a similar color scheme to its Nightmare version. It has an even brighter blue head, with a yellow muzzle that blends to pink and a round black nose. It also has two circular red eyes within black eye-slots. On the top of its head, it has round black ears with a neon purple center. It also has a large bright blue torso that blends to purple closer to the bottom. It also has blue and lime arms and yellow hands that blend to pink. At the end of its hands, it has three large sharp bright turquoise claws which blend into yellow at the end of the claws. It also has stubby blue legs, as well as flat stubby dull blue feet.
Strategy[edit]
The Kooma Panda is the only Spirit that can be fought outside of Link Portals.
The Kooma Panda is a slow, but tough Dream Eater with a lot of HP. Weaker attacks won't faze it, but combo finishers or strong commands will send it reeling. It usually closes the distance with a multi-hit punch with a long wind-up - when this attack is coming, prepare to block.
If the Panda is walking directly towards the player, it is most likely going to use its Tea-Table Flip, where it lifts and flips a piece of earth from under the player. This comes out surprisingly quickly, so the player needs good reflexes to dodge it. More rarely, it can perform a jumping slam attack, which is easy to see coming and can be blocked or dodged.
After performing enough of its attacks, the Panda tends to become stunned from fatigue. When this happens, or even just between its attacks, you are free to attack it yourself. It is also highly susceptible to ranged attacks or status effects, which can prevent it from ever attacking the player.
The Kooma Panda blinks with a red color when taking damage, but those faced at the Circus take that red shade by default and blink with their default color when taking damage.
Technique | Enemy Level | Element | Status | Power | Block? | |
---|---|---|---|---|---|---|
Panda Punch (尾パンダパンチ Panda Panchi ) |
1 | Physical | — | 0.5[1] | ? | |
— | ||||||
The damage and charging distance increases at Level 19 and Level 34. | ||||||
Tea Table Flip (ちゃぶ台返し Chibudai-gaeshi , lit. "Table Flip") |
1 | Physical | Stun (100%/2s) [2] | 1.0 x2 | ? | |
— | ||||||
Rear-ender (ヒップダイヴ Hippu Daivu , lit. "Hip Dive") |
Main body | 1 | Physical | — | 1.5 | ?
|
Shockwave | 1 | Physical | — | 0.75 | ? | |
— | ||||||
The range of the shock wave increases at Level 12 and Level 30. Causes shockwaves on the trampolines when used in the Circus. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Abilities[edit]
Ability Link[edit]
Kooma Panda's Ability Link | ||||||||
A | B | C | D | E | F | G | H | |
1 | ||||||||
2 | ||||||||
3 | ||||||||
4 | ||||||||
5 | ||||||||
6 | ||||||||
7 | ||||||||
Location | Type | Name | Requirement | |||||
A-2 | Stat Ability | Bind Block | 30 LP | |||||
A-3 | Quota | Checkpoint | Link x3 | |||||
A-4 | Attack Command | Aerial Slam | 100 LP | |||||
A-5 | Stat Ability | Confusion Block[n 1] | 30 LP | |||||
A-6 | Stat Ability | Defense Boost[n 2] | 100 LP | |||||
B-2 | Attack Command | Circle Raid | 10 LP | |||||
B-3 | Stat Ability | Attack Boost | 100 LP | |||||
B-4 | Stat Ability | Blindness Block | 30 LP | |||||
B-5 | Stat Ability | Item Boost | 30 LP | |||||
B-6 | Stat Ability | Mini Block | 30 LP | |||||
B-7 | Stat Ability | Attack Boost | 200 LP | |||||
C-2 | Stat Ability | HP Boost | 30 LP | |||||
C-5 | Stat Ability | HP Boost[n 1] | 50 LP | |||||
C-6 | Stat Ability | Attack Haste[n 2] | 30 LP | |||||
D-2 | Secret | Secret: Green | 10 LP | |||||
E-2 | Magic Command | Bind[n 3] | 50 LP | |||||
E-3 | Stat Ability | Item Boost[n 3] | 50 LP | |||||
E-4 | Quota | Checkpoint[n 3] | Level 20 | |||||
F-4 | Support Ability | Combo Plus[n 3] | 200 LP |
Attacks[edit]
Name | Element | Level | Disposition | |||
Bx | W | Br | G | |||
Panda Punch | Physical | 1 | ✔ | ✔ | ||
Kooma Tackle | Physical | 1 | ✔ | ✔ | ||
Tea Table Flip | Physical | 1 | ✔ | ✔ | ||
Rear-ender | Physical | 1 | ✔ | ✔ | ✔ |
Name | Element | Level | Disposition | |||
Bx | W | Br | G | |||
Panda Punch | Physical | 1 | 30% | 15% | 15% | 40% |
Kooma Tackle | Physical | 1 | 10% | 35% | 15% | 40% |
Tea Table Flip | Physical | 1 | 30% | 15% | 35% | 10% |
Rear-ender | Physical | 1 | 30% | 35% | 35% | 10% |
Faith | Light | 1 | Evolved Command |
Recipe[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
The Kooma Panda Recipe can be obtained by Sora from the first Special Portal in Traverse Town, or purchased from the Medal Shop for 80 medals. The Kooma Panda can be created through six different recipes.
Kooma Panda | |||
---|---|---|---|
Rank | Ingredients | Rampant Figment x8 Vibrant Fancy x3
| |
Rank | Ingredients | Intrepid Figment x5 Vibrant Fancy x3 | |
Rank | Ingredients | Intrepid Fancy x3 Vibrant Fancy x4 | |
Rank | Ingredients | Intrepid Figment x4 Vibrant Fantasy x2 | |
Rank | Ingredients | Malleable Fantasy x1 Vibrant Fantasy x2 | |
Rank | Ingredients | Intrepid Fancy x5 Vibrant Fantasy x2
| |
Success | 60% | ||
Chance | Iceguin Ace |