Kingdom Hearts 358/2 Days

Limit Break: Difference between revisions

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(This is much better than cramming up the Limit page. I wrote this while my Internet was down for the last 4 dyas, so that's where this comes from.)
m (Fixed "allows to user" error.)
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The '''Limit Break''' is a powerful ability introduced in ''[[Kingdom Hearts 358/2 Days]]''. During a Limit Break, the user unleashes a tremendous amount of power as an attack that they wouldn't normally be able to perform. The attack is usually based on the user's element or abilities in previous games, such as a combo finisher or [[Limit]].
{{game|358}}
{{Youmay|1=the ability from ''Kingdom Hearts 358/2 Days''|2=[[Limit|the ability from ''Kingdom Hearts II]]''}}
A {{nihongo|'''Limit Break'''|リミットブレイク|Rimitto Bureiku}} is a powerful ability introduced in ''[[Kingdom Hearts 358/2 Days]]''. During a Limit Break, the user unleashes a tremendous amount of power as an attack that they wouldn't normally be able to perform. The attack is usually based on the user's element or abilities in previous games, such as a combo finisher or [[Limit]]. Unlike a Limit from ''[[Kingdom Hearts II]]'', the character can take damage if attacked while performing a Limit Break, although the damage taken is less. It also heals the character from any negative status effect, and prevents them from getting any status effects.


In order to activate a Limit Break, the user must drop into a low amount of their HP, also known as the '''Alarm Zone'''. This area is marked as being yellow, as opposed to the rest of the green bar. After having dropped into the player's Alarm Zone, a small sound will sound. This means that the player can hold down the "A" button for a few seconds to begin their Limit Break. Once the powerful attack has been triggered, a marker will begin to move down the HP bar, until it reaches the other end. At that point, the Limit Break ends, and the Alarm Zone is set closer to the end of the HP bar. To use the Limit Break again, the player must survive another attack to re-enter the Alarm Zone.
In order to activate a Limit Break, the user must drop into a low amount of their HP, also known as the '''Alarm Zone'''. This area is marked as being yellow, as opposed to the rest of the green bar. After having dropped into the Alarm Zone, a small sound will play; at this point, the Limit Break can be unleashed by holding {{button|dsa}}. Once the powerful attack has been triggered, a white marker will begin to move down the HP bar, until it reaches the far left end. At that point, the Limit Break ends, and the Alarm Zone is set closer to the right end of the HP bar. To use the Limit Break again, the user must survive another attack to re-enter the Alarm Zone.


If the player has met a certain part of the Story Mode as [[Roxas]], the user can use their '''Final Limit'''. During a Final Limit, the user's Limit Break is prolonged. This is because the user will execute a series of a special extra ability during a second part of their Limit Break. This extra attack will become executable when the marker that runs across the HP bar touches the left end of the HP bar. Then, the marker will run backwards to the Alarm Zone; during this time, the special series of an extra attack will begin until the end of the Limit Break. Because of this, the Final Limit's extra ability can only be used during the second half of the Limit Break. It also will always begin in the exact middle of a Limit Break.
The placement of the Alarm Zone can be altered by certain panels:
==Limit Breaks==
* The [[Limit Recharge]] item increases the Alarm Zone.
===[[Xemnas]]===
* [[File:Limit Boost KHD.png|right]]The {{nihongo|'''Limit Boost'''|リミットアップ|Rimitto Appu|lit. "Limit Up"}} ability increases where the Alarm Zone is at the beginning of a mission. It can be purchased for 1440 Heart Points from the [[Moogle Shop]], once Roxas is promoted to Agent rank.
Xemnas's Limit Break is called '''All-Vanity'''. During All-Vanity, Xemnas summons a barrier around himself, and then hovers around the field. Any enemies that Xemnas's barrier touches will take damage, and cannot deal damage to Xemnas.
* The [[Extreme]] ring has the [[One HP]] ability, which caps the maximum HP at 1, enabling the use of Limit Breaks at all times, even from the start of a mission. Since this places the Alarm Zone at the far right side of the HP bar, this also results in the longest possible duration for a Limit Break.


During Xemnas's Final Limit, Xemnas creates two large powerful lasers from his hands that he fires around himself at a long range. Any enemies that are hit take heavy damage.
[[File:Final Limit KHD.png|right]]On Day 225 of the Story Mode, Roxas will receive the {{nihongo|'''Final Limit'''|リミットカット|Rimitto Katto|lit. "Limit Cut"}} panel from Saïx, which allows the user to execute their Final Limit. During Final Limit, the user will gain additional attacks not available in a normal Limit Break. Final Limit will activate when a normal Limit Break would end: when the white marker reaches the far left end of the HP bar. The marker will then move back along the HP bar until it reaches the Alarm Zone, at which point Final Limit will end.


===[[Xigbar]]===
[[File:Limit Pass KHD.png|right]]The {{nihongo|'''Limit Pass'''|リミットオープン|Rimitto Ōpun|lit. "Limit Open"}} panel allows for configuring Limit Breaks in Mission Mode, under the "Mission Config" menu. Unlike other Panels, the Limit Pass does not appear in [[Roxas]]'s inventory, and does not need to be equipped to be active. It can be purchased at the [[Moogle Shop]] for 10000<!--check--> [[Heart Point]]s, once all Missions in Mission Mode have been cleared. Three settings are available:
Xigbar's Limit Break is called '''Critical Snipe'''. During Critical Snipe, Xigbar's gameplay goes into a first-person shooter mode. He combines his two gun arrows into one, and fires powerful larger forms of his bullets from them. Enemies hit take damage and are temporarily stunned.
*Endless: Allows using Limit Breaks repeatedly, without decreasing the Alarm Zone threshold.
*Normal: Allows using Limit Breaks normally.
*Off: Prevents Limit Breaks from being used.


During Xigbar's Final Limit, Xigbar's bullets become larger, more powerful, and can be fired at a faster rate. Instead of simply being larger, they become a sphere of pink, white, and blue energy. Their strength is shown by the ripples they make in space as they are fired. Enemies that are hit take heavy damage.
==List of Limit Breaks==
{|border="1" cellspacing="0" cellpadding="2"
|-style="{{style|khd|a}}"
!Character
!Limit Break
|-
|[[Xemnas]]||[[All-Vanity]]
|-
|[[Xigbar]]||[[Critical Snipe]]
|-
|[[Xaldin]]||[[Dragoon Storm]]
|-
|[[Vexen]]||{{c|Diamond Dust|ability}}
|-
|[[Lexaeus]]||[[Ayers Rock]]
|-
|[[Zexion]]||[[Meteor Mirage]]
|-
|[[Saïx]]||{{c|Berserk|Limit Break}}
|-
|[[Axel]]||{{c|Explosion|Limit Break}}
|-
|[[Demyx]]||[[Wave Gigs]]
|-
|[[Luxord]]||{{c|Jackpot|Limit Break}}
|-
|[[Marluxia]]||[[Bloom-Out]]
|-
|[[Larxene]]||[[Voltic Rush]]
|-
|[[Roxas]]||[[Black Hole]]
|-
|[[Dual-wielding]] Roxas||[[Magic Hour]]
|-
|[[Xion]]||[[Black Hole]]
|-
|[[Riku]]||[[Darkstrom]]
|-
|[[Donald]]||[[Fantasia]]
|-
|[[Goofy]]||[[Teamwork]]
|-
|[[The King]]||[[Faith]]
|-
|[[Sora]]||[[Ragnarok]]
|}


Xigbar's Limit Break is very similar to an attack he uses in ''[[Kingdom Hearts II]]'', in which he fires at Sora from above in a first-person shooter mode.
==Video==
<center>{{#widget:YouTube|id=m4ptuBDmnu0}}</center>


===[[Xaldin]]===
==Trivia==
Xaldin's Limit Break is called '''Dragoon Storm'''. During Dragoon Storm, Xaldin's swirls his lances around his in powerful bursts. Enemies that are hit take wind damage, and are pushed away from Xaldin.
*When Organization XIII members activate their Limit Breaks, thorn beams similar to the ones that Xemnas and the [[Twilight Thorn]] use in their boss battles will surround them for a brief moment.
 
*When the Limit Boost panel is equipped, the alarm does not sound until your health is reduced to about a fourth of what it was.
During Xaldin's Final Limit, Xaldin can launch himself into the air, and come down with a mighty blow onto one enemy. Faithful to his name, this is a similar technique to the [[finalfantasy:Jump|Jump]] ability that can be used by [[finalfantasy:Dragoon|Dragoons]] in the [[finalfantasy:Final Fantasy (Series)|Final Fantasy video game series]].
{{Mechanics}}
 
[[fr:Surpassement]]
===[[Vexen]]===
[[de:Limit-Brecher]]
Vexen's Limit Break is called '''Diamond Dust'''. During Diamond Dust, Vexen summons three large mounds of ice to come up from the ground to strike enemies, dealing ice damage to and freezing all striken enemies. Enemies that are frozen take three times as much damage while frozen.
[[Category:Abilities]]
 
[[Category:Kingdom Hearts 358/2 Days]]
During Vexen's Final Limit, Vexen's three mounds of ice are replaced by one larger glacier. This deals greater ice damage to enemies, and temporarily makes them gradually lose HP. It also freezes them for awhile.
[[Category:Kingdom Hearts 358/2 Days abilities| ]]
 
Diamond Dust is the name of a [[Sleight]] that Vexen could use in [[Riku]]'s story in ''[[Kingdom Hearts: Chain of Memories]]''. During the attack, Vexen summons an unavoidable blizzard to damage Riku. In the [[Kingdom Hearts Re:Chain of Memories|remake]], this attack would not end unless if Riku ended it with a card break.
 
===[[Lexaeus]]===
Lexaeus's Limit Break is called '''Ayers Rock'''. During Ayers Rock, Lexaeus can perform a "charged" attack. Once the Limit Break begins, Lexaeus can charge his energy, as shown by a red aura around him; he then can release the stored energy in a powerful tomahawk smash, dealing devastating damage to the target. The attack is then followed up by a shockwave. The longer the player charges before releasing this attack, the stronger the attack will be. Depending on the amount charged, this attack can even be performed twice before obtaining Final Limits.
 
Alternatively, the player can choose not to charge this attack at all. If so, Lexaeus will perform a swing attack with his weapon. This can be done several times during one Limit Break.
 
During Lexaeus's Final Limit, Lexaeus's weapon becomes engulfed in rock before releasing the charged attack, increasing the strength and range of the attack by also adding a large addition of earth to the weapon length-wise.
 
Ayers Rock is completely identical to an attack that Lexaeus can use during his battle with Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''.
 
===[[Zexion]]===
Zexion's Limit Break is called '''Meteor Mirage'''. During Meteor Mirage, Zexion and his open lexicon are brought into the air. While in the air, a ball of light appears in front of Zexion's lexicon, symbolizing that it is the source of the attack. Zexion summons many balls of dark indigo energy to bomb the field, dealing a large amount of damage to enemies hit by the barrage. During the bombardment, Zexion can slowly move around to hit enemies that are further away with the meteors.
 
During Zexion's Final Limit, Zexion exerts more power into his lexicon for the attack, as shown by his different pose. The meteors that he summons are larger and more plentiful.
 
===[[Saïx]]===
Saïx's Limit Break is called '''Berserk'''. During Berserk, Saïx goes into a berserk stage; he jumps around the field, dealing devastating damage to enemies that he comes down hitting with his claymore. Each smashing attack is followed up by a shockwave.
 
During Saïx's Final Limit, Saïx goes into an even more berserk stage; He comes down to attack even more often, and exerts a sphere of his strength straight from himself while in the air before coming down. The shockwaves that come after each attack also increase in range.
 
Berserk is completely identical to Saïx's main attack from his battle with Sora in ''[[Kingdom Hearts II]]''.
 
===[[Axel]]===
Axel's Limit Break is called '''Explosion'''. During Explosion, Axel throws his chakrams at enemies while they're engulfed in fire, creating a small explosion of fire afterwards. While not being thrown, Axel's chakrams spin rapidly, gathering fire. However, they can be thrown at any time, and do not need to charge.
 
During Axel's Final Limit, Axel combines his two flaming chakrams into one enormous flaming chakram, easily many times larger than the two chakrams. The explosion after the attack is also much larger.
 
Explosion is completely identical to a [[Sleight]] that could be used by Axel in ''[[Kingdom Hearts: Chain of Memories]]'', called ''Firetooth''. During Firetooth, Axel repeatedly throws his flaming chakrams at Sora, leaving him unable to attack until the Sleight ended. In the [[Kingdom Hearts Re:Chain of Memories|remake]], this attack would not end unless if Sora ended it with a card break.
 
===[[Demyx]]===
Demyx's Limit Break is called '''Wave Gigs'''. During Wave Gigs, Demyx jams out on his sitar, summoning up large pillars of water to rise and strike enemies.  Enemies that are hit by the pillars take water damage.
 
During Demyx's Final Limit, Demyx releases a large ball of water while jamming out on his sitar. The ball creates a watery explosing that knocks enemies back and deals water damage.
 
Wave Gigs is completely identical to one of Demyx's main attacks from his battle with Sora in ''[[Kingdom Hearts II]]''.
 
===[[Luxord]]===
Luxord’s Limit Break is called '''Jackpot'''. During Jackpot, Luxord summons a card in front of him, which has a flashing symbol similar to Roxas’s pendant. The symbol will quickly stop flashing, at which time the card explodes.
 
During Luxord’s Final Limit, Luxord summons two cards in front of him instead of one. Because of this, the explosion is larger, does more damage, and now surrounds Luxord to deal damage to more enemies.
 
===[[Marluxia]]===
Marluxia’s Limit Break is called '''Bloom-Out'''. During Bloom-Out, Marluxia begins to charge an attack while a large black ring forms around him. Once the attack finishes charging and the black ring is completely formed, Marluxia swings his scythe multiple times over a large area on the black ring.
 
During Marluxia’s Final Limit, Marluxia swings his scythe more frequently, and each swing is followed by the release of a large, crescent-shaped projectile.
 
Marluxia’s Final Limit is very similar to a [[Sleight]] that he can use in ''[[Kingdom Hearts: Chain of Memories]]''. This is because that the projectiles are both crescent-shaped, pink, and are meant to be similar to the head of a scythe.
 
===[[Larxene]]===
Larxene’s Limit Break is called '''Voltic Rush'''. During Voltic Rush, Larxene rapidly slashes away at her enemies, dealing lightning damage.
 
During Larxene’s Final Limit, Larxene darts around the field while enveloped in lightning, making her even faster. She also deals even more lightning damage to enemies.
 
Larxene’s Limit Break is very similar to her fighting style in ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II Final Mix]]''.
 
===[[Roxas]]===
Roxas’s Limit Break is called '''Event Horizon'''. During Event Horizon, Roxas very rapidly goes around the field while his Keyblade is enveloped in light, slashing away at enemies with great strength.
 
During Roxas’s Final Limit, Roxas summons four thin pillars of light to quickly move in straight paths to ends of the field, dealing heavy damage to any enemies in their path.
 
Roxas’s Final Limit is completely identical to an attack that he uses during his battle with Sora in ''[[Kingdom Hearts II Final Mix]]''.
 
===[[Xion]]===
Xion’s Limit Break is called '''Event Horizon'''; it is identical in every way to Roxas’s Limit Break. During Event Horizon, Xion quickly goes around the field with her Keyblade cloaked in light, slashing away at enemies with great strength.
 
Xion’s Final Limit is also identical to Roxas’s Final Limit. During her Final Limit, Xion summons four thin pillars of light to quickly move in straight paths to ends of the field, dealing heavy damage to any enemies in their path.
 
===[[Donald]]===
Donald’s Limit Break is called '''Fantasia'''. During Fantasia, Donald summons many small, colorful explosions to appear, heavily damaging any enemies that get hit.
 
During Donald’s Final Limit, many colorful explosions circle around Donald while he is in midair. The explosions are also somewhat larger, and therefore do much more damage.
 
Donald’s Limit Break is completely identical in every way to one of his [[Limit|Limits]] from ''[[Kingdom Hearts II]]'', called Comet. The name ''Fantasia'' is also the name of the ability that Donald equips to use this Limit.
 
===[[Goofy]]===
Goofy’s Limit Break is called '''Unison Athlete'''. During Unison Athlete, Goofy repeatedly launches himself over short distances, leaving a trail of air behind him. Any enemies that Goofy hits take heavy damage.
 
During Goofy’s Final Limit, Goofy launches himself over a longer distance. Because of the longer distance traveled, Goofy gathers more acceleration. This adds more force to Goofy’s launch, which means that he does more damage.
 
Goofy’s Limit Break is very similar to the final phase of his [[Limit|Knocksmash Limit]] from ''[[Kingdom Hearts II]]''. In this Limit’s final phase, Goofy is launched around the field by Sora, leaving behind the same trail of air that is left behind by his Limit Break.
 
===[[Riku]]===
Riku’s Limit Break is called '''Darkstrom'''. During Darkstrom, Riku quickly darts around the field with his Keyblade in front of him, attacking enemies in his way. With each dash, he is surrounded in small but plentiful strands of darkness.
 
During Riku’s Final Limit, Riku envelopes his Keyblade in light, very much like Roxas’s and Xion’s Limit Breaks. He then makes powerful slash attacks, dealing heavy damage. Although his weapon also becomes enveloped in light, Riku’s Final Limit is not as speedy as Roxas’s or Xion’s Limit Breaks.
 
Riku’s Limit Break is very similar to his Dark Aura [[Sleight]] from ''[[Kingdom Hearts: Chain of Memories]]''. Both involved dashing around the battle field with the power of darkness.
 
===[[King Mickey]]===
King Mickey’s Limit Break is called '''Pearl'''. During Pearl, King Mickey is surrounded by hovering balls of light around him. He summons thin beams of light to come from above directly onto enemies. The balls of light work as a shield to attack enemies if they get close to King Mickey, and the beams of light deal devastating damage to the enemies that they come directly down upon.
 
King Mickey’s Limit Break is extremely similar to an ability that can be used by [[Queen Minnie]] in ''[[Kingdom Hearts II]]''. Her ability is also called ''Pearl''.  During Queen Minnie’s Pearl, Queen Minnie summons large pillars of light to strike enemies. However, the pillars of light in Queen Minnie’s ability do not come directly down on enemies like those in King Mickey’s Limit Break do.
 
===[[Sora]]===
Sora’s Limit Break is called '''[[Ragnarok]]'''. During Ragnarok, Sora is lifted into the air. While airborne, Sora gathers thin lasers into a sphere, and then releases them after a certain period of time. The waiting time is for the player to aim the lasers in the right direction. Once the lasers are released, they hone in on enemies, dealing great damage to those hit.
 
During Sora’s Final Limit, Sora releases a trio of spinning capsule-shaped objects along with the lasers. The trio of orange objects travels in a straight line, dealing devastating damage to enemies in its path.
 
Sora’s Limit Break is completely identical to an ability Sora can use in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', a [[Sleight]] he can use in ''[[Kingdom Hearts: Chain of Memories]]'', and an ability accessible through [[Limit Form]] in ''[[Kingdom Hearts II Final Mix]]''.
 
===[[Roxas|Dual-Wield Roxas]]===
Dual-Wield Roxas’s Limit Break is called '''Magic Hour'''. During Magic Hour, Roxas leaps into the air and shoots up a beam of light with his joined Keyblades. By doing so, he summons many large pillars of light to repeatedly come down onto the battle field. Enemies that get hit take devastating damage.
 
During Dual-Wield Roxas’s Final Limit, Roxas uses even more power, as shown by his different pose. Roxas himself even becomes coated in light during this Final Limit. The pillars of light that he summons are even larger, and deal an even greater amount of damage.

Latest revision as of 16:02, 26 November 2023

This article is about the ability from Kingdom Hearts 358/2 Days.
You may be looking for the ability from Kingdom Hearts II.

A Limit Break (リミットブレイク Rimitto Bureiku?) is a powerful ability introduced in Kingdom Hearts 358/2 Days. During a Limit Break, the user unleashes a tremendous amount of power as an attack that they wouldn't normally be able to perform. The attack is usually based on the user's element or abilities in previous games, such as a combo finisher or Limit. Unlike a Limit from Kingdom Hearts II, the character can take damage if attacked while performing a Limit Break, although the damage taken is less. It also heals the character from any negative status effect, and prevents them from getting any status effects.

In order to activate a Limit Break, the user must drop into a low amount of their HP, also known as the Alarm Zone. This area is marked as being yellow, as opposed to the rest of the green bar. After having dropped into the Alarm Zone, a small sound will play; at this point, the Limit Break can be unleashed by holding A. Once the powerful attack has been triggered, a white marker will begin to move down the HP bar, until it reaches the far left end. At that point, the Limit Break ends, and the Alarm Zone is set closer to the right end of the HP bar. To use the Limit Break again, the user must survive another attack to re-enter the Alarm Zone.

The placement of the Alarm Zone can be altered by certain panels:

  • The Limit Recharge item increases the Alarm Zone.
  • Limit Boost KHD.png
    The Limit Boost (リミットアップ Rimitto Appu?, lit. "Limit Up") ability increases where the Alarm Zone is at the beginning of a mission. It can be purchased for 1440 Heart Points from the Moogle Shop, once Roxas is promoted to Agent rank.
  • The Extreme ring has the One HP ability, which caps the maximum HP at 1, enabling the use of Limit Breaks at all times, even from the start of a mission. Since this places the Alarm Zone at the far right side of the HP bar, this also results in the longest possible duration for a Limit Break.
Final Limit KHD.png

On Day 225 of the Story Mode, Roxas will receive the Final Limit (リミットカット Rimitto Katto?, lit. "Limit Cut") panel from Saïx, which allows the user to execute their Final Limit. During Final Limit, the user will gain additional attacks not available in a normal Limit Break. Final Limit will activate when a normal Limit Break would end: when the white marker reaches the far left end of the HP bar. The marker will then move back along the HP bar until it reaches the Alarm Zone, at which point Final Limit will end.

Limit Pass KHD.png

The Limit Pass (リミットオープン Rimitto Ōpun?, lit. "Limit Open") panel allows for configuring Limit Breaks in Mission Mode, under the "Mission Config" menu. Unlike other Panels, the Limit Pass does not appear in Roxas's inventory, and does not need to be equipped to be active. It can be purchased at the Moogle Shop for 10000 Heart Points, once all Missions in Mission Mode have been cleared. Three settings are available:

  • Endless: Allows using Limit Breaks repeatedly, without decreasing the Alarm Zone threshold.
  • Normal: Allows using Limit Breaks normally.
  • Off: Prevents Limit Breaks from being used.

List of Limit Breaks[edit]

Character Limit Break
Xemnas All-Vanity
Xigbar Critical Snipe
Xaldin Dragoon Storm
Vexen Diamond Dust
Lexaeus Ayers Rock
Zexion Meteor Mirage
Saïx Berserk
Axel Explosion
Demyx Wave Gigs
Luxord Jackpot
Marluxia Bloom-Out
Larxene Voltic Rush
Roxas Black Hole
Dual-wielding Roxas Magic Hour
Xion Black Hole
Riku Darkstrom
Donald Fantasia
Goofy Teamwork
The King Faith
Sora Ragnarok

Video[edit]

Trivia[edit]

  • When Organization XIII members activate their Limit Breaks, thorn beams similar to the ones that Xemnas and the Twilight Thorn use in their boss battles will surround them for a brief moment.
  • When the Limit Boost panel is equipped, the alarm does not sound until your health is reduced to about a fourth of what it was.