Kingdom Hearts Re:Chain of Memories
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{{Game|REC|Real}}
{{suite}}
{{cleanup|See [[Kingdom Hearts Final Mix#Changes]]}}
{{Infobox CVG
{{Infobox CVG
|title=Kingdom Hearts Re:Chain of Memories
|title=Kingdom Hearts Re:Chain of Memories
|image=[[Image:Khrecom.jpg|318px]]
|image=[[File:Kingdom Hearts ReChain of Memories Logo KHRECOM.png|318px]]
|japan = キングダム ハーツ  Re:チェイン オブ メモリーズ
|romaji = Kingudamu Hātsu Re: Chein obu Memorīzu
|caption= American Boxart
|caption= American Boxart
|developer=[[wikipedia:Square Enix|Square Enix]]
|developer={{w|Square Enix}}
|publisher=Square Enix
|publisher=Square Enix
|release=[[Image:Flag of Japan.png|20px|Japan]] March 29, 2007 <br>
|release=[[File:Flag of Japan.png|20px|Japan]] March 29, 2007<br>[[File:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]] December 2, 2008
[[Image:Flag of the United States.png|20px|United States]]/[[Image:Flag of Canada.png|20px|Canada]] December 2, 2008
 
[[Image:European flag.svg.png|20px|Europe]] TBA<br>
[[Image:Flag of Australia.png|20px|Australia]] TBA<br>
|genre= Action role-playing game
|genre= Action role-playing game
|modes= Single player
|modes= Single player
|ratings= [[Wikipedia:CERO|CERO]]:A<br>ESRB: E10+
|ratings= {{w|CERO}}:A<br>ESRB: E10+
|platforms= [[Wikipedia:PlayStation 2|PlayStation 2]]
|platforms= {{w|PlayStation 2}}
|}}
|style=com
'''''Kingdom Hearts Re:Chain of Memories''''' is a remake of ''[[Kingdom Hearts]]'' sequel, ''[[Kingdom Hearts: Chain of Memories]]''. It is packaged in Japan with ''[[Kingdom Hearts II: Final Mix+]]'' on a separate disc. A few changes had been made prior the remake's release.
}}
 
{{Q|Memory is the key.|Tagline}}
Kingdom Hearts Re:Chain of Memories saw a North American release on December 2nd, 2008.  It is in PS2 format and is not related to [[Kingdom Hearts II: Final Mix+]] (which never was released outside Japan) in any way.  It can be bought for $30. [http://www.joystiq.com/2008/09/19/kingdom-hearts-re-chain-of-memories-for-ps2-coming-dec-2-to-us/] A European release is unknown as of yet however the original Chain of Memories on GBA was released around the same time in NA a few years ago so Europe may possibly get this around May 2009.
'''''Kingdom Hearts Re:Chain of Memories''''' is a full remake of ''[[Kingdom Hearts Chain of Memories]]'', released on the PlayStation 2. In Japan, it is part of the ''[[Kingdom Hearts II Final Mix+]]'' compilation and has connectivity features with ''[[Kingdom Hearts II Final Mix]]''. As there were no plans to release ''Kingdom Hearts II Final Mix'' internationally, these features were modified for the North American release.
 
 
==Story==
===Sora===
After being separated from his friends, Sora wandered down on a long, meandering path with Donald and Goofy searching for a way to find Riku and Mickey, encountering Pluto on the way. When they reached a crossroad and called it a night, a mysterious man in a long black hooded cloak appeared and informed Sora, "ahead lies something you need, but to claim it, you must lose something dear." The man disappears and only one path remains. The trio followed the path which lead them to a mysterious castle known as Castle Oblivion. They entered the castle hoping to pick up some clues as to the whereabouts of their friends only to discover, as they ascended the floors of the fortress, they were beginning to lose their memories and became more and more uncertain of themselves.
 
Little did they know, their memories were being manipulated by a mysterious organization that sought to capture and manipulate Sora. To do this, they used Naminé, a young witch who could rearrange the chains of memories and create new links. In order to make Sora forget Kairi, Naminé begins to replace his memories of Kairi with herself. Meanwhile, a conflict between the Organization's members leads to several encounters between Sora and Riku, whose memories of Kairi had also been replaced with ones containing Naminé.
 
The trio's uncertainty builds to a point where they ended up in Twilight Town, a place that Sora is fairly certain that he has never been in, thus should not exist in his memory. Organization member IV, Vexen, revealed that it is a place that exists on the other side of Sora's heart, but is eliminated by Axel, another member of the Organization, before he can explain anything.
 
Axel ends up betraying Marluxia, the lord of Castle Oblivion, revealing that Marluxia and Larxene, the newest members of their group, intended to use Sora to overthrow the Organization. Axel manipulated Naminé into doing what she believed was right. She revealed to Sora that she never existed in his memory and that she had been replacing the person most important to him. Riku appeared to them again and was defeated by Sora. When Sora tried to help the injured Riku, he attacked Sora. Naminé used her power to break Riku's memories, and it caused him to collapse. Larxene came forth to eliminate Sora and Riku, who was revealed to actually be a Riku Replica, created by Vexen.
 
Sora defeated Larxene and forgave a regretful Naminé for her actions. She promised to restore the memories of the trio once they reached the 13th Floor of Castle Oblivion, where Marluxia was waiting for them. Axel attempted to destroy Marluxia himself, but then Marluxia used Naminé as a human shield. Sora stepped in and defeated Axel. Once Marluxia was defeated, Naminé asked that they step into machines that would rearrange their memories back to the way they were at the cost of breaking the links she created. She also informed him that the process will take some time, during which Sora, Donald, and Goofy would sleep as their memories were slowly restored. While they knew that they would forget Naminé, Sora promised her that while she was forgotten, she would remain in his heart, never lost.
 
===Riku===
Riku awakes in the lowest basement of Castle Oblivion, being led there by his heart resonating with Sora, who also happens to be in Castle Oblivion, though on the ground floor. A dark card and a disembodied voice present themselves. The Voice offers Riku the chance to sleep and forget his troubles as well as the light, or take the card and take the first steps toward the truth. Riku takes the card confidently.
 
Riku arrives in none other than Hollow Bastion, though only a version of it crafted from his memories. However, though Hollow Bastion is the same as he remembered it, he is unable to find anyone. All the while he searches, the Voice speaks to and mocks the young teenager.
 
At long last, Riku meets someone: Maleficent. Maleficent taunts him and his refusal of the darkness, but Riku fights Maleficent, hoping to prove that he is above the darkness. He is victorious.
 
Riku leaves Hollow Bastion, only to see the true form of Castle Oblivion. The Voice again comes to Riku, but this time reveals himself to be Xehanort's Heartless, who wants to take over Riku again. However, though Xehanort's Heartless is powerful, King Mickey comes to aid Riku with his light. Riku then manages to fend off Xehanort's Heartless for the time being. But before he leaves, the Heartless leaves Riku with some world cards and the ability to wield his inner darkness as a weapon.
 
====Meeting the Replica====
''"I bet it's not every day you meet your twin. Too shocked to speak? This should come as a relief, then: I'm a replica of you that Vexen made."''
 
—Riku Replica
Riku soon realizes that he has the power to detect the "smell" of darkness, and is discouraged by it, though King Mickey comforts him. However, King Mickey can only appear to Riku as a projection, for he is still in the Realm of Darkness. Still, with King Mickey's encouragement, Riku ascends the basements of Castle Oblivion in order to rid himself of his darkness. Meanwhile, as Riku travels through the lower levels of Castle Oblivion, Sora ascends the upper floors, being manipulated by Marluxia, a member of the mysterious Organization XIII and the lord of Castle Oblivion. But three other Organization members, Vexen, Lexaeus, and Zexion work to counter Marluxia by using the dark-wielding Riku against the light-wielding Sora.
 
To further the trio's goals, Vexen independently appears before Riku and Riku wonders if Vexen is with Xehanort's Heartless. But Vexen cryptically responds that he is with "another Ansem". Still, Riku fights with Vexen, seeing him as an enemy. But the battle only helps Vexen, who uses the data he gathered from the battle to create a Riku Replica. The replica soon comes to battle Riku, mocking Riku's fear of the darkness while the replica embraces it. However, Riku proves victorious, and the replica runs off.
 
Soon, Xehanort's Heartless appears again, saying that the replica is a model of what Riku should be. But Riku only reaffirms his desire to conquer his darkness.
 
Passing through much of the castle (the bulk of Sora's story is complete, and Larxene and Vexen are dead) Riku finds Lexaeus and, like the others, tells him that he should accept the darkness again, because if he doesn't, his journey will end here. The two fight, and Riku barely finishes the mighty brute. As a last move, Lexaeus covers the room in darkness as Xehanort's Heartless moves in to take his heart. Mickey saves him again and manages to bring him out of the darkness.
 
Riku comes closer to the ground level, just as Marluxia's scheme fails and Sora finishes him off. Riku senses Marluxia's defeat, and Zexion quickly arrives on the scene to explain it. But he also reveals that Sora is the one who did the deed, much to Riku's surprise. Zexion quickly asks if Riku is capable of seeing Sora, for Riku shouldered the darkness for so long, and Xehanort's Heartless still resides in his heart. Riku tries to resist Zexion's comments, but Zexion ultimately gives him a world card...of Destiny Islands. Riku enters.
 
====Twilight====
''"You hated being an islander, cut off from other worlds. So you opened the door to darkness and destroyed the islands. YOU did that! And now you belong to the darkness. Look at what you are!"''
 
—Zexion, exclaiming Riku's hypocrisy to Darkness
 
In Destiny Islands, Riku meets all of his friends, but they are all silent and they eventually disappear, even Kairi. Zexion throws all of Riku's fears at him at once, telling him he's responsible for causing them to disappear, and that he belongs to the darkness now. He finally transforms an illusion of him into a Darkside Heartless, telling him this is what he has become. Riku beats back the Heartless as Zexion disguises himself as Sora. He tells him that it's finally time to face the light.
 
Riku sinks into the light as he begins fade, but Kairi appears and tells him that he can't. Light can't beat him, neither can darkness, so he should accept both, then he won't be afraid anymore. He awakens his dark power again, admitting that it's a part of him and not evil, beating back Zexion. He disappears, but is quickly killed by the Riku Replica with Axel.
 
Riku nearly makes it to the main floor as Xehanort's Heartless appears to control him, but King Mickey beats him back again and finally appears for real. Riku is relieved at finally having a real friend with him. Mickey explains that he found a card which showed him Riku's heart and he followed it back to him. Riku uses the card, and ends up in Twilight Town. Xehanort's Heartless appears again, but Riku tells him that he's not "Ansem", because his scent is not darkness--it is something else. Riku also sees that this man is the Voice that presented itself at the beginning of his journey. The Voice finally introduces himself as DiZ. Riku asks him what he really wants from him, and DiZ tells him he wants him to choose between Light and Darkness, because he lies in-between. The decision will be decided with Naminé, who Riku looks for.
 
However, the Riku Replica manages to find him, and demand another fight to prove him "worthy". The replica intends to kill Riku in order to become real, but fails. However, Riku comforts him by saying that the replica's heart will go to the same place as the real one's, before the replica vanishes out of existence.
 
Riku meets up with Naminé. who is with Sora in his memory cell, and explains the situation. She offers to seal away Xehanort's Heartless and Riku's darkness, so that he may forget them, but will have to sleep to do so. Riku refuses, hoping to win on his own, and leaves a satisfied Naminé. However, before he departs, he tells Naminé that he knows that it was her who appeared to him as Kairi, commenting that they smell the same.
 
====Way to the Dawn====
''"Your darkness belongs to you. Just like your light. Until now, I thought darkness was nothing but bad. But my time with you made me change my mind. You've chosen a road I never thought of. Light and Dark, back to back. With you, they mingle in a way no one's ever seen before. I want to see where that road leads. And if it's okay, I want to walk the road with you." ''
 
—Mickey, comforting Riku
 
After meeting Naminé, DiZ appears again to Riku and the King (who notes that DiZ seems familiar). Knowing his choice, DiZ gives Riku a card that will draw out Xehanort's Heartless. After DiZ leaves, Riku tells King Mickey to destroy him if Riku fails to stop Xehanort's Heartless, but the King refuses, saying he'll only help him regain control, and never harm him. Riku concedes.  


Riku faces Ansem for one final battle alone. Ansem asks why he still refuses him if he accepts darkness now, but Riku merely says "you just really stink". They fight and the last of Xehanort's Heartless is destroyed, but not before he says a part of him is still in Riku, and he shall return.  
The game was remastered in HD and released as part of ''[[Kingdom Hearts HD 1.5 ReMIX]]'' for the {{w|PlayStation 3}}. This edition of the game further alters the previous connectivity bonuses by instead allowing additional content from watching the collection's scenes from ''[[Kingdom Hearts 358/2 Days]]''.  It was later released as part of ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]''.


Riku and Mickey wait at the front entrance. Riku tells him that he can't go home yet as "Ansem's" shadow still lingers in him, but Mickey says the darkness is a part of him. Darkness is not all bad, because Riku has a chosen a road he never thought of before, one of both Light and Darkness. They leave, taking Organization cloaks that DiZ gave them prior to confronting Xehanort's Heartless, and DiZ appears for one final question: if he shall take the "road to light" or the "road to darkness". Riku chooses neither, he'll take the middle road, "The Road to Dawn". Riku and King Mickey eventually made it out of the plains and separate after Riku realized he couldn't completely rid himself of the darkness festering in him. Deciding to return to DiZ and offer his help, Riku dons a blindfold, for "his eyes couldn't lie" about his darkness which he is preparing to use and wished Mickey not to witness firsthand.
==Development==
[[File:Traverse Town 01 KHRECOM.png|thumb|left|An example of a scene redone in 3D.]]
Due to the original Game Boy Advance release being on a different platform than the other mainline games and selling worse than the first game, many ''Kingdom Hearts'' fans skipped that entry and waited until ''Kingdom Hearts II''. This caused issues with the coherency of this next game, as playing ''Chain of Memories'' was crucial to understand the plot. The opening movie of ''Kingdom Hearts II'' offered a very brief recap of the previous two games, but many were still met with confusion over the plot of the game. Due to these complaints, a remake of this game was decided to be made for PlayStation 2 so the entire series would be on one system.{{fact}}


==Changes and Differences in the original and remake==
''Kingdom Hearts Re:Chain of Memories'' was a total redesign of the game into a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, ''Kingdom Hearts'' and ''Kingdom Hearts II''. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.
As stated above there are some changes regarding on the game's remake. Notable changes include:


*3D cutscenes, along with voice-acting.
Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.
*Updated music, including new songs.
*Theater Mode is unlockable, which allows you to view all cutscences in the game. (Replaced Link mode)
*Clearing ''Kingdom Hearts II: Final Mix+'' first will allow Sora to use sleights and Keyblades from ''Kingdom Hearts II''. It will also unlock enemy cards of the [[Organization XIII]] members that were in ''Kingdom Hearts II'', with the exception of Axel, who already has an enemy card. In the North American release the enemy cards can be unlocked with a North American version of ''Kingdom Hearts II'', and clearing Sora's Story in the game.
*Riku is more powerful than in the original game.
*Kingdom Hearts: Chain of Memories was rated 'E' for fantasy violence and mild language, whereas Kingdom Hearts Re: Chain of Memories is rated E10+ for Fantasy Violence. <ref>{{cite web| url = http://member.square-enix.com/na/features/khrecom/}}</ref>


[[Image:671696-khrecom front super.jpg|thumb|200px|Cover]]
The game now has fully voice-acted full motion videos and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in ''Kingdom Hearts II'', the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the [[Stop]] spell, these clips were only available using the ''Kingdom Hearts'' voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.


===Gameplay===
The game's card system and overall plot remained the same as the original ''Kingdom Hearts Chain of Memories'', and "[[Simple and Clean]]" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new {{c|Cards|com}}, [[Sleight]]s, [[:Category: Kingdom Hearts Chain of Memories bosses|bosses]], and a Theater Mode to re-watch the game's full-motion videos.
Kingdom Hearts Re:Chain of Memories follows a completely new battle system and gameplay than from those of ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts II]].'' The battle system now revolves around Sora's memories, represented as [[cards]]. Using [[Attack Cards]], [[Magic Cards]], and [[Item Cards]] is the only way to attack. Each card has a number from 0 to 9. When a card is played against the enemy's card, the card with the lower value "Breaks" and is discarded. This leaves enemies vulnerable for a few seconds. Cards with a value of 0 can break any attack, but can also be broken by any card played afterwards. If a 0 is played before another high level card it will not be broken and will leave your opponent wide open for attacks. [[Enemy Cards]] can also be used in battle to temporarily give abilites to Sora.


Outside of battles, [[Map Cards]] are used to navigate around the worlds.
Quick Save option and Link Mode had been removed.


===Extras===
==Changes==
*New [[Cards]] are available.
===New features===
*[[Riku]] gains a new sleight which allows him to perform a combo with [[King Mickey]].
====Features====
*[[Reaction command]]s are implemented from ''[[Kingdom Hearts II]]''.
*Sora can now collect [[Moogle Point]]s during battle.
*A special command, card duel (card breaking) allows player to break stacks of opponents' cards in a specific time and inflict massive damage. This is only available to Riku.
*New Sleights: [[Magnet Spiral]], [[Lethal Frame]], {{c|Freeze|ability}}, [[Firaga Burst]], [[Raging Storm]], [[Stardust Blitz]], [[Goofy Tornado Lv2]], [[Goofy Smash]], [[Wild Crush]], [[Furious Volley]], and [[Lucky Bounty]].
*Battles now take form in 3D, and objects in rooms can fire projectiles, inflict damage or initiate battles when hit.
**Removed Sleights: [[Gravity Raid]], [[Stop Raid]], [[Homing Fira]], [[Firaga Break]], [[Blazing Donald]], [[Goofy Charge]], and [[Ferocious Lunge]]
*In Reverse/Rebirth, when Riku finally accepts both his light and dark side during the fight with [[Zexion]] in Destiny Islands, he becomes constantly in Dark-mode for the battle
*New cards:
*There is also a new version of [[Trinity Limit]] that can be accessed by stocking Goofy first; in this sleight, [[Sora]] and [[Donald]], who use [[Goofy]] as a battering ram, run around bashing into enemies.
**Keyblades: [[Hidden Dragon]], [[Follow the Wind]], [[Monochrome]], [[Photon Debugger]], [[Bond of Flame]], and [[Star Seeker]].
*Glide is now included in Sora's story.
***In ''Kingdom Hearts HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively.
*There are now map card premiums and wild map cards which could redeem any value.
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]].
*[[Lexaeus]] can go into a temporary state of power and invulnerability, similar to the battle in Kingdom Hearts II Final Mix.
***Sora can no longer obtain the [[Darkball]] Enemy Card, due to its new effect revolving around Riku's newly introduced Card Duel system.
*The [[Riku Replica]] sometimes enters a battle with an orb of dark energy in his left hand.
**Friend: [[Pluto]]
*There are worlds that can change Sora's appearance to match that world.
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]]
*Pluto is a party character in Sora's Story.
***Riku can now obtain the [[Black Room]], [[Martial Waking]], and [[Meeting Ground]] Map Cards.
**Special: [[Gold Card]] and [[Platinum Card]].
*The Journal now keeps track of minigame scores.
*The various color categories of map cards have a small symbol ("R", "B", "G", or "!") indicating their color.
<!--*New faces are on [[enemy card]]s. Specify!-->
*[[Theater Mode]] was added.
*Jiminy's Journal and the D-Report now includes journal entries on world cards. In addition, the D-Report also now includes entries on Map and Item cards.
*Riku's decks have been altered.
*Riku cannot level up his DP before he acquires Dark Mode from [[Ansem, Seeker of Darkness|Ansem]] (unless he has obtained all HP bonuses).
*The music is updated to utilize the PlayStation 2's synthesizer, and three new tracks have been added: "[[Dash-A-Long]]", "[[March-A-Long]]", and "[[Lord of the Castle]]".
*The enemies that appear in the overworld are now more various.


===Bosses and Enemies===
====Gameplay====
*[[Zexion]] can be fought in Destiny Islands.
[[File:Stopga KHRECOM.gif|thumb|Sora fighting Heartless.]]
*There is a third form for [[Marluxia]] while fighting him as a final boss.
*In the Japanese version, having a cleared ''Kingdom Hearts II Final Mix'' save file on the memory card will allow Sora to obtain a second set of treasures from the [[Room of Rewards]] on each floor, plus some extra Bounties on some floors.
**In the North American release, these were unlocked upon clearing Reverse/Rebirth.
**In ''Kingdom HD 1.5 Remix'', these were unlocked upon watching the collection's scenes from ''Kingdom Hearts 358/2 Days''.
*The [[High Jump]], [[Glide]], and [[Superglide]] support abilities are available for Sora.
*The Swing Speed stat for Sora's Attack Cards have been removed.
*The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Spiral Wave, Hummingbird) to where {{button|t}} prompts appear in order for them to be fully used, akin to [[Reaction Command]]s.<!--which?-->
*Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles. They can inflict damage on the player character, inflict Confuse on them, cast Stop on enemies, or stun them depending on the prop.
**[[Props]] are no longer reset when re-entering the same room. The room needs to be recreated consequently.
**Due to this new feature, the first battle in ''Sora's Story'' will now take place before he uses his first Map Card as a result of the tutorial.
*[[Zantetsuken]] and [[Sonic Blade]] are now available to learn at levels 22 and 27 respectively (the reverse was true previously). [[Ars Arcanum]], [[Tornado]], [[Holy]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight [[Lethal Frame]] being learned at level 32.
*Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights.
*Due to the removal of Link Mode, the effect of the [[Darkball]] has been modified. In addition, as it is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon.
*Riku can use The King card in [[Destiny Islands]] and [[Twilight Town]] after the battle against Lexaeus.
*The Hidden Chamber which is accessed with the Key to Rewards card has been renamed as the Room of Rewards. In addition when viewed on the map, it is now counted as a special room instead of a regular room.
**A Room of Rewards has been added for the Castle Oblivion floor, unlike the original, which was the only floor that did not have a Hidden Chamber.
*The special rooms when viewed on the map now glow white to identify which one to open, making it easier to know which one to go to in worlds that use multiple Keycards. Also, when Sora has a Key to Rewards card in his possession, the Room of Rewards location is revealed by a blue glow.
*The attack and magic cards played by [[Axel]], [[Larxene]], [[Vexen]], [[Marluxia]], [[Lexaeus]], [[Zexion]], [[Captain Hook]], [[Hades]], [[Cloud]], Ansem, and the [[Riku Replica]] depict different facial expressions, depending on their type.
*During his final battles with both Sora and Riku, the Riku Replica's left hand is immersed in an orb of darkness.
*When transforming into Dark Mode, Riku now says "Darkness" instead of simply screaming.
*The health bar the enemies use has been altered to resemble the one from ''Kingdom Hearts II''.
*The piece "The 13th Floor", played outside of Worlds, is melodically different. Instead of handbells playing an ascending interval, chimes now play a descending interval.
*[[Level]] Ups now restore HP only if the HP Bonus is selected, instead of any bonus.
*Changes related to [[Prizes]]:
**All dropped prizes are automatically collected when any battle ends.
**The cards acquired from a boss battle only appear after the other prizes had been collected, as they now appear automatically to be grabbed.
**Experience prizes no longer vary in size, and are only differenciated by their blue, red, or grey appearances.
**Prizes no longer keep bouncing all over the area, and stay still after bouncing a few times before becoming collectable afterwards.<!--Meaning you have to wait for a few seconds after a prize is dropped before they're collected-->


===Death scenes and Storyline Changes===
====Battle====
*Instead of dragging Riku into the dark depths using his final strength, [[Lexaeus]] is killed when Riku's body is temporarily taken by [[Xehanort's Heartless]].
*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck.
*In the original game, Zexion was killed by [[Riku Replica]] offscreen (though a sound of striking blades can be heard) and in the remake, Riku Replica simply takes Zexion's life force.
*Several bosses that use sleights have new and/or removed sleights.
*In the original climax of Sora's storyline, when [[Axel]] attempts to execute Marluxia for his betrayal, Marluxia used Naminé as a shield after hearing Axel's threat. In the remake, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also never leaves the room until the end of the fight.
*Enemies have different stats compared to the original game.
*[[Axel]] finishes off Vexen by immolating him with a snap of his fingers. In the original, he just struck Vexen with his chakrams a second time to kill him.
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
*In the original, the Riku Replica is seen lying on the ground on Floor 12, and moving to him will trigger a cutscene (followed by a boss fight). In the remake, he is standing up, and a Reaction Command triggers the cutscene and boss fight.
*Lexaeus can enter a temporary state of invulnerability and increased strength via his Charge technique.
*In the original, Goofy knocks away [[Larxene]] when she tries to kill Sora. In the remake, he just throws his shield at Larxene to temporarily distract her.
*Ansem's first battle has been converted into a tutorial of Riku's new abilities (Rapid Break and Duel Sleights).
*When Sora was hurt by Larxene in the original COM, Donald used Cure to heal him, but in RE-COM he uses Curaga to heal him.
*Riku now confronts Zexion in a boss battle. During this battle, Zexion can steal Riku's cards, and Riku remains within Dark Mode for the duration of the fight.
*Bosses with vulnerability to stun remain stunned for much longer.
*If any regular hit from an Attack Card within a card stack gets blocked, the entire card stack is cancelled, making the subsequent cards of the stack go to waste.
*The player's deck now displays four cards instead of three, making the currently selected card, the second, and third cards visible for the player for sleights.
*Riku's decks in each world have been altered.


==Trivia==
====Storyline====
<!--cleanup and organize chronologically!-->
*Flashbacks from the first ''Kingdom Hearts'' are included in cutscenes.
*The scene from ''[[Kingdom Hearts Final Mix]]'' that involves [[Sora]] fighting [[Xemnas]] as the Unknown is put into the opening cutscene.
*[[Axel]] finishes off Vexen by immolating him with a snap of his fingers.
*Goofy throws his shield at [[Larxene]] to temporarily distract her when she attacks Sora.
*When Sora was attacked by Larxene, Donald uses Curaga to heal him.
*On Floor 12, the Riku Replica is standing up and a Reaction Command triggers a cutscene and boss battle.
*During the climax of Sora's story, when Axel attempt to execute Marluxia for his betrayal, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also never leaves the room until the end of the fight.
*Riku is defeated and about to be destroyed by [[Lexaeus]], using his final strength, only to be possessed by [[Ansem, Seeker of Darkness]] and defeat him.
*When Zexion's disguise as Sora is revealed, he directly battles Riku but is defeated and, fearful for his life, teleports away.
*After the Riku Replica's final defeat against Riku, he is swallowed by darkness.
*An extended scene of [[Roxas]] is shown along with [[Hayner]], [[Pence]], and [[Olette]] at the ending of the game.
*At the ending to the game, a scene of the Organization's unseen members is shown.
*When Axel first introduces himself to Sora, he says "Got it memorized?" as opposed to "Commit it to memory."
*Axel no longer says, "...give me a hell of a show!", as he did in ''[[Kingdom Hearts Chain of Memories]]''. Instead, he says, "Try and make it enjoyable, Sora."
*In Larxene's first encounter with Sora, her "through" is misspelled as "though". This line is later fixed in the remake.


*In the game's opening FMV (with flashbacks from the original ''[[Kingdom Hearts (game)|Kingdom Hearts]]''), Sora's first encounter with [[Xemnas]] from ''[[Kingdom Hearts: Final Mix]]'' is featured. This is also the case with the English version despite the fact that ''[[Kingdom Hearts: Final Mix|Final Mix]]'' was never released outside of Japan.
===Changes in worlds===
<!--Add in new Room of Reward cards-->
*All worlds have additional rewards unlocked by completing ''[[Kingdom Hearts II Final Mix]]'' in the original Japanese release, completing both Sora and Riku's stories in the international release, or finishing the ''[[Kingdom Hearts 358/2 Days]]'' movie in ''[[Kingdom Hearts HD 1.5 ReMIX]]''.
*[[Traverse Town]] changes:
**New Bounty available as a reward containing either [[Hidden Dragon]] or [[Maverick Flare]]{{KHHD}}.
**[[Saïx]]'s Enemy Card is available in the Room of Rewards.
*[[Olympus Coliseum]] Changes:
**[[Monochrome]] or [[Total Eclipse]]{{KHHD}} is available in the Room of Rewards.
*[[Agrabah]] changes:
**[[Warp]] is now available in the Agrabah Room of Rewards instead of [[Blazing Donald]].
**[[Luxord]]'s Enemy Card is available in the Room of Rewards.
*[[Wonderland]] changes:
**[[Synchro]] is now available in the Wonderland Room of Rewards instead of [[Stop Raid]].
**[[Xemnas]]'s Enemy Card is available in the Room of Rewards.
*[[Monstro]] changes:
**[[High Jump]] is now learned upon reaching the Room of Beginnings.
**The final battle in [[Monstro]] is now recorded within the Journal as a minigame and the Shadows defeated during it drop EXP.
**[[Xaldin]]'s Enemy Card is available in the Room of Rewards.
*[[Halloween Town]] changes:
**[[Jack Skellington]]'s Friend Card is now available from the first battle in Halloween Town.
**[[Bind]] is now available in the Halloween Town Room of Rewards instead of [[Gravity Raid]].
**[[Bond of Flame]] is available in the Room of Rewards.
**Sora, Donald and Goofy now wear their Halloween costumes while within [[Halloween Town]]. Riku and Mickey are also darkened and Mickey's card loses his smile.
*[[Atlantica]] changes:
**[[Demyx]]'s Enemy Card is available in the Room of Rewards.
**[[Darkball]] has been added as a second Enemy Card for Riku.
*[[Neverland]] changes:
**[[Glide]] is now learned upon entering.
**[[Teleport]] is now the world's sole Bounty.
**[[Follow the Wind]] or [[Midnight Roar]]{{KHHD}} is available in the Room of Rewards.
*[[Hollow Bastion]] changes:
**[[Reflect Raid]] is now the world's sole Bounty.
**[[Xaldin]]'s Enemy Card is available in the Room of Rewards.
*[[100 Acre Wood]] changes:
**100 Acre Wood has been modified to be a minigame world.
**[[Idyll Romp]] is now available as a reward for clearing [[Tigger's Jump-a-Thon]].
**[[Cross-slash+]] is now available as a reward for clearing [[Veggie Panic]].
**[[Mega-Ether]] is now available as a reward for clearing [[Whirlwind Plunge]].
**[[Elixir]] is now available as a reward for clearing [[Bumble-Rumble]]
**The new sleight [[Firaga Burst]] is now available as a reward for clearing [[Balloon Glider]]
**[[Spellbinder]] is now found in a chest in Tigger's Playground.
*[[Twilight Town]] changes:
**[[Warpinator]] is now a Twilight Town Bounty instead of [[Firaga Break]].
**The new sleight [[Stardust Blitz]] replaces Warp in the Room of Rewards.
**[[Roxas]]'s Enemy Card is available in the Room of Rewards.
**The [[Ansem, Seeker of Darkness]] card is now a Twilight Town Bounty instead of a Castle Oblivion one, becoming available after defeating Marluxia once and clearing Reverse/Rebirth.
*[[Destiny Islands]] changes:
**[[Zexion]]'s Enemy Card is now available as a second Bounty after defeating Marluxia once and clearing Reverse/Rebirth.
**[[Photon Debugger]] or [[Two Become One]]{{KHHD}} is available in the Room of Rewards.
*[[Castle Oblivion]] changes:
**The new sleight [[Raging Storm]] is available as the world's first Bounty.
**A Room of Rewards has been added containing [[Super Glide]].
**[[Star Seeker]] is available in the Room of Rewards.
*Other changes:
**Defeating Riku-Replica in the [[8F Exit Hall]] yields the new sleight [[Magnet Spiral]] instead of [[Warpinator]].
**Defeating Vexen in the [[10F Exit Hall]] yields the new sleight {{c|Freeze|ability}} instead of the [[Mega-Ether]].


==External links==
*[http://na.square-enix.com/khrecom/ Official NA Site]
*[http://www.square-enix.co.jp/kingdom2fm/ Official JP site]


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Latest revision as of 23:50, 7 November 2024

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Issues: See Kingdom Hearts Final Mix#Changes

Kingdom Hearts Re:Chain of Memories
Kingdom Hearts ReChain of Memories Logo KHRECOM.png
キングダム ハーツ Re:チェイン オブ メモリーズ
Kingudamu Hātsu Re: Chein obu Memorīzu
Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s) Japan March 29, 2007
United States/Canada December 2, 2008
Genre Action role-playing game
Game modes Single player
Ratings CERO:A
ESRB: E10+
Platform(s) PlayStation 2
"Memory is the key."
—Tagline

Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts Chain of Memories, released on the PlayStation 2. In Japan, it is part of the Kingdom Hearts II Final Mix+ compilation and has connectivity features with Kingdom Hearts II Final Mix. As there were no plans to release Kingdom Hearts II Final Mix internationally, these features were modified for the North American release.

The game was remastered in HD and released as part of Kingdom Hearts HD 1.5 ReMIX for the PlayStation 3. This edition of the game further alters the previous connectivity bonuses by instead allowing additional content from watching the collection's scenes from Kingdom Hearts 358/2 Days. It was later released as part of Kingdom Hearts HD 1.5 + 2.5 ReMIX.

Development[edit]

An example of a scene redone in 3D.

Due to the original Game Boy Advance release being on a different platform than the other mainline games and selling worse than the first game, many Kingdom Hearts fans skipped that entry and waited until Kingdom Hearts II. This caused issues with the coherency of this next game, as playing Chain of Memories was crucial to understand the plot. The opening movie of Kingdom Hearts II offered a very brief recap of the previous two games, but many were still met with confusion over the plot of the game. Due to these complaints, a remake of this game was decided to be made for PlayStation 2 so the entire series would be on one system.[citation needed]

Kingdom Hearts Re:Chain of Memories was a total redesign of the game into a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, Kingdom Hearts and Kingdom Hearts II. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.

Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the Reaction Command system of Kingdom Hearts II was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.

The game now has fully voice-acted full motion videos and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in Kingdom Hearts II, the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the Stop spell, these clips were only available using the Kingdom Hearts voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.

The game's card system and overall plot remained the same as the original Kingdom Hearts Chain of Memories, and "Simple and Clean" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new Cards, Sleights, bosses, and a Theater Mode to re-watch the game's full-motion videos.

Quick Save option and Link Mode had been removed.

Changes[edit]

New features[edit]

Features[edit]

Gameplay[edit]

Sora fighting Heartless.
  • In the Japanese version, having a cleared Kingdom Hearts II Final Mix save file on the memory card will allow Sora to obtain a second set of treasures from the Room of Rewards on each floor, plus some extra Bounties on some floors.
    • In the North American release, these were unlocked upon clearing Reverse/Rebirth.
    • In Kingdom HD 1.5 Remix, these were unlocked upon watching the collection's scenes from Kingdom Hearts 358/2 Days.
  • The High Jump, Glide, and Superglide support abilities are available for Sora.
  • The Swing Speed stat for Sora's Attack Cards have been removed.
  • The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Spiral Wave, Hummingbird) to where Triangle prompts appear in order for them to be fully used, akin to Reaction Commands.
  • Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles. They can inflict damage on the player character, inflict Confuse on them, cast Stop on enemies, or stun them depending on the prop.
    • Props are no longer reset when re-entering the same room. The room needs to be recreated consequently.
    • Due to this new feature, the first battle in Sora's Story will now take place before he uses his first Map Card as a result of the tutorial.
  • Zantetsuken and Sonic Blade are now available to learn at levels 22 and 27 respectively (the reverse was true previously). Ars Arcanum, Tornado, Holy, Ragnarok, and Mega Flare are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight Lethal Frame being learned at level 32.
  • Riku's battle mechanics now include the Duel system and its Sleights, and now have the Holy Burst and Inverse Burst Friend Sleights.
  • Due to the removal of Link Mode, the effect of the Darkball has been modified. In addition, as it is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon.
  • Riku can use The King card in Destiny Islands and Twilight Town after the battle against Lexaeus.
  • The Hidden Chamber which is accessed with the Key to Rewards card has been renamed as the Room of Rewards. In addition when viewed on the map, it is now counted as a special room instead of a regular room.
    • A Room of Rewards has been added for the Castle Oblivion floor, unlike the original, which was the only floor that did not have a Hidden Chamber.
  • The special rooms when viewed on the map now glow white to identify which one to open, making it easier to know which one to go to in worlds that use multiple Keycards. Also, when Sora has a Key to Rewards card in his possession, the Room of Rewards location is revealed by a blue glow.
  • The attack and magic cards played by Axel, Larxene, Vexen, Marluxia, Lexaeus, Zexion, Captain Hook, Hades, Cloud, Ansem, and the Riku Replica depict different facial expressions, depending on their type.
  • During his final battles with both Sora and Riku, the Riku Replica's left hand is immersed in an orb of darkness.
  • When transforming into Dark Mode, Riku now says "Darkness" instead of simply screaming.
  • The health bar the enemies use has been altered to resemble the one from Kingdom Hearts II.
  • The piece "The 13th Floor", played outside of Worlds, is melodically different. Instead of handbells playing an ascending interval, chimes now play a descending interval.
  • Level Ups now restore HP only if the HP Bonus is selected, instead of any bonus.
  • Changes related to Prizes:
    • All dropped prizes are automatically collected when any battle ends.
    • The cards acquired from a boss battle only appear after the other prizes had been collected, as they now appear automatically to be grabbed.
    • Experience prizes no longer vary in size, and are only differenciated by their blue, red, or grey appearances.
    • Prizes no longer keep bouncing all over the area, and stay still after bouncing a few times before becoming collectable afterwards.

Battle[edit]

  • While battling the Parasite Cage, the stomach acid will not inflict damage if Sora is reloading his deck.
  • Several bosses that use sleights have new and/or removed sleights.
  • Enemies have different stats compared to the original game.
  • The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
  • Lexaeus can enter a temporary state of invulnerability and increased strength via his Charge technique.
  • Ansem's first battle has been converted into a tutorial of Riku's new abilities (Rapid Break and Duel Sleights).
  • Riku now confronts Zexion in a boss battle. During this battle, Zexion can steal Riku's cards, and Riku remains within Dark Mode for the duration of the fight.
  • Bosses with vulnerability to stun remain stunned for much longer.
  • If any regular hit from an Attack Card within a card stack gets blocked, the entire card stack is cancelled, making the subsequent cards of the stack go to waste.
  • The player's deck now displays four cards instead of three, making the currently selected card, the second, and third cards visible for the player for sleights.
  • Riku's decks in each world have been altered.

Storyline[edit]

  • Flashbacks from the first Kingdom Hearts are included in cutscenes.
  • The scene from Kingdom Hearts Final Mix that involves Sora fighting Xemnas as the Unknown is put into the opening cutscene.
  • Axel finishes off Vexen by immolating him with a snap of his fingers.
  • Goofy throws his shield at Larxene to temporarily distract her when she attacks Sora.
  • When Sora was attacked by Larxene, Donald uses Curaga to heal him.
  • On Floor 12, the Riku Replica is standing up and a Reaction Command triggers a cutscene and boss battle.
  • During the climax of Sora's story, when Axel attempt to execute Marluxia for his betrayal, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also never leaves the room until the end of the fight.
  • Riku is defeated and about to be destroyed by Lexaeus, using his final strength, only to be possessed by Ansem, Seeker of Darkness and defeat him.
  • When Zexion's disguise as Sora is revealed, he directly battles Riku but is defeated and, fearful for his life, teleports away.
  • After the Riku Replica's final defeat against Riku, he is swallowed by darkness.
  • An extended scene of Roxas is shown along with Hayner, Pence, and Olette at the ending of the game.
  • At the ending to the game, a scene of the Organization's unseen members is shown.
  • When Axel first introduces himself to Sora, he says "Got it memorized?" as opposed to "Commit it to memory."
  • Axel no longer says, "...give me a hell of a show!", as he did in Kingdom Hearts Chain of Memories. Instead, he says, "Try and make it enjoyable, Sora."
  • In Larxene's first encounter with Sora, her "through" is misspelled as "though". This line is later fixed in the remake.

Changes in worlds[edit]

External links[edit]