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Staggerceps: Difference between revisions
ShardofTruth (talk | contribs) (added stats) |
DracoMeteor (talk | contribs) (Went into more detail about the design.) |
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{{game|DDD}} | {{game|DDD|DHD}} | ||
{{ | {{cleanup|expand Design, Strategy section}} | ||
{{ | {{Character | ||
|name=Staggerceps | |name=Staggerceps | ||
|katakana=ハサミクワガタ | |katakana=ハサミクワガタ | ||
|romaji=Hasami Kuwagata | |romaji=Hasami Kuwagata | ||
|jpname=Hasami Kuwagata | |||
|de=Taumelwanze | |de=Taumelwanze | ||
|fr=Mandibulard | |||
|image=[[File:Staggerceps (Spirit) KH3D.png|300x300px]] | |image=[[File:Staggerceps (Spirit) KH3D.png|300x300px]] | ||
|nightmareimage=[[File:Staggerceps (Nightmare) KH3D.png|300x300px]] | |nightmareimage=[[File:Staggerceps (Nightmare) KH3D.png|300x300px]] | ||
Line 13: | Line 15: | ||
|s1=Kab Kannon | |s1=Kab Kannon | ||
|s2=KO Kabuto | |s2=KO Kabuto | ||
| | |journalDDD=This distance fighter has a chest-mounted cannon and ammo that can lock down movement and commands. | ||
|DDDSEXP=1.10 | |DDDSEXP=1.10 | ||
|DDDSHP=38.1 | |DDDSHP=38.1 | ||
Line 19: | Line 21: | ||
|DDDSMAG=10.0 | |DDDSMAG=10.0 | ||
|DDDSDEF=8.0 | |DDDSDEF=8.0 | ||
|DDDfire= | |DDDfire=x1.10 | ||
|DDDbliz= | |DDDbliz=x1.10 | ||
|DDDthun= | |DDDthun=x1.10 | ||
|DDDwater= | |DDDwater=x1.10 | ||
|DDDdark= | |DDDdark=x1.10 | ||
|DDDlight= | |DDDlight=x1.10 | ||
|DDDlink=Trap Shot | |DDDlink=Trap Shot | ||
|DDDatt=Physical | |DDDatt=Physical | ||
Line 31: | Line 33: | ||
|DDDdisp1=Heavy Hitter | |DDDdisp1=Heavy Hitter | ||
|DDDdesc1=Melee attacks and Lockdown Shot from the normal range | |DDDdesc1=Melee attacks and Lockdown Shot from the normal range | ||
| | |DDDdispab=back | ||
| | |DDDdispac=head and pincers or belly and arms and legs | ||
|DDDdispad=head and pincers or belly and arms and legs | |||
|DDDdisp2=Grenadier | |DDDdisp2=Grenadier | ||
|DDDdesc2=Supporting attacks using Mortar | |DDDdesc2=Supporting attacks using Mortar | ||
| | |DDDdispba=belly and arms and legs | ||
| | |DDDdispbc=head and pincers or back | ||
|DDDdispbd=head and pincers or back | |||
|DDDdisp3=Launcher | |DDDdisp3=Launcher | ||
|DDDdesc3=Favors attacks with Magic Shot | |DDDdesc3=Favors attacks with Magic Shot | ||
| | |DDDdispca=head and pincers | ||
| | |DDDdispcb=head and pincers | ||
|DDDdispcd=belly and arms and legs or back | |||
|DDDdisp4=Backup | |DDDdisp4=Backup | ||
|DDDdesc4=Support style using Capture Shot and healing allies | |DDDdesc4=Support style using Capture Shot and healing allies | ||
| | |DDDdispda=belly and arms and legs or back | ||
| | |DDDdispdb=belly and arms and legs or back | ||
|DDDdispdc=head and pincers | |||
|DDDNLVL1=20 | |||
|DDDNLVL2=24 | |||
|DDDNLVL3=26 | |||
|DDDNLVL4=30 | |||
|DDDNLVL5=34 | |||
|DDDNLVL6=36 | |||
|DDDNloc1=Traverse Town | |||
|DDDNloc2=Country of the Musketeers | |||
|DDDNloc3=Symphony of Sorcery | |||
|DDDNHP=30.5 | |||
|DDDNSTR=10.5 | |||
|DDDNMAG=11.2 | |||
|DDDNDEF=5.8 | |||
|DDDNEXP=1.2 | |||
|DDDNtime=x1.0 | |||
|DDDNigni=x1.0 | |||
|DDDNpois=x1.0 | |||
|DDDNmagn=x1.0 | |||
|DDDNstun=x0 | |||
|DDDNsleep=x1.0 | |||
|DDDNconf=x1.0 | |||
|DDDNblind=x1.0 | |||
|DDDNbind=x1.0 | |||
|DDDNzero=x1.0 | |||
|DDDNzant=x1.0 | |||
|DDDNmini=x1.0 | |||
|DDDNstop=x1.0 | |||
|DDDNslow=x0 | |||
|DDDNfree=x1.0 | |||
|DDDNrewards=HP Orb x2 (30%), Munny x3 (40%), Droplet x2 (30%)<br>Shield Cookie 2 (3%), Treasure Goggles (1%)<br>Grim Fancy (12%), Grim Figment (6%) | |||
|DDDNworlds=Traverse Town, Country of the Musketeers, Symphony of Sorcery | |||
}} | }} | ||
The '''Staggerceps''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | The '''Staggerceps''' is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. | ||
==Design== | ==Design== | ||
The Dream Eater's name combines the Japanese words for {{ | The Dream Eater's Japanese name combines the Japanese words for {{nihongo|"scissors"|鋏|hasami}} and {{nihongo|"stag beetle"|鍬形虫|kuwagatamushi}}, while its English name combines the words "stag beetle", "staggering", and "forceps". | ||
{{ | |||
===Spirit=== | |||
The upper section of the Spirit Staggerceps' body is primarily red, as seen on the head, shoulders, and arms. It has a red shell, and green spikes on each arm, red pincers with purple tips, and green "palms". It has teal legs, with green and indigo feet. The biggest differentiator from its cousin, the [[KO Kabuto]] is the face, which forgoes a horn-nose in favor a pair of large red and purple forceps, relocating the giant cannon to its chest, which has green and blue ocean wave designs on the sides. Similar ones can be found under its arms, with three green spots beneath it. The Spirit Dream Eater emblem is located on its chest. | |||
===Nightmare=== | |||
The Nightmare Staggerceps just loves purple, as seen on the head, shoulders, and arms. It has a purple shell, and teal spikes on each arm, purple pincers, and green "palms". It legs and feet are varying shades of green. The biggest differentiator from its cousin, the KO Kabuto is the face, which forgoes a horn-nose in favor a pair of large magenta and dark blue forceps, relocating the giant cannon to its chest, which has purple and teal ocean wave designs on the sides. Similar ones can be found under its arms, with three green spots beneath it. The Nightmare Dream Eater emblem is located on its chest. | |||
{{sec-stub}} | |||
==Strategy== | |||
{{sec-stub}} | |||
==Abilities== | |||
===Ability Link=== | |||
{{AbilityLink | |||
|DDDname=Staggerceps | |||
|icon1=defense | |||
|prize1=Link Block | |||
|icon2=attack | |||
|prize2=Zantetsuken | |||
|icon3=attack | |||
|prize3=Collision Magnet | |||
|icon4=magic | |||
|prize4=Blizzara | |||
|prize5=HP Boost | |||
|prize6=HP Boost | |||
|prize7=Attack Boost | |||
|prize8=Defense Boost | |||
|prize9=Dark Screen | |||
|prize10=Dark Screen | |||
|prize11=Dark Screen | |||
|prize12=Light Screen | |||
|prize13=Light Screen | |||
|prize14=Light Screen | |||
|prize15=Defender (ability) | |||
|name15=Defender | |||
|icon16=support | |||
|prize16=Combo Plus | |||
|A2color=#FF1493 | |||
|A2image=Start Icon KH3D.png | |||
|A2background=Ability Link (Right).svg | |||
|B2name=Link Block | |||
|B2type=Defense Command | |||
|B2lp=10 LP | |||
|B2color=#E6E6FA | |||
|B2image=Command Icon 7 KH3D.png | |||
|B2background=Ability Link (Left+Right+Down).svg | |||
|B3name=HP Boost | |||
|B3type=Stat Ability | |||
|B3lp=30 LP | |||
|B3color=#E6E6FA | |||
|B3image=Ability Icon 2 KH3D.png | |||
|B3background=Ability Link (Up+Down).svg | |||
|B4link= | |||
|B4name=Checkpoint | |||
|B4type=Quota | |||
|B4lp=Link x2 | |||
|B4color=#E6E6FA | |||
|B4image=Quota Icon 2 KH3D.png | |||
|B4x=5 | |||
|B4background=Ability Link (Up+Down).svg | |||
|B5link=Defender (ability) | |||
|B5name=Defender | |||
|B5type=Stat Ability | |||
|B5lp=150 LP | |||
|B5color=#E6E6FA | |||
|B5image=Ability Icon 1 KH3D.png | |||
|B5background=Ability Link (Up).svg | |||
|C1link=Combo Plus | |||
|C1name=Combo Plus<ref group=n name="purple">Becomes available when in Heavy Hitter disposition.</ref> | |||
|C1type=Stat Ability | |||
|C1lp=200 LP | |||
|C1color=#8A2EB2 | |||
|C1image=Ability Icon 4 KH3D.png | |||
|C1background=Ability Link (Right).svg | |||
|C2name=Attack Boost | |||
|C2type=Stat Ability | |||
|C2lp=100 LP | |||
|C2color=#E6E6FA | |||
|C2image=Ability Icon 3 KH3D.png | |||
|C2background=Ability Link (Left+Right).svg | |||
|C3name=Light Screen | |||
|C3type=Stat Ability | |||
|C3lp=20 LP | |||
|C3color=#E6E6FA | |||
|C3image=Ability Icon 1 KH3D.png | |||
|C3background=Ability Link (Right).svg | |||
|D1link=Dark Screen | |||
|D1name=Dark Screen<ref group=n name="purple"/> | |||
|D1type=Stat Ability | |||
|D1lp=60 LP | |||
|D1color=#8A2EB2 | |||
|D1image=Ability Icon 1 KH3D.png | |||
|D1background=Ability Link (Left+Down).svg | |||
|D2name=Collision Magnet | |||
|D2type=Attack Command | |||
|D2lp=150 LP | |||
|D2color=#E6E6FA | |||
|D2image=Command Icon 1 KH3D.png | |||
|D2background=Ability Link (Up+Left+Down).svg | |||
|D3name=Dark Screen | |||
|D3type=Stat Ability | |||
|D3lp=20 LP | |||
|D3color=#E6E6FA | |||
|D3image=Ability Icon 1 KH3D.png | |||
|D3background=Ability Link (Up+Left+Down).svg | |||
|D4name=Dark Screen | |||
|D4type=Stat Ability | |||
|D4lp=40 LP | |||
|D4color=#E6E6FA | |||
|D4image=Ability Icon 1 KH3D.png | |||
|D4background=Ability Link (Up+Right+Down).svg | |||
|D5link= | |||
|D5name=Secret: Green | |||
|D5type=Secret | |||
|D5lp=10 LP | |||
|D5color=#E6E6FA | |||
|D5image=Secret Icon 1 KH3D.png | |||
|D5background=Ability Link (Up+Down).svg | |||
|D6link=Light Screen | |||
|D6name=Light Screen<ref group=n name="D5">Becomes available after unlocking Secret: Green at D-5.</ref> | |||
|D6type=Stat Ability | |||
|D6lp=60 LP | |||
|D6color=#228B22 | |||
|D6image=Ability Icon 1 KH3D.png | |||
|D6background=Ability Link (Up+Right).svg | |||
|E3link=Light Screen | |||
|E3name=Light Screen<ref group=n name="E4">Becomes available after unlocking Secret: Green at E-4.</ref> | |||
|E3type=Stat Ability | |||
|E3lp=40 LP | |||
|E3color=#228B22 | |||
|E3image=Ability Icon 1 KH3D.png | |||
|E3background=Ability Link (Right+Down).svg | |||
|E4link= | |||
|E4name=Secret: Green | |||
|E4type=Secret | |||
|E4lp=10 LP | |||
|E4color=#E6E6FA | |||
|E4image=Secret Icon 1 KH3D.png | |||
|E4background=Ability Link (Up+Left+Down).svg | |||
|E5link=HP Boost | |||
|E5name=HP Boost<ref group=n name="E4"/> | |||
|E5type=Stat Ability | |||
|E5lp=50 LP | |||
|E5color=#228B22 | |||
|E5image=Ability Icon 2 KH3D.png | |||
|E5background=Ability Link (Up+Right).svg | |||
|E6link= | |||
|E6name=Checkpoint<ref group=n name="D5"/> | |||
|E6type=Quota | |||
|E6lp=Level 25 | |||
|E6color=#228B22 | |||
|E6image=Quota Icon 1 KH3D.png | |||
|E6x=5 | |||
|E6background=Ability Link (Left+Right).svg | |||
|F3link=Defense Boost | |||
|F3name=Defense Boost<ref group=n name="E4"/> | |||
|F3type=Stat Ability | |||
|F3lp=100 LP | |||
|F3color=#228B22 | |||
|F3image=Ability Icon 7 KH3D.png | |||
|F3background=Ability Link (Left).svg | |||
|F5link=Blizzara | |||
|F5name=Blizzara<ref group=n name="E4"/> | |||
|F5type=Magic Command | |||
|F5lp=100 LP | |||
|F5color=#228B22 | |||
|F5image=Command Icon 2 KH3D.png | |||
|F5background=Ability Link (Left).svg | |||
|F6link=Zantetsuken | |||
|F6name=Zantetsuken<ref group=n name="D5"/> | |||
|F6type=Attack Command | |||
|F6lp=400 LP | |||
|F6color=#228B22 | |||
|F6image=Command Icon 3 KH3D.png | |||
|F6background=Ability Link (Left).svg | |||
}} | |||
===Attacks=== | |||
{{DESO|HH|G|L|B}} | |||
{{DESL|n=Capture Shot|e=Physical|lv=1|d1=*|d3=*}} | |||
{{DESL|n=Torso Shot|e=Physical|lv=1|d2=*|d3=*|d4=*}} | |||
{{DESL|n=Lockdown Shot|e=Physical|lv=1|d1=*|d3=*}} | |||
{{DESL|n=Mortar|e=Physical|lv=1|d1=*|d2=*}} | |||
{{DESL|n=Magic Shot|t=m|e=Random <ref>Will randomly shoot a Fire-, Blizzard-, or Thunder-elemental shot.</ref>|lv=1|d3=*}} | |||
{{DESL|n=Support Shot|t=m|e=Physical|lv=1|d4=*}} | |||
{{DESL|n=Mine Control|e=Physical|lv=1|d1=*|d4=*}} | |||
{{DEST|HH|G|L|B}} | |||
{{DESLF|n=Capture Shot|e=Physical|lv=1|d1f=30%|d2f=15%|d3f=30%|d4f=15%}} | |||
{{DESLF|n=Torso Shot|e=Physical|lv=1|d2f=40%|d3f=30%|d4f=35%}} | |||
{{DESLF|n=Lockdown Shot|e=Physical|lv=1|d1f=10%|d2f=5%|d4f=5%}} | |||
{{DESLF|n=Mortar|e=Physical|lv=1|d1f=25%|d2f=25%|d4f=5%}} | |||
{{DESLF|n=Fire Shot|t=m|e=Fire|lv=1|d1f=5%|d2f=5%|d3f=10%|d4f=5%}} | |||
{{DESLF|n=Thunder Shot|t=m|e=Thunder|lv=1|d1f=5%|d2f=5%|d3f=10%|d4f=5%}} | |||
{{DESLF|n=Blizzard Shot|t=m|e=Blizzard|lv=1|d1f=5%|d2f=5%|d3f=10%|d4f=5%}} | |||
{{DESLF|n=Mine Control|e=Physical|lv=1|d1f=20%|d3f=10%|d4f=25%}} | |||
{{DESC|n=Ice Zone|e=Blizzard}} | |||
==Recipe== | ==Recipe== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
[[Riku]] can obtain the [[Staggerceps Recipe]] from a chest | [[Riku]] can obtain the [[Staggerceps Recipe]] from a chest in the [[Backstage]]. The Staggerceps can be created through six different recipes. | ||
{{SynthKH3D | |||
|name=Staggerceps | |||
|rank1=E | |||
|mat11=Fleeting Figment|qty11=4 | |||
|mat12=Grim Fancy|qty12=3 | |||
|rank2=D | |||
|mat21=Fleeting Figment|qty21=4 | |||
|mat22=Grim Fantasy|qty22=3 | |||
|rank3=D | |||
|mat31=Lofty Fancy|qty31=3 | |||
|mat32=Grim Fancy|qty32=4 | |||
|rank4=D | |||
|mat41=Noble Fancy|qty41=3 | |||
|mat42=Grim Fancy|qty42=3 | |||
|success4=40% | |||
|chance4=KO Kabuto | |||
|rank5=B | |||
|mat51=Intrepid Fantasy|qty51=2 | |||
|mat52=Noble Fancy|qty52=6 | |||
|success5=60% | |||
|chance5=KO Kabuto | |||
|rank6=A | |||
|mat61=Epic Fantasy|qty61=1 | |||
|mat62=Grim Fantasy|qty62=3 | |||
|recipe1=* | |||
}} | |||
==Notes and references== | |||
{{reflist}} | |||
{{DreamEaterDirectory}} | {{DreamEaterDirectory}} |
Latest revision as of 01:55, 29 March 2025
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: expand Design, Strategy section |
The Staggerceps is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance.
Design[edit]
The Dream Eater's Japanese name combines the Japanese words for "scissors" (鋏 hasami ) and "stag beetle" (鍬形虫 kuwagatamushi ), while its English name combines the words "stag beetle", "staggering", and "forceps".
Spirit[edit]
The upper section of the Spirit Staggerceps' body is primarily red, as seen on the head, shoulders, and arms. It has a red shell, and green spikes on each arm, red pincers with purple tips, and green "palms". It has teal legs, with green and indigo feet. The biggest differentiator from its cousin, the KO Kabuto is the face, which forgoes a horn-nose in favor a pair of large red and purple forceps, relocating the giant cannon to its chest, which has green and blue ocean wave designs on the sides. Similar ones can be found under its arms, with three green spots beneath it. The Spirit Dream Eater emblem is located on its chest.
Nightmare[edit]
The Nightmare Staggerceps just loves purple, as seen on the head, shoulders, and arms. It has a purple shell, and teal spikes on each arm, purple pincers, and green "palms". It legs and feet are varying shades of green. The biggest differentiator from its cousin, the KO Kabuto is the face, which forgoes a horn-nose in favor a pair of large magenta and dark blue forceps, relocating the giant cannon to its chest, which has purple and teal ocean wave designs on the sides. Similar ones can be found under its arms, with three green spots beneath it. The Nightmare Dream Eater emblem is located on its chest.
Strategy[edit]
Abilities[edit]
Ability Link[edit]
Attacks[edit]
Name | Element | Level | Disposition | |||
---|---|---|---|---|---|---|
HH | G | L | B | |||
![]() |
Physical | 1 | ✔ | ✔ | ||
![]() |
Physical | 1 | ✔ | ✔ | ✔ | |
![]() |
Physical | 1 | ✔ | ✔ | ||
![]() |
Physical | 1 | ✔ | ✔ | ||
![]() |
Random [1] | 1 | ✔ | |||
![]() |
Physical | 1 | ✔ | |||
![]() |
Physical | 1 | ✔ | ✔ |
Recipe[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
Riku can obtain the Staggerceps Recipe from a chest in the Backstage. The Staggerceps can be created through six different recipes.
![]() | |||
---|---|---|---|
Rank | ![]() ![]() |
Ingredients | ![]() ![]()
|
Rank | ![]() |
Ingredients | ![]() ![]() |
Rank | ![]() |
Ingredients | ![]() ![]() |
Rank | ![]() |
Ingredients | ![]() ![]()
|
Success | 40% | ||
Chance | ![]() | ||
Rank | ![]() |
Ingredients | ![]() ![]()
|
Success | 60% | ||
Chance | ![]() | ||
Rank | ![]() |
Ingredients | ![]() ![]() |
Notes and references[edit]
- ^ Will randomly shoot a Fire-, Blizzard-, or Thunder-elemental shot.
showDream Eaters |
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