Wildfire: Difference between revisions
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|katakana=ラビッドスピナー | |katakana=ラビッドスピナー | ||
|romaji=Rabiddo Supinā | |romaji=Rabiddo Supinā | ||
| | |jpname=Rabid Spinner | ||
|desc=A weapon that provides versatility by greatly boosting both Strength and Magic. | |desc=A weapon that provides versatility by greatly boosting both Strength and Magic. | ||
|str=+107 | |str=+107 | ||
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|katakana=ラビッドスピナー+ | |katakana=ラビッドスピナー+ | ||
|romaji=Rabiddo Supinā | |romaji=Rabiddo Supinā | ||
| | |jpname=Rabid Spinner+ | ||
|image=Wildfire | |image=Wildfire | ||
|desc=An upgraded Wildfire.<br>Provides versatility by greatly boosting both Strength and Magic. | |desc=An upgraded Wildfire.<br>Provides versatility by greatly boosting both Strength and Magic. | ||
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}} | }} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
'''Wildfire''' is a pair of | '''Wildfire''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Wildfire+'''. | ||
==Design== | ==Design== | ||
Line 64: | Line 64: | ||
The aerial combo starts with two midair slashes and ending with the Chakrams spinning around Axel once. | The aerial combo starts with two midair slashes and ending with the Chakrams spinning around Axel once. | ||
{{358Atk/o | |||
|{{358Atk | |||
|char=Axel | |||
|a10=a | |||
|a11pow=0.75 | |||
|a12a=* | |||
|a20=i | |||
|a21pow=0.75 | |||
|a21y=u | |||
|a22a=* | |||
|y22pow=1.13 x2 | |||
|y22crit=◯ | |||
|y22flin=◯ | |||
|a30=e | |||
|a31pow=0.88 | |||
|a31flin=◯ | |||
|a32a=* | |||
|a40=a | |||
|a41pow=0.75 | |||
|a42a=* | |||
|a50=i | |||
|a51pow=0.75 | |||
|a51y=u | |||
|a52a=* | |||
|y52pow=1.13 x2 | |||
|y52crit=◯ | |||
|y52flin=◯ | |||
|a60=ke | |||
|a61pow=1.25 x2 | |||
|a61count=◯ | |||
|a61crit=◯ | |||
|a61flin=◯ | |||
}} | |||
|{{358Atk | |||
|char=Axel | |||
|air=* | |||
|a10=E | |||
|a11pow=0.5 | |||
|a12pow=0.5 x2 | |||
|a13a=* | |||
|a20=O | |||
|a21pow=1.25 x2 | |||
|a21count=◯ | |||
|a21crit=◯ | |||
|a21flin=◯ | |||
}}}} | |||
{{Chakram}} | {{Chakram}} | ||
{{UltimateGear}} | {{UltimateGear}} |
Latest revision as of 15:40, 26 November 2024
Kingdom Hearts 358/2 Days Wildfire | |||||
---|---|---|---|---|---|
"A weapon that provides versatility by greatly boosting both Strength and Magic." | |||||
Japanese | ラビッドスピナー | ||||
Rōmaji | Rabiddo Supinā | ||||
Translation | Rabid Spinner | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+107 | +3 | +15 | +27 | +3 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+5 | +1 | +0 | +1 | +13 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Fire Finish 2: Magic Finale 3: Grand Slam | |||||
Obtained | |||||
Ultimate Gear ⑥ (Axel) |
Kingdom Hearts 358/2 Days Wildfire+ | |||||
---|---|---|---|---|---|
"An upgraded Wildfire. Provides versatility by greatly boosting both Strength and Magic." | |||||
Japanese | ラビッドスピナー+ | ||||
Rōmaji | Rabiddo Supinā | ||||
Translation | Rabid Spinner+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+110 | +3 | +15 | +34 | +3 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+5 | +1 | +10 | +1 | +15 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Fire Finish 2: Magic Bracer 3: Brick Wall | |||||
Obtained | |||||
Ultimate Gear+ ⑥ (Axel) |
Wildfire is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Wildfire+.
Design[edit]
A Wildfire Chakram has a main wheel made up of eight spikes of alternating sizes. The small ones are square-shaped and red with black outlines. The large ones are shaped like squared-off arrowheads and are purple with black outlines. The handle is light blue and attaches to the larger spikes. This model of Chakram is virtually identical to the Corona model, albeit on Corona the larger spikes are red and not purple and the handle is a darker blue.
The name "wildfire" refers to an uncontrolled fire in rural areas, referencing Axel's element.
Gameplay[edit]
The ground combo starts with two front slashes, then a knock into the air, followed by another two frontal slashes and finally ending with a two Chakrams spinning around Axel once.
The aerial combo starts with two midair slashes and ending with the Chakrams spinning around Axel once.
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Axel's Chakrams |
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Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |