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{{cleanup}}
{{game|KH1|FM1|FA}}
{{-}}
{{Character
{{InfoBoss/KH
  |name=Kurt Zisa
  |name=Kurt Zisa
  |image=[[Image:Kurt Zisa.jpg|300px]]
|katakana=カート・ジーサ
  |game=Kingdom Hearts
|romaji=Kāto Jīsa
|de=Kurt Zisa
|fr=Kurt Zisa
  |image=[[File:Kurt Zisa KH.png|x300px]]
  |game1=Kingdom Hearts
  |type=Emblem Heartless
  |type=Emblem Heartless
  |HP1=N/A
  |spec=HeartlessBoss
  |ATK1=N/A
  |s1=Savage Vanguard
  |DEF1=N/A
  |s2=Savage Vanguard Ω
  |MP1=N/A
  |journalKH=Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.
  |EXP1=N/A
  |KHloc1=Agrabah
  |HP2=1500
  |KHHP1=1500
  |ATK2=42
  |KHATK1=42
  |DEF2=34
  |KHDEF1=34
  |MP2=64
  |KHMP1=64
  |EXP2=20000
  |KHEXP1=20000
  |weapon=x1.0
  |FMEXP1=10000
  |fire=x0.49
|FMtab=*
  |bliz=x0.5
|KHweapon=x1.0
  |thun=x1.0
  |KHfire=x0.49
  |grav=x0.02
  |KHbliz=x0.5
  |stop=x0
  |KHthun=x1.0
  |ko=x0.5
  |KHgrav=x0.02
  |other=x0.5
  |KHstop=x0
  |KHko=x0.5
  |KHother=x0.5
|KHworld=Agrabah
|KHreward='''When breaking an orb in Kurt Zisa's hands'''<br>(1) HP prize x15, (5) HP prize x5<br>Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)<br><br>'''When hitting the Reflect Barrier with a weapon'''<br>(2) MP prize x5, (15) MP prize x1
|FMreward=[[Zantetsuken]]<br>[[Ansem's Report 11]]<br><br>'''When breaking an orb in Kurt Zisa's hands'''<br>(1) HP prize x15, (5) HP prize x5<br>Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)<br><br>'''When hitting the Reflect Barrier with a weapon'''<br>(2) MP prize x5, (15) MP prize x1
|KHbattlefile=The Deep End KHHD.ogg
|KHbattlename=The Deep End
}}
}}
The {{nihongo|'''Kurt Zisa'''|カート・ジーサ|Kāto Jīsa}} is an Emblem [[Heartless]] that is found in the non-Japanese versions of ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts Final Mix]]''. It is one of the bosses at [[Agrabah]].
'''Kurt Zisa''' is an [[Emblem Heartless]] that is found in the international and ''[[Kingdom Hearts Final Mix|Final Mix]]'' versions of ''{{c|Kingdom Hearts|game}}''. It is one of the bosses in [[Agrabah]].
 
==Journal Entry==
''Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.''


==Story==
==Story==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
Kurt Zisa emerged from the [[Final Keyhole]] after it was opened by the [[Princesses of Heart]], and went straight to Agrabah. The [[Carpet]] soon encountered it in the desert, and flew back to Aladdin's House, where Sora and his friends find it. It leads them back to the wastelands, where they are attacked by Kurt Zisa. However, after a violent battle Kurt Zisa is defeated.
Kurt Zisa emerges from the [[Final Keyhole]] after it is opened by the [[Princesses of Heart]], and it goes straight to Agrabah. The [[Carpet]] soon encounters Kurt Zisa in the desert, and it flies back to [[Aladdin]]'s House, where [[Sora]] and his friends find it. It leads them back to the desert, where Kurt Zisa attacks them. However, after an intense battle, Kurt Zisa is defeated by Sora and his friends, leaving behind a piece of [[Ansem's Report]].
 
==Strategy==
Kurt Zisa fights in three forms, each with different attacks.


In stage 1, Kurt Zisa wields two glowing spheres in each of his top hands. Magic is unusable for the group, even [[Sora]]. Kurt Zisa uses nothing but physical attacks in this form. The spheres in his hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage 2.
==Design==
A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.  


Kurt Zisa will become stunned and fall into a sitting position and his head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm his 5 bars now. His only attack is weak bite attack. After a while, Kurt Zisa will turn into stage 3.
Despite its fearsome appearance, Kurt Zisa deals most of its damage with its ''{{W|khopesh}}es'', two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. The spinning blade attack is identical to the attack of [[Luna Bandit]]s.


In stage 3, Kurt Zisa will cast Protect and Float on himself. As he is hovering around the arena, he will shoot thunderbolts at the party and make fireballs rise from the ground. Sora can only damage the shield through magic. Summon and Thunder spells work well against the shield. If attacked physically, the shield will drop MP balls. When the shield is destroyed, Kurt Zisa will go into stage 2 again. After a while, stage 1 will commence again.
Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the North American release of ''Kingdom Hearts''.


The battle continues like this until Kurt Zisa is defeated.
==Strategy==
 
Kurt Zisa alternates between two forms during the battle. It starts in the {{nihongo|'''Silence Form'''|サイレス形態|Sairesu Keitai}}. At the start of the Silence Form, Kurt Zisa will use Silence to seal the party's magic and summons. Kurt Zisa wields two glowing orbs in its hands, which need to be attacked. Once the orbs are destroyed, Kurt Zisa will be momentarily stunned by falling over and sitting down, leaving its head and an unveiled diamond within its jaws vulnerable to attacks. In this state, Kurt Zisa can only use its Bite attack.
Since Kurt Zisa is a very difficult boss to defeat, it is suggested to Summon [[Tinker Bell]] right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of Aero you have before Silencega is cast so damage from Kurt's attacks are reduced while fighting him in Prowl Mode. Having Aerora or Aeroga allows you to inflict more damage on Kurt if the shield's in range of Kurt's hands while in Prowl Mode or head in Stunned Mode.
 
Another strategy to get past his shield mode quickly is to either summon Mushu, Genie or Dumbo. Now use Water, Fire, or Showtime to nail through Zisa's shield.
 
Or you can summon Bambi and nail him with offensive spells while he supports you with magic orbs.
 
==Attacks==
*'''Silencega'''
Kurt casts this powerful spell every time he enters Prowl (including the first seconds of the battle). When he casts this spell, you will be unable to cast magic spells, so healing can become a problem very fast. Your best bet is to simply have a strong manual weapon and plenty of healing items in your items list, or summon Tinker Bell as quickly as possible before it takes effect. Silencega loses its effect when Kurt leaves Prowl mode.
 
*'''Mad Dash'''
Kurt will lunge toward Sora and friends if the distance between them becomes too great. Roll toward Kurt slightly to the left or right to avoid his blades (but don’t roll too far past him) to be in a good spot to pound away at his energy orbs.
 
*'''Roundhouse'''
This action is both an attack and a defense. Kurt will spin his two blades quickly around his body while standing in one spot.
The spinning blades will repel attacks coming from the other side and knock
Sora away if he tries to run past them. To avoid damage, either stand
close to Kurt’s legs or roll away from him.


*'''Spinning Blade'''
After a little while Kurt Zisa will enter its {{nihongo|'''Reflect Barrier Form'''|リフレクトバリア形態|Rifurekuto Baria Keitai}}. At the start of this form, Kurt Zisa summons a barrier around itself which blocks all physical attacks. The only way to harm it is by casting magic or deflecting projectiles back at it. Attacking the barrier with physical attacks makes it drop MP prizes. Once the shield is destroyed, Kurt Zisa will once again become stunned. After a while, it will go back to its Silence Form.
Kurt will jump in the air and begin to spin quickly. He will then swoop down on Sora. If he comes at Sora spinning vertically (like a wheel), wait for him to approach and dodge roll quickly to the left or right the moment he is about to hit. If he comes at you spinning horizontally (like a frisbee), simply high jump over him before impact. Its also good to dodge roll under him once he's more up like he's aiming for your head. It may help to stand at the top of a dune before trying this so that you will fall into the valley and Kurt will glide over you. Also stay close to the wall and stay under Zisa before he comes down at you.


*'''Whip Lash'''
Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon [[Tinker Bell]] right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silence is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, Aerora and Aeroga allow Sora to inflict more damage on Kurt Zisa when in range of its hands or head.


This desperate flailing of Kurt’s neck may damage Sora if
Another strategy to get past its shield mode quickly is to summon [[Mushu]] or [[Dumbo]] and use [[Fire]], [[Showtime]], or [[Splash]] to break through the magic shield. Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.
the head strikes him, but not much.
{{atk-o|kh1}}
 
{{atk|{{nihongo|'''Trample Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 100)|Jumps from far away and stomps.|Used in Silence Form.}}
*'''Fire Orb'''
{{atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Holds its blades in front of its body and thrusts forward.|Used in Silence Form.}}
Kurt will signal this attack by rotating his arms and a design will appear on the front of this shield. He will hover around the battlefield as balls of fire appear randomly throughout the playing field. The balls explode into flame after a certain period or if Sora touches them. Just avoid the fire balls and try not to do anything that requires Sora to stand still (such as cast a Spell or Heal). Also about when they appear you can hit them and they will do some damage to him.
{{atk|{{nihongo|'''Windmill Slash'''|風車斬|<br>Fūshazan}}|None|x0|4|Repellable<br>(Recoil: 100)|Spins the blades in its hands while turning its body left and right.|Used in Silence Form.}}
 
{{atk|{{nihongo|'''Floating Dance'''|浮遊乱舞|<br>Fuyū Ranbu}}|None|—|10|—|Spins while flying in the air, and rushes towards the opponent.|Used in Silence Form.}}
*'''Twister'''
{{atk|{{nihongo|'''Firaga Bomb'''|ファイガボム|<br>Faiga Bomu|lit. "Figa Bomb"}}|Fire|x0|4|Returnable<br>(Recoil: 0)|Shoots a number of exploding fireballs into the air.|Used in Reflect Barrier Form.}}
Kurt will call forth a powerful desert cyclone to engulf Sora. If you pay close attention to Kurt’s arms, you will see him do a ‘lift up’ motion as if raising the storm out of the ground just before it happens. If Sora is trapped in the cyclone, simply roll out of it.
{{atk|{{nihongo|'''Sandstorm'''|サンドストーム|<br>Sandosutōmu}}|None|—|6|—|Summons four sand pillars around the opponent.|Used in Reflect Barrier Form.}}
The Twister will not chase after Sora once he’s free.
{{atk|{{nihongo|'''Thundara Ball'''|サンダラボール|<br>Sandara Bōru}}|Thunder|x0|8|Returnable<br>(Recoil: 99)|Lightning bullets appear from the ground and fly towards the opponent.|Used in Reflect Barrier Form.}}
 
{{atk|{{nihongo|'''Thundaga Ball'''|サンダガボール|<br>Sandaga Bōru}}|Thunder|x0|12|Returnable<br>(Recoil: 99)|One large lightning bullet appears from the ground and flies towards the opponent.|Used in Reflect Barrier Form.}}
*'''Meteor Swarm'''
{{atk|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}|None|x0.01|0|Repellable<br>(Recoil: 1)|Vigorously moves its head and bites repeatedly.|Used when stunned.}}
Kurt will summon balls of dark energy out of the ground. The ground will appear to bubble as the balls burst in and out of the ground. Kurt will also hurl huge balls of darkness at Sora at the same time, making it difficult to dodge completely. Kurt likes to call Meteor Swarm in conjunction with other attacks for a double assault.
{{atk|{{nihongo|'''Silence'''|サイレス|<br>Sairesu}}|—|—|—|—|Seals the opponent's magic.|Starts Silence Form. Applies to Sora's summon as well. Ends when Kurt Zisa's orbs are destroyed.}}
{{atk-c|kh1|note=Kurt Zisa alternates between either Silence Form or Reflect Barrier Form, after recovering from stun.<br>During Reflect Barrier Form, Kurt Zisa is immune to Weapon attacks.}}


==Video==
==Video==
<center> 
{| class="video"
{|border="1" width="50%" style="text-align:center; -moz-border-radius:10px"
! Kurt Zisa – ''[[Kingdom Hearts]]''
|width="50%" style="-moz-border-radius:10px"|'''Kingdom Hearts - Kurt Zisa Battle'''
|-
|-
|style="-moz-border-radius:10px"|<youtube width="320" height="240">B_wY9-K0IpM&feature=related</youtube>
| {{#widget:YouTube|id=quMw-86Dynw|width=320|height=240}}
|}
|}
</center>


==Trivia==
==Gallery==
*Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest held two months prior to the game's American release.
<gallery>
*The head of Kurt Zisa looks like the snake head on Jafars staff.
File:Kurt Zisa (Portrait) KH.png|Kurt Zisa's journal portrait in ''Kingdom Hearts''.
{{-}}
Kurt Zisa (Portrait) KHHD.png|Kurt Zisa's journal portrait in ''Kingdom Hearts HD 1.5 ReMIX''.
{{KHBoss}}
</gallery>
[[de:Kurt Zisa]]
 
[[fr:Kurt Zisa]]
{{HeartlessBossDirectory}}
{{OptionalBossDirectory}}
[[Category:Agrabah]]
[[Category:Agrabah]]

Latest revision as of 17:37, 14 October 2024

Kurt Zisa

Kurt Zisa from Kingdom Hearts

Japanese カート・ジーサ
Rōmaji Kāto Jīsa

Type Emblem Heartless
Game Kingdom Hearts
Variations
Savage Vanguard
Savage Vanguard Ω
Themes Header.png

KH tracks
Battle theme - The Deep End
Kurt Zisa

Kingdom Hearts
Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.
HP STR DEF MP rec EXP
Agrabah 1500 42 34 64 20000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
When breaking an orb in Kurt Zisa's hands
(1) HP prize x15, (5) HP prize x5
Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)

When hitting the Reflect Barrier with a weapon
(2) MP prize x5, (15) MP prize x1
World(s)
Agrabah

HP STR DEF MP rec EXP
Agrabah 1500 42 34 64 10000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
Zantetsuken
Ansem's Report 11

When breaking an orb in Kurt Zisa's hands
(1) HP prize x15, (5) HP prize x5
Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)

When hitting the Reflect Barrier with a weapon
(2) MP prize x5, (15) MP prize x1
World(s)
Agrabah

Kurt Zisa is an Emblem Heartless that is found in the international and Final Mix versions of Kingdom Hearts. It is one of the bosses in Agrabah.

Story[edit]

Kingdom Hearts[edit]

Kurt Zisa emerges from the Final Keyhole after it is opened by the Princesses of Heart, and it goes straight to Agrabah. The Carpet soon encounters Kurt Zisa in the desert, and it flies back to Aladdin's House, where Sora and his friends find it. It leads them back to the desert, where Kurt Zisa attacks them. However, after an intense battle, Kurt Zisa is defeated by Sora and his friends, leaving behind a piece of Ansem's Report.

Design[edit]

A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on Jafar's staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.

Despite its fearsome appearance, Kurt Zisa deals most of its damage with its khopeshes, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. The spinning blade attack is identical to the attack of Luna Bandits.

Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "KINGDOM HEARTS: Name-In-Game" contest, which was held two months prior to the North American release of Kingdom Hearts.

Strategy[edit]

Kurt Zisa alternates between two forms during the battle. It starts in the Silence Form (サイレス形態 Sairesu Keitai?). At the start of the Silence Form, Kurt Zisa will use Silence to seal the party's magic and summons. Kurt Zisa wields two glowing orbs in its hands, which need to be attacked. Once the orbs are destroyed, Kurt Zisa will be momentarily stunned by falling over and sitting down, leaving its head and an unveiled diamond within its jaws vulnerable to attacks. In this state, Kurt Zisa can only use its Bite attack.

After a little while Kurt Zisa will enter its Reflect Barrier Form (リフレクトバリア形態 Rifurekuto Baria Keitai?). At the start of this form, Kurt Zisa summons a barrier around itself which blocks all physical attacks. The only way to harm it is by casting magic or deflecting projectiles back at it. Attacking the barrier with physical attacks makes it drop MP prizes. Once the shield is destroyed, Kurt Zisa will once again become stunned. After a while, it will go back to its Silence Form.

Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon Tinker Bell right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silence is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, Aerora and Aeroga allow Sora to inflict more damage on Kurt Zisa when in range of its hands or head.

Another strategy to get past its shield mode quickly is to summon Mushu or Dumbo and use Fire, Showtime, or Splash to break through the magic shield. Alternatively, Sora can summon Bambi and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.

Technique Element Tech Power Bonus Guard?
Trample Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
None x0 2 Repellable
(Recoil: 100)
Jumps from far away and stomps.
Used in Silence Form.
Rush (突進
Tosshin
?)
None x0 6 Repellable
(Recoil: 100)
Holds its blades in front of its body and thrusts forward.
Used in Silence Form.
Windmill Slash (風車斬
Fūshazan
?)
None x0 4 Repellable
(Recoil: 100)
Spins the blades in its hands while turning its body left and right.
Used in Silence Form.
Floating Dance (浮遊乱舞
Fuyū Ranbu
?)
None 10
Spins while flying in the air, and rushes towards the opponent.
Used in Silence Form.
Firaga Bomb (ファイガボム
Faiga Bomu
?, lit. "Figa Bomb")
Fire x0 4 Returnable
(Recoil: 0)
Shoots a number of exploding fireballs into the air.
Used in Reflect Barrier Form.
Sandstorm (サンドストーム
Sandosutōmu
?)
None 6
Summons four sand pillars around the opponent.
Used in Reflect Barrier Form.
Thundara Ball (サンダラボール
Sandara Bōru
?)
Thunder x0 8 Returnable
(Recoil: 99)
Lightning bullets appear from the ground and fly towards the opponent.
Used in Reflect Barrier Form.
Thundaga Ball (サンダガボール
Sandaga Bōru
?)
Thunder x0 12 Returnable
(Recoil: 99)
One large lightning bullet appears from the ground and flies towards the opponent.
Used in Reflect Barrier Form.
Bite (かみつき
Kamitsuki
?)
None x0.01 0 Repellable
(Recoil: 1)
Vigorously moves its head and bites repeatedly.
Used when stunned.
Silence (サイレス
Sairesu
?)
Seals the opponent's magic.
Starts Silence Form. Applies to Sora's summon as well. Ends when Kurt Zisa's orbs are destroyed.

Kurt Zisa alternates between either Silence Form or Reflect Barrier Form, after recovering from stun.
During Reflect Barrier Form, Kurt Zisa is immune to Weapon attacks.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Video[edit]

Kurt Zisa – Kingdom Hearts

Gallery[edit]