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Game:Ursula: Difference between revisions

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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Sora's encounter with Ursula is on some sort of pedestal on the water surface, and again, Sora fights a gargantuan Ursula.
Sora's encounter with Ursula is on some sort of pedestal on the water surface, and again, Sora fights a gargantuan Ursula. She can be harmed by attacking her face, but her tentacles block access. Only one of the two tentacles need to be taken out to reach Ursula's face.


Note that while Ursula is alert, most [[sleight]]s do not work on her, so it is best to use melee attacks. It is recommended to stock cards from numbers 7-9, as well as a few [[Cure]] cards—and if there anymore space for more cards, fill it with 0 cards in order to break Ursula's attacks. One may consider getting Premium Bonuses for all cards as they reduce the cost points of each card (especially for cards 7, 8, 9 and 0), allowing room for more cards on the deck.
While Ursula is alert, most [[sleight]]s do not work on her, so it is best to use melee attacks. It is recommended to stock cards from numbers 7-9, as well as a few [[Cure]] cards—and if there anymore space for more cards, fill it with 0 cards in order to break Ursula's attacks. One may consider getting Premium Bonuses for all cards as they reduce the cost points of each card (especially for cards 7, 8, 9 and 0), allowing room for more cards on the deck.


In ''Chain of Memories'', the [[Gimmick Card]], if used, the ground lifts up so that you can attack her face and her face only. In ''Re:Chain of Memories'', it causes Ursula to choke, and be stunned for a period of time. It is then and only then that Sora should use sleights on her. However, the time period is rather short—Sora can only perform seven melee attacks, or two sleights, before she recovers. Be sure to heal when necessary. Alternatively, one may use the [[Search Ghost]] enemy card to drain out Ursula's HP—every hit Sora lands restores some HP, or use the [[Oogie Boogie]] enemy card to heal tenfold.
When the [[Gimmick Card]] is used, Ursula's tentacles disappear, and her head drops to the ground for 5 seconds, providing easy access for attacks. Be sure to heal when necessary. Alternatively, one may use the [[Search Ghost]] enemy card to drain out Ursula's HP—every hit Sora lands restores some HP, or use the [[Oogie Boogie]] enemy card to heal tenfold.


This same strategy can be used while playing as Riku in Reverse/Rebirth, only that this time, Riku cannot stock up Cure cards—use either Mickey or Oogie Boogie to recover.
This same strategy can be used while playing as Riku in Reverse/Rebirth, only that this time, Riku cannot stock up Cure cards—use either Mickey or Oogie Boogie to recover.
{{CoMDeck
|card1=Ursula
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯
|com=*
|enemy=*
}}
{{atk-o|com}}
{{atk|{{nihongo|'''Bubble Ball'''|バブルボール|<br>Baburu Bōru}}|Ice|Confusion|x1.5|{{sleight|Ursula|com=*}}|Spits out 3 bubbles that track the opponent. The bubbles cause Confusion when hitting a target. When Ursula's HP decreases, the amount of bubbles increases to 6 and 10.}}
{{atk|{{nihongo|'''Trident Thunder'''|トライデントサンダー|<br>Traidento Sandā}}|Lightning|—|x1.5|{{sleight|Ursula|com=*}}|Summons a blue-white light above the opponent's head, and after about 0.5 seconds, drops a lightning bolt from the light.}}
{{atk|{{nihongo|'''Trident Thunder Breath'''|トライデントサンダーブレス|<br>Toraidento Sandā Buresu}}|Lightning|—|x3.0|{{sleight|Ursula|com=*}}|Only used when HP is low. Moves while shooting lightning from mouth. Hits multiple times.}}
{{atk|{{nihongo|'''Tentacle Strike'''|触手たたき|<br>Shokushu-tataki}}|Physical|—|x1.0|{{sleight|Ursula|com=*}}|Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.}}
{{atk-c|com}}
===''Kingdom Hearts Re:Chain of Memories''===
The fight is mostly the same as in ''Kingdom Hearts Chain of Memories'', except Ursula is now protected by four tentacles, which all need to be taken down to reach her.


In ''Kingdom Hearts Chain of Memories'', only one of the two tentacles must be taken out to harm Ursula; but in ''[[Kingdom Hearts Re:Chain of Memories]]'', it takes all four.
The Gimmick Card now removes all tentacles, and prevents Ursula from moving for 8 seconds. It is then and only then that Sora should use sleights on her. However, the time period is rather short—Sora can only perform seven melee attacks, or two sleights, before she recovers.
{{CoMDeck
{{CoMDeck
|card1=Ursula
|card1=Ursula
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯
|card2=Ursula
|v10r=X|v12r=◯|v15r=◯|v18r=◯|v19r=◯
|v20=◯|v21=◯|v22=◯|v23=◯|v24=◯|v25=◯|v26=◯|v27=◯|v28=◯
|v20r=X|v22r=◯|v25r=◯|v28r=◯|v29r=◯
|enemy=*
|enemy=*
}}
}}


{{atk-o|com|recard=*}}
{{atk-o|com}}
{{atk|{{nihongo|'''Bubble Ball'''|バブルボール|<br>Baburu Bōru}}|Ice|Confusion|x1.5{{KHCoM}}<br>x0.3{{ReCoM}}|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||Cards valued 5~8 (Sora); 8, 9 (Riku)}}|Spits out 3 bubbles that track the opponent. The bubbles cause Confusion when hitting a target. When Ursula's HP decreases, the amount of bubbles increases to 6 and 10.{{KHCoM}}<br>Spits out 10 bubbles that track the opponent. The bubbles disappear after about 5 seconds, but if one hits, the others are likely to hit as well. The number of bubbles increases to 12 when Ursula's HP falls below 70%, and to 16 when Ursula's HP falls below 40%.{{ReCoM}}}}
{{atk|{{nihongo|'''Bubble Ball'''|バブルボール|<br>Baburu Bōru}}|Ice|Confusion|x0.3|{{sleight|Ursula||||5~8 (Sora); 8, 9 (Riku)}}|Spits out 10 bubbles that track the opponent. The bubbles disappear after about 5 seconds, but if one hits, the others are likely to hit as well. The number of bubbles increases to 12 when Ursula's HP falls below 70%, and to 16 when Ursula's HP falls below 40%.}}
{{atk|{{nihongo|'''Trident Thunder'''|トライデントサンダー|<br>Traidento Sandā}}|Lightning|—|x1.5{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||Cards valued 0~8 (Sora); 8, 9 (Riku)}}|Summons a blue-white light above the opponent's head, and after about 0.5 seconds, drops a lightning bolt from the light.{{KHCoM}}<br>Summons 3 lightning strikes in a row directly above the opponent's head. When Ursula's HP falls below 40%, the number of lightning strikes increases to 5. The lightning strikes are difficult to avoid, unless pressing {{button|s}} the moment the lightning strikes.{{ReCoM}}}}
{{atk|{{nihongo|'''Trident Thunder'''|トライデントサンダー|<br>Traidento Sandā}}|Lightning|—|x1.0|{{sleight|Ursula||||0~8 (Sora); 8, 9 (Riku)}}|Summons 3 lightning strikes in a row directly above the opponent's head. When Ursula's HP falls below 40%, the number of lightning strikes increases to 5. The lightning strikes are difficult to avoid, unless pressing {{button|s}} the moment the lightning strikes.}}
{{atk|{{nihongo|'''Trident Thunder Breath'''|トライデントサンダーブレス|<br>Toraidento Sandā Buresu}}|Lightning|—|x3.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||Cards valued 7, 8 (Sora); 8, 9 (Riku)}}|Only used when HP is low. Moves while shooting lightning from mouth. Hits multiple times.{{KHCoM}}<br>Only used when Ursula's HP falls below 70%. Takes a deep breath, then exhales a beam of electricity for 4 seconds as it follows the opponent.{{ReCoM}}}}
{{atk|{{nihongo|'''Trident Thunder Breath'''|トライデントサンダーブレス|<br>Toraidento Sandā Buresu}}|Lightning|—|x1.5|{{sleight|Ursula||||7, 8 (Sora); 8, 9 (Riku)}}|Only used when Ursula's HP falls below 70%. Takes a deep breath, then exhales a beam of electricity for 4 seconds as it follows the opponent.}}
{{atk|{{nihongo|'''Tentacle Sweep'''|触手払い|<br>Shokushu Harai}}{{ReCoM}}|Physical|—|x1.0|—|recard={{sleight|Ursula||||Cards valued 5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.}}
{{atk|{{nihongo|'''Tentacle Sweep'''|触手払い|<br>Shokushu Harai}}|Physical|—|x1.0|{{sleight|Ursula||||5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.}}
{{atk|{{nihongo|'''Tentacle Strike'''|触手たたき|<br>Shokushu-tataki}}|Physical|—|x1.0|{{sleight|Ursula|com=*}}|recard={{sleight|Ursula||||Cards valued 5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.{{KHCoM}}<br>Slams tentacles on the ground, creating a shock wave. Has a large reach.{{ReCoM}}}}
{{atk|{{nihongo|'''Tentacle Strike'''|触手たたき|<br>Shokushu-tataki}}|Physical|—|x1.0|{{sleight|Ursula||||5~8 (Sora); 2, 5, 8, 9 (Riku)}}|Slams tentacles on the ground, creating a shock wave. Has a large reach.}}
{{atk-c|com}}
{{atk-c|com}}



Revision as of 12:05, 11 May 2024

Ursula

Ursula KH.png

Japanese アースラ
Rōmaji Āsura
Origin The Little Mermaid (1989)
Game Kingdom Hearts
Themes Header.png

KH tracks
Battle theme - Squirming Evil
HP STR DEF MP rec EXP
Before rescue 450 22 19 1 1000
After rescue 1200 35 27 1 1500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Mermaid Kick
World(s)
Atlantica

HP STR DEF MP rec EXP
Before rescue 450 20 18 1 1000
After rescue 1200 31 20 1 7000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
Mermaid Kick
World(s)
Atlantica

HP STR DEF MP rec EXP
Before rescue 450 22 19 1 1000
After rescue 1200 35 27 1 1500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Mermaid Kick
World(s)
Atlantica
Ursula

Ursula (Giant) KH.png

Field sprite in Kingdom Hearts Chain of Memories

Japanese アースラ
Rōmaji Āsura
Origin The Little Mermaid (1989)
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Themes Header.png

KH tracks
Battle theme - The Deep End
KHCOM tracks
Battle theme - The Fight for my Friends
Battle theme - [[Face It![1]]]
HP STR DEF MP rec EXP
Before rescue 900 22 19 36 1500
After rescue 1200 35 27 53 2000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[2] x0.3[3] x0.5 x0.5
Rewards
Power of thunder
Ansem's Report 3
World(s)
Atlantica

HP STR DEF MP rec EXP
Before rescue 900 20 18 36 1500
After rescue 1200 31 20 53 9000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
Power of thunder
Ansem's Report 3
World(s)
Atlantica

HP STR DEF MP rec EXP
Before rescue 900 22 19 36 1500
After rescue 1200 35 27 53 2000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[2] x0.3[3] x0.5 x0.5
Rewards
Power of thunder
Ansem's Report 3
World(s)
Atlantica
Floor HP AP EXP
Sora Riku

6F B7F 595 14 1470
7F B6F 634 16 1730
8F B5F 673 18 1989
9F B4F 712 20 2249
10F B3F 751 22 2508
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop
x0 x0 x0
Warp Bind Confuse Terror
x0 x0 x0 x0
World(s)
Atlantica
Enemy Card
Ursula (card) KHCOM.png
Ability Duration Cost
Shell 5 hits taken 50 CP
Description
Halves the damage from enemies' magic attacks.
Floor HP AP EXP
Sora Riku Regular Beginner

6F B7F 580 435 16 1470
7F B6F 555[SS], 620[R/R] Expression error: Unrecognized word "sup". 17 1630
8F B5F 594[SS], 660[R/R] Expression error: Unrecognized word "sup". 19 1789
9F B4F 633[SS], 700[R/R] Expression error: Unrecognized word "sup". 21 1849
10F B3F 681 511 23 2008
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop Warp
x0 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x0 x0 x0 x0 x0
Duel Stats No. of Cards Time
5 cards 6 s
World(s)
Atlantica
Enemy Card
Ursula (card).png
Ability Duration Cost
Shell 5 hits taken 50 CP
Description
Halves the damage from enemies' magic attacks.
Ursula's Tentacle

File:Ursula's Tentacle KHRECOM.png

Japanese アースラの触手
Rōmaji Āsura no Shokushu
Game Kingdom Hearts Chain of Memories
Floor HP AP EXP
Sora Riku

6F B7F 79 14 0
7F B6F 79 16 0
8F B5F 79 18 0
9F B4F 79 20 0
10F B3F 79 22 0
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop
x0 x0 x0
Warp Bind Confuse Terror
x0 x0 x0 x0
World(s)
Atlantica
Floor HP AP EXP
Sora Riku Regular Beginner

6F B7F 83 62 16 0
7F B6F 46[SS], 86[R/R] Expression error: Unrecognized word "sup". 18 0
8F B5F 49[SS], 89[R/R] Expression error: Unrecognized word "sup". 20 0
9F B4F 52[SS], 92[R/R] Expression error: Unrecognized word "sup". 22 0
10F B3F 55 41 24 0
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop Warp
x0 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x0 x0 x0 x0 x0
World(s)
Atlantica
Phantom Ursula

Ursula KH3D.png

Japanese アースラの幻影
Rōmaji Āsura no Gen'ei
Origin The Little Mermaid (1989)
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - Night of Fate
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
Destiny Islands 1 240 0 17 17 7
20 (10s) Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
Max HP +20
Worlds
Destiny Islands
Tentacle
Japanese 触手
Rōmaji Shokushu
Game Kingdom Hearts 3D: Dream Drop Distance
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
Destiny Islands 1 14 0 12 12 7
1 (10s) Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.5 x1.5 x1.5 x1.5 x1.5 x1.5
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
Worlds
Destiny Islands

Ursula is one of the bosses in the world Atlantica. Fighting her is made possible in Kingdom Hearts and Kingdom Hearts Chain of Memories, but in Kingdom Hearts II the combat is replaced by a song sequence, "Ursula's Revenge".

In Kingdom Hearts 3D: Dream Drop Distance, a phantom Ursula is fought as the game's first enemy and boss in Destiny Islands.

Strategies

Kingdom Hearts

First battle

The first encounter with Ursula is in Ursula's Lair. Ursula has stolen King Triton's trident, but does not use it in this battle. Rather, she fights by swinging her hands and tentacles, and every now and then, she will spin vigorously round the room, injuring Sora and company if they come near. This is the most difficult attack to avoid, so ignore everything else when she does so, and concentrate on swimming up and down to avoid her when this happens. Flotsam and Jetsam are also in the lair to deal damage to Sora, however, they are simple to avoid, and Ursula will use cure on them if they are both defeated, so it's easier to ignore them, and concentrate on Ursula.

There is a large cauldron in the center of Ursula's lair filled with color-changing liquid. The color of the cauldron does not indicate what kind of spell needs to be used on it, only what kind of spell Ursula will spawn from it. Launching spells at the cauldron will eventually cause a massive amount of energy to be released, stunning Ursula and her lackeys. Ursula will also throw magic potions to activate the cauldron, however, if there is little to no intervention, Ursula will use spells of her own to damage Sora's party. The easiest spell to cast onto the cauldron is Fire, as it consumes little MP and it is the first on the Magic menu. One may lock on to the cauldron to cast the spell, though physical attacks will not work on the cauldron. Physical attacks will refill Sora's MP, so if running low, make sure to attack Flotsam and Jetsam, as they refill the MP more than other enemies do.

Once Ursula is stunned, take this opportunity to use physical attacks on her. It is also possible to attack her while she is conscious, however her HP will go down slowly, and she will use her spin attack after two or three hits, so it would be better to attack the cauldron. Like all other boss battles, heal when necessary. Once she has sustained enough damage, stunning her will finish the battle.

Technique Element Tech Power Bonus Guard?
Spin Technique (回転技
Kaiten-waza
?)
None x0 4 Repellable
(Recoil: 100)
Quickly swims around while spinning sideways.
Recovery (回復
Kaifuku
?)
(Restores HP)
Recovers Flotsam and Jetsam to full health.
Used when Flotsam, Jetsam, or both are down.
Tornado Magic (Pot) (竜巻魔法(壺)
Tatsumaki Mahō (Tsubo)
?)
Blizzard 6
Generates a whirlpool around the pot in the center.
Explosion Magic (Pot) (爆発魔法(壺)
Bakuhatsu Mahō (Tsubo)
?)
Fire 6
Scatters flames from the pot in the center.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Second battle

Ursula can be found in an area hidden beyond the Calm Depths (marked with "???"), where the water currents might push Sora away—use the newly acquired ability Mermaid Kick to get to that area. In this area, Sora's party will confront a gargantuan Ursula, this time, wielding King Triton's trident. She deals Thunder damage in the form of bolts of lightning, and occasionally blows water currents at Sora, dealing substantial damage to him. When she has only one HP bar left, Ursula can open her mouth to use an ionic laser, which will damage Sora if he gets in the way.

Her only weak point is the head, so it is best to use physical attacks on it. Stop will immobilize her temporarily, making it easier to chain combos. Try and get behind her head, and start hitting her relentlessly. This can be done best by swimming over her head, and then coming down. Occasionally Ursula will push Sora away from her head, so get as close to her as you can. Don't be shy about using the Keyblade—and heal when necessary. When she starts to gasp, swim behind her head and chain combo attacks to the side or back of her head, and swim away when it starts to get dangerous. Magical attacks can damage her as well, but normal combos work best.

If Sora is in front of Ursula when she starts to inhale water, indicated when she opens her mouth very wide, use Mermaid Kick to swim away as fast as possible until she cannot inhale anymore. She will bite Sora if you do not, which can cause a serious amount of damage. She always declares her other attacks—a bubble attack avoidable with Mermaid Kick and raising the trident indicates that she is going to form a circle of damaging magic around her. This can be avoided by swimming away.

The prize for winning is a Thunder upgrade and another Ansem Report.

Technique Element Tech Power Bonus Guard?
Bite (かみつき
Kamitsuki
?)
None 6
Sucks up and bites Sora.
The attack stops after a few seconds or when it hits.
Bubble Ball (バブルボール
Baburu Bōru
?)
Blizzard x0 4 Returnable
(Recoil: 0)
Spits out bubbles that chase Sora.
Trident Thunder (トライデントサンダー
Toraidento Sandā
?)
Thunder 4
Summons lightning directly above Sora.
Used nearly permanently.
Trident Thunder Breath (トライデントサンダーブレス
Toraidento Sandā Buresu
?)
Thunder 4 Preventable
(Recoil: 100)
Shoots lightning from mouth.
Trident Thunder Special (トライデントサンダースペシャル
Toraidento Sandā Supesharu
?)
Thunder 8
Summons lightning around self.
Used at low HP.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories

Sora's encounter with Ursula is on some sort of pedestal on the water surface, and again, Sora fights a gargantuan Ursula. She can be harmed by attacking her face, but her tentacles block access. Only one of the two tentacles need to be taken out to reach Ursula's face.

While Ursula is alert, most sleights do not work on her, so it is best to use melee attacks. It is recommended to stock cards from numbers 7-9, as well as a few Cure cards—and if there anymore space for more cards, fill it with 0 cards in order to break Ursula's attacks. One may consider getting Premium Bonuses for all cards as they reduce the cost points of each card (especially for cards 7, 8, 9 and 0), allowing room for more cards on the deck.

When the Gimmick Card is used, Ursula's tentacles disappear, and her head drops to the ground for 5 seconds, providing easy access for attacks. Be sure to heal when necessary. Alternatively, one may use the Search Ghost enemy card to drain out Ursula's HP—every hit Sora lands restores some HP, or use the Oogie Boogie enemy card to heal tenfold.

This same strategy can be used while playing as Riku in Reverse/Rebirth, only that this time, Riku cannot stock up Cure cards—use either Mickey or Oogie Boogie to recover.

Card 0 1 2 3 4 5 6 7 8 9
Ursula Ursula X

Technique Element Status Power Cards
Bubble Ball (バブルボール
Baburu Bōru
?)
Ice Confusion x1.5 Ursula (card) KHCOM.png
Spits out 3 bubbles that track the opponent. The bubbles cause Confusion when hitting a target. When Ursula's HP decreases, the amount of bubbles increases to 6 and 10.
Trident Thunder (トライデントサンダー
Traidento Sandā
?)
Lightning x1.5 Ursula (card) KHCOM.png
Summons a blue-white light above the opponent's head, and after about 0.5 seconds, drops a lightning bolt from the light.
Trident Thunder Breath (トライデントサンダーブレス
Toraidento Sandā Buresu
?)
Lightning x3.0 Ursula (card) KHCOM.png
Only used when HP is low. Moves while shooting lightning from mouth. Hits multiple times.
Tentacle Strike (触手たたき
Shokushu-tataki
?)
Physical x1.0 Ursula (card) KHCOM.png
Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.

Kingdom Hearts Re:Chain of Memories

The fight is mostly the same as in Kingdom Hearts Chain of Memories, except Ursula is now protected by four tentacles, which all need to be taken down to reach her.

The Gimmick Card now removes all tentacles, and prevents Ursula from moving for 8 seconds. It is then and only then that Sora should use sleights on her. However, the time period is rather short—Sora can only perform seven melee attacks, or two sleights, before she recovers.

Card 0 1 2 3 4 5 6 7 8 9
Ursula Ursula
(Sora)
X
Ursula
(Riku)
X X X X X X

Technique Element Status Power Cards
Bubble Ball (バブルボール
Baburu Bōru
?)
Ice Confusion x0.3 Ursula (card).png
5~8 (Sora); 8, 9 (Riku)
Spits out 10 bubbles that track the opponent. The bubbles disappear after about 5 seconds, but if one hits, the others are likely to hit as well. The number of bubbles increases to 12 when Ursula's HP falls below 70%, and to 16 when Ursula's HP falls below 40%.
Trident Thunder (トライデントサンダー
Traidento Sandā
?)
Lightning x1.0 Ursula (card).png
0~8 (Sora); 8, 9 (Riku)
Summons 3 lightning strikes in a row directly above the opponent's head. When Ursula's HP falls below 40%, the number of lightning strikes increases to 5. The lightning strikes are difficult to avoid, unless pressing Square the moment the lightning strikes.
Trident Thunder Breath (トライデントサンダーブレス
Toraidento Sandā Buresu
?)
Lightning x1.5 Ursula (card).png
7, 8 (Sora); 8, 9 (Riku)
Only used when Ursula's HP falls below 70%. Takes a deep breath, then exhales a beam of electricity for 4 seconds as it follows the opponent.
Tentacle Sweep (触手払い
Shokushu Harai
?)
Physical x1.0 Ursula (card).png
5~8 (Sora); 2, 5, 8, 9 (Riku)
Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.
Tentacle Strike (触手たたき
Shokushu-tataki
?)
Physical x1.0 Ursula (card).png
5~8 (Sora); 2, 5, 8, 9 (Riku)
Slams tentacles on the ground, creating a shock wave. Has a large reach.

Kingdom Hearts II

The combat sequence is replaced with a musical sequence, Ursula's Revenge. There are only two commands in this sequence—a blue circle with X (Circle in the Japanese version) which must be hit at the right time, and a purple circle with X (Circle in the Japanese version), which must be hit as many times as possible to drain out her HP. Successfully executing both these commands will deplete Ursula's HP.

Sora needs to bring Ursula's HP down to at least ⅛ of the bar to clear this round, though it is recommended to completely deplete the bar.

Kingdom Hearts 3D: Dream Drop Distance

Ursula holds the damaged raft built by Riku and Sora with her tentacles, making it easy to strike her. She blows explosive bubbles and summons lightning strikes at will despite the absence of the trident. At one point, she'll grab Sora, forcing one to wait until Riku hits her until Sora's freed. At some points, she'll lower the raft, using simple attacks. Rely on deck commands, and she'll be easily defeated.

Ursula
Technique Element Status Power Block?
Grab (つかみ
Tsukami
?)
Attack Command Physical 1.5
Grabs the opponent with right hand and lifts them in the air. Releases the opponent when damaged.
Thunder (サンダー
Sandā
?)
Magic Command Thunder 1.0 x3
Summons lightning strikes in 3 places, one of which is Sora's location.
Fire Breath (ファイアブレス
Faia Buresu
?)
Magic Command Fire 2.0
Inhales, then exhales flames from mouth, making a sweeping stroke. Afterwards, Ursula runs out of breath and stops attacking for a moment.
Bubble Breath (泡ブレス
Awa Buresu
?)
Magic Command Water 0.5 x8
Shoots 8 water bubbles from mouth.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Tentacles
Technique Element Status Power Block?
Water Bubble Throw (水泡投げ
Suihō-nage
?)
Magic Command Water 1.0
Collects water at the tip, turns it into a water bubble, and throws it.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video

Ursula I – Kingdom Hearts Ursula II – Kingdom Hearts
Ursula – Kingdom Hearts Chain of Memories Ursula – Kingdom Hearts Chain of Memories (R/R)
Ursula – Kingdom Hearts Re:Chain of Memories Ursula – Kingdom Hearts Re:Chain of Memories (R/R)
Ursula's Revenge – Kingdom Hearts II Phantom Ursula – Kingdom Hearts Dream Drop Distance HD (Sora)

Notes and references

  1. ^ In Reverse/Rebirth in Kingdom Hearts Re:Chain of Memories only.
  2. ^ x0.03 after rescue.
  3. ^ x0.2 after rescue.