Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Abilities (KHCOM): Difference between revisions

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==Sleights==
{{Game|COM|REC}}
Instead of just simply being called abilities, in KH:COM, abilities are called sleights. They are one of the three bonuses choosable when you level up. If you choose a sleight as your bonus instead of HP or CP, a sleight will not be available the next time you level up. The sleight bonus will reappear after 2 or 3 level ups. This cycle happens every time you choose a sleight as your level up bonus. Sleights can only be used by card stocking.
In ''[[Kingdom Hearts Chain of Memories]]'', the ability system from ''Kingdom Hearts'' is largely replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, [[Sora]]'s only free-to-use ability is Dodge Roll. [[Riku]] is also given a pair of movement abilities.


==CP==
In ''[[Kingdom Hearts Re:Chain of Memories]]'', three other movement abilities based on the shared abilities from ''Kingdom Hearts'' were added, and all four abilities were made available to use outside of combat.
Instead of the traditional AP system, KH:COM uses a system called CP(Card Power). CP does not affect sleights, though. As the name suggests, CP only affects the number of cards per deck.


==Magic Cards==
==Abilities==
There is only one type of ability that comes in the form of cards: magic abilities. One example is Blizzard, which is the first magic card you receive. Summons also come in the form of cards, because they are magics, too. Magic and summon cards are color categorized into blue cards.
===Sora===
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:48%"|Description
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|Roll away from harm.
| Available from the beginning.
|-
|{{nihongo|'''[[High Jump]]'''{{ReCoM}}|ハイジャンプ|<br>Hai Janpu}}
|Powers up your jump, allowing you to reach higher places.
| Clear [[Monstro]]'s [[Room of Beginnings]].
|-
|{{nihongo|'''[[Glide]]'''{{ReCoM}}|グライド|<br>Guraido}}
|While in the air, press the {{button|c}} button to ride the air currents. Hold down the {{button|c}} button to remain aloft.
|Enter [[Neverland]].
|-
|{{nihongo|'''[[Super Glide]]'''{{ReCoM}}|スーパーグライド|<br>Sūpā Guraido}}
|While in the air, press the {{button|c}} button to fly at high speed. Hold down the {{button|c}} button to remain aloft.
|[[Castle Oblivion]] [[Room of Rewards]]
|}


==See Also==
===Riku===
*[[Abilities (Kingdom Hearts)]]
{|border="1" cellspacing="0" cellpadding="2" style="width:50%"
*[[Abilities (Kingdom Hearts II)]]
|-style="{{style|com|a}}"
*[[Abilities (Kingdom Hearts Birth by Sleep)]]
!style="width:27%"|Ability
*[[Magic]]
!style="width:25%"|Obtained
*[[Sleight]]
|-
*[[Enemy Cards]]
|{{nihongo|'''[[High-Speed Step]]'''|高速ステップ|<br>Kōsoku Suteppu}}
*[[Limit Break]]
|Available from the beginning.
*[[Deck Command]]
|-
*[[Shot Lock]]
|{{nihongo|'''[[Double Jump]]'''|2段ジャンプ/二段ジャンプ|<br>2-Dan Janpu/Nidan Janpu}}
*[[Dimension Link]]
|Available while in [[Dark Mode]].
[[Category:Kingdom Hearts: Chain of Memories abilities| ]]
|-
[[Category:Kingdom Hearts: Chain of Memories]]
|}
 
{{Mechanics}}
[[de:Fertigkeiten (COM)]]
[[Category:Kingdom Hearts Chain of Memories abilities| ]]
[[Category:Kingdom Hearts Chain of Memories]]
[[Category:Abilities| ]]
[[Category:Abilities| ]]

Latest revision as of 19:23, 13 March 2024

In Kingdom Hearts Chain of Memories, the ability system from Kingdom Hearts is largely replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, Sora's only free-to-use ability is Dodge Roll. Riku is also given a pair of movement abilities.

In Kingdom Hearts Re:Chain of Memories, three other movement abilities based on the shared abilities from Kingdom Hearts were added, and all four abilities were made available to use outside of combat.

Abilities[edit]

Sora[edit]

Ability Description Obtained
Dodge Roll (ドッジロール
Dojji Rōru
?)
Roll away from harm. Available from the beginning.
High Jump[KH Re:CoM] (ハイジャンプ
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places. Clear Monstro's Room of Beginnings.
Glide[KH Re:CoM] (グライド
Guraido
?)
While in the air, press the Circle button to ride the air currents. Hold down the Circle button to remain aloft. Enter Neverland.
Super Glide[KH Re:CoM] (スーパーグライド
Sūpā Guraido
?)
While in the air, press the Circle button to fly at high speed. Hold down the Circle button to remain aloft. Castle Oblivion Room of Rewards

Riku[edit]

Ability Obtained
High-Speed Step (高速ステップ
Kōsoku Suteppu
?)
Available from the beginning.
Double Jump (2段ジャンプ/二段ジャンプ
2-Dan Janpu/Nidan Janpu
?)
Available while in Dark Mode.