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Doorknob: Difference between revisions

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{{game|KH1|FM1|358|KHC}}
{{game|KH1|FM1|REC|358|KHC|RCO|KHX|UCX}}
{{InfoCharacter
{{suite}}
{{Character
|name=Doorknob
|name=Doorknob
|image=[[Image:Doorknob.jpg|170px]]
|image=[[File:Doorknob KHREC.png|170px]]
|game=Kingdom Hearts,Kingdom Hearts 358/2 Days
|game1=Kingdom Hearts
|kana=ドアノブ  
|game2=Kingdom Hearts coded
|romaji=''Doanobu''
|game3=Kingdom Hearts 358/2 Days
|world=[[Wonderland]]
|game4=Kingdom Hearts χ
|katakana=ドアノブ  
|romaji=Doanobu
|fr=Bouton de Porte
|de=Herr Knauf
|type=Entelechy
|charworld1=Wonderland
|role=Neutral
|role=Neutral
|first=''[[wikipedia:Alice in Wonderland (1951 film)|Alice in Wonderland]]''
|origin=Alice in Wonderland (1951 film)
|engvoice=[[wikipedia:Corey Burton|Corey Burton]]
|torigin=Alice in Wonderland (1951)
|japvoice=Takehiro Koyama
|company=Disney
|enva=Corey Burton
|java=Takehiro Koyama
|journalKH=A talking doorknob in the door to Wonderland. To enter, you must turn him—and "One good turn deserves another," as he would say.<br><br>Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story.
}}
}}
{{Q|What a racket. How's a doorknob to get any sleep?|The Doorknob}}
The '''Doorknob''' appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts 358/2 Days]]''. The Doorknob's mouth contains the Keyhole to [[Wonderland]].


The '''Doorknob''' appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts coded]]''.
==Story==
===''Kingdom Hearts χ''===
{{sec-stub}}


While not having much screentime, the Doorknob's mouth is the keyhole to [[Wonderland]]. It likes to sleep, and therefore prefers silence over noises. The Doorknob also hides the world's [[Keyhole]]. The Doorknob is much sleepier than in the movie, and it has no qualms about giving a rather curt reply to anyone who disturbs its sleep. The Doorknob is the only character from the movie version of Alice in Wonderland to not have appeared in the book itself. It also uses the phrase "One good turn deserves another," derived from an old English folk tale of the same title. Contrary to the entry in Jiminy's Journal, Sora and company never enter through the door on which the Doorknob is fixed.  
===''Kingdom Hearts''===
 
[[Sora]], [[Donald]], and [[Goofy]] followed the [[White Rabbit]] into the [[Bizarre Room]]. As soon as they enter, they see that the White Rabbit has shrunk and ran through a small door. Sora and his friends look at the door and wonder how the White Rabbit got so small. Much to their surprise, the Doorknob starts talking and tells them to try the bottle on the table, then goes back to sleep. Much later, Sora comes back to the room and defeats the [[Trickmaster]]. The Doorknob wakes up after the battle and yawns to reveal Wonderland's [[Keyhole]], which is inside of his mouth. Afterward, the Doorknob goes back to sleep.
The Doorknob appears again in ''[[Kingdom Hearts 358/2 Days]]'', this time having a conversation with [[Roxas]].


==Journal Entries==
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts''===
After Sora, Donald, and Goofy help [[Alice]] escape from the [[Queen of Hearts]]'s trial, they return to the Bizarre Room through the Doorknob.


''A talking doorknob in the door to Wonderland. To enter, you must turn him--and "One good turn deserves another," as he would say.''
===''Kingdom Hearts 358/2 Days''===
When [[Roxas]] first visits Wonderland and enters the Bizarre Room, he is originally trying to find the White Rabbit that ran past him, but finds the Doorknob instead. The Doorknob tells Roxas that the Rabbit drank from the bottle on the table. Roxas, being confused, asks the Doorknob about the White Rabbit and the door, but the Doorknob is fast asleep and won't answer.


''Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story.''
===''Kingdom Hearts coded''===
While exploring the Bizarre Room, [[Data-Sora]] sees the Doorknob, who has been turned sideways due to the bugs. Data-Sora volunteers to eradicate the bugs afflicting the Doorknob, and after Data-Sora returns from the [[System Sector]] in question, he receives the "Doorknob" [[Inkling]].<!--optional-->


==Appearance==
==Design==
The Doorknob is, true to his name, a sentient, gold door handle. His [http://en.wikipedia.org/wiki/Escutcheon_(furniture) escutcheon plate] is shaped like an elongated trapezoid with a semi-circle bump on the bottom and a curly design on the top, giving the Doorknob the appearance of having a chin and hair, respectively. A gold screw on each bottom corner of the plate keeps the Doorknob attached to his door. He has close-set, beady yellow eyes and what seem to be black "eyebrows", though these may actually be engravings on the Doorknob's plate rather than hair. The Doorknob's prominent bulbous nose is actually the knob part of a doorknob, the part that is turned to open the door, something the Doorknob doesn't pretend to enjoy. His mouth is the keyhole part of a doorknob (as well as the [[Keyhole]] of Wonderland), though it is not fixed in place like it should be; the Doorknob has no problems moving his "lips" to talk.  
The Doorknob is, true to his name, a sentient, gold door handle. His {{w|Escutcheon (furniture)|escutcheon plate}} is shaped like an elongated trapezoid with a semi-circle bump on the bottom and a curly design on the top, giving the Doorknob the appearance of having a chin and hair, respectively. A gold screw on each bottom corner of the plate keeps the Doorknob attached to his door. He has close-set, beady yellow eyes and what seem to be black "eyebrows", though these may actually be engravings on the Doorknob's plate rather than hair. The Doorknob's prominent bulbous nose is actually the knob part of a doorknob, the part that is turned to open the door, something the Doorknob doesn't pretend to enjoy. His mouth is the keyhole part of a doorknob (as well as the Keyhole of Wonderland), though it is not fixed in place like it should be; the Doorknob has no problems moving his "lips" to talk.


==Quotes==
Although the Doorknob appears in ''Kingdom Hearts Re:coded'' and has talk sprites, he is not listed in the [[Debug Reports]].
*"''What a racket. How's a doorknob to get any sleep? *YAWN*''"
*(upon being asked by Sora how the White Rabbit got so small) "''No, you're simply too big.''"
*"''Must you be so loud? You woke me up!''"
*(in reply to Goofy's "Good morning!") "''Good night! I need a bit more sleep.''"
*"''Why don't you try the bottle... over there?''"


==Trivia==
==Personality==
*Every time the Doorknob is approached, a small cutscene is played showing him snoring away. There doesn't seem to be any speech bubbles showing the Doorknob's reaction, or even Sora and company's reaction to its constant snoring.
The Doorknob is not particularly helpful, caring only about getting sleep. He is lazy, quite obviously, as a short cutscene is always played that shows the Doorknob snoring when approaching him. He does, however, offer some help, as he tells Sora that he is too big, and that he will need to drink the potion. He is also rather acerbic, as shown when [[Goofy]] offers a pleasant "G'mornin" in ''Kingdom Hearts'' and he bluntly replies, "Goodnight! I need a bit more sleep."


*It should also be noted that he is the only few characters to be originally created for a Disney film that did not appear in the original book source the film is based upon (in this case, Alice's Adventures in Wonderland). One of the other figures is [[Gopher]], from the Winnie the Pooh cartoons.
==Origin==
{{-}}
The Doorknob first appeared in Walt Disney's 1951 film ''Alice in Wonderland'' as a minor character. After falling down the rabbit hole, Alice meets the Doorknob, who acts as the doorway to Wonderland. When Alice asks to pass, the Doorknob instructs her to drink a bottle of liquid to shrink herself in order to pass. Unfortunately, she leaves the key that was supposed to open the Doorknob on a table. He then tells her to eat a sweet to make herself large again, but this backfires and makes her into a giant. When Alice drinks the shrinking potion once more, she becomes trapped inside in the now-empty bottle and travels into Wonderland through the Doorknob's mouth. At the climax of the movie, the Doorknob encounters Alice when she is trying to escape from the Queen of Hearts, but he is locked. However, he informs her that she is already outside and was just asleep.
{{KH1}}
{{KH1}}
{{358}}
{{358}}
{{Coded}}
{{Coded}}
{{stub}}
{{XChi}}
 
[[fr:Bouton de Porte]]
[[Category: Disney characters]]
[[Category: Wonderland]]
[[Category: Kingdom Hearts characters]]
[[Category:Neutral characters]]
[[Category:Kingdom Hearts 358/2 Days characters]]
[[Category:Kingdom Hearts coded characters]]

Latest revision as of 14:40, 17 November 2023

Doorknob

Doorknob KHREC.png

Japanese ドアノブ
Rōmaji Doanobu
Voice actors (Ja:) Takehiro Koyama
(En:) Corey Burton
Homeworld Wonderland
Origin Alice in Wonderland (1951)
Games Kingdom Hearts
Kingdom Hearts coded
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Doorknob

Kingdom Hearts
A talking doorknob in the door to Wonderland. To enter, you must turn him—and "One good turn deserves another," as he would say.

Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story.
"What a racket. How's a doorknob to get any sleep?"
—The Doorknob

The Doorknob appears in Kingdom Hearts, Kingdom Hearts coded, and Kingdom Hearts 358/2 Days. The Doorknob's mouth contains the Keyhole to Wonderland.

Story[edit]

Kingdom Hearts χ[edit]

Kingdom Hearts[edit]

Sora, Donald, and Goofy followed the White Rabbit into the Bizarre Room. As soon as they enter, they see that the White Rabbit has shrunk and ran through a small door. Sora and his friends look at the door and wonder how the White Rabbit got so small. Much to their surprise, the Doorknob starts talking and tells them to try the bottle on the table, then goes back to sleep. Much later, Sora comes back to the room and defeats the Trickmaster. The Doorknob wakes up after the battle and yawns to reveal Wonderland's Keyhole, which is inside of his mouth. Afterward, the Doorknob goes back to sleep.

Kingdom Hearts Re:Chain of Memories[edit]

After Sora, Donald, and Goofy help Alice escape from the Queen of Hearts's trial, they return to the Bizarre Room through the Doorknob.

Kingdom Hearts 358/2 Days[edit]

When Roxas first visits Wonderland and enters the Bizarre Room, he is originally trying to find the White Rabbit that ran past him, but finds the Doorknob instead. The Doorknob tells Roxas that the Rabbit drank from the bottle on the table. Roxas, being confused, asks the Doorknob about the White Rabbit and the door, but the Doorknob is fast asleep and won't answer.

Kingdom Hearts coded[edit]

While exploring the Bizarre Room, Data-Sora sees the Doorknob, who has been turned sideways due to the bugs. Data-Sora volunteers to eradicate the bugs afflicting the Doorknob, and after Data-Sora returns from the System Sector in question, he receives the "Doorknob" Inkling.

Design[edit]

The Doorknob is, true to his name, a sentient, gold door handle. His escutcheon plate is shaped like an elongated trapezoid with a semi-circle bump on the bottom and a curly design on the top, giving the Doorknob the appearance of having a chin and hair, respectively. A gold screw on each bottom corner of the plate keeps the Doorknob attached to his door. He has close-set, beady yellow eyes and what seem to be black "eyebrows", though these may actually be engravings on the Doorknob's plate rather than hair. The Doorknob's prominent bulbous nose is actually the knob part of a doorknob, the part that is turned to open the door, something the Doorknob doesn't pretend to enjoy. His mouth is the keyhole part of a doorknob (as well as the Keyhole of Wonderland), though it is not fixed in place like it should be; the Doorknob has no problems moving his "lips" to talk.

Although the Doorknob appears in Kingdom Hearts Re:coded and has talk sprites, he is not listed in the Debug Reports.

Personality[edit]

The Doorknob is not particularly helpful, caring only about getting sleep. He is lazy, quite obviously, as a short cutscene is always played that shows the Doorknob snoring when approaching him. He does, however, offer some help, as he tells Sora that he is too big, and that he will need to drink the potion. He is also rather acerbic, as shown when Goofy offers a pleasant "G'mornin" in Kingdom Hearts and he bluntly replies, "Goodnight! I need a bit more sleep."

Origin[edit]

The Doorknob first appeared in Walt Disney's 1951 film Alice in Wonderland as a minor character. After falling down the rabbit hole, Alice meets the Doorknob, who acts as the doorway to Wonderland. When Alice asks to pass, the Doorknob instructs her to drink a bottle of liquid to shrink herself in order to pass. Unfortunately, she leaves the key that was supposed to open the Doorknob on a table. He then tells her to eat a sweet to make herself large again, but this backfires and makes her into a giant. When Alice drinks the shrinking potion once more, she becomes trapped inside in the now-empty bottle and travels into Wonderland through the Doorknob's mouth. At the climax of the movie, the Doorknob encounters Alice when she is trying to escape from the Queen of Hearts, but he is locked. However, he informs her that she is already outside and was just asleep.