Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Skull Board: Difference between revisions

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{{Game|BBS|FMB|HD2}}
{{Game|BBS|FMB}}
{{expand|create=Bonus List}}
{{cleanup|Opponent command cards}}
{{InfoCommandBoard
|name=Skull Board
|image=Skull Board Map
|imagesize=300
|desc=Buy up the expensive zones early and make opponents cough up GP.
|katakana=スカルボード
|romaji=Sukaru Bōdo
|world=Never Land
|opponent1=[[Peter Pan]]
|opponent2=[[Captain Hook]]
|opponent3=
|unlocked=Complete Never Land.
|goal1=12000
|goal2=20000
|goal3=30000
|start=1500
|checkpanel=700<br>1500<ref>Yellow checkpoint only.</ref>
|initrate=5%
|increase=5%
|maxrate=20%
}}
The '''Skull Board''' is a [[Command Board]] that appears in the international release of ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Birth by Sleep Final Mix]]''. It is shaped like a skull.


The '''Skull Board''' is a [[Command Board]] that appears in ''[[Kingdom Hearts Birth by Sleep]]''. The rivals on the board are [[Peter Pan]] and [[Captain Hook]].
==Special Panel==
The Special Panel for this board is {{nihongo|'''Pixie Dust'''|ピクシーダスト|Pikushī Dasuto}}, which enables the player to move the opponent to a panel of his choice.


The Skull Board made its debut appearance in the North American and European releases of ''Kingdom Hearts: Birth by Sleep'', and it was later added to the ''Final Mix'' and ''HD ReMIX'' versions of the game.
Captain Justice and Captain Dark may also be triggered on the Special Panels at random.
 
==Players==
<gallery>
File:Peter Pan KHBBS.png|[[Peter Pan]]
File:Captain Hook KHBBS.png|[[Captain Hook]]
</gallery>


==Bonuses==
==Layout==
*[[Blitz]]
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:60%"
*[[Poison Edge]]
!colspan="4"|[[File:Skull Board Full Map KHBBS.png|500px]]
*[[Zero Gravira]]
|-style="{{style|bbs|a}}"
*[[Aero]]
!style="width:7%"|Key
*[[Aerora]]
!style="width:31%"|Normal reward
*[[Magnega]]
!style="width:31%"|Limited reward
*[[Photon Charge]]
!style="width:31%"|Mirage Arena reward
*[[Binding Strike]]
|-
*[[Munny Magnet]] (Aqua only)
|1
*[[Mine Square]]
|[[Quick Blitz]] (50%) / [[Aero]] (50%)
*[[Aerial Slam]]
|—
|—
|-
|2
|[[Magnega]]
|[[Photon Charge]]
|[[Magnega]]
|-
|3
|[[Blitz]] (50%) / [[Aerial Slam]] (50%)
|—
|—
|-
|4
|[[Firaga]] (50%) / [[Mine Square]] (50%)
|—
|—
|-
|5
|[[Poison Edge]]
|[[Munny Magnet]] (Aqua only)
|—
|-
|6
|[[Binding Strike]]
|—
|—
|-
|7
|[[Zero Gravira]] (50%) / [[Aerora]] (50%)
|—
|—
|}
==Opponent command cards==
{{tab|o-center}}
{{tab|Peter Pan}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
|-style="{{style|bbs|a}}"
!style="width:100px"|Type
!Command
!Lv
!Quantity
|-
!rowspan="7"|Attack
|rowspan="2"|[[Quick Blitz]]
|1
|?
|-
|2
|?
|-
|[[Blitz]]
|2
|?
|-
|[[Sliding Dash]]
|2
|?
|-
|[[Fire Dash]]
|1
|?
|-
|rowspan="2"|[[Aerial Slam]]
|1
|?
|-
|2
|?
|-
!rowspan="11"|Magic
|rowspan="2"|[[Cura]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Zero Gravira]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Aero]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Aerora]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Confuse]]
|1
|?
|-
|2
|?
|-
|[[Bind]]
|1
|?
|}
{{tab|c}}{{tab|Captain Hook}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; width:500px"
|-style="{{style|bbs|a}}"
!style="width:100px"|Type
!Command
!Lv
!Quantity
|-
!rowspan="4"|Attack
|rowspan="2"|[[Poison Edge]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Binding Strike]]
|1
|?
|-
|2
|?
|-
!rowspan="11"|Magic
|rowspan="2"|[[Fire]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Firaga]]
|1
|?
|-
|3
|?
|-
|rowspan="2"|[[Mine Square]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Blackout]]
|1
|?
|-
|2
|?
|-
|rowspan="2"|[[Ignite]]
|1
|?
|-
|2
|?
|-
|[[Slow]]
|1
|?
|}
{{tab|c}}{{tab|c}}


==Strategy==
==Strategy==
At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.
At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.


After that, the player should head back to the starting route and head downwards, then head to the right. This will enable him/her to pass the red Check Panel. When he/she heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.
After that, the player should head back to the starting route and head downwards, then head to the right. This will enable them to pass the red Check Panel. When they heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.


At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, he/she should head to the starting point. This strategy can be repeated.
At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, they should head to the starting point. This strategy can be repeated.


Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, he/she may choose one of three options laid out in the next section.
Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, they may choose one of three options laid out in the next section.


==Special Panel==
An alternative, but risky strategy is to circle the small loop around the blue Check Panel. This will allow the player to frequently trigger Pixie Dust and drop their opponents on their high-toll Command Panels, and landing on the blue Check Panel will let them spend that GP on making their Command Panels even pricier.
The Special Panel for this board is '''Pixie Dust''', which enables the player to move the opponent to a panel of his choice.
*The player may move the opponent to a Damage Panel if the opponent is gathering GP.
*Alternatively, he may choose to move the opponent to ''the very start of the route'' - he may move the opponent to a panel close to the yellow Check Panel, to lengthen the time the opponent takes to finish the lap.
*If the player has activated the Bonus Panel near the yellow Check Panel and has levelled it up, he may place the opponent on that used Bonus Panel to make him pay a toll of possibly thousands of GP. In extreme cases, the opponent may be forced to sell panels that he already owns as a result.
 
Captain Justice and Captain Dark may also be triggered on the Special Panels at random.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:NL Board Prize Cube.png|The Skull Board's unique Prize Cube.
File:NL Board Prize Cube.png|The Skull Board's unique Prize Cube.
File:Skull Board Map.png|Map of the Skull Board.
</gallery>
</gallery>
==Notes and references==
{{reflist}}
{{Minigames}}


[[Category:Kingdom Hearts Birth by Sleep Command Boards]]
[[Category:Kingdom Hearts Birth by Sleep Command Boards]]

Latest revision as of 17:02, 28 August 2023

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Issues: Opponent command cards

Skull Board
Skull Board Map KHBBS.png
Buy up the expensive zones early and make opponents cough up GP.
Japanese スカルボード
Rōmaji Sukaru Bōdo
World Never Land
Opponents Peter Pan
Captain Hook
Unlocked
Complete Never Land.
Stats
GP Goals 12000
20000
30000
Starting GP 1500
Checkpoint panel
GP reward
700
1500[1]
GP Up panel
Initial rate 5%
Increase 5%
MAX rate 20%

The Skull Board is a Command Board that appears in the international release of Kingdom Hearts Birth by Sleep, and Kingdom Hearts Birth by Sleep Final Mix. It is shaped like a skull.

Special Panel[edit]

The Special Panel for this board is Pixie Dust (ピクシーダスト Pikushī Dasuto?), which enables the player to move the opponent to a panel of his choice.

Captain Justice and Captain Dark may also be triggered on the Special Panels at random.

Layout[edit]

Skull Board Full Map KHBBS.png
Key Normal reward Limited reward Mirage Arena reward
1 Quick Blitz (50%) / Aero (50%)
2 Magnega Photon Charge Magnega
3 Blitz (50%) / Aerial Slam (50%)
4 Firaga (50%) / Mine Square (50%)
5 Poison Edge Munny Magnet (Aqua only)
6 Binding Strike
7 Zero Gravira (50%) / Aerora (50%)

Opponent command cards[edit]

Type Command Lv Quantity
Attack Quick Blitz 1 ?
2 ?
Blitz 2 ?
Sliding Dash 2 ?
Fire Dash 1 ?
Aerial Slam 1 ?
2 ?
Magic Cura 1 ?
2 ?
Zero Gravira 1 ?
2 ?
Aero 1 ?
2 ?
Aerora 1 ?
2 ?
Confuse 1 ?
2 ?
Bind 1 ?
Type Command Lv Quantity
Attack Poison Edge 1 ?
2 ?
Binding Strike 1 ?
2 ?
Magic Fire 1 ?
2 ?
Firaga 1 ?
3 ?
Mine Square 1 ?
2 ?
Blackout 1 ?
2 ?
Ignite 1 ?
2 ?
Slow 1 ?

Strategy[edit]

At the beginning of the game, the player should aim left and head to the yellow Check Panel. Note that it is virtually impossible to buy any commands on the Green Zone (the zone around the yellow Check Panel) because each one costs above 1000 GP, and the player can only buy commands in the Green Zone once they have activated the yellow Check Panel.

After that, the player should head back to the starting route and head downwards, then head to the right. This will enable them to pass the red Check Panel. When they heads to the top of the board, Two Dice may help the player pass the Damage Panels without losing GP (and may help the player keep up with Peter Pan!). After passing the Damage Panels, the player should pass the green Check Panel and head downwards.

At the bottom left of the board there will be another row of Damage Panels, so Two Dice (or even Three Dice) may help the player pass them without taking any damage. The player should then head upwards to the Bonus Panel, cross the bridge and pass the blue Check Panel. After having passed all Check Panels, they should head to the starting point. This strategy can be repeated.

Bear in mind that Peter Pan will often use Three Dice to make him finish the lap quickly, so counter with Two Dice or Three Dice. Alternatively, if the player lands on a special panel and triggers Pixie Dust, they may choose one of three options laid out in the next section.

An alternative, but risky strategy is to circle the small loop around the blue Check Panel. This will allow the player to frequently trigger Pixie Dust and drop their opponents on their high-toll Command Panels, and landing on the blue Check Panel will let them spend that GP on making their Command Panels even pricier.

Gallery[edit]

Notes and references[edit]

  1. ^ Yellow checkpoint only.