Game:Captain Hook: Difference between revisions
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
If [[Sora]] is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the [[Battleship]] [[Heartless]], because if one is destroyed another will replace it immediately. | If [[Sora]] is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the [[Battleship]] [[Heartless]], because if one is destroyed another will replace it immediately. | ||
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If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used [[item]]s before going back to the battle. The rewards for winning are [[Ansem's Report 9]] and the [[Ars Arcanum]] ability. | If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used [[item]]s before going back to the battle. The rewards for winning are [[Ansem's Report 9]] and the [[Ars Arcanum]] ability. | ||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Letter x Swing'''|×の字振り|<br>x no Ji Furi}}|None|x0.02{{KH}}<br>x0.005{{FM}}|4|Repellable<br>(Recoil: 40)|Hook swings his sword in the shape of the letter x.}} | |||
{{atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook swings his sword twice, then thrusts while moving forward.}} | |||
{{atk|{{nihongo|'''Disorderly Thrust'''|乱れ突き|<br>Midare Tsuki}}|None|x0|10|Repellable<br>(Recoil: 100)|Hook swings his sword quickly and repeatedly.}} | |||
{{atk|{{nihongo|'''Guard Counter'''|ガードカウンター|<br>Gādo Kauntā}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook blocks an attack with his hand, then thrusts his sword.}} | |||
{{atk|{{nihongo|'''Rising Thrust'''|上昇突き|<br>Jōshō Tsuki}}|None|x0|4|Repellable<br>(Recoil: 100)|Hook swings his sword while jumping up.}} | |||
{{atk|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|Hook runs through the air in a panic when his rear is on fire.}} | |||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|x0|6|Cancellable<br>(Recoil: 0)|Hook throws an exploding present.}} | |||
{{atk-c}} | |||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
====Attacks and | ;Deck | ||
{{CoMDeck | |||
|card1=Captain Hook - A1 | |||
|l1=Captain Hook | |||
|v10=1|v11=1|v12=1|v13=1|v14=1|v15=1|v16=1|v17=1|v18=1|v19=1 | |||
|card2=Captain Hook - A2 | |||
|l2=Captain Hook | |||
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=1 | |||
|card3=Captain Hook - A3 | |||
|l3=Captain Hook | |||
|v30=1|v31=1|v32=1|v33=1|v34=1|v35=1|v36=1|v37=1|v38=1|v39=1 | |||
|card4=Captain Hook - M | |||
|l4=Captain Hook | |||
|v40=1|v41=1|v42=1|v43=1|v44=1|v45=1|v46=1|v47=1|v48=1|v49=1 | |||
|enem1=Captain Hook | |||
|enem2=Sea Neon | |||
|enem3=Pirate | |||
|com=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}|Physical|—|x1.5|{{sleight|Captain Hook - A1|com=*}}|Hook swings his rapier wide to the side.}} | |||
{{atk|{{nihongo|'''Continuous Shake Off|連続振り払い|<br>Renzoku Furiharai}}|Physical|—|x1.5|{{sleight|Captain Hook - A2|com=*}}|Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.}} | |||
{{atk|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}|Physical|—|x1.5|{{sleight|Captain Hook - A3|com=*}}|Hook thrusts while stepping forward.}} | |||
{{atk|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}|Fire|—|x3.0|{{sleight|Captan Hook - M|com=*}}|Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.}} | |||
{{atk|{{nihongo|'''Combo&Present'''|コンボ&プレゼント|<br>Konbo&Purezento}}|Weapon: Physical<br>Present: Fire|—|Hit 1-7: x0.3<br>Hit 8: x2.0<br>Present: x3.0|{{sleight|Captain Hook - A1|Captain Hook - A1|Captain Hook - A3|com=*}}|Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.}} | |||
{{atk|{{nihongo|'''Rush&Present'''|ラッシュ&プレゼント|<br>Rasshu&Purezento}}|Fire|—|x3.0|{{sleight|Captain Hook - A2|Captain Hook - A2|Captain Hook - A3|com=*}}|Hook throws 6 present bombs, one at a time, which explode immediately.}} | |||
{{atk-c}} | |||
===''Kingdom Hearts Re:Chain of Memories''=== | |||
Captain Hook uses almost the same moves as he does in ''Kingdom Hearts''. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/[[Riku]]. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a [[Sleight]], these attacks can badly damage Sora/Riku. | |||
While playing as Sora, be sure to have enough Card Points, 0 [[card]]s and [[Cure]] cards stocked in the deck. If using Friend cards, only use the [[Goofy]] card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. In the original game, it is possible to use the [[Fire Raid]] sleight from a certain distance to land several hits on him, dealing heavy damage in the process. | |||
The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if intending to use [[Holy Burst]]/[[Inverse Burst]], do so only when Hook is within close range. | |||
{{CoMDeck | |||
|card1=Captain Hook - A1 | |||
|l1=Captain Hook | |||
|v10=2|v11=1|v12=1|v13=1|v14=1|v15=1|v16=1|v17=1|v18=1|v19=2 | |||
|card2=Captain Hook - A2 | |||
|l2=Captain Hook | |||
|v20=1|v21=1|v22=1|v23=1|v24=1|v25=1|v26=1|v27=1|v28=1|v29=2 | |||
|card3=Captain Hook - A3 | |||
|l3=Captain Hook | |||
|v30=2|v37=1|v38=2|v39=1 | |||
|card4=Captain Hook - M | |||
|l4=Captain Hook | |||
|v40=1|v41=1|v42=1|v43=1|v44=1|v45=1|v46=1|v47=1|v48=1|v49=2 | |||
|enem1=Captain Hook | |||
|enem2=Sea Neon | |||
|enem3=Pirate | |||
}} | |||
{|class="wikitable" width="90%" | {|class="wikitable" width="90%" | ||
|- bgcolor="#87CEEB" | |- bgcolor="#87CEEB" | ||
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|} | |} | ||
Captain Hook | ===''Kingdom Hearts Birth by Sleep''=== | ||
Captain Hook appears as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies. Hook's attacks can be quite damaging, so it is best to use the [[Guard]] or [[Dodge Roll]] ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by [[Glide|gliding]] around the island. Another attack consists of throwing present-shaped bombs. | |||
The battle takes place near water with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any {{c|fire|element}}-based attacks or the [[Firestorm]] [[Command Style]], he will catch on fire, leaving him open for a few hits. [[Reversal]] and [[Reversal Slash]] are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against [[Zero Gravity]] spells. As Hook can also be stunned, [[Stun Block]] is helpful to equip. The [[Wingblade]] Command Style is quite useful in this fight. | |||
==Videos== | ==Videos== |
Revision as of 18:44, 21 May 2022
Captain Hook | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Japanese | フック | ||||||||||||||||
Rōmaji | Fukku | ||||||||||||||||
Origin | Peter Pan (1953) | ||||||||||||||||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts Birth by Sleep | ||||||||||||||||
|
HP | STR | DEF | MP rec | EXP | |||
Neverland | 900 | 27 | 21 | 42 | 3400 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.25 | x0.5 | ||||
Rewards | |||||||
Ars Arcanum Ansem's Report 9 | |||||||
World(s) | |||||||
Neverland |
HP | STR | DEF | MP rec | EXP | |||
Neverland | 900 | 24 | 20 | 46 | 3400 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.02 | x0.2 | x0.25 | x0.5 | ||||
Rewards | |||||||
Ars Arcanum Ansem's Report 9 | |||||||
World(s) | |||||||
Neverland |
HP | STR | DEF | MP rec | EXP | |||
Neverland | 900 | 27 | 21 | 42 | 3400 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0 | ||||
Percentage | Stop | Stun | Other | ||||
x0.04 | x0.3 | x0.25 | x0.5 | ||||
Rewards | |||||||
Ars Arcanum Ansem's Report 9 | |||||||
World(s) | |||||||
Neverland |
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 439 | 4 | 432 | |||
3F | B10F | 478 | 5 | 692 | |||
4F | B9F | 517 | 6 | 951 | |||
5F | B8F | 556 | 7 | 1211 | |||
7F | B6F | 634 | 10 | 1730 | |||
8F | B5F | 673 | 11 | 1989 | |||
9F | B4F | 712 | 12 | 2249 | |||
10F | B3F | 751 | 13 | 2508 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x0.5 | x0 | x0.5 | |||
Stun | Percentage | Stop | |||||
x0.5 | x0 | x0 | |||||
Warp | Bind | Confuse | Terror | ||||
x0 | x1.0 | x0 | x0 | ||||
World(s) | |||||||
Neverland | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Second Chance | 3 uses | 35 CP | |||||
Description | |||||||
Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. | |||||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 509 | 382 | 5 | 232 | ||||
3F | B10F | 568 | 426 | 6 | 392 | ||||
4F | B9F | 617 | 463 | 7 | 551 | ||||
5F | B8F | 697 | 523 | 8 | 611 | ||||
7F | B6F | 744 | 558 | 13 | 1630 | ||||
8F | B5F | 809 | 607 | 14 | 1789 | ||||
9F | B4F | 874 | 656 | 15 | 1849 | ||||
10F | B3F | 939 | 704 | 16 | 2008 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x0.5 | x0 | x0.5 | |||||
Stun | Percentage | Stop | Warp | ||||||
x0.5 | x0 | x0 | x0 | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
x1.0 | x0 | x0 | x1.0 | x1.0 | |||||
Duel Stats | No. of Cards | Time | |||||||
7 cards | 8 s | ||||||||
World(s) | |||||||||
Neverland | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Second Chance | 3 uses | 35 CP | |||||||
Description | |||||||||
Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. | |||||||||
Location | HP | EXP | Strength | Defense | |
Never Land | 700 | 0 | 23 | 14 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x0 | x0
| |||
Rewards | |||||
Pixie Petal, Peter Pan (D-Link), Skull Board | |||||
World(s) | |||||
Never Land |
Captain Hook is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts Birth by Sleep. He is fought in Neverland.
Strategy
Kingdom Hearts
If Sora is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the Battleship Heartless, because if one is destroyed another will replace it immediately.
Focus on Captain Hook, and make sure to have Aero cast on Sora while doing so. If Sora's HP falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts a Fire spell on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to avoid this.
Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use Thunder as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.
If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used items before going back to the battle. The rewards for winning are Ansem's Report 9 and the Ars Arcanum ability.
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Letter x Swing (×の字振り x no Ji Furi ) |
None | x0.02[KH I] x0.005[KH I FM] |
4 | Repellable (Recoil: 40) | ||
Hook swings his sword in the shape of the letter x. | ||||||
Rush Thrust (突進突き Tosshin Tsuki ) |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Hook swings his sword twice, then thrusts while moving forward. | ||||||
Disorderly Thrust (乱れ突き Midare Tsuki ) |
None | x0 | 10 | Repellable (Recoil: 100) | ||
Hook swings his sword quickly and repeatedly. | ||||||
Guard Counter (ガードカウンター Gādo Kauntā ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Hook blocks an attack with his hand, then thrusts his sword. | ||||||
Rising Thrust (上昇突き Jōshō Tsuki ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Hook swings his sword while jumping up. | ||||||
Aerial Rush (空中突進 Kūchū Tosshin ) |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Hook runs through the air in a panic when his rear is on fire. | ||||||
Present Bomb (プレゼント爆弾 Purezento Bakudan ) |
Fire | x0 | 6 | Cancellable (Recoil: 0) | ||
Hook throws an exploding present. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts Chain of Memories
- Deck
- Attacks
Technique | Element | Status | Power | Cards | ||
---|---|---|---|---|---|---|
Shake Off (振り払い Furiharai ) |
Physical | — | x1.5 | |||
Hook swings his rapier wide to the side. | ||||||
Continuous Shake Off (連続振り払い Renzoku Furiharai ) |
Physical | — | x1.5 | |||
Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times. | ||||||
Rush Thrust (突進突き Tosshin Tsuki ) |
Physical | — | x1.5 | |||
Hook thrusts while stepping forward. | ||||||
Present Bomb (プレゼント爆弾 Purezento Bakudan ) |
Fire | — | x3.0 | File:Captan Hook - M (card) KHCOM.png | ||
Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close. | ||||||
Combo&Present (コンボ&プレゼント Konbo&Purezento ) |
Weapon: Physical Present: Fire |
— | Hit 1-7: x0.3 Hit 8: x2.0 Present: x3.0 |
+ + | ||
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs. | ||||||
Rush&Present (ラッシュ&プレゼント Rasshu&Purezento ) |
Fire | — | x3.0 | + + | ||
Hook throws 6 present bombs, one at a time, which explode immediately. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts Re:Chain of Memories
Captain Hook uses almost the same moves as he does in Kingdom Hearts. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/Riku. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora/Riku.
While playing as Sora, be sure to have enough Card Points, 0 cards and Cure cards stocked in the deck. If using Friend cards, only use the Goofy card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. In the original game, it is possible to use the Fire Raid sleight from a certain distance to land several hits on him, dealing heavy damage in the process.
The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if intending to use Holy Burst/Inverse Burst, do so only when Hook is within close range.
Sleight | Power | Element | Description | Requirements |
Barrel Blast (バレルブラスト ) | x2.0 (barrel) x1.5 (sword) |
Fire (barrel) Physical (sword) |
Captain Hook leaps out of attack range, launching several explosive barrels to trample Sora/Riku. | + + |
Rush & Present (ラッシュ&プレゼント )[KH CoM] | x2.0 (sword) x3.0 (present) |
Physical (sword) Fire (present) |
Captain Hook throws homing explosive presents at Sora/Riku. | + + |
Combo & Present (コンボ&プレゼント ) | x1.5 (sword) x2.0 (present) |
Physical (sword) Fire (present) |
Captain Hook performs a multi-hit physical combo, launching several explosive presents at Sora/Riku. | + + |
Kingdom Hearts Birth by Sleep
Captain Hook appears as a boss for Ventus. He retains the same moveset as in Kingdom Hearts, but the fight is easier as Hook cannot summon any allies. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by gliding around the island. Another attack consists of throwing present-shaped bombs.
The battle takes place near water with the Crocodile swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any fire-based attacks or the Firestorm Command Style, he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against Zero Gravity spells. As Hook can also be stunned, Stun Block is helpful to equip. The Wingblade Command Style is quite useful in this fight.
Videos
Captain Hook – Kingdom Hearts | Captain Hook – Kingdom Hearts Chain of Memories | Captain Hook – Kingdom Hearts Chain of Memories (R/R) |
Captain Hook – Kingdom Hearts Re:Chain of Memories | Captain Hook – Kingdom Hearts Re:Chain of Memories (R/R) | Captain Hook – Kingdom Hearts Birth by Sleep (Ventus) |