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A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.
A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on [[Jafar]]'s staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.


Despite its fearsome appearance, Kurt Zisa deals most of its damage with its {{W|Khopesh}}es, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other.
Despite its fearsome appearance, Kurt Zisa deals most of its damage with its ''{{W|khopesh}}es'', two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other.


Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the American release of ''Kingdom Hearts''.
Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "''KINGDOM HEARTS: Name-In-Game''" contest, which was held two months prior to the American release of ''Kingdom Hearts''.
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==Strategy==
==Strategy==
;Attacks
;Attacks
*{{nihongo|'''Trample Attack'''|踏みつけ攻撃|Fumitsuke Kougeki}}: During Silence, Kurt Zisa jumps into the air, dealing damage to Sora if he lands on him.
*{{nihongo|'''Trample Attack'''|踏みつけ攻撃|Fumitsuke Kougeki}}: During Silence, Kurt Zisa jumps into the air, dealing damage to the party if it lands on him.
*{{nihongo|'''Rush'''|突進|Tosshin}}: During Silence, if the party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
*{{nihongo|'''Rush'''|突進|Tosshin}}: During Silence, if the party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
*{{nihongo|'''Windmill Slash'''|風車斬|Kazagurumazan}}: During Silence, Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging the party.
*{{nihongo|'''Windmill Slash'''|風車斬|Kazagurumazan}}: During Silence, Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging the party.
*{{nihongo|'''Floating Dance'''|浮遊乱舞|Fuyū Ranbu}}: During Silence, Kurt Zisa leaps up and rapidly spins before dive-bombing Sora. Roll under or jump over the horizontal spins, or roll to the side of the vertical spins. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
*{{nihongo|'''Floating Dance'''|浮遊乱舞|Fuyū Ranbu}}: During Silence, Kurt Zisa leaps up and rapidly spins before dive-bombing the party. Sora should [[Dodge Roll]] under or jump over the horizontal spins, and Dodge Roll to the side of the vertical spins. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
*{{nihongo|'''[[Firaga]] Bomb'''|ファイガボム|Faiga Bomu|lit. "Figa Bomb"}}: During Reflect Barrier, a sigil appears on the shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard, damaging its shield.
*{{nihongo|'''[[Firaga]] Bomb'''|ファイガボム|Faiga Bomu|lit. "Figa Bomb"}}: During Reflect Barrier, a sigil appears on the shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using [[Guard]], damaging its shield.
*{{nihongo|'''Sandstorm'''|サンドストーム|Sandosutōmu}}: During Reflect Barrier, Kurt Zisa raises its arms and summons four tornadoes around Sora, which then fuse into one larger tornado. Roll through them with correct timing to avoid damage.
*{{nihongo|'''Sandstorm'''|サンドストーム|Sandosutōmu}}: During Reflect Barrier, Kurt Zisa raises its arms and summons four tornadoes around Sora, which then fuse into one larger tornado. Dodge Roll through them with correct timing to avoid damage.
*{{nihongo|'''[[Thundara]] Ball'''|サンダラボール|Sandara Bōru}}: During Reflect Barrier, orbs of electricity shoot from the ground directly at Sora. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
*{{nihongo|'''[[Thundara]] Ball'''|サンダラボール|Sandara Bōru}}: During Reflect Barrier, orbs of electricity shoot from the ground directly at Sora. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
*{{nihongo|'''[[Thundaga]] Ball'''|サンダガボール|Sandaga Bōru}}: At the end of Thundara Balls, a giant orb of electricity shoots from the ground directly at Sora.
*{{nihongo|'''[[Thundaga]] Ball'''|サンダガボール|Sandaga Bōru}}: At the end of Thundara Ball, a giant orb of electricity shoots from the ground directly at Sora.
*{{nihongo|'''Bite'''|かみつき|Kamitsuki}}: While defenseless, Kurt Zisa flails its neck wildly and bites Sora. It's harder to hit during this attack, but it can be deflected.
*{{nihongo|'''Bite'''|かみつき|Kamitsuki}}: While defenseless, Kurt Zisa flails its neck wildly and bites Sora. It's harder to hit during this attack, but it can be deflected with a well-timed attack or [[Aero|Aerora/Aeroga]].
*{{nihongo|'''[[Silence]]'''|サイレス|Sairesu}}: Silences the party as soon as the battle starts, preventing them from using magic and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silence again.
*{{nihongo|'''[[Silence]]'''|サイレス|Sairesu}}: Silences the party as soon as the battle starts, preventing them from using [[magic]] and [[Summon|summoning]]. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silence again.
<!--not listed as attack -- seems to be listed as phase of the battle or non-command techniques. Please decide how to cover it, as ultimania does talk about Kurt Zisa "using Reflect Barrier", but doesn't give it any stats
<!--not listed as attack -- seems to be listed as phase of the battle or non-command techniques. Please decide how to cover it, as Ultimania does talk about Kurt Zisa "using Reflect Barrier", but doesn't give it any stats.


*{{nihongo|'''Reflect Barrier'''|リフレクトバリア|Rifurekuto Baria}}: Puts up a barrier that deflects physical attacks, but also drops [[MP prize]]s. Between each use of Silence, Kurt Zisa will cast Reflect Barrier.
*{{nihongo|'''Reflect Barrier'''|リフレクトバリア|Rifurekuto Baria}}: Puts up a barrier that deflects physical attacks, but also drops [[MP prize]]s if struck with them. Between each use of Silence, Kurt Zisa will cast Reflect Barrier.
-->
-->


Kurt Zisa fights in three phases, each one granting it different attacks. The battle continues as it moves through its "Silence", "Bite", and "Reflect Barrier" phases until it is defeated.
Kurt Zisa fights in three phases, each one granting it different attacks. The battle continues as it moves through its "Silence", "Bite", and "Reflect Barrier" phases until it is defeated.
<!--merge into "Silence"
<!--merge into "Silence"
In stage one, Kurt Zisa wields two glowing orbs in each of its top hands. Kurt Zisa only uses physical attacks in this form. The party cannot use [[Magic]] until the orbs are destroyed. Once destroyed, the battle will fall into stage two.
In stage one, Kurt Zisa wields two glowing orbs in each of its top hands. Kurt Zisa only uses physical attacks in this form. The party cannot use magic until the orbs are destroyed. Once destroyed, the battle will fall into stage two.
--><!--merge into "Bite"
--><!--merge into "Bite"
In stage two, Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, Kurt Zisa will turn into stage three.
In stage two, Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, Kurt Zisa will go into stage three.
--><!--merge into "Reflect Barrier"
--><!--merge into "Reflect Barrier"
In stage three, Kurt Zisa floats in the air and protects itself with a shield. As it hovers around the arena, it will summon tornadoes to deal damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting the fireballs it summons back at it. [[Summon]] and [[Thunder]] spells work well against the shield. If attacked physically, the shield will drop MP prizes. When the shield is destroyed, Kurt Zisa will go into stage two again. After a while, stage one will commence again. To save [[MP]], simply wait until Kurt Zisa summons fireballs and then deflect them back. They will automatically go towards Kurt Zisa, track its movement, and damage the protective barrier. Though this will make the battle longer.
In stage three, Kurt Zisa floats in the air and protects itself with a shield. As it hovers around the arena, it will summon tornadoes to deal damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting the fireballs it summons back at it. Summon and [[Thunder]] spells work well against the shield. If attacked physically, the shield will drop MP prizes. When the shield is destroyed, Kurt Zisa will go into stage two again. After a while, stage one will commence again. To save [[MP]], simply wait until Kurt Zisa summons fireballs and then deflect them back. They will automatically go towards Kurt Zisa, track its movement, and damage the protective barrier, though this will make the battle longer.
-->
-->


Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon [[Tinker Bell]] right before Magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast [[Aero]] magic before Silencega is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, having Aerora/Aeroga allows Sora to inflict more damage on Kurt Zisa if the shield is in range of its hands or head.
Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon [[Tinker Bell]] right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silencega is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, having Aerora/Aeroga allows Sora to inflict more damage on Kurt Zisa if the shield is in range of its hands or head.


Another strategy to get past its shield mode quickly is to either summon [[Mushu]], [[Genie]], or [[Dumbo]] and use [[Fire]], Showtime, or Water to break through the shield.
Another strategy to get past its shield mode quickly is to summon [[Mushu]], [[Genie]], or [[Dumbo]] and use [[Fire]], [[Showtime]], or [[Splash]] to break through the shield.


Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.
Alternatively, Sora can summon [[Bambi]] and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.

Revision as of 15:15, 5 January 2021

Kurt Zisa

Kurt Zisa from Kingdom Hearts

Japanese カート・ジーサ
Rōmaji Kāto Jīsa

Type Emblem Heartless
Game Kingdom Hearts
Themes Header.png

KH tracks
Battle theme - The Deep End
Kurt Zisa

Kingdom Hearts
Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.

HP STR DEF MP rec EXP
Before rescue N/A N/A N/A N/A N/A
After rescue 1500 42 34 64 20000[KH I]
10000[KH I FM]
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
Zantetsuken[KH I FM]
Ansem's Report 11[KH I FM]
World(s)
Agrabah

Kurt Zisa is an Emblem Heartless that is found in the North American, PAL, and Final Mix versions of Kingdom Hearts. It is one of the bosses in Agrabah.

Story

Kingdom Hearts

Kurt Zisa emerges from the Final Keyhole after it is opened by the Princesses of Heart, and it goes straight to Agrabah. The Carpet soon encounters Kurt Zisa in the desert, and it flies back to Aladdin's House, where Sora and his friends find it. It leads them back to the desert, where Kurt Zisa attacks them. However, after an intense battle, Kurt Zisa is defeated by Sora and his friends, leaving behind a piece of Ansem's Report.

Design

A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on Jafar's staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.

Despite its fearsome appearance, Kurt Zisa deals most of its damage with its khopeshes, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other.

Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "KINGDOM HEARTS: Name-In-Game" contest, which was held two months prior to the American release of Kingdom Hearts.

Strategy

Attacks
  • Trample Attack (踏みつけ攻撃 Fumitsuke Kougeki?): During Silence, Kurt Zisa jumps into the air, dealing damage to the party if it lands on him.
  • Rush (突進 Tosshin?): During Silence, if the party gets too far away, Kurt Zisa can perform a dashing attack toward them. It has small range, but touching the blades can hurt.
  • Windmill Slash (風車斬 Kazagurumazan?): During Silence, Kurt Zisa stands still and spins its swords around, deflecting attacks and damaging the party.
  • Floating Dance (浮遊乱舞 Fuyū Ranbu?): During Silence, Kurt Zisa leaps up and rapidly spins before dive-bombing the party. Sora should Dodge Roll under or jump over the horizontal spins, and Dodge Roll to the side of the vertical spins. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
  • Firaga Bomb (ファイガボム Faiga Bomu?, lit. "Figa Bomb"): During Reflect Barrier, a sigil appears on the shield. Large fireballs appear around the arena and hover slowly around, acting as mines. These orbs can be deflected back by using Guard, damaging its shield.
  • Sandstorm (サンドストーム Sandosutōmu?): During Reflect Barrier, Kurt Zisa raises its arms and summons four tornadoes around Sora, which then fuse into one larger tornado. Dodge Roll through them with correct timing to avoid damage.
  • Thundara Ball (サンダラボール Sandara Bōru?): During Reflect Barrier, orbs of electricity shoot from the ground directly at Sora. Kurt Zisa won't use this attack until it has taken a certain amount of damage.
  • Thundaga Ball (サンダガボール Sandaga Bōru?): At the end of Thundara Ball, a giant orb of electricity shoots from the ground directly at Sora.
  • Bite (かみつき Kamitsuki?): While defenseless, Kurt Zisa flails its neck wildly and bites Sora. It's harder to hit during this attack, but it can be deflected with a well-timed attack or Aerora/Aeroga.
  • Silence (サイレス Sairesu?): Silences the party as soon as the battle starts, preventing them from using magic and summoning. The effect lasts until the two dark orbs in its hands are destroyed. Every other time it "wakes up" it will summon the orbs and cast Silence again.

Kurt Zisa fights in three phases, each one granting it different attacks. The battle continues as it moves through its "Silence", "Bite", and "Reflect Barrier" phases until it is defeated.

Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon Tinker Bell right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silencega is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, having Aerora/Aeroga allows Sora to inflict more damage on Kurt Zisa if the shield is in range of its hands or head.

Another strategy to get past its shield mode quickly is to summon Mushu, Genie, or Dumbo and use Fire, Showtime, or Splash to break through the shield.

Alternatively, Sora can summon Bambi and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.

Video

Kurt Zisa – Kingdom Hearts

Trivia