Kingdom Hearts 358/2 Days

Inferno: Difference between revisions

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Revision as of 18:45, 14 March 2019

This article is about the chakrams.
You may be looking for the ability.
Kingdom Hearts 358/2 Days
Inferno
"A weapon that possesses high Strength. Useful against tough enemies."
Japanese ブレイズ
Rōmaji Bureizu
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Valor Gear ② (Axel)
Kingdom Hearts 358/2 Days
Inferno+
"An upgraded Inferno.
Possesses high Strength.
Useful against tough enemies."
Japanese ブレイズ+
Rōmaji Bureizu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+46 +1 +54 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
Obtained
Valor Gear+ ② (Axel)

Inferno is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Inferno+.

When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams.

Design

An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end.

"Inferno" is a Latin name for the Christian Hell, and has come to be a synonym for an intense, raging fire.

Gameplay

The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning.

The aerial combo is even simpler. It is simply throwing the Chakrams straight to the ground.