Kingdom Hearts 3D: Dream Drop Distance

Flowmotion: Difference between revisions

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==Story==
==Story==
Neku uses Flowmotion when he meets Sora, teaching him how to use it.
When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Super Jump]] along the way.
 
Riku uses it to corner [[Spellican]] in the Third District, and to jump off a wall to knock Rinzler out of the Rectifier.
 
Sora uses it to ride a beam of magic to go after Spellican.
 


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*Riku uses Flowmotion in The Grid
*Riku uses Flowmotion to catch up w/ Spellican
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Revision as of 06:05, 12 November 2012

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Flowmotion (フリーフローアクション Furīfurō Akushon?, lit. "Freeflow Action") is a gameplay mechanic that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows Sora and Riku to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.

When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and two lights of the same color orbit them while leaving behind light trails.

Story

When Sora awakens in Traverse Town, Neku can be seen using Flowmotion over the rooftops, using a Wall Kick off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a Pole Spin, Rail Slide, and Super Jump along the way.

Mechanics

Flowmotion is activated by pressing Y to Dodge Roll or Air Slide into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it.

Once a Flowmotion is activated, it can be chained together with additional actions. The player may press Y to use a Super Slide to travel long distances or transition to another Flowmotion-compatible surface, B to perform a Super Jump that boosts the user to a great height, or A to use a Flowmotion Attack (フリーフローアタック Furīfurō Atakku?, lit. "Freeflow Attack"), which depends on the Flowmotion action the player is using.

List of Flowmotion Attacks

Name Description
Pole Spin (ポールスピン
Pōru Supin
?)
Pole Swing (ポールスイング
Pōru Suingu
?)
Rail Slide (レールスライド
Rēru Suraido
?)
Kick Dive (キックダイブ
Kikku Daibu
?)
Executed while vaulting off of a wall or in a burst of speed. Sora or Riku homes in on an enemy with a spinning dive, followed by a downward crash that damages surrounding enemies.
Buzz Saw (ターンカッター
Tānkattā
?)
Executed while swinging on a vertical pole. Sora or Riku executes two spinning attacks on a single enemy, additionally having a vacuum effect on nearby enemies, pulling them in.
Blow-off (ブロウオフ
Burouofu
?)
Executed while Dodge Rolling or Air Sliding into a large enemy. Sora or Riku spin around the targeted enemy, pulling in nearby enemies, and finish with a powerful Keyblade strike, dealing damage to all enemies within the vicinity of the attack, as well as launching the targeted enemy.
Wheel Rush (ホイールラッシュ
Hoīru Rasshu
?)
Executed while swinging on a horizontal bar or pole. Sora or Riku uppercuts the nearest enemy, following with a quick dashing attack.
Sliding Dive (スライドダイブ
Suraido Daibu
?)
Executed while grinding on a rail. Sora or Riku quickly teleports and attacks a single enemy by spinning their Keyblade beneath their feet.
Shock Dive (ショックダイブ
Shokku Daibu
?)
Executed while in the middle of a Flowmotion jump. Sora or Riku initiates a downward slam with their Keyblades, damaging surrounding enemies. The range of the attack exceeds that of Kick Dive.