Interlude: Difference between revisions
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==See also== | ==See also== | ||
*[[Up to Eleven]] | *[[Up to Eleven]] | ||
{{ | {{Sitar}} | ||
{{WildGear}} | {{WildGear}} |
Revision as of 01:24, 30 December 2010
Kingdom Hearts 358/2 Days Interlude | |||||
---|---|---|---|---|---|
"A weapon that enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | インタリュード | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+30 | +1 | +70 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Offensive Block | |||||
Obtained | |||||
Wild Gear ③ (Demyx) |
Kingdom Hearts 358/2 Days Interlude+ | |||||
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"An upgraded Interlude. Enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | インタリュード+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+48 | +1 | +52 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Combo-Block | |||||
Obtained | |||||
Wild Gear+ ③ (Demyx) |
Interlude (インタリュード Intaryūdo ) is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Interlude+.
Design
The Interlude has a two-pronged headstock and a neck with concave edges. The prongs on the headstock have pink inner edges and indigo outer ones. The neck is indigo. The sitar’s body resembles an upside-down “V”. The upper half of the body is rounded and lavender, while the lower half is pink. The entire body has indigo edges. The Interlude has three white strings that are anchored to the body by a gold, triangular piece.
Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody.
Gameplay
Inderlude's ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.
The aerial combo consists of four quick blasts of yellow shockwaves in an outward direction, followed by a blast of three yellow shockwaves forwards. This weapon has no combo.
See also
Demyx's Sitars |
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Basic Model | Tune-Up | Quartet | Quintet | Overture | Old Hand | Da Capo | Power Chord | Fermata | Interlude | Serenade | Songbird | Rise to Fame Rock Star | Eight-Finger | Concerto | Harmonics | Million Bucks | Fortissimo | Up to Eleven | Sanctuary | Arpeggio | Prince of Awesome | After School |