Inferno: Difference between revisions
No edit summary |
No edit summary |
||
Line 64: | Line 64: | ||
==See also== | ==See also== | ||
*[[Doldrums]] | *[[Doldrums]] | ||
{{ | {{Chakram}} | ||
{{ValorGear}} | {{ValorGear}} | ||
{{Weapon-stub}} | {{Weapon-stub}} |
Revision as of 01:35, 30 December 2010
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
Kingdom Hearts 358/2 Days Inferno | |||||
---|---|---|---|---|---|
"A weapon that possesses high Strength. Useful against tough enemies." | |||||
Japanese | ブレイズ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+44 | +1 | +56 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+1 | +1 | +2 | +1 | +5 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender | |||||
Obtained | |||||
Valor Gear ② (Axel) |
Kingdom Hearts 358/2 Days Inferno+ | |||||
---|---|---|---|---|---|
"An upgraded Inferno. Possesses high Strength. Useful against tough enemies." | |||||
Japanese | ブレイズ+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+46 | +1 | +54 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+1 | +1 | +0 | +1 | +6 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Striker | |||||
Obtained | |||||
Valor Gear+ ② (Axel) |
Inferno (ブレイズ Bureizu , lit. "Blaze") is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Inferno+.
When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams.
Design
An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end.
Gameplay
The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning.
The aerial combo is even simpler. It is simply throwing the Chakrams strait to the ground.
Etymology
"Inferno" is a Latin name for the Christian Hell, and has come to be a synonym for an intense, raging fire.
See also
Axel's Chakrams |
---|
Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |
Valor Gear |
---|
Aggression | Ignition | Vortex | Inquisition | Harbinger | Freakish Bestiary | Berserker | Inferno | Songbird | Death | Quiet Belladonna | Indigo | Midnight Roar Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |