User:One-Winged Angel/Game Data/BbS: Difference between revisions
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*[ ]200 MB | *[ ]200 MB | ||
*[ ]400 MB | *[ ]400 MB | ||
*[X] | *[X]624 MB | ||
==[[File:TERRA.png]][[File:TerraCharm.png|25px]][[Terra]][[File:TerraCharm.png|25px]]== | ==[[File:TERRA.png]][[File:TerraCharm.png|25px]][[Terra]][[File:TerraCharm.png|25px]]== |
Revision as of 05:26, 10 September 2010
Kingdom Hearts Birth by Sleep | |
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File:Kingdomheartsbbsenglogo.jpg | |
キングダム ハーツ バース バイ スリープ Kingudamu Hātsu Bāsu Bai Surīpu | |
Developer(s) | Square Enix |
Publisher(s) | Square Enix / Square Enix Europe/ Square Enix |
Release date(s) | January 9, 2010 / September 7, 2010 September 9, 2010 |
Genre | Action RPG |
Game modes | Single player, multiplayer |
Ratings | CERO: A ESRB: E10+ PEGI: 12+ USK: 6+ OFLC: |
Platform(s) | PlayStation Portable |
Unlike all my other Game Data (Reviews), I am designing the data for Kingdom Hearts Birth by Sleep to be both a review and somewhat of a guide. I plan on first clearing the whole game in Critical Mode, then a second time on Proud to get the Trophy.
Data Install:
- [ ]200 MB
- [ ]400 MB
- [X]624 MB
File:TERRA.pngTerra
Critical Mode is new to me like most people, so even though I like a good challenge, some points were unbelievable. In Enchanted Dominion, I had to use all 6 or so of my potions on the bridge before dying in throne room once I got in there. If I recall correctly, My level was in the double digits before I was able to defeat Wheel Master. Getting onto a tangent, the Crown Stickers are in the most impossible of places. In Castle of Dreams, I failed the first time around escorting Cinderella to the ball. Nothing notable about Dwarf Woodlands. In Radiant Garden, The battle with Trinity Armor was smooth. I took caution in the battle with Braig causing it to be much longer than average. Disney Town was..."interesting". It took me forever to get the machine room going. Pete's Rec Room seemed kinda pointless yet fun. In Olympus Coliseum, it took me forever to defeat Dark Zack. In Deep Space, the Expirement 221 battle was annoying. The last Disney world and last nothing-notable-about world: Neverland. Then, the battle with Master Eraqus was fairly quick and easy. Keyblade Graveyard: The tornadoes were annoying.
I still have yet to overcome the epic battle between the Lingering Sentiment and Terra-Xehanort
Xehanort's Report | |
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File:VENTUS.pngVentus
Xehanort's Report | |
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File:AQUA.pngAqua
Xehanort's Report | |
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File:LE.pngFinal Episode
Mirage Arena
Match #1: Day Of Reckoning | |
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Match #2: Wheels Of Misfortune
Match #3: Risky Riches
Match #4: Weaver Fever
Match #5: Sinister Sentinel* | |
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Match #6: Dead Ringer
Match #7: Combined Threat | |
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Match #8: Treasure Tussle
Match #9: Harsh Punishment
Match #10: A Time To Chill
Match #11: Copycat Crisis
Match #12: Keepers Of The Arena
Match #13: Villains's Vendetta | ||||
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Superbosses
Vanitas's Lingering Spirit
File:DL TerraAvatar1.pngTerra
File:DL VenAvatar1.pngVentus
File:DL AquaAvatar1.pngAqua
Rewards | |
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File:JokerCard.pngMysterious FigureFile:JokerCard.png
Make Designated Save File right after completing Neverland for all characters.
Strategy? - I suppose the "swiftier" Deck Commands can be pulled off, but still is a gamble. He loves to come at you from every direction, so possibly casting Mine Square and the chance he falls for it would buy you more time to use a Shotlock than if you used it directly? Also a chance of deterring his clones when they come up? If Deck Commands can be executed then Command Styles are the same. Possibly Spellweaver could deal him damage? Same as Ventus's Tornado?
File:DL TerraAvatar2.pngTerra
File:DL VenAvatar2.pngVentus
File:DL AquaAvatar2.pngAqua
Rewards | |
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Trinity Archives
Trinity Archives | |||||||||
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Simple enough. To complete TIMELINE all you have to do is clear all three stories and the Final Episode.
Same as above.
There's 5 different objectives for this one:
There are a total of 8 Trophies. Each require different actions to be done to get them
Completing this nets you Last Episode. Obtain every Xehanort Report in the game. There's a total of 13, including Xehanort's letter. |
Info
Name | Type | Description 1 | Description 2 | Description 3 |
Terra | Power Type | A disciplined young man who feels
compelled to find greater strength. He relies on brute force in combat |
One of a certain Keyblade Master's three pupils.
Beneath Terra's mellow exterior lies a young man with tremendous drive; he is wholly devoted to his training... |
He overwhelms his opponents
with powerful attacks. |
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Ventus | Speed Type | An outgoing and inquisitive
boy who holds his Keyblade backhand. Quick attacks are his forte. |
A cheerful likeable boy who studies with the
same Keyblade Master as Terra and Aqua. For "Ven", as his friends affectionately call him, every day is a new discovery. |
He bewilders his foes with
incredible quickness. |
Aqua | Magic Type | A kind young woman whose sense
of right and wrong never wavers. She is nimble, and a gifted mage. |
Aqua's dignified bearing belies an inner
sensitivity, and she often looks after Terra and Ventus who study with her under the same Keyblade Master. |
Her powerful spells leave
her enemies at her mercy. |
D-Links
D-Link | Avatar | Finishers | Effects | Deck | Obtained | ||
Name | Description | Name | Description | ||||
File:DL Terra.png | File:DL TerraAvatar1.png | Finish | A strong jumping slash blow. | File:DL TerraOverdrive.png | Attack power increases when HP is at less than 25%. | Lv.0: Aerial Break, Slide Dash, Stun Blade Lv.1: Aerial Break, Slide Dash, Stun Blade, Slide Dash, Zero Gravity Lv.2: Aerial Break, Sonic Rave, Stun Blade, Sonic Rave, Zero Gravira, Bind Strike, Cure |
Ventus, Aqua |
File:DL TerraAvatar2.png | Land Break | Breaks the ground so that nearly all enemies are damaged and blown off. | File:DL TerraFrontAutoGuard.png | Automatic guard against enemies from the front. | |||
File:DL Ventus.png | File:DL VenAvatar1.png | Finish | A speedy rapid combo attack. | File:DL VentusHaste.png | Increase your speed and the speed of normal attack. | Lv.0: Aerial Break, Strike Raid, Aero Lv.1: Aerial Break, Strike Raid, Slide Dash, Aero Lv.2: Final Break, Strike Raid, Slide Dash, Final Break, Freeze Raid, Slide Dash, Aerora, Curera |
Terra, Aqua |
File:DL VenAvatar2.png | Air Drive | Press /// to hit enemies while flying through the air. | File:DL VentusAutoCounter.png | When blown away by enemies you will automatically counter attack. | |||
File:DL Aqua.png | File:DL AquaAvatar1.png | Finish | Shoot many magic orbs towards enemies. | File:DL AquaMagicFlick.png | Sometimes guard against magic automatically. | Lv.0: Blizzara, Thundara, Curera Lv.1: Blizzara, Fira, Thundara, Magnera, Fire Strike, Curera Lv.2: Blizzara, Fira, Thundara, Detona-Square, Blizzara, Magnera, Fire Strike, Curera |
Terra, Ventus |
File:DL AquaAvatar2.png | Magic Volley | Shoot magic orbs. Sometimes there will be a chance to press , then you can teleport and shoot more magic orbs. | File:DL AquaReraise.png | Auto Revive from battle once with 25% health. |
File:B t.gifDeck CommandsFile:B t.gif
How I plan to have my deck.
File:DL Terra.pngTerra | |
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File:DaysGear.pngBattleFile:DaysGear.png Action
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File:DL Ventus.pngVentus | |
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File:DaysGear.pngBattleFile:DaysGear.png
Action
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File:DL Aqua.pngAqua | |
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File:DaysGear.pngBattleFile:DaysGear.png
Action
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Common Commands | |
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File:DaysGear.pngBattleFile:DaysGear.png
Action
File:DaysAbility.pngAbilitiesFile:DaysAbility.png
--Beyond this Point are possibilities--
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