Kingdom Hearts 358/2 Days

Gunz: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 51: Line 51:
}}
}}
</div></div>
</div></div>
{{nihongo|'''Gunz'''|ギュンツ|Gyuntsu}} is a shield that can be used by [[Vexen]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Gunz+'''.
{{nihongo|'''Gunz'''|ギュンツ|Gyuntsu}} is a Shield that can be wielded by [[Vexen]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Gunz+'''.


==Design==
==Design==

Revision as of 05:36, 23 August 2010

Kingdom Hearts 358/2 Days
Gunz
"A weapon that lets you string together
faster, much longer ground combos."
Japanese ギュンツ
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Block
Obtained
Lift Gear ③ (Vexen)
Kingdom Hearts 358/2 Days
Gunz+
"An upgraded Gunz.
Lets you string together faster, much
longer ground combos."
Japanese ギュンツ+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +52 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
Obtained
Lift Gear+ ③ (Vexen)

Gunz (ギュンツ Gyuntsu?) is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to Gunz+.

Design

The Gunz shield is comprised of two sky blue semi-circles, surrounded by a pale yellow "S" shape. The outer edges of this shield are lined by navy blue spikes. Most of these spikes, except for the three bottom ones, are small and triangular in shape. The bottom three spikes are quite large, shaped like the spikes on the Nobody sigil, and have sky blue tips.

Gunz is one of three of Vexen's weapons whose name is derived from a glacial period. The other two are Mindel and Würm.

Gameplay

The Gunz shield offers Vexen long and powerful combos. The ground combo begins with a forward thrust with the Gunz shield. The second attack is a very short and simple jab to Vexen's left. The combo finisher then ends with a long-range forward toss of the Gunz shield; Vexen then stills it, gives it a small push forward from afar, and then the ground combo ends. The aerial combo begins with a short downward strike, then Vexen will perform a right-to-left swing strike. The aerial combo then will end with a quick circular orbit of the Gunz shield around Vexen in the air. These combos are all the same for the Gunz+.

Template:VexenWeapons