Light Cycle: Difference between revisions

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==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
===Design===
The design of the Light Cycle is completely different than that of the original movie, instead using the design of the redesigned Light Cycles from the PC game sequel to the movie, Tron 2.0. The design difference is that it is more like a real-life motorcycle than a capsule-like one, similar to [[Cloud]]'s Fenrir in the movie ''Final Fantasy VII: Advent Children''.
The design of the Light Cycle is completely different than that of the original movie, instead using the design of the redesigned Light Cycles from the PC game sequel to the movie, Tron 2.0. The design difference is that it is more like a real-life motorcycle than a capsule-like one, similar to [[Cloud]]'s Fenrir in the movie ''Final Fantasy VII: Advent Children''.


===Storyline===
In ''Kingdom Hearts II'', [[Sora]] had to play a round of Light Cycle against some cycle-like [[Heartless]], after [[Goofy]] fiddled around with the computer in the holding cell in [[Space Paranoids]]. Unlike its predecessor, walls would self-generate as Sora raced through it, while the Heartless would also race against Sora, attempting to run him into the walls.
In ''Kingdom Hearts II'', [[Sora]] had to play a round of Light Cycle against some cycle-like [[Heartless]], after [[Goofy]] fiddled around with the computer in the holding cell in [[Space Paranoids]]. Unlike its predecessor, walls would self-generate as Sora raced through it, while the Heartless would also race against Sora, attempting to run him into the walls.


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After completing it once for the storyline, Light Cycle becomes a mini-game in which you have to destroy as many Heartless as you can before dying or coming to the end of the course.
After completing it once for the storyline, Light Cycle becomes a mini-game in which you have to destroy as many Heartless as you can before dying or coming to the end of the course.


This mini-game operates under a rock-paper-scissors-like attack system. If you attack an enemy and it's got a Block up, you'll get blown away. If you use a Charge against an enemy that's got a Block up, the barrier will be destroyed and the Heartless damaged. You can easily block a Charge with an attack.
===Controls===
This mini-game operates under a rock-paper-scissors-like attack system. If you Attack an enemy and it has Guard up, you'll get blown away. If you use Charge against an enemy that has Guard up, the barrier will be destroyed and the Heartless damaged. You can easily block a Charge with an Attack. If you pass through a barrier or run into a wall, you will be hurt.
 
*{{Button|c}} Guard: A shield surrounds the bike which reflects Heartless attacks.
*{{Button|s}} Charge: The bike charges up and then smashes nearest target.
*{{Button|x}} Attack: Sora attacks Heartless with [[Keyblade]].
*{{Button|l1}}/{{Button|l2}}: Turns the bike left.
*{{Button|r1}}/{{Button|r2}}: Turns the bike right.
 


==Gallery==
==Gallery==

Revision as of 03:17, 8 September 2009

File:Light.png
Sora's Light Cycle in Space Paranoids

The Light Cycle first appeared in the 1982 movie Tron. The game in the movie was like the game Snake, where the players had to guide each other into the lines. It appears in Kingdom Hearts II as a mini-game with different rules than the original.

In the game, Light Cycle, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be de-resoluted. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around.

Kingdom Hearts II

Design

The design of the Light Cycle is completely different than that of the original movie, instead using the design of the redesigned Light Cycles from the PC game sequel to the movie, Tron 2.0. The design difference is that it is more like a real-life motorcycle than a capsule-like one, similar to Cloud's Fenrir in the movie Final Fantasy VII: Advent Children.

Storyline

In Kingdom Hearts II, Sora had to play a round of Light Cycle against some cycle-like Heartless, after Goofy fiddled around with the computer in the holding cell in Space Paranoids. Unlike its predecessor, walls would self-generate as Sora raced through it, while the Heartless would also race against Sora, attempting to run him into the walls.

Eventually, a Devastator Heartless would crash into a perimeter wall and create a hole for Sora and his friends to escape through.

After completing it once for the storyline, Light Cycle becomes a mini-game in which you have to destroy as many Heartless as you can before dying or coming to the end of the course.

Controls

This mini-game operates under a rock-paper-scissors-like attack system. If you Attack an enemy and it has Guard up, you'll get blown away. If you use Charge against an enemy that has Guard up, the barrier will be destroyed and the Heartless damaged. You can easily block a Charge with an Attack. If you pass through a barrier or run into a wall, you will be hurt.

  • Circle Guard: A shield surrounds the bike which reflects Heartless attacks.
  • Square Charge: The bike charges up and then smashes nearest target.
  • X Attack: Sora attacks Heartless with Keyblade.
  • L1/L2: Turns the bike left.
  • R1/R2: Turns the bike right.


Gallery