Sköll
Sköll | |||||||
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Japanese | スコル | ||||||
Rōmaji | Sukoru
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Type | Emblem Heartless | ||||||
Game | Kingdom Hearts III | ||||||
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Sköll
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Kingdom Hearts III |
A lupine Heartless that rose from the darkness consuming Hans's heart. Wolves hunt in packs, and this monstrosity was no exception: it summoned a horde of phantom packmates, and transformed into a darkness so vast it blotted out the entire sky. |
Location | HP | Strength | Defense | EXP | |||||||
Arendelle | 3200 | 40 | 20 | 0 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×0.8 | ×0.5 | ×0.7 | ×0.7 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×0.7 | ×0.7 | ×1.0 | ×0.5 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
25 | — | ×0.5 | 16
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Rewards | |||||||||||
Sora: Superslide, Max MP +5 | |||||||||||
World(s) | |||||||||||
Arendelle | |||||||||||
Location | HP | Strength | Defense | EXP | |||||||
Arendelle | 14 | 40 | 20 | 0 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×0.5 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
— | — | — | —
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Rewards | |||||||||||
Focus prize (3) ×3 | |||||||||||
World(s) | |||||||||||
Arendelle | |||||||||||
Sköll is an Emblem Heartless formed from Hans that is found in Kingdom Hearts III. It is one of the bosses at Arendelle, and is accompanied by its Wolf Head packmates.
Story[edit]
Kingdom Hearts III[edit]
When Hans attempts to murder Elsa, Anna steps in his way to save her sister while simultaneously succumbing to her frozen curse. The shockwave knocks Hans out and he succumbs to the darkness that had been beguiling him, generating the Sköll to steal Sora and his friends away to a shadowy domain. In its attempt to snuff out the heroes, the Sköll summons its packmates and twice transforms into an enormous, raining sphere of darkness in order to crush them, but Sora and Marshmallow push it back each time. It detonates its dark sphere form in a last-ditch effort to wipe them out, but Marshmallow shields the others from the blast and is merely blown back across the lake. Afterward, Sora and his friends wake up back on the lake near Anna and Elsa.
Design[edit]
The Sköll is an enormous wolf-like Heartless. Its head, shoulders, and front legs are made out of crystalline ice—its face is opaque white ice, with glowing yellow eyes and a Heartless insignia on its forehead, while its snowflake-shaped shoulders and legs are translucent cyan ice edged with opaque white and surrounded by large icicles resembling bristly fur. The rest of its body is a streaming dark miasma that attenuates into a bushy tail.
The Wolf Heads resemble smaller versions of the Sköll's head, similarly tailed by dark miasma, but lack the Heartless emblem and have the Heartless swirl eyes.
The Heartless's name is a reference to Sköll, a monstrous wolf of Norse mythology that is fated to devour the sun during the end of the world. This event, known as Ragnarök, is reflected in the Sköll's "Dark Sun" technique.
Strategy[edit]
Kingdom Hearts III[edit]
Sköll may prove a difficult boss, especially at higher difficulties and at level 1, so it is recommended to have a Full Course Bonus active as well as some Ethers. Hero's Origin, Kingdom Key, Ever After, and Happy Gear are good Keyblades to equip for this fight, with Hero's Origin giving great counters to Sköll's attacks with Counter Shield as well as a handy boost in strength, Second Form being very useful in taking out multiple wolf heads with Magnet Burst, Ever After being a great choice when using magic, as well as dealing a large amount of damage to both Sköll and the Wolf Heads with the Spectral Rays Shotlock, and the Happy Gear being effective in its' high damage shotlock, plus quick attacks with the Agile Claws and the Twin Yo-Yos having the ability to keep up with Sköll's high speed, as well as the Wolf Heads.
Sköll will begin the fight with its Charge attack, which can be blocked, allowing some damage to be dealt with a reprisal as it charges by.
It is best to be conservative when attacking Sköll, as it breaks out of staggers rather quickly and gives little time to react to its attacks while in the middle of a combo, so a good strategy is to wait for it to use its Double Hand Scratch or Two Part Scratches attack, then block, and then unleash a reprisal followed by a short combo. Repeating this is a good way to deal damage and build up the Situation Command gauge with physical attacks while avoiding getting caught by its Double Hand Scratch attack, which will likely result in a fatal amount of damage on higher difficulties. If it uses Dark Breath, try dodging the orbs rather than blocking them, as blocks will still result in Sora's vision being darkened. Using Shotlocks frequently is a good idea in this fight, as Wolf Heads drop focus orbs upon death.
Upon depleting 20% of its HP, Sköll will begin summoning Wolf Heads. A good way to deal with the Wolf Heads is to use links or magic that damage a large area, such as King's Flare, Thunder, or Aero. Be sure to pick up their focus orbs, as doing so can easily fill the Focus Gauge back up to full to continue using Shotlocks which are a major source of damage in this fight.
After depleting 40% of its HP, prepare to deal with Sköll's Dark Sun attack, in which having MP is extremely important, as links and magic are by far the best way of quickly dealing with the Wolf Heads and obtaining the Subzero Impact Situation Command within the 40 seconds given. Like before, King's Flare, Thunder, and Aero are all good choices here, but if Sora does not have MP and Ethers, try and use Shotlocks or get a good Formchange for crowd control such as Second Form. If neither option is available, try using Flowmotion attacks, but do not stay on one target for long, as staying in one spot will likely cause Sora to be overwhelmed by Wolf Heads.
Its Flame Spin attack also appears after Sköll loses 40% of its HP, which can easily be dodged by either performing evasive maneuvers in the opposite direction, or using block when it starts to land on Sora.
When it reaches its last bar of HP, a good Shotlock will finish it off.
- Sköll
Technique | Element | Status | Power | Block? | Repel LV | |
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Double Hand Scratch (両手引っかき Ryōte Hikkaki ) |
Physical | — | 2.5 x 2 hits | △ | 2 | |
Slashes two times at once. | ||||||
Generally used after the Two Part Scratches | ||||||
Two Part Scratches (2連引っかき 2-Ren Hikkaki ) |
Physical | — | 1.3 x 2 hits | △ | 2 | |
Slashes with one hand, followed by the other. | ||||||
Charge (突進 Tosshin ) |
Physical | — | 2.0 per hit | △ | 2 | |
Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack. | ||||||
Dark Breath (ダークブレス Dāku Buresu ) |
Dark | — | 0.5 per hit | △ | 1 | |
Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked. | ||||||
Mirage Wolf (ミラージュウルフ Mirāju Urufu ) |
(howl) | — | — | — | △ | —
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(tail) | Physical | Stun (100%/1.8s) | 1.0 | △ | 2 | |
Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe. Starts being used after Sköll has been reduced to 80% of its HP. | ||||||
Dark Sun (暗黒太陽 Ankoku Taiyō ) |
(war cry) | — | — | — | △ | —
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(rain) | Dark | Stun (100%/1.5s) | 1.0 per hit | △ | 1 | |
(fall) | Dark | Stun (100%/2s) | 6.0 | X | — | |
Jumps into the sky and transforms into a dark sun, upon which countless wolf heads are summoned while dark rain falls from above. Once the 40 seconds are up, the dark sun falls onto the party members, dealing an overwhelming amount of damage. Starts being used after Sköll has been reduced to 60% of its HP. | ||||||
Flame Spinner (フレイムスピナー Fureimu Supinā ) |
(tail) | Dark | Stun (100%/1.8s) | 1.5 | △ | 2
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(spin) | Dark | — | 1.5 per hit | △ | 2 | |
Swipes its tail, then begins jumping several times in the direction of the target while spinning. Starts being used after Sköll's has been reduced to 60% of its HP. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Situation Commands | |||||||
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Situation Command | Element | Power | Description | ||||
Subzero Impact (サブゼロインパクト Sabuzero Inpakuto ) |
Physical | 6.0 | Can be used with Marshmallow's help after having destroyed enough Wolf Heads during the Sköll's Dark Sun attack. Marshmallow stops the dark sun from crashing into the ground while Sora and him combine their light and ice powers to destroy the sun, deal damage to the Sköll, and put an end to its Dark Sun attack. |
- Wolf Head
Technique | Element | Status | Power | Block? | Repel LV | |
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Head Attack (ヘッドアタック Heddo Atakku ) |
Physical | — | 1.0 | △ | 2 | |
Charges towards the target. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Video[edit]
Sköll – Kingdom Hearts III |
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