Upon clearing a stage, Rhythm Points are awarded based on performance. Accomplishing different tasks will award bonus Rhythm Points.
Clear Bonus: Earned for clearing the stage, with a higher score giving a greater bonus. Worth 30 points for a score of 0, up to a maximum of 60 points.
Full Excellent Bar Bonus: Earned for filling the Excellent Bar. Can only be earned once per stage per difficulty. Worth 40 points on Beginner, 50 on Standard, and 60 on Proud.
High Score Bonus: Earned for setting a new record score. Always worth 20 points.
Chain Bonus: Earned for maintaining a high chain. Worth up to 60 points.
Full HP Bonus: Earned for finishing the stage with full HP. Always worth 20 points.
Collector's Bonus: Earned for collecting Story SceneCollector's Cards, and awarded regardless of if the stage was successfully cleared. Worth 2 points per Collector Level, up to a maximum of 20 points.
King Mickey Bonus: Earned for hitting Royal Targets with King Mickey when a Summoning Star is equipped in a Field Battle. Worth up to 100 points.
Stun Bonus: Earned for stunning multi-attack enemies in a Field Battle, and awarded regardless of if the stage was successfully cleared. Worth up to 40 points.
Performer Bonus: Earned for hitting Performer Targets in Performer Mode. Worth up to 20 points.
Friend Orb Bonus: Earned for hitting Friend Orbs in a Field Battle. Worth up to 80 points.
Star Target Bonus: Earned for hitting Star Targets in a Field Battle. Worth up to 20 points.
Daily Player Bonus: Earned for clearing a stage for the first time of the day. Worth 6 points per consecutive day, up to a maximum of 36 points on the sixth day.
Weekly Player Bonus: Earned for clearing a stage for the first time of the day after a consecutive six days of earning the Daily Player Bonus. Always worth 130 points.
Today's Tune Bonus: Earned for clearing a stage marked as one of Today's Tunes. Its value is based on the other active bonuses for the stage.