Kingdom Hearts 358/2 Days

Pseudo Silene

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Kingdom Hearts 358/2 Days
Pseudo Silene
Pseudo Silene
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese いつわりのシレネ
Rōmaji Itsuwari no Shirene
Stats
Strength Magic
Base Unit Ultima Base Unit
+61 +2 +39 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Vitality Surge
Obtained
Lift Gear ③ (Marluxia)
Kingdom Hearts 358/2 Days
Pseudo Silene+
Pseudo Silene
"An upgraded Pseudo Silene.
Possesses very high Strength.
Effective against tough enemies."
Japanese いつわりのシレネ+
Rōmaji Itswari no Shirene+
Stats
Strength Magic
Base Unit Ultima Base Unit
+68 +2 +32 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Vitality Barrier
Obtained
Lift Gear+ ③ (Marluxia)

The Pseudo Silene is a Scythe that can be wielded by Marluxia in Kingdom Hearts 358/2 Days. It can be upgraded to the Pseudo Silene+.

Design[edit]

The Pseudo Silene has a curved, green handle with a small, gold section toward its base and a flat, black pommel. The back blade is short and has a flat tip. The main blade has an odd, vaguely rectangular shape with two indentations in the underside of the blade and a flat tip. The shaft of the blade is black. The blade is purple and there is a yellow, arrowhead-shaped symbol on it near the shaft. The tip of the back blade is also yellow, and the entire blade has silver edges.

Silene is a genus of flowers, also known by the common name of "catchfly". Red catchfly flowers represent "falling victim" to youthful love. "Pseudo" can mean "insincere" or "false".

Gameplay[edit]

Pseudo Silene's ground combo consists of a swing to the left, then right, a slash upward, and finishes with a downward swing. Its aerial combo simply consists of one swing down and to the left, Marluxia does a 360.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Left Swing
Hit 1 0.63 X X X
(Ground) Right Swing
Hit 1 0.63 X X X
(Ground) Rush Launch
Hit 1 0.75 X
(Ground) Forward Jump Downswing
Hit 1 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Diagonal Spin Downswing
Hit 1 1.5