Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Game:Captain Hook

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Game:Hook)
Jump to navigationJump to search
Captain Hook

Captain Hook KHBBS.png

Japanese フック
Rōmaji Fukku
Translation Hook
Origin Peter Pan (1953)
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Birth by Sleep
Themes Header.png

KH tracks
Battle theme - Squirming Evil
KHCOM tracks
Battle theme - The Fight for my Friends
KHBBS tracks
Battle theme - The Encounter
HP STR DEF MP rec EXP
Neverland 900 27 21 42 3400
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0
Percentage Stop Stun Other
x0.04 x0.3 x0.25 x0.5
Rewards
Ars Arcanum
Ansem's Report 9
World(s)
Neverland

HP STR DEF MP rec EXP
Neverland 900 24 20 46 3400
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0
Percentage Stop Stun Other
x0.02 x0.2 x0.25 x0.5
Rewards
Ars Arcanum
Ansem's Report 9
World(s)
Neverland

HP STR DEF MP rec EXP
Neverland 900 27 21 42 3400
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0
Percentage Stop Stun Other
x0.04 x0.3 x0.25 x0.5
Rewards
Ars Arcanum
Ansem's Report 9
World(s)
Neverland
Floor HP AP EXP
Sora Riku

2F B11F 439 4 432
3F B10F 478 5 692
4F B9F 517 6 951
5F B8F 556 7 1211
7F B6F 634 10 1730
8F B5F 673 11 1989
9F B4F 712 12 2249
10F B3F 751 13 2508
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x0.5 x0 x0.5
Stun Percentage Stop
x0.5 x0 x0
Warp Bind Confuse Terror
x0 x1.0 x0 x0
World(s)
Neverland
Enemy Card
Captain Hook (card) KHCOM.png
Ability Duration Cost
Second Chance 3 uses 35 CP
Description
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 509 382 5 232
3F B10F 568 426 6 392
4F B9F 617 463 7 551
5F B8F 697 523 8 611
7F B6F 744 558 13 1630
8F B5F 809 607 14 1789
9F B4F 874 656 15 1849
10F B3F 939 704 16 2008
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x0.5 x0 x0.5
Stun Percentage Stop Warp
x0.5 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x1.0 x1.0
Duel Stats No. of Cards Time
7 cards 8 s
World(s)
Neverland
Enemy Card
Captain Hook (card).png
Ability Duration Cost
Second Chance 3 uses 35 CP
Description
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Location HP EXP Strength Defense
Never Land 700 0 23 14
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x0
Zero Gravity Magnet Warp
x1.0 x0 x0

Rewards
Pixie Petal, Peter Pan (D-Link), Skull Board
World(s)
Never Land

Captain Hook is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts Birth by Sleep. He is fought in Neverland.

Strategy[edit]

Kingdom Hearts[edit]

If Sora is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the Battleship Heartless, because if one is destroyed another will replace it immediately.

Focus on Captain Hook, and make sure to have Aero cast on Sora while doing so. If Sora's HP falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts a Fire spell on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to avoid this.

Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use Thunder as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.

If you're having difficulties, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used items before going back to the battle, as well as not needing to redo the previous fight after a Game Over. The rewards for winning are Ansem's Report 9 and the Ars Arcanum ability.

Technique Element Tech Power Bonus Guard?
Letter x Swing (×の字振り
x no Ji Furi
?)
None x0.02[KH I]
x0.005[KH I FM]
4 Repellable
(Recoil: 40)
Hook swings his sword in the shape of the letter x.
Rush Thrust (突進突き
Tosshin Tsuki
?)
None x0 6 Repellable
(Recoil: 100)
Hook swings his sword twice, then thrusts while moving forward.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
None x0 10 Repellable
(Recoil: 100)
Hook swings his sword quickly and repeatedly.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
None x0 4 Repellable
(Recoil: 100)
Hook blocks an attack with his hand, then thrusts his sword.
Rising Thrust (上昇突き
Jōshō Tsuki
?)
None x0 4 Repellable
(Recoil: 100)
Hook swings his sword while jumping up.
Aerial Rush (空中突進
Kūchū Tosshin
?)
None x0 6 Repellable
(Recoil: 100)
Hook runs through the air in a panic when his rear is on fire.
Requires using a fire-elemental attack or spell on Hook.
Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Fire x0 6 Returnable
(Recoil: 0)
Hook throws an exploding present.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Captain Hook uses almost the same moves as he does in Kingdom Hearts. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora/Riku. The ship which serves as arena frequently tilts from one side to another, making approaching Hook more or less difficult depending on the situation, and Hook's attacks potentially push the player character farther away than normal or get them stuck in several combos with no recoil.

While playing as Sora, be sure to have enough Card Points, 0 cards and Cure cards stocked in the deck. If using Friend cards, only use the Goofy card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. It is possible to use the Fire Raid sleight from a certain distance to land several hits on him, dealing heavy damage in the process, but one should mind the tilted arena when getting the right position.

When Hook's All Zeroes enemy card is active, avoid using sleights as they can easily get card broken. One can continuously break his cards one by one, but if Sora doesn't have the Attack Bracer card active, breaking Hook's card may cause him to retaliate with another card break by a 0 card. If one uses a strategy that relies on using magic or summon sleights such as Firaga or Omnislash, one can wait until Hook decides to reload his deck for his enemy card to wear off.

When playing as Riku in Reverse/Rebirth, one can take advantage of the All Zeroes enemy card's effect to keep breaking cards and enter Dark Mode quickly, but once in such mode, wait until the enemy's card wears off before attacking with sleights. Keep the Mickey card for emergency.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Captain Hook Attack Card A 1 1 1 1 1 1 1 1 1 1 10
Captain Hook Attack Card B 1 1 1 1 1 1 1 1 1 1 10
Captain Hook Attack Card C 1 1 1 1 1 1 1 1 1 1 10
Captain Hook Magic Card 1 1 1 1 1 1 1 1 1 1 10
Captain Hook Enemy Card A
Sea Neon Enemy Card B
Pirate Enemy Card C
Attacks

Technique Element Status Power Cards
Shake Off (振り払い
Furiharai
?)
Physical x1.5 Captain Hook attack card from original CoM
Hook swings his rapier wide to the side.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Physical x1.5 Captain Hook attack card from original CoM
Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.
Rush Thrust (突進突き
Tosshin Tsuki
?)
Physical x1.5 Captain Hook attack card from original CoM
Hook thrusts while stepping forward.
Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Fire x3.0 Captain Hook magic card from original CoM
Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.
Combo&Present (コンボ&プレゼント
Konbo&Purezento
?)
Weapon Physical Hit 1-7: x0.3
Hit 8: x2.0
Captain Hook attack card from original CoM + Captain Hook attack card from original CoM + Captain Hook attack card from original CoM

Present Fire x3.0
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.
The 8th weapon strike knocks the opponent high in the air.
Rush&Present (ラッシュ&プレゼント
Rasshu&Purezento
?)
Fire x3.0 Captain Hook attack card from original CoM + Captain Hook attack card from original CoM + Captain Hook attack card from original CoM
Hook throws 6 present bombs, one at a time, which explode immediately.

Kingdom Hearts Re:Chain of Memories[edit]

Captain Hook uses almost the same moves as he does in the previous games, but now has access to a new sleight Barrel Blast. It is recommended to cardbreak it as the sleight lasts for quite a while. The arena now does not tilt as much as in the original game, and only serves a purpose for Barrel Blast.

He is still very weak to fire, making the sheer repetitive use of Firaga very useful to end the fight quickly.

When Hook's All Zeroes enemy card is active, Attack Bracer will now allow Sora to use attack sleights without risk.

The same strategy can be used while playing as Riku in Reverse/Rebirth. One may use Attack Bracer to safely use Dark Mode sleights during All Zeroes. If intending to use Holy Burst/Inverse Burst, do so only when Hook is within close range.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Captain Hook Attack Card A 2 1 1 1 1 1 1 1 1 2 12
Captain Hook Attack Card B 1 1 1 1 1 1 1 1 1 2 11
Captain Hook Attack Card C 2 0 0 0 0 0 0 1 2 1 6
Captain Hook Magic Card 1 1 1 1 1 1 1 1 1 2 11
Captain Hook Enemy Card A
Sea Neon Enemy Card B
Pirate Enemy Card C
Attacks

Technique Element Status Power Cards
Letter x Swing (×の字振り
x no Ji Furi
?)
Physical x1.0 Captain Hook - A1 (card).png
Used at close range. Hook approaches Sora or Riku, and swings his sword twice in the shape of the letter x. If the first swing hits, the attack is stopped.
Rush Thrust (突進突き
Tosshin Tsuki
?)
Physical x0.8 Captain Hook - A3 (card).png
Used at close range. Hook thrusts 2 times with his sword, then thrusts a third time while moving forward.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
Physical x1.5 Captain Hook - A3 (card).png
Replaces Rush Thrust when Hook's HP falls below 40%. Hook approaches Sora or Riku and thrusts 5 times in various directions.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Physical x1.2 Captain Hook - A2 (card).png
Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.
Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Fire x2.0 Captain Hook - M (card).png
Hook throws 5 bombs disguised as presents. The bombs explode when coming into contact with anything.
Barrel Blast (バレルブラスト
Bareru Burasuto
?)
Barrel Fire x2.0 Captain Hook - A1 (card).png + Captain Hook - A1 (card).png + Captain Hook - A3 (card).png

Sword Physical x1.5
Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
Combo & Present (コンボ&プレゼント
Konbo & Purezento
?)
Sword Physical x1.5 Captain Hook - A2 (card).png + Captain Hook - A2 (card).png + Captain Hook - A3 (card).png

Present Fire x2.0
Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.

Kingdom Hearts Birth by Sleep[edit]

Captain Hook appears as a boss for Ventus. He retains the same moveset as in Kingdom Hearts, but the fight is easier as Hook cannot summon any allies. Additionally Hook isn't immune to thunder and he staggers from fire in this game without being weak to it. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by gliding around the island. Another attack consists of throwing present-shaped bombs.

The battle takes place near water with the Crocodile swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any fire-based attacks or the Firestorm Command Style, he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against Zero Gravity spells. As Hook can also be stunned, Stun Block is helpful to equip. The Wingblade Command Style is quite useful in this fight.

Technique Element Status Power Block?
Rush Thrust (突進突き
Tosshin Tsuki
?)
Physical 1.0 (x3) O
Hook thrusts 2 times with his rapier, then thrusts a third time while stepping forward. The rapier leaves a red trail.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
Physical 1.0 per hit O
Hook swings his rapier while moving forward. The rapier leaves a green trail.
Rush Letter X Swing (突進Xの字振り
Tosshin X no Ji Furi
?)
Physical 1.5 per hit O
After getting angry and his face turning red, Hook runs around swinging his rapier in the shape of the letter X. The rapier leaves a green trail.
Counterattack Jump Cut (反撃ジャンプ斬り
Hangeki Janpu-giri
?)
Physical 1.5 O
Hook jumps and swings his rapier down.
Used after a successful block.
Present Bomb (small) (プレゼント爆弾(小)
Purezento Bakudan (ko)
?)
Fire 1.5 (x3) O
Hook throws 3 present-shaped bombs. The bombs explode when they hit the ground.
Present Bomb (large) (プレゼント爆弾(大)
Purezento Bakudan (dai)
?)
Neutral 2.0 X
Hook throws a huge present-shaped bomb. The bomb causes a giant explosion when it hits the ground or the sea.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Crocodile
Technique Element Status Power Block?
Bite (かみつき
Kamitsuki
?)
Physical 2.0
The Crocodile leaps out of the sea and bites. Can also hit Captain Hook.
Cannot reduce Hook's HP below 1.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Captain Hook – Kingdom Hearts Captain Hook – Kingdom Hearts Chain of Memories Captain Hook – Kingdom Hearts Chain of Memories (R/R)
Captain Hook – Kingdom Hearts Re:Chain of Memories Captain Hook – Kingdom Hearts Re:Chain of Memories (R/R) Captain Hook – Kingdom Hearts Birth by Sleep (Ventus)