Darker Than Dark
Kingdom Hearts 358/2 Days Darker Than Dark | |||||
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"A weapon that offers high Magic and combo reach." | |||||
Token | |||||
Japanese | ダーカーザンダーカー | ||||
Rōmaji | Dākā Zan Dākā | ||||
Translation | Darker Than Darker | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+75 | +1 | +25 | +37 | +3 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+8 | +3 | +4 | +1 | +10 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.18 | 1.0 | |||
Abilities | |||||
1: Magic Bracer 2: Vitality Barrier 3: Damage Control | |||||
Obtained | |||||
Hazard Gear ⑤ (Roxas/Xion) |
Kingdom Hearts 358/2 Days Darker Than Dark+ | |||||
---|---|---|---|---|---|
"An upgraded Darker Than Dark. Offers high Magic and combo reach." | |||||
Token | |||||
Japanese | ダーカーザンダーカー+ | ||||
Rōmaji | Dākā Zan Dākā+ | ||||
Translation | Darker Than Darker+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+100 | +1 | +15 | +45 | +3 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+8 | +3 | +4 | +1 | +12 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.18 | 1.0 | |||
Abilities | |||||
1: Fire Finish 2: Thunder Finish 3: Blizzard Finish | |||||
Obtained | |||||
Hazard Gear+ ⑤ (Roxas/Xion) |
The Darker Than Dark is a Keychain for Roxas's and Xion's Keyblades that appears in Kingdom Hearts 358/2 Days. It can be upgraded to the Darker Than Dark+.
Design[edit]
The Darker Than Dark has a pink handle and a rectangular, lilac guard with long spikes on each of its corners. The long shaft is dark purple, has concave edges, is decorated by two indigo diamonds, and ends in a spike resembling those on the Nobody symbol. The lilac-colored teeth are shaped like a large arrowhead. The Keychain token is a diamond resembling the Keyblade's teeth.
Gameplay[edit]
The ground combo consists of three moves, The first is a vertical upward slash from the left leg, followed by a long rush forward with a diagonal spinning slash, and ends with a lightning-fast array of two horizontal slashes, first to the left then to the right, a upward swing, and a vertical downward slash. A Y-combo can be started after the second move, which intiates the same four-hit finisher as before but with the opportunity to use a second Y input to replace the latter two hits with an aerial spinning slash. The aerial combo is a horizontal slash to the left, then a horizontal slash to the right, it repeats those two movement once each, and ends with a spinning slash. You can also end it after the initial two horizontal slashes and it will end with a diagonal vertical slash from the right shoulder.